diff options
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/z_camera.c | 2 | ||||
| -rw-r--r-- | soh/src/code/z_common_data.c | 2 | ||||
| -rw-r--r-- | soh/src/code/z_demo.c | 468 | ||||
| -rw-r--r-- | soh/src/code/z_fbdemo_circle.c | 64 | ||||
| -rw-r--r-- | soh/src/code/z_fbdemo_wipe1.c | 10 | ||||
| -rw-r--r-- | soh/src/code/z_kaleido_setup.c | 2 | ||||
| -rw-r--r-- | soh/src/code/z_kankyo.c | 22 | ||||
| -rw-r--r-- | soh/src/code/z_parameter.c | 36 | ||||
| -rw-r--r-- | soh/src/code/z_play.c | 262 | ||||
| -rw-r--r-- | soh/src/code/z_player_lib.c | 2 | ||||
| -rw-r--r-- | soh/src/code/z_scene_table.c | 2 |
11 files changed, 438 insertions, 434 deletions
diff --git a/soh/src/code/z_camera.c b/soh/src/code/z_camera.c index a177e29e7..e31a73dcf 100644 --- a/soh/src/code/z_camera.c +++ b/soh/src/code/z_camera.c @@ -7594,7 +7594,7 @@ Vec3s Camera_Update(Camera* camera) { D_8011D3F0--; sCameraInterfaceFlags = 0x3200; Camera_UpdateInterface(sCameraInterfaceFlags); - } else if (camera->play->transitionMode != 0) { + } else if (camera->play->transitionMode != TRANS_MODE_OFF) { sCameraInterfaceFlags = 0xF200; Camera_UpdateInterface(sCameraInterfaceFlags); } else if (camera->play->csCtx.state != CS_STATE_IDLE) { diff --git a/soh/src/code/z_common_data.c b/soh/src/code/z_common_data.c index 83486b2d7..2a903b26e 100644 --- a/soh/src/code/z_common_data.c +++ b/soh/src/code/z_common_data.c @@ -14,6 +14,6 @@ void SaveContext_Init(void) { gSaveContext.nextDayTime = 0xFFFF; gSaveContext.skyboxTime = 0; gSaveContext.dogIsLost = true; - gSaveContext.nextTransitionType = 0xFF; + gSaveContext.nextTransitionType = TRANS_NEXT_TYPE_DEFAULT; gSaveContext.unk_13EE = 50; } diff --git a/soh/src/code/z_demo.c b/soh/src/code/z_demo.c index 1955a9235..0d769ca65 100644 --- a/soh/src/code/z_demo.c +++ b/soh/src/code/z_demo.c @@ -168,7 +168,7 @@ void func_800645A0(PlayState* play, CutsceneContext* csCtx) { gSaveContext.cutsceneTrigger = 1; } - if ((gSaveContext.cutsceneTrigger != 0) && (play->sceneLoadFlag == 0x14)) { + if ((gSaveContext.cutsceneTrigger != 0) && (play->transitionTrigger == TRANS_TRIGGER_START)) { gSaveContext.cutsceneTrigger = 0; } @@ -409,7 +409,7 @@ void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) { break; case 32: if (sp3F != 0) { - play->envCtx.sandstormState = 1; + play->envCtx.sandstormState = SANDSTORM_FILL; } func_800788CC(NA_SE_EV_SAND_STORM - SFX_FLAG); break; @@ -506,7 +506,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_A) || CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B) || CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START)) && - (gSaveContext.fileNum != 0xFEDC) && (play->sceneLoadFlag == 0)) { + (gSaveContext.fileNum != 0xFEDC) && (play->transitionTrigger == TRANS_TRIGGER_OFF)) { Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); temp = 1; } @@ -576,44 +576,44 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB case 1: play->nextEntranceIndex = 0x00A0; gSaveContext.cutsceneIndex = 0xFFF1; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 2: play->nextEntranceIndex = 0x00A0; gSaveContext.cutsceneIndex = 0xFFF0; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 10; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FILL_WHITE; break; case 3: play->nextEntranceIndex = 0x0117; gSaveContext.cutsceneIndex = 0xFFF1; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 10; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FILL_WHITE; break; case 4: play->nextEntranceIndex = 0x013D; gSaveContext.cutsceneIndex = 0xFFF0; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 10; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FILL_WHITE; break; case 5: play->nextEntranceIndex = 0x00EE; gSaveContext.cutsceneIndex = 0xFFF0; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 10; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FILL_WHITE; break; case 6: play->nextEntranceIndex = 0x00A0; gSaveContext.cutsceneIndex = 0xFFF2; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 10; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FILL_WHITE; break; case 7: play->nextEntranceIndex = 0x00EE; gSaveContext.cutsceneIndex = 0xFFF2; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 11; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_INSTANT; break; case 8: if (CVarGetInteger("gBetterFW", 0)) { @@ -627,9 +627,9 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB if (!Flags_GetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL)) { Flags_SetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL); play->nextEntranceIndex = 0x00A0; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF3; - play->fadeTransition = 11; + play->transitionType = TRANS_TYPE_INSTANT; } else { if (gSaveContext.sceneSetupIndex < 4) { if (!LINK_IS_ADULT) { @@ -639,254 +639,254 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB } } play->nextEntranceIndex = 0x02CA; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 3; - gSaveContext.nextTransitionType = 3; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_WHITE; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; } break; case 9: play->nextEntranceIndex = 0x0117; gSaveContext.cutsceneIndex = 0xFFF0; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 12; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FILL_BROWN; break; case 10: play->nextEntranceIndex = 0x00BB; gSaveContext.cutsceneIndex = 0xFFF0; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 11: play->nextEntranceIndex = 0x00EE; gSaveContext.cutsceneIndex = 0xFFF3; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 3; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 12: play->nextEntranceIndex = 0x047A; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 13: play->nextEntranceIndex = 0x010E; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; - gSaveContext.nextTransitionType = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; break; case 14: play->nextEntranceIndex = 0x0457; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 15: play->nextEntranceIndex = 0x0053; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF4; - play->fadeTransition = 3; + play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 16: play->nextEntranceIndex = 0x0053; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF5; - play->fadeTransition = 3; + play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 17: play->nextEntranceIndex = 0x0053; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF6; - play->fadeTransition = 3; + play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 18: Flags_SetEventChkInf(EVENTCHKINF_ENTERED_MASTER_SWORD_CHAMBER); play->nextEntranceIndex = 0x0324; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; - gSaveContext.nextTransitionType = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; break; case 19: play->nextEntranceIndex = 0x013D; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 4; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; gSaveContext.cutsceneIndex = 0x8000; break; case 21: play->nextEntranceIndex = 0x0102; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF0; - play->fadeTransition = 3; + play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 22: Item_Give(play, ITEM_SONG_REQUIEM); play->nextEntranceIndex = 0x0123; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF0; - play->fadeTransition = 3; + play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 23: play->nextEntranceIndex = 0x00A0; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF8; - play->fadeTransition = 3; + play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 24: play->nextEntranceIndex = 0x0028; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 25: play->linkAgeOnLoad = 0; play->nextEntranceIndex = 0x006B; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF0; - play->fadeTransition = 3; + play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 26: play->nextEntranceIndex = 0x0053; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF4; - play->fadeTransition = 3; + play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 27: play->nextEntranceIndex = 0x0053; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF5; - play->fadeTransition = 3; + play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 28: play->nextEntranceIndex = 0x0053; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF6; - play->fadeTransition = 3; + play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 29: play->nextEntranceIndex = 0x006B; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.chamberCutsceneNum = 0; - play->fadeTransition = 3; + play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 30: play->nextEntranceIndex = 0x006B; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 3; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_WHITE; Item_Give(play, ITEM_MEDALLION_FIRE); gSaveContext.chamberCutsceneNum = 1; break; case 31: play->nextEntranceIndex = 0x006B; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 3; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_WHITE; gSaveContext.chamberCutsceneNum = 2; break; case 32: play->linkAgeOnLoad = 1; play->nextEntranceIndex = 0x00CD; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF2; - play->fadeTransition = 11; + play->transitionType = TRANS_TYPE_INSTANT; break; case 33: play->nextEntranceIndex = 0x00CD; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 3; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 34: play->nextEntranceIndex = 