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Diffstat (limited to 'soh/src/code/z_parameter.c')
-rw-r--r--soh/src/code/z_parameter.c283
1 files changed, 207 insertions, 76 deletions
diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c
index 8cfcccbf5..a9e9e4f9e 100644
--- a/soh/src/code/z_parameter.c
+++ b/soh/src/code/z_parameter.c
@@ -15,6 +15,11 @@
#define DO_ACTION_TEX_HEIGHT 16
#define DO_ACTION_TEX_SIZE ((DO_ACTION_TEX_WIDTH * DO_ACTION_TEX_HEIGHT) / 2) // (sizeof(gCheckDoActionENGTex))
+s16 Top_HUD_Margin = 0;
+s16 Left_HUD_Margin = 0;
+s16 Right_HUD_Margin = 0;
+s16 Bottom_HUD_Margin = 0;
+
typedef struct {
/* 0x00 */ u8 scene;
/* 0x01 */ u8 flags1;
@@ -1803,7 +1808,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
}
}
} else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK)) {
- if (item == ITEM_SAW) {
+ if ((item == ITEM_SAW) && CVar_GetS32("gDekuNutUpgradeFix", 0) == 0) {
gSaveContext.itemGetInf[1] |= 0x8000;
}
@@ -2159,13 +2164,15 @@ void Interface_SetNaviCall(GlobalContext* globalCtx, u16 naviCallState) {
if (((naviCallState == 0x1D) || (naviCallState == 0x1E)) && !interfaceCtx->naviCalling &&
(globalCtx->csCtx.state == CS_STATE_IDLE)) {
- // clang-format off
- if (naviCallState == 0x1E) { Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &D_801333D4, 4,
- &D_801333E0, &D_801333E0, &D_801333E8); }
- // clang-format on
+ if (!CVar_GetS32("gDisableNaviCallAudio", 0)) {
+ // clang-format off
+ if (naviCallState == 0x1E) { Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &D_801333D4, 4,
+ &D_801333E0, &D_801333E0, &D_801333E8); }
+ // clang-format on
- if (naviCallState == 0x1D) {
- func_800F4524(&D_801333D4, NA_SE_VO_NA_HELLO_2, 32);
+ if (naviCallState == 0x1D) {
+ func_800F4524(&D_801333D4, NA_SE_VO_NA_HELLO_2, 32);
+ }
}
interfaceCtx->naviCalling = 1;
@@ -2441,6 +2448,25 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) {
{ 255, 255, 150 },
{ 255, 255, 50 },
};
+
+ if (CVar_GetS32("gHudColors", 1) == 2) { //This will make custom color based on users selected colors.
+ sMagicBorderColors[0][0] = CVar_GetS32("gCCMagicBorderPrimR", 255);
+ sMagicBorderColors[0][1] = CVar_GetS32("gCCMagicBorderPrimG", 255);
+ sMagicBorderColors[0][2] = CVar_GetS32("gCCMagicBorderPrimB", 255);
+
+ sMagicBorderColors[1][0] = CVar_GetS32("gCCMagicBorderPrimR", 255)/2;
+ sMagicBorderColors[1][1] = CVar_GetS32("gCCMagicBorderPrimG", 255)/2;
+ sMagicBorderColors[1][2] = CVar_GetS32("gCCMagicBorderPrimB", 255)/2;
+
+ sMagicBorderColors[2][0] = CVar_GetS32("gCCMagicBorderPrimR", 255)/3;
+ sMagicBorderColors[2][1] = CVar_GetS32("gCCMagicBorderPrimG", 255)/3;
+ sMagicBorderColors[2][2] = CVar_GetS32("gCCMagicBorderPrimB", 255)/3;
+
+ sMagicBorderColors[3][0] = CVar_GetS32("gCCMagicBorderPrimR", 255)/2;
+ sMagicBorderColors[3][1] = CVar_GetS32("gCCMagicBorderPrimG", 255)/2;
+ sMagicBorderColors[3][2] = CVar_GetS32("gCCMagicBorderPrimB", 255)/2;
+ }
+
static s16 sMagicBorderIndexes[] = { 0, 1, 1, 0 };
static s16 sMagicBorderRatio = 2;
static s16 sMagicBorderStep = 1;
@@ -2631,27 +2657,31 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
if (gSaveContext.magicLevel != 0) {
if (gSaveContext.healthCapacity > 0xA0) {
- magicBarY = R_MAGIC_BAR_LARGE_Y;
+ magicBarY = R_MAGIC_BAR_LARGE_Y + (Top_HUD_Margin*-1);
} else {
