diff options
Diffstat (limited to 'soh/src/code/z_parameter.c')
| -rw-r--r-- | soh/src/code/z_parameter.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index cae9cbec1..244c08bb2 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -3205,7 +3205,7 @@ void Interface_UpdateMagicBar(PlayState* play) { case MAGIC_STATE_FILL: gSaveContext.magic += 4; - if (gSaveContext.gameMode == GAMEMODE_NORMAL && gSaveContext.sceneSetupIndex < 4) { + if (gSaveContext.gameMode == GAMEMODE_NORMAL && gSaveContext.sceneLayer < 4) { Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } @@ -6509,8 +6509,8 @@ void Interface_Update(PlayState* play) { } if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) { - if ((gSaveContext.minigameState == 1) || (gSaveContext.sceneSetupIndex < 4) || - ((play->sceneNum == SCENE_LON_LON_RANCH) && (gSaveContext.sceneSetupIndex == 4))) { + if ((gSaveContext.minigameState == 1) || (gSaveContext.sceneLayer < 4) || + ((play->sceneNum == SCENE_LON_LON_RANCH) && (gSaveContext.sceneLayer == 4))) { if ((msgCtx->msgMode == MSGMODE_NONE) || ((msgCtx->msgMode != MSGMODE_NONE) && (play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY))) { if (play->gameOverCtx.state == GAMEOVER_INACTIVE) { |
