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Diffstat (limited to 'soh/src/code/z_parameter.c')
-rw-r--r--soh/src/code/z_parameter.c29
1 files changed, 6 insertions, 23 deletions
diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c
index 524ecd89f..3681efd1c 100644
--- a/soh/src/code/z_parameter.c
+++ b/soh/src/code/z_parameter.c
@@ -3263,7 +3263,7 @@ void Interface_UpdateMagicBar(PlayState* play) {
break;
case MAGIC_STATE_CONSUME:
- if (!Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_MAGIC_METER)) {
+ if (GameInteractor_Should(VB_MAGIC_METER_DEPLETE_WHILE_CONSUMING, true)) {
gSaveContext.magic -= 2;
if (gSaveContext.magic <= 0) {
gSaveContext.magic = 0;
@@ -3454,7 +3454,6 @@ void Interface_DrawMagicBar(PlayState* play) {
Color_RGB8 magicbar_yellow = { 250, 250, 0 }; // Magic bar being used
Color_RGB8 magicbar_green = { R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1),
R_MAGIC_FILL_COLOR(2) }; // Magic bar fill
- Color_RGB8 magicbar_blue = { 0, 0, 200 }; // Infinite magic bar
if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicActive.Changed"), 0)) {
magicbar_yellow = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicActive.Value"), magicbar_yellow);
@@ -3462,9 +3461,7 @@ void Interface_DrawMagicBar(PlayState* play) {
if (CVarGetInteger(CVAR_COSMETIC("Consumable.Magic.Changed"), 0)) {
magicbar_green = CVarGetColor24(CVAR_COSMETIC("Consumable.Magic.Value"), magicbar_green);
}
- if (CVarGetInteger("gCosmetics.Consumable_MagicInfinite.Changed", 0)) {
- magicbar_blue = CVarGetColor24("gCosmetics.Consumable_MagicInfinite.Value", magicbar_blue);
- }
+ GameInteractor_Should(VB_APPLY_MAGIC_METER_FILL_COLOR, true, &magicbar_green);
OPEN_DISPS(play->state.gfxCtx);
@@ -3591,30 +3588,16 @@ void Interface_DrawMagicBar(PlayState* play) {
// Fill the rest of the bar with the normal magic color
gDPPipeSync(OVERLAY_DISP++);
- if (Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_MAGIC_METER)) {
- // Blue magic
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_blue.r, magicbar_blue.g, magicbar_blue.b,
- interfaceCtx->magicAlpha);
- } else {
- // Green magic (default)
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_green.r, magicbar_green.g, magicbar_green.b,
- interfaceCtx->magicAlpha);
- }
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_green.r, magicbar_green.g, magicbar_green.b,
+ interfaceCtx->magicAlpha);
gSPWideTextureRectangle(OVERLAY_DISP++, rMagicFillX << 2, (magicBarY + 3) << 2,
(rMagicFillX + gSaveContext.magicTarget) << 2, (magicBarY + 10) << 2,
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
} else {
// Fill the whole bar with the normal magic color
- if (Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_MAGIC_METER)) {
- // Blue magic
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_blue.r, magicbar_blue.g, magicbar_blue.b,
- interfaceCtx->magicAlpha);
- } else {
- // Green magic (default)
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_green.r, magicbar_green.g, magicbar_green.b,
- interfaceCtx->magicAlpha);
- }
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_green.r, magicbar_green.g, magicbar_green.b,
+ interfaceCtx->magicAlpha);
gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicMeterFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,