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Diffstat (limited to 'soh/src/code/code_800EC960.c')
-rw-r--r--soh/src/code/code_800EC960.c26
1 files changed, 16 insertions, 10 deletions
diff --git a/soh/src/code/code_800EC960.c b/soh/src/code/code_800EC960.c
index 3f0c91001..f2f72885d 100644
--- a/soh/src/code/code_800EC960.c
+++ b/soh/src/code/code_800EC960.c
@@ -4659,19 +4659,25 @@ void func_800F5C2C(void) {
void Audio_PlayFanfare(u16 seqId)
{
- u16 sp26;
- u32 sp20;
- u8* sp1C;
- u8* sp18;
-
- sp26 = func_800FA0B4(SEQ_PLAYER_FANFARE);
- sp1C = func_800E5E84(sp26 & 0xFF, &sp20);
- sp18 = func_800E5E84(seqId, &sp20);
- if (!sp1C || !sp18) {
+ u16 curSeqId;
+ u32 outNumFonts;
+ u8* curFontId;
+ u8* requestedFontId;
+
+ curSeqId = func_800FA0B4(SEQ_PLAYER_FANFARE);
+
+ // Although seqIds are u16, there is no fanfare that is above 0xFF
+ // Sometimes the game will add 0x900 to a requested fanfare ID
+ // The `& 0xFF` here is to strip off this 0x900 and get the original fanfare ID
+ // when getting the sound font data for the sequence
+ curFontId = func_800E5E84(curSeqId & 0xFF, &outNumFonts);
+ requestedFontId = func_800E5E84(seqId & 0xFF, &outNumFonts);
+
+ if (!curFontId || !requestedFontId) {
// disable BGM, we're about to null deref!
D_8016B9F4 = 1;
} else {
- if ((sp26 == NA_BGM_DISABLED) || (*sp1C == *sp18)) {
+ if ((curSeqId == NA_BGM_DISABLED) || (*curFontId == *requestedFontId)) {
D_8016B9F4 = 1;
} else {
D_8016B9F4 = 5;