- magicBarY = R_MAGIC_BAR_SMALL_Y;
+ magicBarY = R_MAGIC_BAR_SMALL_Y + (Top_HUD_Margin*-1);
}
func_80094520(globalCtx->state.gfxCtx);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, interfaceCtx->magicAlpha);
- gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255);
+ if (CVar_GetS32("gHudColors", 1) == 2) {//Original game add color there so to prevent miss match we make it all white :)
+ gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
+ } else {
+ gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255);
+ }
OVERLAY_DISP =
- Gfx_TextureIA8(OVERLAY_DISP, gMagicBarEndTex, 8, 16, OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X),
+ Gfx_TextureIA8(OVERLAY_DISP, gMagicBarEndTex, 8, 16, OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X + (Left_HUD_Margin*-1)),
magicBarY, 8, 16, 1 << 10, 1 << 10);
- OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicBarMidTex, 24, 16, OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X) + 8, magicBarY,
+ OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicBarMidTex, 24, 16, OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X + (Left_HUD_Margin*-1)) + 8, magicBarY,
gSaveContext.unk_13F4, 16, 1 << 10, 1 << 10);
gDPLoadTextureBlock(OVERLAY_DISP++, gMagicBarEndTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 16, 0,
G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 3, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
- const s16 rMagicBarX = OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X);
+ const s16 rMagicBarX = OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X + (Left_HUD_Margin*-1));
gSPWideTextureRectangle(OVERLAY_DISP++, ((rMagicBarX + gSaveContext.unk_13F4) + 8) << 2, magicBarY << 2,
((rMagicBarX + gSaveContext.unk_13F4) + 16) << 2, (magicBarY + 16) << 2, G_TX_RENDERTILE,
@@ -2662,11 +2692,15 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
- const s16 rMagicFillX = OTRGetRectDimensionFromLeftEdge(R_MAGIC_FILL_X);
+ const s16 rMagicFillX = OTRGetRectDimensionFromLeftEdge(R_MAGIC_FILL_X + (Left_HUD_Margin*-1));
if (gSaveContext.unk_13F0 == 4) {
// Yellow part of the bar indicating the amount of magic to be subtracted
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha);
+ if (CVar_GetS32("gHudColors", 1) == 2) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMagicUsePrimR", 250), CVar_GetS32("gCCMagicUsePrimG", 250), CVar_GetS32("gCCMagicUsePrimB", 0), interfaceCtx->magicAlpha);
+ } else {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha);
+ }
gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
@@ -2678,16 +2712,22 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
// Fill the rest of the bar with the normal magic color
gDPPipeSync(OVERLAY_DISP++);
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2),
- interfaceCtx->magicAlpha);
+ if (CVar_GetS32("gHudColors", 1) == 2) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMagicPrimR", 0), CVar_GetS32("gCCMagicPrimG", 200), CVar_GetS32("gCCMagicPrimB", 0), interfaceCtx->magicAlpha);
+ } else {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha);
+ }
gSPWideTextureRectangle(OVERLAY_DISP++, rMagicFillX << 2, (magicBarY + 3) << 2,
(rMagicFillX + gSaveContext.unk_13F8) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE,
0, 0, 1 << 10, 1 << 10);
} else {
