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authorPhilip Dubé <serprex@users.noreply.github.com>2026-01-18 23:10:33 +0000
committerGitHub <noreply@github.com>2026-01-18 23:10:33 +0000
commitbe0f8fec9f1c0d98251f6e8a37910142adcc2bd1 (patch)
treebca4cb66d1e646c0db277bae302dbe3f0f4c7cd6 /soh/src
parent651078f0b36f0f4123b9990a793a7067a62d270c (diff)
Fix boot to debug warp screen not applying time savers (#6151)
Diffstat (limited to 'soh/src')
-rw-r--r--soh/src/overlays/gamestates/ovl_select/z_select.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/soh/src/overlays/gamestates/ovl_select/z_select.c b/soh/src/overlays/gamestates/ovl_select/z_select.c
index 7f15d3971..2be2df5f4 100644
--- a/soh/src/overlays/gamestates/ovl_select/z_select.c
+++ b/soh/src/overlays/gamestates/ovl_select/z_select.c
@@ -9,6 +9,7 @@
#include "vt.h"
#include "soh/Enhancements/enhancementTypes.h"
+#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/randomizer/randomizer_entrance.h"
#include "soh/Enhancements/randomizer/randomizer_grotto.h"
#include "soh/OTRGlobals.h"
@@ -32,6 +33,7 @@ void Select_LoadGame(SelectContext* this, s32 entranceIndex) {
gSaveContext.magic = 0;
gSaveContext.magicCapacity = 0;
gSaveContext.magicLevel = gSaveContext.magic;
+ GameInteractor_ExecuteOnLoadGame(gSaveContext.fileNum);
}
for (int buttonIndex = 0; buttonIndex < ARRAY_COUNT(gSaveContext.buttonStatus); buttonIndex++) {
gSaveContext.buttonStatus[buttonIndex] = BTN_ENABLED;