diff options
Diffstat (limited to 'soh/src/code/code_800AD920.c')
| -rw-r--r-- | soh/src/code/code_800AD920.c | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/soh/src/code/code_800AD920.c b/soh/src/code/code_800AD920.c new file mode 100644 index 000000000..2ef7cf0bb --- /dev/null +++ b/soh/src/code/code_800AD920.c @@ -0,0 +1,64 @@ +#include "global.h" + +// Note : This file is related to z_vismono, the original name was probably z_vis<something after "mono" alphabetically> + +// z-buffer +extern u16 D_0E000000[]; + +// Init +void func_800AD920(struct_80166500* this) { + this->useRgba = false; + this->setScissor = false; + this->primColor.r = 255; + this->primColor.g = 255; + this->primColor.b = 255; + this->primColor.a = 255; + this->envColor.a = 255; + this->envColor.r = 0; + this->envColor.g = 0; + this->envColor.b = 0; +} + +// Destroy +void func_800AD950(struct_80166500* this) { +} + +// Draw +void func_800AD958(struct_80166500* this, Gfx** gfxp) { + Gfx* gfx = *gfxp; + + // OTRTODO +#if 0 + u16* tex = D_0E000000; + s32 fmt = this->useRgba == false ? G_IM_FMT_IA : G_IM_FMT_RGBA; + s32 y; + s32 height = 6; + + gDPPipeSync(gfx++); + if (this->setScissor == true) { + gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); + } + + gDPSetOtherMode(gfx++, + G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, + G_AC_NONE | G_ZS_PRIM | G_RM_OPA_SURF | G_RM_OPA_SURF2); + gDPSetCombineLERP(gfx++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT); + + gDPSetColor(gfx++, G_SETPRIMCOLOR, this->primColor.rgba); + gDPSetColor(gfx++, G_SETENVCOLOR, this->envColor.rgba); + + for (y = 0; y <= SCREEN_HEIGHT - height; y += height) { + gDPLoadTextureBlock(gfx++, tex, fmt, G_IM_SIZ_16b, SCREEN_WIDTH, height, 0, G_TX_NOMIRROR | G_TX_CLAMP, + G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + + gSPTextureRectangle(gfx++, 0, (y) << 2, (SCREEN_WIDTH << 2), (y + height) << 2, G_TX_RENDERTILE, 0, 0, + (1 << 10), (1 << 10)); + tex += SCREEN_WIDTH * height; + } + + gDPPipeSync(gfx++); + *gfxp = gfx; +#endif +} |
