diff options
Diffstat (limited to 'soh/assets/xml/GC_MQ_D/objects/object_bw.xml')
| -rw-r--r-- | soh/assets/xml/GC_MQ_D/objects/object_bw.xml | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/soh/assets/xml/GC_MQ_D/objects/object_bw.xml b/soh/assets/xml/GC_MQ_D/objects/object_bw.xml new file mode 100644 index 000000000..f7d5ecead --- /dev/null +++ b/soh/assets/xml/GC_MQ_D/objects/object_bw.xml @@ -0,0 +1,29 @@ +<Root> + <File Name="object_bw" Segment="6"> + <Animation Name="object_bw_Anim_000228" Offset="0x228"/> + <DList Name="object_bw_DL_0002C0" Offset="0x2C0"/> + <DList Name="object_bw_DL_0003E8" Offset="0x3E8"/> + <DList Name="object_bw_DL_000558" Offset="0x558"/> + <DList Name="object_bw_DL_000680" Offset="0x680"/> + <DList Name="object_bw_DL_001050" Offset="0x1050"/> + <Texture Name="object_bw_Tex_001240" OutName="tex_00001240" Format="rgba16" Width="16" Height="16" Offset="0x1240"/> + <Texture Name="object_bw_Tex_001440" OutName="tex_00001440" Format="rgba16" Width="16" Height="16" Offset="0x1440"/> + <Texture Name="object_bw_TLUT_001640" OutName="tlut_00001640" Format="rgba16" Width="16" Height="16" Offset="0x1640"/> + <Texture Name="object_bw_Tex_001840" OutName="tex_00001840" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/> + <Texture Name="object_bw_Tex_001C40" OutName="tex_00001C40" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/> + <Limb Name="object_bw_Limb_002040" LimbType="Standard" Offset="0x2040"/> + <Limb Name="object_bw_Limb_00204C" LimbType="Standard" Offset="0x204C"/> + <Limb Name="object_bw_Limb_002058" LimbType="Standard" Offset="0x2058"/> + <Limb Name="object_bw_Limb_002064" LimbType="Standard" Offset="0x2064"/> + <Limb Name="object_bw_Limb_002070" LimbType="Standard" Offset="0x2070"/> + <Limb Name="object_bw_Limb_00207C" LimbType="Standard" Offset="0x207C"/> + <Limb Name="object_bw_Limb_002088" LimbType="Standard" Offset="0x2088"/> + <Limb Name="object_bw_Limb_002094" LimbType="Standard" Offset="0x2094"/> + <Limb Name="object_bw_Limb_0020A0" LimbType="Standard" Offset="0x20A0"/> + <Limb Name="object_bw_Limb_0020AC" LimbType="Standard" Offset="0x20AC"/> + <Limb Name="object_bw_Limb_0020B8" LimbType="Standard" Offset="0x20B8"/> + <Skeleton Name="object_bw_Skel_0020F0" Type="Normal" LimbType="Standard" Offset="0x20F0"/> + <Animation Name="object_bw_Anim_0021A0" Offset="0x21A0"/> + <Animation Name="object_bw_Anim_002250" Offset="0x2250"/> + </File> +</Root> |
