diff options
Diffstat (limited to 'soh/src/code/z_camera.c')
| -rw-r--r-- | soh/src/code/z_camera.c | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/soh/src/code/z_camera.c b/soh/src/code/z_camera.c index 24d7f434e..c103ef555 100644 --- a/soh/src/code/z_camera.c +++ b/soh/src/code/z_camera.c @@ -2715,8 +2715,8 @@ s32 Camera_Jump3(Camera* camera) { anim->mode = CAM_MODE_NORMAL; modeSwitch = true; } - } else if (((camera->waterYPos - eye->y) > OREG(45)) && (anim->mode != CAM_MODE_BOOMERANG)) { - anim->mode = CAM_MODE_BOOMERANG; + } else if (((camera->waterYPos - eye->y) > OREG(45)) && (anim->mode != CAM_MODE_AIM_BOOMERANG)) { + anim->mode = CAM_MODE_AIM_BOOMERANG; modeSwitch = true; } @@ -5281,7 +5281,7 @@ s32 Camera_Unique9(Camera* camera) { } } else { // We've gone through all the keyframes. - if (camera->thisIdx != MAIN_CAM) { + if (camera->thisIdx != CAM_ID_MAIN) { camera->timer = 0; } return true; @@ -5618,20 +5618,20 @@ s32 Camera_Unique9(Camera* camera) { break; case 19: { // Change the parent camera (or default)'s mode to normal - s32 camIdx = camera->parentCamIdx <= SUBCAM_NONE ? MAIN_CAM : camera->parentCamIdx; + s32 camIdx = camera->parentCamIdx <= SUBCAM_NONE ? CAM_ID_MAIN : camera->parentCamIdx; Camera_ChangeModeFlags(camera->play->cameraPtrs[camIdx], CAM_MODE_NORMAL, 1); } case 18: { // copy the current camera to the parent (or default)'s camera. - s32 camIdx = camera->parentCamIdx <= SUBCAM_NONE ? MAIN_CAM : camera->parentCamIdx; + s32 camIdx = camera->parentCamIdx <= SUBCAM_NONE ? CAM_ID_MAIN : camera->parentCamIdx; Camera* cam = camera->play->cameraPtrs[camIdx]; *eye = *eyeNext; Camera_Copy(cam, camera); } default: - if (camera->thisIdx != MAIN_CAM) { + if (camera->thisIdx != CAM_ID_MAIN) { camera->timer = 0; } } @@ -6052,7 +6052,7 @@ s32 Camera_Demo5(Camera* camera) { D_8011D6AC[1].eyeTargetInit.x = Rand_ZeroOne() * 10.0f; ONEPOINT_CS_INFO(camera)->keyFrames = D_8011D6AC; ONEPOINT_CS_INFO(camera)->keyFrameCnt = ARRAY_COUNT(D_8011D6AC); - if (camera->parentCamIdx != MAIN_CAM) { + if (camera->parentCamIdx != CAM_ID_MAIN) { ONEPOINT_CS_INFO(camera)->keyFrameCnt--; } else { camera->timer += D_8011D6AC[2].timerInit; @@ -6062,7 +6062,7 @@ s32 Camera_Demo5(Camera* camera) { D_8011D724[1].timerInit = camera->timer - 1; ONEPOINT_CS_INFO(camera)->keyFrames = D_8011D724; ONEPOINT_CS_INFO(camera)->keyFrameCnt = ARRAY_COUNT(D_8011D724); - if (camera->parentCamIdx != MAIN_CAM) { + if (camera->parentCamIdx != CAM_ID_MAIN) { ONEPOINT_CS_INFO(camera)->keyFrameCnt--; } else { camera->timer += D_8011D724[2].timerInit; @@ -6084,7 +6084,7 @@ s32 Camera_Demo5(Camera* camera) { D_8011D79C[1].timerInit = camera->timer - 1; - if (camera->parentCamIdx != MAIN_CAM) { + if (camera->parentCamIdx != CAM_ID_MAIN) { ONEPOINT_CS_INFO(camera)->keyFrameCnt -= 2; } else { camera->timer += D_8011D79C[2].timerInit + D_8011D79C[3].timerInit; @@ -6095,7 +6095,7 @@ s32 Camera_Demo5(Camera* camera) { D_8011D83C[0].timerInit = camera->timer; ONEPOINT_CS_INFO(camera)->keyFrames = D_8011D83C; ONEPOINT_CS_INFO(camera)->keyFrameCnt = ARRAY_COUNT(D_8011D83C); - if (camera->parentCamIdx != MAIN_CAM) { + if (camera->parentCamIdx != CAM_ID_MAIN) { ONEPOINT_CS_INFO(camera)->keyFrameCnt--; } else { camera->timer += D_8011D83C[1].timerInit; @@ -6108,7 +6108,7 @@ s32 Camera_Demo5(Camera* camera) { D_8011D88C[0].timerInit = camera->timer; ONEPOINT_CS_INFO(camera)->keyFrames = D_8011D88C; ONEPOINT_CS_INFO(camera)->keyFrameCnt = ARRAY_COUNT(D_8011D88C); - if (camera->parentCamIdx != MAIN_CAM) { + if (camera->parentCamIdx != CAM_ID_MAIN) { ONEPOINT_CS_INFO(camera)->keyFrameCnt--; } else { camera->timer += D_8011D88C[1].timerInit; @@ -6126,7 +6126,7 @@ s32 Camera_Demo5(Camera* camera) { D_8011D8DC[1].timerInit = (s16)(eyeTargetDist * 0.005f) + 8; ONEPOINT_CS_INFO(camera)->keyFrames = D_8011D8DC; ONEPOINT_CS_INFO(camera)->keyFrameCnt = ARRAY_COUNT(D_8011D8DC); - if (camera->parentCamIdx != MAIN_CAM) { + if (camera->parentCamIdx != CAM_ID_MAIN) { ONEPOINT_CS_INFO(camera)->keyFrameCnt -= 2; } else { camera->timer += D_8011D8DC[1].timerInit + D_8011D8DC[2].timerInit; @@ -6163,7 +6163,7 @@ s32 Camera_Demo5(Camera* camera) { } ONEPOINT_CS_INFO(camera)->keyFrames = D_8011D954; ONEPOINT_CS_INFO(camera)->keyFrameCnt = ARRAY_COUNT(D_8011D954); - if (camera->parentCamIdx != MAIN_CAM) { + if (camera->parentCamIdx != CAM_ID_MAIN) { ONEPOINT_CS_INFO(camera)->keyFrameCnt -= 2; } else { camera->timer += D_8011D954[2].timerInit + D_8011D954[3].timerInit; @@ -6188,7 +6188,7 @@ s32 Camera_Demo5(Camera* camera) { } ONEPOINT_CS_INFO(camera)->keyFrames = D_8011D9F4; ONEPOINT_CS_INFO(camera)->keyFrameCnt = ARRAY_COUNT(D_8011D9F4); - if (camera->parentCamIdx != MAIN_CAM) { + if (camera->parentCamIdx != CAM_ID_MAIN) { if (camera->play->state.frames & 1) { D_8011D9F4[0].rollTargetInit = -D_8011D9F4[0].rollTargetInit; D_8011D9F4[1].rollTargetInit = -D_8011D9F4[1].rollTargetInit; @@ -6250,7 +6250,7 @@ s32 Camera_Demo6(Camera* camera) { s16 stateTimers[4]; Vec3f* at = &camera->at; - mainCam = Play_GetCamera(camera->play, MAIN_CAM); + mainCam = Play_GetCamera(camera->play, CAM_ID_MAIN); camFocus = camera->target; stateTimers[1] = 0x37; stateTimers[2] = 0x46; @@ -6355,7 +6355,7 @@ s32 Camera_Demo9(Camera* camera) { f32* camFOV = &camera->fov; Demo9Anim* anim = &demo9->anim; - mainCam = Play_GetCamera(camera->play, MAIN_CAM); + mainCam = Play_GetCamera(camera->play, CAM_ID_MAIN); mainCamPlayerPosRot = &mainCam->playerPosRot; if (RELOAD_PARAMS) { values = sCameraSettings[camera->setting].cameraModes[camera->mode].values; @@ -7156,7 +7156,7 @@ void Camera_InitPlayerSettings(Camera* camera, Player* player) { Camera_QRegInit(); osSyncPrintf(VT_FGCOL(BLUE) "camera: personalize ---" VT_RST "\n"); - if (camera->thisIdx == MAIN_CAM) { + if (camera->thisIdx == CAM_ID_MAIN) { Camera_UpdateWater(camera); } } @@ -7398,7 +7398,7 @@ s32 Camera_UpdateHotRoom(Camera* camera) { s32 Camera_DbgChangeMode(Camera* camera) { s32 changeDir = 0; - if (!gDbgCamEnabled && camera->play->activeCamera == MAIN_CAM) { + if (!gDbgCamEnabled && camera->play->activeCamera == CAM_ID_MAIN) { if (CHECK_BTN_ALL(D_8015BD7C->state.input[2].press.button, BTN_CUP)) { osSyncPrintf("attention sound URGENCY\n"); Sfx_PlaySfxCentered(NA_SE_SY_ATTENTION_URGENCY); @@ -7525,7 +7525,7 @@ Vec3s Camera_Update(Camera* camera) { QuakeCamCalc quake; Player* player; - player = camera->play->cameraPtrs[MAIN_CAM]->player; + player = camera->play->cameraPtrs[CAM_ID_MAIN]->player; if (R_DBG_CAM_UPDATE) { osSyncPrintf("camera: in %x\n", camera); @@ -7631,7 +7631,7 @@ Vec3s Camera_Update(Camera* camera) { if ((gSaveContext.gameMode != GAMEMODE_NORMAL) && (gSaveContext.gameMode != GAMEMODE_END_CREDITS)) { sCameraInterfaceFlags = 0; Camera_UpdateInterface(sCameraInterfaceFlags); - } else if ((D_8011D3F0 != 0) && (camera->thisIdx == MAIN_CAM)) { + } else if ((D_8011D3F0 != 0) && (camera->thisIdx == CAM_ID_MAIN)) { D_8011D3F0--; sCameraInterfaceFlags = 0x3200; Camera_UpdateInterface(sCameraInterfaceFlags); @@ -7764,13 +7764,13 @@ Vec3s Camera_Update(Camera* camera) { * When the camera's timer is 0, change the camera to its parent */ void Camera_Finish(Camera* camera) { - Camera* mainCam = camera->play->cameraPtrs[MAIN_CAM]; + Camera* mainCam = camera->play->cameraPtrs[CAM_ID_MAIN]; Player* player = GET_PLAYER(camera->play); if (camera->timer == 0) { Play_ChangeCameraStatus(camera->play, camera->parentCamIdx, CAM_STAT_ACTIVE); - if ((camera->parentCamIdx == MAIN_CAM) && (camera->csId != 0)) { + if ((camera->parentCamIdx == CAM_ID_MAIN) && (camera->csId != 0)) { player->actor.freezeTimer = 0; player->stateFlags1 &= ~PLAYER_STATE1_IN_CUTSCENE; @@ -7790,7 +7790,7 @@ void Camera_Finish(Camera* camera) { PARENT_CAM(camera)->childCamIdx = camera->childCamIdx; } - if (PARENT_CAM(camera)->thisIdx == MAIN_CAM) { + if (PARENT_CAM(camera)->thisIdx == CAM_ID_MAIN) { PARENT_CAM(camera)->animState = 0; } @@ -7821,7 +7821,7 @@ s32 Camera_ChangeModeFlags(Camera* camera, s16 mode, u8 flags) { } if (!((sCameraSettings[camera->setting].unk_00 & 0x3FFFFFFF) & (1 << mode))) { - if (mode == CAM_MODE_FIRSTPERSON) { + if (mode == CAM_MODE_FIRST_PERSON) { osSyncPrintf("camera: error sound\n"); Sfx_PlaySfxCentered(NA_SE_SY_ERROR); } @@ -7849,7 +7849,7 @@ s32 Camera_ChangeModeFlags(Camera* camera, s16 mode, u8 flags) { Camera_CopyDataToRegs(camera, mode); modeChangeFlags = 0; switch (mode) { - case CAM_MODE_FIRSTPERSON: + case CAM_MODE_FIRST_PERSON: modeChangeFlags = 0x20; break; case CAM_MODE_BATTLE: @@ -7870,7 +7870,7 @@ s32 Camera_ChangeModeFlags(Camera* camera, s16 mode, u8 flags) { } switch (camera->mode) { - case CAM_MODE_FIRSTPERSON: + case CAM_MODE_FIRST_PERSON: if (modeChangeFlags & 0x20) { camera->animState = 0xA; } @@ -7932,7 +7932,7 @@ s32 Camera_ChangeModeFlags(Camera* camera, s16 mode, u8 flags) { // Clear free look if an action is performed that would move the camera (targeting, first person, talking) if (CVarGetInteger(CVAR_SETTING("FreeLook.Enabled"), 0) && SetCameraManual(camera) == 1 && ((mode >= CAM_MODE_TARGET && mode <= CAM_MODE_BATTLE) || - (mode >= CAM_MODE_FIRSTPERSON && mode <= CAM_MODE_CLIMBZ) || mode == CAM_MODE_HANGZ || + (mode >= CAM_MODE_FIRST_PERSON && mode <= CAM_MODE_CLIMBZ) || mode == CAM_MODE_HANGZ || mode == CAM_MODE_FOLLOWBOOMERANG)) { camera->play->manualCamera = false; } @@ -8346,7 +8346,7 @@ s32 func_8005B198() { s16 func_8005B1A4(Camera* camera) { camera->unk_14C |= 0x8; - if ((camera->thisIdx == MAIN_CAM) && (camera->play->activeCamera != MAIN_CAM)) { + if ((camera->thisIdx == CAM_ID_MAIN) && (camera->play->activeCamera != CAM_ID_MAIN)) { GET_ACTIVE_CAM(camera->play)->unk_14C |= 0x8; return camera->play->activeCamera; } |