// Fill the whole bar with the normal magic color
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2),
- interfaceCtx->magicAlpha);
+ if (CVar_GetS32("gHudColors", 1) == 2) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMagicPrimR", 0), CVar_GetS32("gCCMagicPrimG", 200), CVar_GetS32("gCCMagicPrimB", 0), interfaceCtx->magicAlpha);
+ } else {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha);
+ }
gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
@@ -2761,58 +2801,109 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
s16 width;
s16 height;
+ s16 C_Left_BTN_Pos[] = { C_LEFT_BUTTON_X+Right_HUD_Margin, C_LEFT_BUTTON_Y+(Top_HUD_Margin*-1) }; //(X,Y)
+ s16 C_Right_BTN_Pos[] = { C_RIGHT_BUTTON_X+Right_HUD_Margin, C_RIGHT_BUTTON_Y+(Top_HUD_Margin*-1) };
+ s16 C_Up_BTN_Pos[] = { C_UP_BUTTON_X+Right_HUD_Margin, C_UP_BUTTON_Y+(Top_HUD_Margin*-1) };
+ s16 C_Down_BTN_Pos[] = { C_DOWN_BUTTON_X+Right_HUD_Margin, C_DOWN_BUTTON_Y+(Top_HUD_Margin*-1) };
+
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 2900);
// B Button Color & Texture
// Also loads the Item Button Texture reused by other buttons afterwards
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2), interfaceCtx->bAlpha);
+ if (CVar_GetS32("gHudColors", 1) == 0) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 150, 0, interfaceCtx->bAlpha);
+ } else if (CVar_GetS32("gHudColors", 1) == 1) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2), interfaceCtx->bAlpha);
+ } else if (CVar_GetS32("gHudColors", 1) == 2) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCBBtnPrimR", R_B_BTN_COLOR(0)), CVar_GetS32("gCCBBtnPrimG", R_B_BTN_COLOR(1)), CVar_GetS32("gCCBBtnPrimB", R_B_BTN_COLOR(2)), interfaceCtx->bAlpha);
+ }
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
OVERLAY_DISP =
- Gfx_TextureIA8(OVERLAY_DISP, gButtonBackgroundTex, 32, 32, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(0)), R_ITEM_BTN_Y(0),
+ Gfx_TextureIA8(OVERLAY_DISP, gButtonBackgroundTex, 32, 32, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(0)+Right_HUD_Margin), R_ITEM_BTN_Y(0)+(Top_HUD_Margin*-1),
R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) << 1, R_ITEM_BTN_DD(0) << 1);
// C-Left Button Color & Texture
gDPPipeSync(OVERLAY_DISP++);
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
- interfaceCtx->cLeftAlpha);
- gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(1)) << 2, R_ITEM_BTN_Y(1) << 2,
- (OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(1)) + R_ITEM_BTN_WIDTH(1)) << 2,
- (R_ITEM_BTN_Y(1) + R_ITEM_BTN_WIDTH(1)) << 2,
+ if (CVar_GetS32("gHudColors", 1) == 0) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cLeftAlpha);
+ } else if (CVar_GetS32("gHudColors", 1) == 1) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cLeftAlpha);
+ } else if (CVar_GetS32("gHudColors", 1) == 2) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), interfaceCtx->cLeftAlpha);
+ }
+ gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(C_Left_BTN_Pos[0]) << 2, C_Left_BTN_Pos[1] << 2,
+ (OTRGetRectDimensionFromRightEdge(C_Left_BTN_Pos[0]) + R_ITEM_BTN_WIDTH(1)) << 2,
+ (C_Left_BTN_Pos[1] + R_ITEM_BTN_WIDTH(1)) << 2,
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(1) << 1, R_ITEM_BTN_DD(1) << 1);
// C-Down Button Color & Texture
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
