diff options
Diffstat (limited to 'soh/assets/xml/GC_MQ_D/objects/object_mo.xml')
| -rw-r--r-- | soh/assets/xml/GC_MQ_D/objects/object_mo.xml | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/soh/assets/xml/GC_MQ_D/objects/object_mo.xml b/soh/assets/xml/GC_MQ_D/objects/object_mo.xml new file mode 100644 index 000000000..165b4e112 --- /dev/null +++ b/soh/assets/xml/GC_MQ_D/objects/object_mo.xml @@ -0,0 +1,82 @@ +<Root> + <File Name="object_mo" Segment="6"> + <!-- Morpha's Title Card --> + <Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="120" Offset="0x1010"/> + + <!-- DLists for Morpha's Core --> + <DList Name="gMorphaCoreMembraneDL" Offset="0x6700"/> + <DList Name="gMorphaCoreNucleusDL" Offset="0x6838"/> + + <!-- DLists for Morpha's tentacle segments --> + <DList Name="gMorphaTentacleBaseDL" Offset="0x7C00"/> + <DList Name="gMorphaTentaclePart0DL" Offset="0x7C78"/> + <DList Name="gMorphaTentaclePart1DL" Offset="0x7D38"/> + <DList Name="gMorphaTentaclePart2DL" Offset="0x7D88"/> + <DList Name="gMorphaTentaclePart3DL" Offset="0x7DD0"/> + <DList Name="gMorphaTentaclePart4DL" Offset="0x7E18"/> + <DList Name="gMorphaTentaclePart5DL" Offset="0x7E60"/> + <DList Name="gMorphaTentaclePart6DL" Offset="0x7EA8"/> + <DList Name="gMorphaTentaclePart7DL" Offset="0x7EF0"/> + <DList Name="gMorphaTentaclePart8DL" Offset="0x7F38"/> + <DList Name="gMorphaTentaclePart9DL" Offset="0x7F80"/> + <DList Name="gMorphaTentaclePart10DL" Offset="0x7FC8"/> + <DList Name="gMorphaTentaclePart11DL" Offset="0x8010"/> + <DList Name="gMorphaTentaclePart12DL" Offset="0x8058"/> + <DList Name="gMorphaTentaclePart13DL" Offset="0x80A0"/> + <DList Name="gMorphaTentaclePart14DL" Offset="0x80E8"/> + <DList Name="gMorphaTentaclePart15DL" Offset="0x8130"/> + <DList Name="gMorphaTentaclePart16DL" Offset="0x8178"/> + <DList Name="gMorphaTentaclePart17DL" Offset="0x81C0"/> + <DList Name="gMorphaTentaclePart18DL" Offset="0x8208"/> + <DList Name="gMorphaTentaclePart19DL" Offset="0x8250"/> + <DList Name="gMorphaTentaclePart20DL" Offset="0x8298"/> + <DList Name="gMorphaTentaclePart21DL" Offset="0x82E0"/> + <DList Name="gMorphaTentaclePart22DL" Offset="0x8328"/> + <DList Name="gMorphaTentaclePart23DL" Offset="0x8370"/> + <DList Name="gMorphaTentaclePart24DL" Offset="0x83B8"/> + <DList Name="gMorphaTentaclePart25DL" Offset="0x8400"/> + <DList Name="gMorphaTentaclePart26DL" Offset="0x8448"/> + <DList Name="gMorphaTentaclePart27DL" Offset="0x8490"/> + <DList Name="gMorphaTentaclePart28DL" Offset="0x84D8"/> + <DList Name="gMorphaTentaclePart29DL" Offset="0x8520"/> + <DList Name="gMorphaTentaclePart30DL" Offset="0x8568"/> + <DList Name="gMorphaTentaclePart31DL" Offset="0x85B0"/> + <DList Name="gMorphaTentaclePart32DL" Offset="0x85F8"/> + <DList Name="gMorphaTentaclePart33DL" Offset="0x8640"/> + <DList Name="gMorphaTentaclePart34DL" Offset="0x8688"/> + <DList Name="gMorphaTentaclePart35DL" Offset="0x86D0"/> + <DList Name="gMorphaTentaclePart36DL" Offset="0x8718"/> + <DList Name="gMorphaTentaclePart37DL" Offset="0x8760"/> + <DList Name="gMorphaTentaclePart38DL" Offset="0x87A8"/> + <DList Name="gMorphaTentaclePart39DL" Offset="0x87F0"/> + <DList Name="gMorphaTentaclePart40DL" Offset="0x8838"/> + <Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x8870"/> + + <!-- DLists for Morpha's particles --> + <DList Name="gMorphaBubbleDL" Offset="0x140"/> + <DList Name="gMorphaDropletMaterialDL" Offset="0xF20"/> + <DList Name="gMorphaDropletModelDL" Offset="0xF70"/> + <DList Name="gMorphaWetSpotModelDL" Offset="0xFC8"/> + + <!-- DList for the water in the room and in front of the camera --> + <DList Name="gMorphaWaterDL" Offset="0x4C50"/> + + <!-- Unused content --> + + <!-- This is the dlist for EnVbBall for some reason. --> + <DList Name="gMorphaDL_000550" Offset="0x550"/> + + <DList Name="gMorphaDL_000EC0" Offset="0xEC0"/> + <DList Name="gMorphaDL_000EF8" Offset="0xEF8"/> + <DList Name="gMorphaDL_007BF8" Offset="0x7BF8"/> + + <Array Name="gMorphaVtx_006938" Count="14" Offset="0x6938"> + <Vtx/> + </Array> + + <Array Name="gMorphaVtx_007BB8" Count="4" Offset="0x7BB8"> + <Vtx/> + </Array> + + </File> +</Root> |
