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-rw-r--r--soh/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/soh/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c b/soh/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c
index 1a4e21e4a..b287a5da6 100644
--- a/soh/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c
+++ b/soh/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c
@@ -14,7 +14,7 @@ void BgSpot01Idomizu_Destroy(Actor* thisx, PlayState* play);
void BgSpot01Idomizu_Update(Actor* thisx, PlayState* play);
void BgSpot01Idomizu_Draw(Actor* thisx, PlayState* play);
-void func_808ABB84(BgSpot01Idomizu* this, PlayState* play);
+void BgSpot01Idomizu_UpdateWaterLevel(BgSpot01Idomizu* this, PlayState* play);
const ActorInit Bg_Spot01_Idomizu_InitVars = {
ACTOR_BG_SPOT01_IDOMIZU,
@@ -42,14 +42,14 @@ void BgSpot01Idomizu_Init(Actor* thisx, PlayState* play) {
} else {
this->waterHeight = 52.0f;
}
- this->actionFunc = func_808ABB84;
+ this->actionFunc = BgSpot01Idomizu_UpdateWaterLevel;
this->actor.world.pos.y = this->waterHeight;
}
void BgSpot01Idomizu_Destroy(Actor* thisx, PlayState* play) {
}
-void func_808ABB84(BgSpot01Idomizu* this, PlayState* play) {
+void BgSpot01Idomizu_UpdateWaterLevel(BgSpot01Idomizu* this, PlayState* play) {
if (Flags_GetEventChkInf(EVENTCHKINF_DRAINED_WELL_IN_KAKARIKO)) {
this->waterHeight = -550.0f;
}