- interfaceCtx->cDownAlpha);
- gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(2)) << 2, R_ITEM_BTN_Y(2) << 2,
- (OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(2)) + R_ITEM_BTN_WIDTH(2)) << 2,
- (R_ITEM_BTN_Y(2) + R_ITEM_BTN_WIDTH(2)) << 2,
+ if (CVar_GetS32("gHudColors", 1) == 0) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cDownAlpha);
+ } else if (CVar_GetS32("gHudColors", 1) == 1) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cDownAlpha);
+ } else if (CVar_GetS32("gHudColors", 1) == 2) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), interfaceCtx->cDownAlpha);
+ }
+ gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(C_Down_BTN_Pos[0]) << 2, C_Down_BTN_Pos[1] << 2,
+ (OTRGetRectDimensionFromRightEdge(C_Down_BTN_Pos[0]) + R_ITEM_BTN_WIDTH(2)) << 2,
+ (C_Down_BTN_Pos[1] + R_ITEM_BTN_WIDTH(2)) << 2,
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(2) << 1, R_ITEM_BTN_DD(2) << 1);
// C-Right Button Color & Texture
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
- interfaceCtx->cRightAlpha);
- gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(3)) << 2, R_ITEM_BTN_Y(3) << 2,
- (OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(3)) + R_ITEM_BTN_WIDTH(3)) << 2,
- (R_ITEM_BTN_Y(3) + R_ITEM_BTN_WIDTH(3)) << 2,
+ if (CVar_GetS32("gHudColors", 1) == 0) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cRightAlpha);
+ } else if (CVar_GetS32("gHudColors", 1) == 1) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cRightAlpha);
+ } else if (CVar_GetS32("gHudColors", 1) == 2) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), interfaceCtx->cRightAlpha);
+ }
+ gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(C_Right_BTN_Pos[0]) << 2, C_Right_BTN_Pos[1] << 2,
+ (OTRGetRectDimensionFromRightEdge(C_Right_BTN_Pos[0]) + R_ITEM_BTN_WIDTH(3)) << 2,
+ (C_Right_BTN_Pos[1] + R_ITEM_BTN_WIDTH(3)) << 2,
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(3) << 1, R_ITEM_BTN_DD(3) << 1);
if ((pauseCtx->state < 8) || (pauseCtx->state >= 18)) {
if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.debugState != 0)) {
// Start Button Texture, Color & Label
gDPPipeSync(OVERLAY_DISP++);
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 120, 120, interfaceCtx->startAlpha);
- gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language]) << 2, 68,
- (OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language]) + 22) << 2, 156,
+ if (CVar_GetS32("gHudColors", 1) == 0) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 0, 0, interfaceCtx->startAlpha);
+ } else if (CVar_GetS32("gHudColors", 1) == 1) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 120, 120, interfaceCtx->startAlpha);
+ } else if (CVar_GetS32("gHudColors", 1) == 2) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCStartBtnPrimR", 120), CVar_GetS32("gCCStartBtnPrimG", 120), CVar_GetS32("gCCStartBtnPrimB", 120), interfaceCtx->startAlpha);
+ }
+ gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language]+Right_HUD_Margin) << 2, 68+((Top_HUD_Margin*-1)*4),
+ (OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language]+Right_HUD_Margin) + 22) << 2, 156+((Top_HUD_Margin*-1)*4),
G_TX_RENDERTILE, 0, 0, 1462, 1462);
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
-
+
+ //There is probably a more elegant way to do it.
