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Diffstat (limited to 'soh/assets/xml/GC_MQ_D/objects/object_wallmaster.xml')
-rw-r--r--soh/assets/xml/GC_MQ_D/objects/object_wallmaster.xml35
1 files changed, 35 insertions, 0 deletions
diff --git a/soh/assets/xml/GC_MQ_D/objects/object_wallmaster.xml b/soh/assets/xml/GC_MQ_D/objects/object_wallmaster.xml
new file mode 100644
index 000000000..fbbc4f4af
--- /dev/null
+++ b/soh/assets/xml/GC_MQ_D/objects/object_wallmaster.xml
@@ -0,0 +1,35 @@
+<Root>
+ <File Name="object_wallmaster" Segment="6">
+ <!-- Used by both Wallmaster and Floormaster -->
+ <Animation Name="gWallmasterDamageAnim" Offset="0x590"/>
+ <Animation Name="gWallmasterRecoverFromDamageAnim" Offset="0xEA4"/>
+ <Animation Name="gWallmasterJumpAnim" Offset="0x19CC"/>
+ <Animation Name="gWallmasterWalkAnim" Offset="0x41F4"/>
+ <Animation Name="gWallmasterStopWalkAnim" Offset="0x9244"/>
+ <Animation Name="gWallmasterHoverAnim" Offset="0x9520"/>
+ <Animation Name="gWallmasterWaitAnim" Offset="0x9DB0"/>
+ <Animation Name="gWallmasterStandUpAnim" Offset="0xA054"/>
+
+ <DList Name="gWallmasterFingerDL" Offset="0x8688"/>
+
+ <Texture Name="gWallmasterExposedBoneTex" OutName="exposed_bone" Format="rgba16" Width="8" Height="16" Offset="0x88F0"/>
+ <Texture Name="gWallmasterBloodyEdgeTex" OutName="bloody_edge" Format="rgba16" Width="8" Height="16" Offset="0x89F0"/>
+ <Texture Name="gWallmasterUpperSkinTex" OutName="upper_skin" Format="rgba16" Width="8" Height="8" Offset="0x8AF0"/>
+ <Texture Name="gWallmasterFingerTipTex" OutName="finger_tip" Format="rgba16" Width="4" Height="16" Offset="0x8B70"/>
+ <Texture Name="gWallmasterUpperToUnderBorderTex" OutName="upper_under_border" Format="rgba16" Width="4" Height="8" Offset="0x8BF0"/>
+ <Texture Name="gWallmasterUnderSkinTex" OutName="under_skin" Format="rgba16" Width="8" Height="16" Offset="0x8C30"/>
+ <Texture Name="gWallmasterKnuckleTex" OutName="knuckle" Format="rgba16" Width="8" Height="16" Offset="0x8D30"/>
+
+ <Skeleton Name="gWallmasterSkel" Type="Flex" LimbType="Standard" Offset="0x8FB0"/>
+
+ <!-- Used by Wallmaster only -->
+ <Animation Name="gWallmasterLungeAnim" Offset="0x299C"/>
+
+ <!-- Used by Floormaster only -->
+ <Animation Name="gFloormasterTurnAnim" Offset="0x2158"/>
+ <Animation Name="gFloormasterTapFingerAnim" Offset="0x39B0"/>
+
+ <!-- Unused. Name inferred from OoT3D -->
+ <Animation Name="gWallmasterMissAnim" Offset="0x3120"/>
+ </File>
+</Root>