summaryrefslogtreecommitdiff
path: root/soh/assets/xml/GC_MQ_D/objects/object_sst.xml
diff options
context:
space:
mode:
Diffstat (limited to 'soh/assets/xml/GC_MQ_D/objects/object_sst.xml')
-rw-r--r--soh/assets/xml/GC_MQ_D/objects/object_sst.xml56
1 files changed, 56 insertions, 0 deletions
diff --git a/soh/assets/xml/GC_MQ_D/objects/object_sst.xml b/soh/assets/xml/GC_MQ_D/objects/object_sst.xml
new file mode 100644
index 000000000..3e17b8bf9
--- /dev/null
+++ b/soh/assets/xml/GC_MQ_D/objects/object_sst.xml
@@ -0,0 +1,56 @@
+<Root>
+
+ <File Name="object_sst" Segment="6">
+ <!-- Boss Title Card -->
+ <Texture Name="gBongoTitleCardTex" OutName="bongo_title_card" Format="i8" Width="128" Height="120" Offset="0x13D80"/>
+
+ <!-- Skeletons -->
+ <Skeleton Name="gBongoLeftHandSkel" Type="Flex" LimbType="Standard" Offset="0x04DE0"/>
+ <Skeleton Name="gBongoRightHandSkel" Type="Flex" LimbType="Standard" Offset="0x0A350"/>
+ <Skeleton Name="gBongoHeadSkel" Type="Flex" LimbType="Standard" Offset="0x17C40"/>
+
+ <!-- Left hand animations -->
+ <Animation Name="gBongoLeftHandIdleAnim" Offset="0x002E8"/>
+ <Animation Name="gBongoLeftHandFlatPoseAnim" Offset="0x04EC4"/>
+ <Animation Name="gBongoLeftHandOpenPoseAnim" Offset="0x04FB4"/>
+ <Animation Name="gBongoLeftHandFistPoseAnim" Offset="0x050A8"/>
+ <Animation Name="gBongoLeftHandClenchAnim" Offset="0x0529C"/>
+ <Animation Name="gBongoLeftHandDamagePoseAnim" Offset="0x0539C"/>
+ <Animation Name="gBongoLeftHandPushoffPoseAnim" Offset="0x0549C"/>
+ <Animation Name="gBongoLeftHandHangPoseAnim" Offset="0x05588"/>
+
+ <!-- Right hand animations -->
+ <Animation Name="gBongoRightHandIdleAnim" Offset="0x05860"/>
+ <Animation Name="gBongoRightHandFlatPoseAnim" Offset="0x0A434"/>
+ <Animation Name="gBongoRightHandOpenPoseAnim" Offset="0x0A524"/>
+ <Animation Name="gBongoRightHandFistPoseAnim" Offset="0x0A618"/>
+ <Animation Name="gBongoRightHandClenchAnim" Offset="0x0A848"/>
+ <Animation Name="gBongoRightHandDamagePoseAnim" Offset="0x0A948"/>
+ <Animation Name="gBongoRightHandPushoffPoseAnim" Offset="0x0AA4C"/>
+ <Animation Name="gBongoRightHandHangPoseAnim" Offset="0x0AB38"/>
+
+ <!-- Head animations -->
+ <Animation Name="gBongoHeadStunnedAnim" Offset="0x0ACD4"/>
+ <Animation Name="gBongoHeadChargeAnim" Offset="0x0B0D8"/>
+ <Animation Name="gBongoHeadKnockoutAnim" Offset="0x0B6FC"/>
+ <Animation Name="gBongoHeadEyeCloseAnim" Offset="0x0C288"/>
+ <Animation Name="gBongoHeadDamagedHandAnim" Offset="0x0C5B0"/>
+ <Animation Name="gBongoHeadEyeOpenAnim" Offset="0x0C9BC"/>
+ <Animation Name="gBongoHeadDamageAnim" Offset="0x0CC6C"/>
+ <Animation Name="gBongoHeadRecoverAnim" Offset="0x0D458"/>
+ <Animation Name="gBongoHeadEyeCloseIdleAnim" Offset="0x0DC2C"/>
+ <Animation Name="gBongoHeadEyeOpenIdleAnim" Offset="0x0E7B8"/>
+
+ <!-- Ice effect display lists -->
+ <DList Name="gBongoIceCrystalDL" Offset="0x17EE0"/>
+ <DList Name="gBongoIceShardDL" Offset="0x17F80"/>
+
+ <!-- Drum head data -->
+ <DList Name="gBongoDrumDL" Offset="0x19210"/>
+ <Collision Name="gBongoDrumCol" Offset="0x194F8"/>
+
+ <!-- Unused textures -->
+ <Texture Name="gBongoUnused1Tex" OutName="bongo_unused_1" Format="rgba16" Width="8" Height="8" Offset="0x01A6B0"/>
+ <Texture Name="gBongoUnused2Tex" OutName="bongo_unused_2" Format="rgba16" Width="16" Height="16" Offset="0x01A9B0"/>
+ </File>
+</Root>