+ char* doAction = actionsTbl[3];
+ char newName[512];
+ if (gSaveContext.language != LANGUAGE_ENG) {
+ size_t length = strlen(doAction);
+ strcpy(newName, doAction);
+ if (gSaveContext.language == LANGUAGE_FRA) {
+ newName[length - 6] = 'F';
+ newName[length - 5] = 'R';
+ newName[length - 4] = 'A';
+ } else if (gSaveContext.language == LANGUAGE_GER) {
+ newName[length - 6] = 'G';
+ newName[length - 5] = 'E';
+ newName[length - 4] = 'R';
+ }
+ doAction = newName;
+ }
+ memcpy(interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE * 2, ResourceMgr_LoadTexByName(doAction), DO_ACTION_TEX_SIZE);
+
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE * 2, G_IM_FMT_IA,
DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
@@ -2820,11 +2911,11 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
dxdy = (1 << 10) / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
width = DO_ACTION_TEX_WIDTH / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
height = DO_ACTION_TEX_HEIGHT / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
- const s16 rStartLabelX = OTRGetRectDimensionFromRightEdge(R_START_LABEL_X(gSaveContext.language));
+ const s16 rStartLabelX = OTRGetRectDimensionFromRightEdge(R_START_LABEL_X(gSaveContext.language)+Right_HUD_Margin);
gSPWideTextureRectangle(
OVERLAY_DISP++, rStartLabelX << 2,
- R_START_LABEL_Y(gSaveContext.language) << 2, (rStartLabelX + width) << 2,
- (R_START_LABEL_Y(gSaveContext.language) + height) << 2, G_TX_RENDERTILE, 0, 0, dxdy, dxdy);
+ R_START_LABEL_Y(gSaveContext.language)+(Top_HUD_Margin*-1) << 2, (rStartLabelX + width) << 2,
+ (R_START_LABEL_Y(gSaveContext.language)+(Top_HUD_Margin*-1) + height) << 2, G_TX_RENDERTILE, 0, 0, dxdy, dxdy);
}
}
@@ -2843,12 +2934,18 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
temp = interfaceCtx->healthAlpha;
}
- const s16 rCUpBtnX = OTRGetRectDimensionFromRightEdge(R_C_UP_BTN_X);
- const s16 rCUPIconX = OTRGetRectDimensionFromRightEdge(R_C_UP_ICON_X);
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp);
+ const s16 rCUpBtnX = OTRGetRectDimensionFromRightEdge(R_C_UP_BTN_X+Right_HUD_Margin);
+ const s16 rCUPIconX = OTRGetRectDimensionFromRightEdge(R_C_UP_ICON_X+Right_HUD_Margin);
+ if (CVar_GetS32("gHudColors", 1) == 0) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp);
+ } else if (CVar_GetS32("gHudColors", 1) == 1) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp);
+ } else if (CVar_GetS32("gHudColors", 1) == 2) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), temp);
+ }
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
- gSPWideTextureRectangle(OVERLAY_DISP++, rCUpBtnX << 2, R_C_UP_BTN_Y << 2, (rCUpBtnX + 16) << 2,
- (R_C_UP_BTN_Y + 16) << 2, G_TX_RENDERTILE, 0, 0, 2 << 10, 2 << 10);
+ gSPWideTextureRectangle(OVERLAY_DISP++, rCUpBtnX << 2, R_C_UP_BTN_Y+(Top_HUD_Margin*-1) << 2, (rCUpBtnX + 16) << 2,
+ (R_C_UP_BTN_Y+(Top_HUD_Margin*-1) + 16) << 2, G_TX_RENDERTILE, 0, 0, 2 << 10, 2 << 10);
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, temp);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
@@ -2859,8 +2956,8 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
- gSPWideTextureRectangle(OVERLAY_DISP++, rCUPIconX << 2, R_C_UP_ICON_Y << 2, (rCUPIconX + 32) << 2,
- (R_C_UP_ICON_Y + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
+ gSPWideTextureRectangle(OVERLAY_DISP++, rCUPIconX << 2, R_C_UP_ICON_Y+(Top_HUD_Margin*-1) << 2, (rCUPIconX + 32) << 2,
+ (R_C_UP_ICON_Y+(Top_HUD_Margin*-1) + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
sCUpTimer--;
@@ -2886,8 +2983,13 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
interfaceCtx->cRightAlpha);
}
+ if (CVar_GetS32("gHudColors", 1) == 2) {
+ //This later will feature color per C button right now that it.
