diff options
Diffstat (limited to 'soh/assets/xml/GC_MQ_D/objects/object_gj.xml')
| -rw-r--r-- | soh/assets/xml/GC_MQ_D/objects/object_gj.xml | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/soh/assets/xml/GC_MQ_D/objects/object_gj.xml b/soh/assets/xml/GC_MQ_D/objects/object_gj.xml new file mode 100644 index 000000000..50d6337b4 --- /dev/null +++ b/soh/assets/xml/GC_MQ_D/objects/object_gj.xml @@ -0,0 +1,35 @@ +<Root> + <File Name="object_gj" Segment="6"> + <!-- This is the decorative rubble around the fight arena --> + <DList Name="gGanonsCastleRubbleAroundArenaDL" Offset="0xDC0"/> + <Collision Name="gGanonsCastleRubbleAroundArenaCol" Offset="0x1B70"/> + + <!-- Those four are used as the pile of rubble from where Ganondorf rises to transform into Ganon --> + <DList Name="gGanonsCastleRubble4DL" Offset="0x2600"/> + <Collision Name="gGanonsCastleRubble4Col" Offset="0x2850"/> + + <DList Name="gGanonsCastleRubble5DL" Offset="0x2A40"/> + <Collision Name="gGanonsCastleRubble5Col" Offset="0x2D28"/> + + <DList Name="gGanonsCastleRubble6DL" Offset="0x2E80"/> + <Collision Name="gGanonsCastleRubble6Col" Offset="0x2FE4"/> + + <DList Name="gGanonsCastleRubble7DL" Offset="0x3190"/> + <Collision Name="gGanonsCastleRubble7Col" Offset="0x33E0"/> + + <!-- This three rubbles are the ones that Ganon can destroy during the fight --> + <DList Name="gGanonsCastleRubble2DL" Offset="0x1D20"/> + <Collision Name="gGanonsCastleRubble2Col" Offset="0x1F70"/> + + <DList Name="gGanonsCastleRubble3DL" Offset="0x2160"/> + <Collision Name="gGanonsCastleRubble3Col" Offset="0x2448"/> + + <DList Name="gGanonsCastleRubbleTallDL" Offset="0x3710"/> + <Collision Name="gGanonsCastleRubbleTallCol" Offset="0x3AF0"/> + + <!-- The following are unused --> + <Texture Name="gGanonsCastleUnusedSpikeVariantTex" OutName="ganons_castle_unused_spike_variant" Format="ia16" Width="64" Height="32" Offset="0x8B20"/> + <Texture Name="gGanonsCastleUnusedWallTex" OutName="ganons_castle_unused_wall" Format="rgba16" Width="32" Height="32" Offset="0x9B20"/> + <Texture Name="gGanonsCastleUnusedTex_00A320" OutName="ganons_castle_unused_00A320" Format="ia16" Width="16" Height="32" Offset="0xA320"/> + </File> +</Root> |
