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| author | Malkierian <malkierian@gmail.com> | 2025-04-08 07:13:08 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-04-08 10:13:08 -0400 |
| commit | ae7654cb0e1efb7a2d09c0d599e0619fa08879c2 (patch) | |
| tree | 932cb664a822b41ee78abaa9a169e8474c404222 /soh/src | |
| parent | 71bd48cba91e93492075e63eea6b530d74c9e78e (diff) | |
Change check total array types to s16 to handle more check totals (thanks storage temple). (#5348)
Fix typos regarding `overridden` in various parts of the codebase.
Diffstat (limited to 'soh/src')
| -rw-r--r-- | soh/src/overlays/gamestates/ovl_select/z_select.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/soh/src/overlays/gamestates/ovl_select/z_select.c b/soh/src/overlays/gamestates/ovl_select/z_select.c index 3e1fcf220..e08ba7c97 100644 --- a/soh/src/overlays/gamestates/ovl_select/z_select.c +++ b/soh/src/overlays/gamestates/ovl_select/z_select.c @@ -40,7 +40,7 @@ void Select_LoadGame(SelectContext* this, s32 entranceIndex) { Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_STOP); gSaveContext.entranceIndex = entranceIndex; - // Check the entrance to see if the exit should be overriden to a grotto return point for entrance rando + // Check the entrance to see if the exit should be overridden to a grotto return point for entrance rando if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) { // Ignore return value as we want to load into the entrance specified by the debug menu Grotto_OverrideSpecialEntrance(Entrance_GetOverride(entranceIndex)); @@ -105,7 +105,7 @@ void Select_Grotto_LoadGame(SelectContext* this, s32 grottoIndex) { gSaveContext.respawn[RESPAWN_MODE_RETURN].playerParams = 0x4ff; gSaveContext.respawn[RESPAWN_MODE_RETURN].pos = this->betterGrottos[grottoIndex].pos; - // Check the entrance to see if the exit should be overriden to a grotto return point for entrance rando + // Check the entrance to see if the exit should be overridden to a grotto return point for entrance rando if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) { // Use grotto content and parent scene num to identify the right grotto s16 grottoEntrance = Grotto_GetRenamedGrottoIndexFromOriginal(this->betterGrottos[grottoIndex].data, |