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), interfaceCtx->cRightAlpha);
+ }
+
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, ((u8*)gButtonBackgroundTex), 32, 32,
- OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(temp)), R_ITEM_BTN_Y(temp), R_ITEM_BTN_WIDTH(temp),
+ OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(temp)+Right_HUD_Margin), R_ITEM_BTN_Y(temp)+(Top_HUD_Margin*-1), R_ITEM_BTN_WIDTH(temp),
R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) << 1, R_ITEM_BTN_DD(temp) << 1);
const char* cButtonIcons[] = { gButtonBackgroundTex, gEquippedItemOutlineTex, gEmptyCLeftArrowTex,
@@ -2895,7 +2997,7 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
};
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, cButtonIcons[(temp + 1)], 32, 32,
- OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(temp)), R_ITEM_BTN_Y(temp), R_ITEM_BTN_WIDTH(temp),
+ OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(temp)+Right_HUD_Margin), R_ITEM_BTN_Y(temp)+(Top_HUD_Margin*-1), R_ITEM_BTN_WIDTH(temp),
R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) << 1, R_ITEM_BTN_DD(temp) << 1);
}
}
@@ -2909,9 +3011,9 @@ void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16
gDPLoadTextureBlock(OVERLAY_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
- gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_ICON_X(button)) << 2, R_ITEM_ICON_Y(button) << 2,
- (OTRGetRectDimensionFromRightEdge(R_ITEM_ICON_X(button)) + R_ITEM_ICON_WIDTH(button)) << 2,
- (R_ITEM_ICON_Y(button) + R_ITEM_ICON_WIDTH(button)) << 2, G_TX_RENDERTILE, 0, 0,
+ gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_ICON_X(button)+Right_HUD_Margin) << 2, R_ITEM_ICON_Y(button)+(Top_HUD_Margin*-1) << 2,
+ (OTRGetRectDimensionFromRightEdge(R_ITEM_ICON_X(button)+Right_HUD_Margin) + R_ITEM_ICON_WIDTH(button)) << 2,
+ (R_ITEM_ICON_Y(button)+(Top_HUD_Margin*-1) + R_ITEM_ICON_WIDTH(button)) << 2, G_TX_RENDERTILE, 0, 0,
R_ITEM_ICON_DD(button) << 1, R_ITEM_ICON_DD(button) << 1);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3094);
@@ -2972,11 +3074,11 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) {
if (i != 0) {
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[i], 8, 8,
- OTRGetRectDimensionFromRightEdge(R_ITEM_AMMO_X(button)), R_ITEM_AMMO_Y(button), 8, 8, 1 << 10, 1 << 10);
+ OTRGetRectDimensionFromRightEdge(R_ITEM_AMMO_X(button)+Right_HUD_Margin), R_ITEM_AMMO_Y(button)+(Top_HUD_Margin*-1), 8, 8, 1 << 10, 1 << 10);
}
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[ammo], 8, 8,
- OTRGetRectDimensionFromRightEdge(R_ITEM_AMMO_X(button)) + 6, R_ITEM_AMMO_Y(button), 8, 8, 1 << 10, 1 << 10);
+ OTRGetRectDimensionFromRightEdge(R_ITEM_AMMO_X(button)+Right_HUD_Margin) + 6, R_ITEM_AMMO_Y(button)+(Top_HUD_Margin*-1), 8, 8, 1 << 10, 1 << 10);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3158);
@@ -3195,10 +3297,16 @@ void Interface_Draw(GlobalContext* globalCtx) {
rColor = &rupeeWalletColors[0];
}
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, rColor[0], rColor[1], rColor[2], interfaceCtx->magicAlpha);
- gDPSetEnvColor(OVERLAY_DISP++, 0, 80, 0, 255);
- OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, OTRGetRectDimensionFromLeftEdge(26),
