diff options
Diffstat (limited to 'soh/assets/tools/soh-o2r-packer/PngTexture.cpp')
| -rw-r--r-- | soh/assets/tools/soh-o2r-packer/PngTexture.cpp | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/soh/assets/tools/soh-o2r-packer/PngTexture.cpp b/soh/assets/tools/soh-o2r-packer/PngTexture.cpp new file mode 100644 index 000000000..440568833 --- /dev/null +++ b/soh/assets/tools/soh-o2r-packer/PngTexture.cpp @@ -0,0 +1,145 @@ +// Encoding a PNG into an N64 texture is the one part of building soh.o2r that nothing else +// provides. Torch decodes N64 texture data out of a rom and libultraship decodes it again for +// rendering, but neither goes the other way. Everything else the packer needs -- the resource +// header, the texture type enum, size arithmetic, directory walking, zipping, portVersion -- +// comes from torch, so this file is the whole of what had to be written. +// +// The quantisation follows ZAPD's ZTexture exactly, since these bytes have to match the archives +// ZAPD produced. n64graphics is not a substitute: it scales (x * 15 / 255) where ZAPD shifts +// (x >> 4), which differ for most inputs. + +#include "PngTexture.h" + +#include <cstdio> +#include <fstream> +#include <vector> + +#include "binarytools/BinaryWriter.h" +#include "factories/BaseFactory.h" +#include "factories/ResourceType.h" +#include "n64graphics/stb_image.h" +#include "utils/TextureUtils.h" + +namespace fs = std::filesystem; + +namespace { + +TextureType TypeFromString(const std::string& format) { + if (format == "rgba32") return TextureType::RGBA32bpp; + if (format == "rgb5a1") return TextureType::RGBA16bpp; + if (format == "ci4") return TextureType::Palette4bpp; + if (format == "ci8") return TextureType::Palette8bpp; + if (format == "i4") return TextureType::Grayscale4bpp; + if (format == "i8") return TextureType::Grayscale8bpp; + if (format == "ia4") return TextureType::GrayscaleAlpha4bpp; + if (format == "ia8") return TextureType::GrayscaleAlpha8bpp; + if (format == "ia16") return TextureType::GrayscaleAlpha16bpp; + return TextureType::Error; +} + +std::vector<uint8_t> Encode(const uint8_t* rgba, int w, int h, TextureType type) { + auto px = [&](int y, int x, int c) -> uint8_t { return rgba[(((size_t)y * w) + x) * 4 + c]; }; + std::vector<uint8_t> out(TextureUtils::CalculateTextureSize(type, w, h)); + + for (int y = 0; y < h; y++) { + for (int x = 0; x < w; x++) { + const size_t i = (size_t)y * w + x; + + switch (type) { + case TextureType::RGBA32bpp: + out[i * 4 + 0] = px(y, x, 0); + out[i * 4 + 1] = px(y, x, 1); + out[i * 4 + 2] = px(y, x, 2); + out[i * 4 + 3] = px(y, x, 3); + break; + + case TextureType::RGBA16bpp: { + const uint16_t data = ((px(y, x, 0) >> 3) << 11) | ((px(y, x, 1) >> 3) << 6) | + ((px(y, x, 2) >> 3) << 1) | (px(y, x, 3) != 0); + out[i * 2 + 0] = (data & 0xFF00) >> 8; + out[i * 2 + 1] = (data & 0x00FF); + break; + } + + case TextureType::Grayscale4bpp: + if (x % 2 == 0) { + out[i / 2] = (uint8_t)(((px(y, x, 0) / 16) << 4) + (px(y, x + 1, 0) / 16)); + } + break; + + case TextureType::Grayscale8bpp: + out[i] = px(y, x, 0); + break; + + case TextureType::GrayscaleAlpha4bpp: + if (x % 2 == 0) { + const uint8_t hi = ((px(y, x, 0) >> 5) << 1) | (px(y, x, 3) != 0); + const uint8_t lo = ((px(y, x + 1, 0) >> 5) << 1) | (px(y, x + 1, 3) != 0); + out[i / 2] = (uint8_t)((hi << 4) | lo); + } + break; + + case TextureType::GrayscaleAlpha8bpp: + out[i] = (uint8_t)((((px(y, x, 0) >> 4) & 0xF) << 4) | ((px(y, x, 3) >> 4) & 0xF)); + break; + + case TextureType::GrayscaleAlpha16bpp: + out[i * 2 + 0] = px(y, x, 0); + out[i * 2 + 1] = px(y, x, 3); + break; + + // Palettes need a TLUT this packer has no way to build. + default: + return {}; + } + } + } + + return out; +} + +} // namespace + +namespace PngTexture { + +bool IsFormat(const std::string& format) { + return TypeFromString(format) != TextureType::Error; +} + +bool Convert(const fs::path& png, const fs::path& dest, const std::string& format) { + const TextureType type = TypeFromString(format); + + int w = 0, h = 0, channels = 0; + uint8_t* pixels = stbi_load(png.string().c_str(), &w, &h, &channels, 4); + if (pixels == nullptr) { + fprintf(stderr, "%s: %s\n", png.string().c_str(), stbi_failure_reason()); + return false; + } + + const std::vector<uint8_t> encoded = Encode(pixels, w, h, type); + stbi_image_free(pixels); + + if (encoded.empty()) { + fprintf(stderr, "%s: cannot encode %s\n", png.string().c_str(), format.c_str()); + return false; + } + + LUS::BinaryWriter writer; + BaseExporter::WriteHeader(writer, Torch::ResourceType::Texture, 0); + writer.Write((uint32_t)type); + writer.Write((uint32_t)w); + writer.Write((uint32_t)h); + writer.Write((uint32_t)encoded.size()); + writer.Write((char*)encoded.data(), encoded.size()); + + const std::vector<char> payload = writer.ToVector(); + writer.Close(); + + fs::create_directories(dest.parent_path()); + std::ofstream out(dest, std::ios::binary); + out.write(payload.data(), payload.size()); + + return out.good(); +} + +} // namespace PngTexture |
