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-rw-r--r--soh/assets/xml/GC_MQ_D/objects/object_bl.xml32
1 files changed, 32 insertions, 0 deletions
diff --git a/soh/assets/xml/GC_MQ_D/objects/object_bl.xml b/soh/assets/xml/GC_MQ_D/objects/object_bl.xml
new file mode 100644
index 000000000..1c2ef4ec6
--- /dev/null
+++ b/soh/assets/xml/GC_MQ_D/objects/object_bl.xml
@@ -0,0 +1,32 @@
+<Root>
+ <File Name="object_bl" Segment="6">
+ <!-- Biri Animations -->
+ <Animation Name="gBiriDischargeLightningAnim" Offset="0x24"/>
+ <Animation Name="gBiriClimbAnim" Offset="0x64"/>
+ <Animation Name="gBiriDefaultAnim" Offset="0xA4"/><!-- Used in various states, not just as an idle -->
+
+ <!-- Biri DLists -->
+ <DList Name="gBiriTentaclesDL" Offset="0x3B0"/>
+ <DList Name="gBiriInnerHoodDL" Offset="0x448"/>
+ <DList Name="gBiriOuterHoodDL" Offset="0x530"/>
+
+ <!-- Biri Textures -->
+ <Texture Name="gBiriOuterHoodTex" OutName="biri_outer_hood" Format="ia16" Width="16" Height="64" Offset="0x608"/>
+ <Texture Name="gBiriTentacles0Tex" OutName="biri_tentacles_0" Format="ia8" Width="48" Height="48" Offset="0xE08"/>
+ <Texture Name="gBiriTentacles1Tex" OutName="biri_tentacles_1" Format="ia8" Width="48" Height="48" Offset="0x1708"/>
+ <Texture Name="gBiriTentacles2Tex" OutName="biri_tentacles_2" Format="ia8" Width="48" Height="48" Offset="0x2008"/>
+ <Texture Name="gBiriTentacles3Tex" OutName="biri_tentacles_3" Format="ia8" Width="48" Height="48" Offset="0x2908"/>
+ <Texture Name="gBiriTentacles4Tex" OutName="biri_tentacles_4" Format="ia8" Width="48" Height="48" Offset="0x3208"/>
+ <Texture Name="gBiriTentacles5Tex" OutName="biri_tentacles_5" Format="ia8" Width="48" Height="48" Offset="0x3B08"/>
+ <Texture Name="gBiriTentacles6Tex" OutName="biri_tentacles_6" Format="ia8" Width="48" Height="48" Offset="0x4408"/>
+ <Texture Name="gBiriTentacles7Tex" OutName="biri_tentacles_7" Format="ia8" Width="48" Height="48" Offset="0x4D08"/>
+ <Texture Name="gBiriInnerHoodTex" OutName="biri_inner_hood" Format="ia16" Width="16" Height="16" Offset="0x5608"/>
+
+ <!-- Biri Limbs and Skeleton -->
+ <Limb Name="gBiriRootLimb" LimbType="Standard" Offset="0x5808"/>
+ <Limb Name="gBiriInnerHoodLimb" LimbType="Standard" Offset="0x5814"/>
+ <Limb Name="gBiriOuterHoodLimb" LimbType="Standard" Offset="0x5820"/>
+ <Limb Name="gBiriTentaclesLimb" LimbType="Standard" Offset="0x582C"/>
+ <Skeleton Name="gBiriSkel" Type="Normal" LimbType="Standard" Offset="0x5848"/>
+ </File>
+</Root>