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-rw-r--r--soh/assets/tools/soh-o2r-packer/PngTexture.cpp145
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diff --git a/soh/assets/tools/soh-o2r-packer/PngTexture.cpp b/soh/assets/tools/soh-o2r-packer/PngTexture.cpp
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+++ b/soh/assets/tools/soh-o2r-packer/PngTexture.cpp
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+// Encoding a PNG into an N64 texture is the one part of building soh.o2r that nothing else
+// provides. Torch decodes N64 texture data out of a rom and libultraship decodes it again for
+// rendering, but neither goes the other way. Everything else the packer needs -- the resource
+// header, the texture type enum, size arithmetic, directory walking, zipping, portVersion --
+// comes from torch, so this file is the whole of what had to be written.
+//
+// The quantisation follows ZAPD's ZTexture exactly, since these bytes have to match the archives
+// ZAPD produced. n64graphics is not a substitute: it scales (x * 15 / 255) where ZAPD shifts
+// (x >> 4), which differ for most inputs.
+
+#include "PngTexture.h"
+
+#include <cstdio>
+#include <fstream>
+#include <vector>
+
+#include "binarytools/BinaryWriter.h"
+#include "factories/BaseFactory.h"
+#include "factories/ResourceType.h"
+#include "n64graphics/stb_image.h"
+#include "utils/TextureUtils.h"
+
+namespace fs = std::filesystem;
+
+namespace {
+
+TextureType TypeFromString(const std::string& format) {
+ if (format == "rgba32") return TextureType::RGBA32bpp;
+ if (format == "rgb5a1") return TextureType::RGBA16bpp;
+ if (format == "ci4") return TextureType::Palette4bpp;
+ if (format == "ci8") return TextureType::Palette8bpp;
+ if (format == "i4") return TextureType::Grayscale4bpp;
+ if (format == "i8") return TextureType::Grayscale8bpp;
+ if (format == "ia4") return TextureType::GrayscaleAlpha4bpp;
+ if (format == "ia8") return TextureType::GrayscaleAlpha8bpp;
+ if (format == "ia16") return TextureType::GrayscaleAlpha16bpp;
+ return TextureType::Error;
+}
+
+std::vector<uint8_t> Encode(const uint8_t* rgba, int w, int h, TextureType type) {
+ auto px = [&](int y, int x, int c) -> uint8_t { return rgba[(((size_t)y * w) + x) * 4 + c]; };
+ std::vector<uint8_t> out(TextureUtils::CalculateTextureSize(type, w, h));
+
+ for (int y = 0; y < h; y++) {
+ for (int x = 0; x < w; x++) {
+ const size_t i = (size_t)y * w + x;
+
+ switch (type) {
+ case TextureType::RGBA32bpp:
+ out[i * 4 + 0] = px(y, x, 0);
+ out[i * 4 + 1] = px(y, x, 1);
+ out[i * 4 + 2] = px(y, x, 2);
+ out[i * 4 + 3] = px(y, x, 3);
+ break;
+
+ case TextureType::RGBA16bpp: {
+ const uint16_t data = ((px(y, x, 0) >> 3) << 11) | ((px(y, x, 1) >> 3) << 6) |
+ ((px(y, x, 2) >> 3) << 1) | (px(y, x, 3) != 0);
+ out[i * 2 + 0] = (data & 0xFF00) >> 8;
+ out[i * 2 + 1] = (data & 0x00FF);
+ break;
+ }
+
+ case TextureType::Grayscale4bpp:
+ if (x % 2 == 0) {
+ out[i / 2] = (uint8_t)(((px(y, x, 0) / 16) << 4) + (px(y, x + 1, 0) / 16));
+ }
+ break;
+
+ case TextureType::Grayscale8bpp:
+ out[i] = px(y, x, 0);
+ break;
+
+ case TextureType::GrayscaleAlpha4bpp:
+ if (x % 2 == 0) {
+ const uint8_t hi = ((px(y, x, 0) >> 5) << 1) | (px(y, x, 3) != 0);
+ const uint8_t lo = ((px(y, x + 1, 0) >> 5) << 1) | (px(y, x + 1, 3) != 0);
+ out[i / 2] = (uint8_t)((hi << 4) | lo);
+ }
+ break;
+
+ case TextureType::GrayscaleAlpha8bpp:
+ out[i] = (uint8_t)((((px(y, x, 0) >> 4) & 0xF) << 4) | ((px(y, x, 3) >> 4) & 0xF));
+ break;
+
+ case TextureType::GrayscaleAlpha16bpp:
+ out[i * 2 + 0] = px(y, x, 0);
+ out[i * 2 + 1] = px(y, x, 3);
+ break;
+
+ // Palettes need a TLUT this packer has no way to build.
+ default:
+ return {};
+ }
+ }
+ }
+
+ return out;
+}
+
+} // namespace
+
+namespace PngTexture {
+
+bool IsFormat(const std::string& format) {
+ return TypeFromString(format) != TextureType::Error;
+}
+
+bool Convert(const fs::path& png, const fs::path& dest, const std::string& format) {
+ const TextureType type = TypeFromString(format);
+
+ int w = 0, h = 0, channels = 0;
+ uint8_t* pixels = stbi_load(png.string().c_str(), &w, &h, &channels, 4);
+ if (pixels == nullptr) {
+ fprintf(stderr, "%s: %s\n", png.string().c_str(), stbi_failure_reason());
+ return false;
+ }
+
+ const std::vector<uint8_t> encoded = Encode(pixels, w, h, type);
+ stbi_image_free(pixels);
+
+ if (encoded.empty()) {
+ fprintf(stderr, "%s: cannot encode %s\n", png.string().c_str(), format.c_str());
+ return false;
+ }
+
+ LUS::BinaryWriter writer;
+ BaseExporter::WriteHeader(writer, Torch::ResourceType::Texture, 0);
+ writer.Write((uint32_t)type);
+ writer.Write((uint32_t)w);
+ writer.Write((uint32_t)h);
+ writer.Write((uint32_t)encoded.size());
+ writer.Write((char*)encoded.data(), encoded.size());
+
+ const std::vector<char> payload = writer.ToVector();
+ writer.Close();
+
+ fs::create_directories(dest.parent_path());
+ std::ofstream out(dest, std::ios::binary);
+ out.write(payload.data(), payload.size());
+
+ return out.good();
+}
+
+} // namespace PngTexture