- 206, 16, 16, 1 << 10, 1 << 10);
+ if (CVar_GetS32("gHudColors", 1) == 2) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCRupeePrimR", rColor[0]), CVar_GetS32("gCCRupeePrimG", rColor[1]), CVar_GetS32("gCCRupeePrimB", rColor[2]), interfaceCtx->magicAlpha);
+ gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); //We reset this here so it match user color :)
+ } else {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, rColor[0], rColor[1], rColor[2], interfaceCtx->magicAlpha);
+ gDPSetEnvColor(OVERLAY_DISP++, 0, 80, 0, 255);
+ }
+
+ OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, OTRGetRectDimensionFromLeftEdge(26+(Left_HUD_Margin*-1)),
+ 206+(Bottom_HUD_Margin), 16, 16, 1 << 10, 1 << 10);
switch (globalCtx->sceneNum) {
case SCENE_BMORI1:
@@ -3218,9 +3326,15 @@ void Interface_Draw(GlobalContext* globalCtx) {
if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] >= 0) {
// Small Key Icon
gDPPipeSync(OVERLAY_DISP++);
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha);
- gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255);
- OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gSmallKeyCounterIconTex, 16, 16, OTRGetRectDimensionFromLeftEdge(26), 190, 16, 16,
+
+ if (CVar_GetS32("gHudColors", 1) == 2) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCKeysPrimR", 200), CVar_GetS32("gCCKeysPrimG", 230), CVar_GetS32("gCCKeysPrimB", 255), interfaceCtx->magicAlpha);
+ gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); //We reset this here so it match user color :)
+ } else {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha);
+ gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255);
+ }
+ OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gSmallKeyCounterIconTex, 16, 16, OTRGetRectDimensionFromLeftEdge(26+(Left_HUD_Margin*-1)), 190+(Bottom_HUD_Margin), 16, 16,
1 << 10, 1 << 10);
// Small Key Counter
@@ -3237,17 +3351,17 @@ void Interface_Draw(GlobalContext* globalCtx) {
interfaceCtx->counterDigits[3] -= 10;
}
- svar3 = OTRGetRectDimensionFromLeftEdge(42);
+ svar3 = OTRGetRectDimensionFromLeftEdge(42+(Left_HUD_Margin*-1));
if (interfaceCtx->counterDigits[2] != 0) {
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, ((u8*)((u8*)digitTextures[interfaceCtx->counterDigits[2]])), 8,
- 16, svar3, 190, 8, 16, 1 << 10, 1 << 10);
+ 16, svar3, 190+(Bottom_HUD_Margin), 8, 16, 1 << 10, 1 << 10);
svar3 += 8;
}
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP,
((u8*)digitTextures[interfaceCtx->counterDigits[3]]), 8, 16,
- svar3, 190, 8, 16, 1 << 10, 1 << 10);
+ svar3, 190+(Bottom_HUD_Margin), 8, 16, 1 << 10, 1 << 10);
}
break;
default:
@@ -3291,7 +3405,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
for (svar1 = 0, svar3 = 42; svar1 < svar5; svar1++, svar2++, svar3 += 8) {
OVERLAY_DISP =
Gfx_TextureI8(OVERLAY_DISP, ((u8*)digitTextures[interfaceCtx->counterDigits[svar2]]), 8, 16,
- OTRGetRectDimensionFromLeftEdge(svar3), 206, 8, 16, 1 << 10, 1 << 10);
+ OTRGetRectDimensionFromLeftEdge(svar3+(Left_HUD_Margin*-1)), 206+(Bottom_HUD_Margin), 8, 16, 1 << 10, 1 << 10);
}
}
else {
@@ -3353,8 +3467,8 @@ void Interface_Draw(GlobalContext* globalCtx) {
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
