diff options
Diffstat (limited to 'soh/assets/xml/GC_MQ_D/objects/object_bl.xml')
| -rw-r--r-- | soh/assets/xml/GC_MQ_D/objects/object_bl.xml | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/soh/assets/xml/GC_MQ_D/objects/object_bl.xml b/soh/assets/xml/GC_MQ_D/objects/object_bl.xml new file mode 100644 index 000000000..1c2ef4ec6 --- /dev/null +++ b/soh/assets/xml/GC_MQ_D/objects/object_bl.xml @@ -0,0 +1,32 @@ +<Root> + <File Name="object_bl" Segment="6"> + <!-- Biri Animations --> + <Animation Name="gBiriDischargeLightningAnim" Offset="0x24"/> + <Animation Name="gBiriClimbAnim" Offset="0x64"/> + <Animation Name="gBiriDefaultAnim" Offset="0xA4"/><!-- Used in various states, not just as an idle --> + + <!-- Biri DLists --> + <DList Name="gBiriTentaclesDL" Offset="0x3B0"/> + <DList Name="gBiriInnerHoodDL" Offset="0x448"/> + <DList Name="gBiriOuterHoodDL" Offset="0x530"/> + + <!-- Biri Textures --> + <Texture Name="gBiriOuterHoodTex" OutName="biri_outer_hood" Format="ia16" Width="16" Height="64" Offset="0x608"/> + <Texture Name="gBiriTentacles0Tex" OutName="biri_tentacles_0" Format="ia8" Width="48" Height="48" Offset="0xE08"/> + <Texture Name="gBiriTentacles1Tex" OutName="biri_tentacles_1" Format="ia8" Width="48" Height="48" Offset="0x1708"/> + <Texture Name="gBiriTentacles2Tex" OutName="biri_tentacles_2" Format="ia8" Width="48" Height="48" Offset="0x2008"/> + <Texture Name="gBiriTentacles3Tex" OutName="biri_tentacles_3" Format="ia8" Width="48" Height="48" Offset="0x2908"/> + <Texture Name="gBiriTentacles4Tex" OutName="biri_tentacles_4" Format="ia8" Width="48" Height="48" Offset="0x3208"/> + <Texture Name="gBiriTentacles5Tex" OutName="biri_tentacles_5" Format="ia8" Width="48" Height="48" Offset="0x3B08"/> + <Texture Name="gBiriTentacles6Tex" OutName="biri_tentacles_6" Format="ia8" Width="48" Height="48" Offset="0x4408"/> + <Texture Name="gBiriTentacles7Tex" OutName="biri_tentacles_7" Format="ia8" Width="48" Height="48" Offset="0x4D08"/> + <Texture Name="gBiriInnerHoodTex" OutName="biri_inner_hood" Format="ia16" Width="16" Height="16" Offset="0x5608"/> + + <!-- Biri Limbs and Skeleton --> + <Limb Name="gBiriRootLimb" LimbType="Standard" Offset="0x5808"/> + <Limb Name="gBiriInnerHoodLimb" LimbType="Standard" Offset="0x5814"/> + <Limb Name="gBiriOuterHoodLimb" LimbType="Standard" Offset="0x5820"/> + <Limb Name="gBiriTentaclesLimb" LimbType="Standard" Offset="0x582C"/> + <Skeleton Name="gBiriSkel" Type="Normal" LimbType="Standard" Offset="0x5848"/> + </File> +</Root> |
