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path: root/soh/soh/Enhancements/randomizer/location_access/overworld/lon_lon_ranch.cpp
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Diffstat (limited to 'soh/soh/Enhancements/randomizer/location_access/overworld/lon_lon_ranch.cpp')
-rw-r--r--soh/soh/Enhancements/randomizer/location_access/overworld/lon_lon_ranch.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/soh/soh/Enhancements/randomizer/location_access/overworld/lon_lon_ranch.cpp b/soh/soh/Enhancements/randomizer/location_access/overworld/lon_lon_ranch.cpp
index 88975a2ec..2c4d98066 100644
--- a/soh/soh/Enhancements/randomizer/location_access/overworld/lon_lon_ranch.cpp
+++ b/soh/soh/Enhancements/randomizer/location_access/overworld/lon_lon_ranch.cpp
@@ -11,20 +11,20 @@ void RegionTable_Init_LonLonRanch() {
EVENT_ACCESS(LOGIC_LINKS_COW, logic->HasItem(RG_CHILD_WALLET) && logic->HasItem(RG_SPEAK_HYLIAN) && logic->CanUse(RG_EPONAS_SONG) && logic->IsAdult && logic->AtDay),
}, {
//Locations
- LOCATION(RC_SONG_FROM_MALON, logic->IsChild && logic->Get(LOGIC_MALON_RETURNED_FROM_CASTLE) && logic->HasItem(RG_SPEAK_HYLIAN) && logic->HasItem(RG_FAIRY_OCARINA) && logic->AtDay),
- LOCATION(RC_LLR_GS_TREE, logic->IsChild && logic->CanBonkTrees() && (logic->HasItem(RG_POWER_BRACELET) || logic->CanKillEnemy(RE_GOLD_SKULLTULA))),
- LOCATION(RC_LLR_GS_RAIN_SHED, logic->IsChild && logic->CanGetNightTimeGS() && (logic->HasItem(RG_POWER_BRACELET) || logic->CanKillEnemy(RE_GOLD_SKULLTULA))),
- LOCATION(RC_LLR_GS_HOUSE_WINDOW, logic->IsChild && logic->HookshotOrBoomerang() && logic->CanGetNightTimeGS()),
- LOCATION(RC_LLR_GS_BACK_WALL, logic->IsChild && logic->HookshotOrBoomerang() && logic->CanGetNightTimeGS()),
- LOCATION(RC_LLR_FRONT_POT_1, logic->IsChild && logic->CanBreakPots()),
- LOCATION(RC_LLR_FRONT_POT_2, logic->IsChild && logic->CanBreakPots()),
- LOCATION(RC_LLR_FRONT_POT_3, logic->IsChild && logic->CanBreakPots()),
- LOCATION(RC_LLR_FRONT_POT_4, logic->IsChild && logic->CanBreakPots()),
- LOCATION(RC_LLR_RAIN_SHED_POT_1, logic->IsChild && logic->CanBreakPots()),
- LOCATION(RC_LLR_RAIN_SHED_POT_2, logic->IsChild && logic->CanBreakPots()),
- LOCATION(RC_LLR_RAIN_SHED_POT_3, logic->IsChild && logic->CanBreakPots()),
- LOCATION(RC_LLR_NEAR_TREE_CRATE, logic->IsChild && logic->CanBreakCrates()),
- LOCATION(RC_LLR_TREE, logic->IsChild && logic->CanBonkTrees()),
+ LOCATION(RC_SONG_FROM_MALON, logic->IsChild && logic->Get(LOGIC_MALON_RETURNED_FROM_CASTLE) && logic->HasItem(RG_SPEAK_HYLIAN) && logic->HasItem(RG_FAIRY_OCARINA) && logic->AtDay),
+ LOCATION(RC_LLR_GS_TREE, logic->IsChild && logic->CanBonkTrees() && (logic->HasItem(RG_POWER_BRACELET) || logic->CanKillEnemy(RE_GOLD_SKULLTULA))),
+ LOCATION(RC_LLR_GS_RAIN_SHED, logic->IsChild && logic->CanGetNightTimeGS() && (logic->HasItem(RG_POWER_BRACELET) || logic->CanKillEnemy(RE_GOLD_SKULLTULA))),
+ LOCATION(RC_LLR_GS_HOUSE_WINDOW, logic->IsChild && logic->HookshotOrBoomerang() && logic->CanGetNightTimeGS()),
+ LOCATION(RC_LLR_GS_BACK_WALL, logic->IsChild && logic->HookshotOrBoomerang() && logic->CanGetNightTimeGS()),
+ LOCATION(RC_LLR_FRONT_POT_1, logic->IsChild && logic->CanBreakPots()),
+ LOCATION(RC_LLR_FRONT_POT_2, logic->IsChild && logic->CanBreakPots()),
+ LOCATION(RC_LLR_FRONT_POT_3, logic->IsChild && logic->CanBreakPots()),
+ LOCATION(RC_LLR_FRONT_POT_4, logic->IsChild && logic->CanBreakPots()),
+ LOCATION(RC_LLR_RAIN_SHED_POT_1, logic->IsChild && logic->CanBreakPots()),
+ LOCATION(RC_LLR_RAIN_SHED_POT_2, logic->IsChild && logic->CanBreakPots()),
+ LOCATION(RC_LLR_RAIN_SHED_POT_3, logic->IsChild && logic->CanBreakPots()),
+ LOCATION(RC_LLR_NEAR_TREE_CRATE, logic->IsChild && logic->CanBreakCrates()),
+ LOCATION(RC_LLR_TREE, logic->IsChild && logic->CanBonkTrees()),
LOCATION(RC_LLR_WONDER_BIG_FENCE, logic->IsAdult && logic->CanUse(RG_EPONAS_SONG) && (logic->HasItem(RG_CHILD_WALLET) || logic->Get(LOGIC_FREED_EPONA))),
LOCATION(RC_LLR_WONDER_SMALL_FENCE, logic->IsAdult && logic->CanUse(RG_EPONAS_SONG) && (logic->HasItem(RG_CHILD_WALLET) || logic->Get(LOGIC_FREED_EPONA))),
}, {