diff options
Diffstat (limited to 'soh/assets/xml/GC_MQ_D/objects/object_sst.xml')
| -rw-r--r-- | soh/assets/xml/GC_MQ_D/objects/object_sst.xml | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/soh/assets/xml/GC_MQ_D/objects/object_sst.xml b/soh/assets/xml/GC_MQ_D/objects/object_sst.xml new file mode 100644 index 000000000..3e17b8bf9 --- /dev/null +++ b/soh/assets/xml/GC_MQ_D/objects/object_sst.xml @@ -0,0 +1,56 @@ +<Root> + + <File Name="object_sst" Segment="6"> + <!-- Boss Title Card --> + <Texture Name="gBongoTitleCardTex" OutName="bongo_title_card" Format="i8" Width="128" Height="120" Offset="0x13D80"/> + + <!-- Skeletons --> + <Skeleton Name="gBongoLeftHandSkel" Type="Flex" LimbType="Standard" Offset="0x04DE0"/> + <Skeleton Name="gBongoRightHandSkel" Type="Flex" LimbType="Standard" Offset="0x0A350"/> + <Skeleton Name="gBongoHeadSkel" Type="Flex" LimbType="Standard" Offset="0x17C40"/> + + <!-- Left hand animations --> + <Animation Name="gBongoLeftHandIdleAnim" Offset="0x002E8"/> + <Animation Name="gBongoLeftHandFlatPoseAnim" Offset="0x04EC4"/> + <Animation Name="gBongoLeftHandOpenPoseAnim" Offset="0x04FB4"/> + <Animation Name="gBongoLeftHandFistPoseAnim" Offset="0x050A8"/> + <Animation Name="gBongoLeftHandClenchAnim" Offset="0x0529C"/> + <Animation Name="gBongoLeftHandDamagePoseAnim" Offset="0x0539C"/> + <Animation Name="gBongoLeftHandPushoffPoseAnim" Offset="0x0549C"/> + <Animation Name="gBongoLeftHandHangPoseAnim" Offset="0x05588"/> + + <!-- Right hand animations --> + <Animation Name="gBongoRightHandIdleAnim" Offset="0x05860"/> + <Animation Name="gBongoRightHandFlatPoseAnim" Offset="0x0A434"/> + <Animation Name="gBongoRightHandOpenPoseAnim" Offset="0x0A524"/> + <Animation Name="gBongoRightHandFistPoseAnim" Offset="0x0A618"/> + <Animation Name="gBongoRightHandClenchAnim" Offset="0x0A848"/> + <Animation Name="gBongoRightHandDamagePoseAnim" Offset="0x0A948"/> + <Animation Name="gBongoRightHandPushoffPoseAnim" Offset="0x0AA4C"/> + <Animation Name="gBongoRightHandHangPoseAnim" Offset="0x0AB38"/> + + <!-- Head animations --> + <Animation Name="gBongoHeadStunnedAnim" Offset="0x0ACD4"/> + <Animation Name="gBongoHeadChargeAnim" Offset="0x0B0D8"/> + <Animation Name="gBongoHeadKnockoutAnim" Offset="0x0B6FC"/> + <Animation Name="gBongoHeadEyeCloseAnim" Offset="0x0C288"/> + <Animation Name="gBongoHeadDamagedHandAnim" Offset="0x0C5B0"/> + <Animation Name="gBongoHeadEyeOpenAnim" Offset="0x0C9BC"/> + <Animation Name="gBongoHeadDamageAnim" Offset="0x0CC6C"/> + <Animation Name="gBongoHeadRecoverAnim" Offset="0x0D458"/> + <Animation Name="gBongoHeadEyeCloseIdleAnim" Offset="0x0DC2C"/> + <Animation Name="gBongoHeadEyeOpenIdleAnim" Offset="0x0E7B8"/> + + <!-- Ice effect display lists --> + <DList Name="gBongoIceCrystalDL" Offset="0x17EE0"/> + <DList Name="gBongoIceShardDL" Offset="0x17F80"/> + + <!-- Drum head data --> + <DList Name="gBongoDrumDL" Offset="0x19210"/> + <Collision Name="gBongoDrumCol" Offset="0x194F8"/> + + <!-- Unused textures --> + <Texture Name="gBongoUnused1Tex" OutName="bongo_unused_1" Format="rgba16" Width="8" Height="8" Offset="0x01A6B0"/> + <Texture Name="gBongoUnused2Tex" OutName="bongo_unused_2" Format="rgba16" Width="16" Height="16" Offset="0x01A9B0"/> + </File> +</Root> |
