diff options
Diffstat (limited to 'soh/assets/xml/GC_MQ_D/objects/object_zl2.xml')
| -rw-r--r-- | soh/assets/xml/GC_MQ_D/objects/object_zl2.xml | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/soh/assets/xml/GC_MQ_D/objects/object_zl2.xml b/soh/assets/xml/GC_MQ_D/objects/object_zl2.xml new file mode 100644 index 000000000..9af0a6527 --- /dev/null +++ b/soh/assets/xml/GC_MQ_D/objects/object_zl2.xml @@ -0,0 +1,42 @@ +<Root> + <File Name="object_zl2" Segment="6"> + <!-- Zelda 2 skeleton --> + <Skeleton Name="gZelda2Skel" Type="Flex" LimbType="Standard" Offset="0x10D70"/> + + <!-- Zelda 2 eyes textures --> + <Texture Name="gZelda2EyesTLUT" OutName="zelda_2_eyes_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2B00"/> + <Texture Name="gZelda2EyeOpenTex" OutName="zelda_2_eye_open" Format="ci8" Width="32" Height="32" Offset="0x30C8" TlutOffset="0x2B00"/> + <Texture Name="gZelda2EyeHalfTex" OutName="zelda_2_eye_half" Format="ci8" Width="32" Height="32" Offset="0x3C48" TlutOffset="0x2B00"/> + <Texture Name="gZelda2EyeShutTex" OutName="zelda_2_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x4048" TlutOffset="0x2B00"/> + <Texture Name="gZelda2Eye03Tex" OutName="zelda_2_eye_03" Format="ci8" Width="32" Height="32" Offset="0x4548" TlutOffset="0x2B00"/> + <Texture Name="gZelda2Eye04Tex" OutName="zelda_2_eye_04" Format="ci8" Width="32" Height="32" Offset="0x4948" TlutOffset="0x2B00"/> + <Texture Name="gZelda2Eye05Tex" OutName="zelda_2_eye_05" Format="ci8" Width="32" Height="32" Offset="0x4D48" TlutOffset="0x2B00"/> + <Texture Name="gZelda2Eye06Tex" OutName="zelda_2_eye_06" Format="ci8" Width="32" Height="32" Offset="0x5148" TlutOffset="0x2B00"/> <!-- Scared (?) --> + <Texture Name="gZelda2Eye07Tex" OutName="zelda_2_eye_07" Format="ci8" Width="32" Height="32" Offset="0x5D48" TlutOffset="0x2B00"/> <!-- Sad (?) --> + <Texture Name="gZelda2Eye08Tex" OutName="zelda_2_eye_08" Format="ci8" Width="32" Height="32" Offset="0x6148" TlutOffset="0x2B00"/> <!-- Sad2 (?) --> + + <Texture Name="gZelda2EyeUnusedTex" OutName="zelda_2_eye_unused" Format="rgba16" Width="32" Height="32" Offset="0x600"/> + + <!-- Zelda 2 mouth textures --> + <Texture Name="gZelda2MouthTLUT" OutName="zelda_2_mouth_tlut" Format="rgba16" Width="16" Height="14" Offset="0x2D90"/> + <Texture Name="gZelda2MouthSeriousTex" OutName="zelda_2_mouth_serious" Format="ci8" Width="32" Height="32" Offset="0x3508" TlutOffset="0x2D90"/> + <Texture Name="gZelda2MouthHappyTex" OutName="zelda_2_mouth_happy" Format="ci8" Width="32" Height="32" Offset="0x5548" TlutOffset="0x2D90"/> + <Texture Name="gZelda2MouthOpenTex" OutName="zelda_2_mouth_open" Format="ci8" Width="32" Height="32" Offset="0x5948" TlutOffset="0x2D90"/> + + <!-- Ocarina of time --> + <DList Name="gZelda2OcarinaDL" Offset="0xBAE8"/> + <Texture Name="gZelda2OcarinaTex" OutName="zelda_2_ocarina" Format="rgba16" Width="32" Height="16" Offset="0xB598"/> + + <!-- palettes --> + <Texture Name="gZelda2_0TLUT" OutName="zelda_2_0_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/> + <Texture Name="gZelda2_1TLUT" OutName="zelda_2_1_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/> + <Texture Name="gZelda2_2TLUT" OutName="zelda_2_2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/> + <Texture Name="gZelda2_3TLUT" OutName="zelda_2_3_tlut" Format="rgba16" Width="9" Height="8" Offset="0x2D00"/> + <Texture Name="gZelda2_4TLUT" OutName="zelda_2_4_tlut" Format="rgba16" Width="47" Height="4" Offset="0x2F50"/> + <Texture Name="gZelda2_5TLUT" OutName="zelda_2_5_tlut" Format="rgba16" Width="17" Height="8" Offset="0x9490"/> + <Texture Name="gZelda2_6TLUT" OutName="zelda_2_6_tlut" Format="rgba16" Width="15" Height="12" Offset="0x95A0"/> + <Texture Name="gZelda2_7TLUT" OutName="zelda_2_7_tlut" Format="rgba16" Width="6" Height="4" Offset="0x9708"/> + + <Texture Name="gZelda2TriforceTex" OutName="zelda_2_triforce" Format="rgba16" Width="16" Height="16" Offset="0x2900"/> + </File> +</Root> |