R_B_LABEL_DD = (1 << 10) / (WREG(37 + gSaveContext.language) / 100.0f);
- const s16 rBLabelX = OTRGetRectDimensionFromRightEdge(R_B_LABEL_X(gSaveContext.language));
- gSPWideTextureRectangle(OVERLAY_DISP++, rBLabelX << 2, R_B_LABEL_Y(gSaveContext.language) << 2,
+ const s16 rBLabelX = OTRGetRectDimensionFromRightEdge(R_B_LABEL_X(gSaveContext.language)+Right_HUD_Margin);
+ gSPWideTextureRectangle(OVERLAY_DISP++, rBLabelX << 2, R_B_LABEL_Y(gSaveContext.language)+(Top_HUD_Margin*-1) << 2,
(rBLabelX + DO_ACTION_TEX_WIDTH) << 2,
(R_B_LABEL_Y(gSaveContext.language) + DO_ACTION_TEX_HEIGHT) << 2, G_TX_RENDERTILE, 0, 0,
R_B_LABEL_DD, R_B_LABEL_DD);
@@ -3401,24 +3515,29 @@ void Interface_Draw(GlobalContext* globalCtx) {
// A Button
func_80094A14(globalCtx->state.gfxCtx);
- const f32 rABtnX = OTRGetDimensionFromRightEdge(R_A_BTN_X);
+ const f32 rABtnX = OTRGetDimensionFromRightEdge(R_A_BTN_X+Right_HUD_Margin);
//func_8008A8B8(globalCtx, R_A_BTN_Y, R_A_BTN_Y + 45, rABtnX, rABtnX + 45);
gSPClearGeometryMode(OVERLAY_DISP++, G_CULL_BOTH);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_A_BTN_COLOR(0), R_A_BTN_COLOR(1), R_A_BTN_COLOR(2),
- interfaceCtx->aAlpha);
+ if (CVar_GetS32("gHudColors", 1) == 0) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 90, 90, 255, interfaceCtx->aAlpha);
+ } else if (CVar_GetS32("gHudColors", 1) == 1) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_A_BTN_COLOR(0), R_A_BTN_COLOR(1), R_A_BTN_COLOR(2), interfaceCtx->aAlpha);
+ } else if (CVar_GetS32("gHudColors", 1) == 2) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCABtnPrimR", R_A_BTN_COLOR(0)), CVar_GetS32("gCCABtnPrimG", R_A_BTN_COLOR(1)), CVar_GetS32("gCCABtnPrimB", R_A_BTN_COLOR(2)), interfaceCtx->aAlpha);
+ }
if (fullUi) {
- Interface_DrawActionButton(globalCtx, rABtnX, R_A_BTN_Y);
+ Interface_DrawActionButton(globalCtx, rABtnX, R_A_BTN_Y+(Top_HUD_Margin*-1));
}
gDPPipeSync(OVERLAY_DISP++);
- const f32 rAIconX = OTRGetDimensionFromRightEdge(R_A_ICON_X);
+ const f32 rAIconX = OTRGetDimensionFromRightEdge(R_A_ICON_X+Right_HUD_Margin);
//func_8008A8B8(globalCtx, R_A_ICON_Y, R_A_ICON_Y + 45, rAIconX, rAIconX + 45);
gSPSetGeometryMode(OVERLAY_DISP++, G_CULL_BACK);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
- Matrix_Translate(-138.0f + rAIconX, 98.0f - R_A_ICON_Y, WREG(46 + gSaveContext.language) / 10.0f, MTXMODE_NEW);
+ Matrix_Translate(-138.0f + rAIconX, 98.0f - (R_A_ICON_Y+(Top_HUD_Margin*-1)), WREG(46 + gSaveContext.language) / 10.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY);
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3701),
@@ -3987,6 +4106,18 @@ void Interface_Update(GlobalContext* globalCtx) {
u16 action;
Input* debugInput = &globalCtx->state.input[2];
+ if (CVar_GetS32("gHUDMargins", 0) != 0) {
+ Top_HUD_Margin = CVar_GetS32("gHUDMargin_T", 0);
+ Left_HUD_Margin = CVar_GetS32("gHUDMargin_L", 0);
+ Right_HUD_Margin = CVar_GetS32("gHUDMargin_R", 0);
+ Bottom_HUD_Margin = CVar_GetS32("gHUDMargin_B", 0);
+ } else {
+ Top_HUD_Margin = 0;
+ Left_HUD_Margin = 0;
+ Right_HUD_Margin = 0;
+ Bottom_HUD_Margin = 0;
+ }
+
if (CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT)) {
gSaveContext.language = LANGUAGE_ENG;
osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);