0x00A0; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF3; - play->fadeTransition = 3; + play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 35: play->nextEntranceIndex = 0x00CD; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF0; - play->fadeTransition = 4; + play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 38: play->nextEntranceIndex = 0x00A0; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF4; - play->fadeTransition = 4; + play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 39: play->nextEntranceIndex = 0x0053; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF9; - play->fadeTransition = 4; + play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 40: play->linkAgeOnLoad = 0; play->nextEntranceIndex = 0x0053; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFFA; - play->fadeTransition = 4; + play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 41: play->nextEntranceIndex = 0x04E6; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 42: play->nextEntranceIndex = 0x00DB; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF2; - play->fadeTransition = 4; + play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 43: play->nextEntranceIndex = 0x0503; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 4; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 44: play->nextEntranceIndex = 0x0320; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 17; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_WHITE_INSTANT; break; case 46: Flags_SetEventChkInf(EVENTCHKINF_ENTERED_MASTER_SWORD_CHAMBER); play->nextEntranceIndex = 0x0324; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 4; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 47: Item_Give(play, ITEM_SONG_NOCTURNE); Flags_SetEventChkInf(EVENTCHKINF_LEARNED_NOCTURNE_OF_SHADOW); play->nextEntranceIndex = 0x00DB; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF1; - play->fadeTransition = 4; + play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 48: play->nextEntranceIndex = 0x01ED; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 15; - gSaveContext.nextTransitionType = 15; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_SANDSTORM_END; + gSaveContext.nextTransitionType = TRANS_TYPE_SANDSTORM_END; break; case 49: play->nextEntranceIndex = 0x058C; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 4; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 50: play->nextEntranceIndex = 0x0513; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 17; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_WHITE_INSTANT; break; case 51: play->nextEntranceIndex = 0x00CD; gSaveContext.cutsceneIndex = 0xFFF8; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 41; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_WHITE, TCS_SLOW); break; case 52: play->nextEntranceIndex = 0x0053; gSaveContext.cutsceneIndex = 0xFFF7; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 11; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_INSTANT; break; case 53: play->nextEntranceIndex = 0x050F; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 3; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 54: gSaveContext.gameMode = 3; @@ -894,104 +894,104 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB play->linkAgeOnLoad = 1; play->nextEntranceIndex = 0x0117; gSaveContext.cutsceneIndex = 0xFFF2; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 55: play->nextEntranceIndex = 0x0129; gSaveContext.cutsceneIndex = 0xFFF1; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 56: play->nextEntranceIndex = 0x00DB; gSaveContext.cutsceneIndex = 0xFFF4; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 57: play->nextEntranceIndex = 0x013D; gSaveContext.cutsceneIndex = 0xFFF3; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 58: play->nextEntranceIndex = 0x014D; gSaveContext.cutsceneIndex = 0xFFF1; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 59: play->nextEntranceIndex = 0x0102; gSaveContext.cutsceneIndex = 0xFFF1; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 60: play->nextEntranceIndex = 0x010E; gSaveContext.cutsceneIndex = 0xFFF2; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 61: play->nextEntranceIndex = 0x0108; gSaveContext.cutsceneIndex = 0xFFF0; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 62: play->linkAgeOnLoad = 0; play->nextEntranceIndex = 0x00EE; gSaveContext.cutsceneIndex = 0xFFF6; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 63: play->nextEntranceIndex = 0x00EE; gSaveContext.cutsceneIndex = 0xFFF7; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 64: play->nextEntranceIndex = 0x00CD; gSaveContext.cutsceneIndex = 0xFFF5; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 65: play->linkAgeOnLoad = 1; play->nextEntranceIndex = 0x0157; gSaveContext.cutsceneIndex = 0xFFF2; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 66: play->nextEntranceIndex = 0x0554; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 67: play->nextEntranceIndex = 0x027E; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 68: play->nextEntranceIndex = 0x00A0; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF5; - play->fadeTransition = 2; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 69: play->nextEntranceIndex = 0x05E8; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 70: play->nextEntranceIndex = 0x013D; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF4; - play->fadeTransition = 2; - gSaveContext.nextTransitionType = 2; + play->transitionType = TRANS_TYPE_FADE_BLACK; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; break; case 71: gSaveContext.equips.equipment |= EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4); @@ -1000,57 +1000,57 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB Player_SetEquipmentData(play, player); play->linkAgeOnLoad = 1; play->nextEntranceIndex = 0x0053; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF1; - play->fadeTransition = 2; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 72: play->nextEntranceIndex = 0x0400; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF0; - play->fadeTransition = 2; - gSaveContext.nextTransitionType = 2; + play->transitionType = TRANS_TYPE_FADE_BLACK; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; break; case 73: play->linkAgeOnLoad = 1; play->nextEntranceIndex = 0x0157; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF2; - play->fadeTransition = 2; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 74: play->nextEntranceIndex = 0x0157; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF3; - play->fadeTransition = 3; - gSaveContext.nextTransitionType = 3; + play->transitionType = TRANS_TYPE_FADE_WHITE; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; break; case 75: play->linkAgeOnLoad = 1; play->nextEntranceIndex = 0x0157; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF4; - play->fadeTransition = 2; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 76: play->linkAgeOnLoad = 0; play->nextEntranceIndex = 0x0157; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF5; - play->fadeTransition = 2; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 77: play->linkAgeOnLoad = 1; play->nextEntranceIndex = 0x0157; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF6; - play->fadeTransition = 2; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 78: play->nextEntranceIndex = 0x0157; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF7; - play->fadeTransition = 2; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 79: case 80: @@ -1068,38 +1068,38 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB case 92: case 93: play->nextEntranceIndex = 0x0157; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 94: play->nextEntranceIndex = 0x02AE; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 3; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 95: if ((Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) && (Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP)) && (Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP))) { play->nextEntranceIndex = 0x0053; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF3; - play->fadeTransition = 2; + play->transitionType = TRANS_TYPE_FADE_BLACK; } else { switch (gSaveContext.sceneSetupIndex) { case 8: play->nextEntranceIndex = 0x00FC; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 9: play->nextEntranceIndex = 0x0147; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 10: play->nextEntranceIndex = 0x0102; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF0; - play->fadeTransition = 3; + play->transitionType = TRANS_TYPE_FADE_WHITE; break; } } @@ -1107,130 +1107,130 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB case 96: if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW)) { play->nextEntranceIndex = 0x006B; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF1; - play->fadeTransition = 5; + play->transitionType = TRANS_TYPE_FADE_WHITE_FAST; } else { Flags_SetEventChkInf(EVENTCHKINF_OBTAINED_SPIRIT_MEDALLION); play->nextEntranceIndex = 0x0610; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 3; - gSaveContext.nextTransitionType = 3; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_WHITE; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; } break; case 97: if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT)) { play->nextEntranceIndex = 0x006B; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF1; - play->fadeTransition = 5; + play->transitionType = TRANS_TYPE_FADE_WHITE_FAST; } else { play->nextEntranceIndex = 0x0580; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 3; - gSaveContext.nextTransitionType = 3; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_WHITE; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; } break; case 98: play->nextEntranceIndex = 0x0564; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 3; - gSaveContext.nextTransitionType = 3; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_WHITE; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; break; case 99: play->nextEntranceIndex = 0x0608; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; - gSaveContext.nextTransitionType = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; break; case 100: play->nextEntranceIndex = 0x00EE; gSaveContext.cutsceneIndex = 0xFFF8; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 3; - gSaveContext.nextTransitionType = 3; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_WHITE; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; break; case 101: play->nextEntranceIndex = 0x01F5; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 15; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_SANDSTORM_END; break; case 102: play->nextEntranceIndex = 0x0590; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 103: play->nextEntranceIndex = 0x00CD; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF3; - play->fadeTransition = 2; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 104: switch (sTitleCsState) { case 0: play->nextEntranceIndex = 0x008D; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF2; - play->fadeTransition = 2; + play->transitionType = TRANS_TYPE_FADE_BLACK; sTitleCsState++; break; case 1: play->nextEntranceIndex = 0x0147; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF1; - play->fadeTransition = 2; + play->transitionType = TRANS_TYPE_FADE_BLACK; sTitleCsState++; break; case 2: play->nextEntranceIndex = 0x00A0; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF6; - play->fadeTransition = 2; + play->transitionType = TRANS_TYPE_FADE_BLACK; sTitleCsState = 0; break; } break; case 105: play->nextEntranceIndex = 0x00E4; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF1; - play->fadeTransition = 2; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 106: play->nextEntranceIndex = 0x0574; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 107: play->nextEntranceIndex = 0x0538; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 108: play->nextEntranceIndex = 0x053C; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 109: play->nextEntranceIndex = 0x0540; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 110: play->nextEntranceIndex = 0x0544; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 111: play->nextEntranceIndex = 0x0548; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 112: play->nextEntranceIndex = 0x054C; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 113: if (Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_FOREST_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_WATER_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_SHADOW_TRIAL) && @@ -1247,26 +1247,26 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB break; case 114: play->nextEntranceIndex = 0x0185; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 115: play->nextEntranceIndex = 0x0594; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 2; - gSaveContext.nextTransitionType = 2; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_BLACK; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; break; case 116: if (Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_SPIRIT_MEDALLION)) { play->nextEntranceIndex = 0x0580; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 3; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_WHITE; } else { play->nextEntranceIndex = 0x0610; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 3; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_WHITE; } - gSaveContext.nextTransitionType = 3; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; break; case 117: gSaveContext.gameMode = 3; @@ -1274,21 +1274,21 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB play->linkAgeOnLoad = 0; play->nextEntranceIndex = 0x00CD; gSaveContext.cutsceneIndex = 0xFFF7; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 3; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 118: gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = 0x0517; Play_TriggerVoidOut(play); gSaveContext.respawnFlag = -2; - gSaveContext.nextTransitionType = 2; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; break; case 119: gSaveContext.dayTime = 0x8000; gSaveContext.skyboxTime = 0x8000; play->nextEntranceIndex = 0x05F0; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 3; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_WHITE; break; } diff --git a/soh/src/code/z_fbdemo_circle.c b/soh/src/code/z_fbdemo_circle.c index a3ebbabd4..98183023a 100644 --- a/soh/src/code/z_fbdemo_circle.c +++ b/soh/src/code/z_fbdemo_circle.c @@ -39,16 +39,16 @@ Gfx __sCircleDList[] = { void TransitionCircle_Start(void* thisx) { TransitionCircle* this = (TransitionCircle*)thisx; - this->isDone = 0; + this->isDone = false; - switch (this->effect) { - case 1: + switch (this->appearanceType) { + case TCA_WAVE: this->texture = sTransCircleWaveTex; break; - case 2: + case TCA_RIPPLE: this->texture = sTransCircleRippleTex; break; - case 3: + case TCA_STARBURST: this->texture = sTransCircleStarburstTex; break; default: @@ -56,34 +56,34 @@ void TransitionCircle_Start(void* thisx) { break; } - if (this->speed == 0) { - this->step = 0x14; + if (this->speedType == TCS_FAST) { + this->speed = 20; } else { - this->step = 0xA; + this->speed = 10; } - if (this->typeColor == 0) { + if (this->colorType == TCC_BLACK) { this->color.rgba = RGBA8(0, 0, 0, 255); - } else if (this->typeColor == 1) { + } else if (this->colorType == TCC_WHITE) { this->color.rgba = RGBA8(160, 160, 160, 255); - } else if (this->typeColor == 2) { + } else if (this->colorType == TCC_GRAY) { // yes, really. this->color.r = 100; this->color.g = 100; this->color.b = 100; this->color.a = 255; } else { - this->step = 0x28; - this->color.rgba = this->effect == 1 ? RGBA8(0, 0, 0, 255) : RGBA8(160, 160, 160, 255); + this->speed = 40; + this->color.rgba = this->appearanceType == TCA_WAVE ? RGBA8(0, 0, 0, 255) : RGBA8(160, 160, 160, 255); } - if (this->unk_14 != 0) { + if (this->direction != 0) { this->texY = 0; - if (this->typeColor == 3) { + if (this->colorType == TCC_SPECIAL) { this->texY = 0xFA; } } else { this->texY = 0x1F4; - if (this->effect == 2) { + if (this->appearanceType == TCA_RIPPLE) { Audio_PlaySoundGeneral(NA_SE_OC_SECRET_WARP_OUT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } } @@ -106,28 +106,28 @@ void TransitionCircle_Update(void* thisx, s32 updateRate) { s32 temp_t2; s32 temp_t3; - if (this->unk_14 != 0) { + if (this->direction != 0) { if (this->texY == 0) { - if (this->effect == 2) { + if (this->appearanceType == TCA_RIPPLE) { Audio_PlaySoundGeneral(NA_SE_OC_SECRET_WARP_IN, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } } - this->texY += this->step * 3 / updateRate; + this->texY += this->speed * 3 / updateRate; if (this->texY >= 0x1F4) { this->texY = 0x1F4; - this->isDone = 1; + this->isDone = true; } } else { - this->texY -= this->step * 3 / updateRate; - if (this->typeColor != 3) { + this->texY -= this->speed * 3 / updateRate; + if (this->colorType != TCC_SPECIAL) { if (this->texY <= 0) { this->texY = 0; - this->isDone = 1; + this->isDone = true; } } else { if (this->texY < 0xFB) { this->texY = 0xFA; - this->isDone = 1; + this->isDone = true; } } } @@ -194,15 +194,17 @@ s32 TransitionCircle_IsDone(void* thisx) { void TransitionCircle_SetType(void* thisx, s32 type) { TransitionCircle* this = (TransitionCircle*)thisx; - if (type & 0x80) { - this->unk_14 = (type >> 5) & 0x1; - this->typeColor = (type >> 3) & 0x3; - this->speed = type & 0x1; - this->effect = (type >> 1) & 0x3; + if (type & TC_SET_PARAMS) { + // SetType is called twice for circles, the actual direction value will be set on the second call. + // The direction set here will be overwritten on that second call. + this->direction = (type >> 5) & 0x1; + this->colorType = (type >> 3) & 0x3; + this->speedType = type & 0x1; + this->appearanceType = (type >> 1) & 0x3; } else if (type == 1) { - this->unk_14 = 1; + this->direction = 1; } else { - this->unk_14 = 0; + this->direction = 0; } } diff --git a/soh/src/code/z_fbdemo_wipe1.c b/soh/src/code/z_fbdemo_wipe1.c index df5cbbc2d..6bc3fb039 100644 --- a/soh/src/code/z_fbdemo_wipe1.c +++ b/soh/src/code/z_fbdemo_wipe1.c @@ -64,18 +64,18 @@ void TransitionWipe_Destroy(void* thisx) { void TransitionWipe_Update(void* thisx, s32 updateRate) { TransitionWipe* this = (TransitionWipe*)thisx; - u8 unk1419; + u8 speed; if (this->direction != 0) { - unk1419 = gSaveContext.transWipeSpeed; - this->texY += (unk1419 * 3) / updateRate; + speed = gSaveContext.transWipeSpeed; + this->texY += (speed * 3) / updateRate; if (this->texY >= 0x264) { this->texY = 0x264; this->isDone = 1; } } else { - unk1419 = gSaveContext.transWipeSpeed; - this->texY -= (unk1419 * 3) / updateRate; + speed = gSaveContext.transWipeSpeed; + this->texY -= (speed * 3) / updateRate; if (this->texY < 0x14E) { this->texY = 0x14D; this->isDone = 1; diff --git a/soh/src/code/z_kaleido_setup.c b/soh/src/code/z_kaleido_setup.c index 77cc43e99..e4001e6ce 100644 --- a/soh/src/code/z_kaleido_setup.c +++ b/soh/src/code/z_kaleido_setup.c @@ -13,7 +13,7 @@ void KaleidoSetup_Update(PlayState* play) { Input* input = &play->state.input[0]; if (pauseCtx->state == 0 && pauseCtx->debugState == 0 && play->gameOverCtx.state == GAMEOVER_INACTIVE && - play->sceneLoadFlag == 0 && play->transitionMode == 0 && gSaveContext.cutsceneIndex < 0xFFF0 && + play->transitionTrigger == TRANS_TRIGGER_OFF && play->transitionMode == TRANS_MODE_OFF && gSaveContext.cutsceneIndex < 0xFFF0 && gSaveContext.nextCutsceneIndex < 0xFFF0 && !Play_InCsMode(play) && play->shootingGalleryStatus <= 1 && gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY && gSaveContext.magicState != MAGIC_STATE_FILL && (play->sceneNum != SCENE_BOMBCHU_BOWLING_ALLEY || !Flags_GetSwitch(play, 0x38))) { diff --git a/soh/src/code/z_kankyo.c b/soh/src/code/z_kankyo.c index 4474c2d8b..41bf060df 100644 --- a/soh/src/code/z_kankyo.c +++ b/soh/src/code/z_kankyo.c @@ -289,7 +289,7 @@ void Environment_Init(PlayState* play2, EnvironmentContext* envCtx, s32 unused) envCtx->skyboxFilterColor[1] = 0; envCtx->skyboxFilterColor[2] = 0; envCtx->skyboxFilterColor[3] = 0; - envCtx->sandstormState = 0; + envCtx->sandstormState = SANDSTORM_OFF; envCtx->sandstormPrimA = 0; envCtx->sandstormEnvA = 0; @@ -925,7 +925,7 @@ void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContex if ((pauseCtx->state == 0) && (gameOverCtx->state == GAMEOVER_INACTIVE)) { if (((msgCtx->msgLength == 0) && (msgCtx->msgMode == 0)) || (((void)0, gSaveContext.gameMode) == 3)) { if ((envCtx->unk_1A == 0) && !FrameAdvance_IsEnabled(play) && - (play->transitionMode == 0 || ((void)0, gSaveContext.gameMode) != 0)) { + (play->transitionMode == TRANS_MODE_OFF || ((void)0, gSaveContext.gameMode) != 0)) { if (IS_DAY || gTimeIncrement >= 0x190) { gSaveContext.dayTime += gTimeIncrement; @@ -2336,7 +2336,7 @@ void Environment_DrawSandstorm(PlayState* play, u8 sandstormState) { Environment_PatchSandstorm(play); switch (sandstormState) { - case 3: + case SANDSTORM_ACTIVE: if ((play->sceneNum == SCENE_HAUNTED_WASTELAND) && (play->roomCtx.curRoom.num == 0)) { envA1 = 0; primA1 = (play->envCtx.sandstormEnvA > 128) ? 255 : play->envCtx.sandstormEnvA >> 1; @@ -2349,11 +2349,11 @@ void Environment_DrawSandstorm(PlayState* play, u8 sandstormState) { envA1 = 128; } break; - case 1: + case SANDSTORM_FILL: primA1 = 255; envA1 = (play->envCtx.sandstormPrimA >= 255) ? 255 : 128; break; - case 2: + case SANDSTORM_UNFILL: envA1 = 128; if (play->envCtx.sandstormEnvA > 128) { primA1 = 0xFF; @@ -2365,15 +2365,15 @@ void Environment_DrawSandstorm(PlayState* play, u8 sandstormState) { primA1 += 73; } if ((primA1 >= primA) && (primA1 != 255)) { - play->envCtx.sandstormState = 3; + play->envCtx.sandstormState = SANDSTORM_ACTIVE; } break; - case 4: + case SANDSTORM_DISSIPATE: envA1 = 0; primA1 = (play->envCtx.sandstormEnvA > 128) ? 255 : play->envCtx.sandstormEnvA >> 1; if (primA == 0) { - play->envCtx.sandstormState = 0; + play->envCtx.sandstormState = SANDSTORM_OFF; } break; } @@ -2541,9 +2541,9 @@ void Environment_WarpSongLeave(PlayState* play) { gSaveContext.cutsceneIndex = 0; gSaveContext.respawnFlag = -3; play->nextEntranceIndex = gSaveContext.respawn[RESPAWN_MODE_RETURN].entranceIndex; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 3; - gSaveContext.nextTransitionType = 3; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_WHITE; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; switch (play->nextEntranceIndex) { case 0x147: diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index bbaa8d90b..bc51079f1 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -893,7 +893,7 @@ void func_80083108(PlayState* play) { Interface_ChangeAlpha(6); } - if (play->transitionMode != 0) { + if (play->transitionMode != TRANS_MODE_OFF) { Interface_ChangeAlpha(1); } else if (gSaveContext.minigameState == 1) { Interface_ChangeAlpha(8); @@ -1344,7 +1344,7 @@ void func_80083108(PlayState* play) { if (sp28) { gSaveContext.unk_13EA = 0; - if ((play->sceneLoadFlag == 0) && (play->transitionMode == 0)) { + if ((play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) { Interface_ChangeAlpha(50); osSyncPrintf("???????? alpha_change( 50 ); ?????\n"); } else { @@ -3463,7 +3463,7 @@ void Interface_UpdateMagicBar(PlayState* play) { case MAGIC_STATE_CONSUME_LENS: if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && (msgCtx->msgMode == MSGMODE_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) && - (play->sceneLoadFlag == 0) && (play->transitionMode == 0) && !Play_InCsMode(play)) { + (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) { bool hasLens = false; for (int buttonIndex = 1; buttonIndex < (CVarGetInteger("gDpadEquips", 0) != 0) ? ARRAY_COUNT(gSaveContext.equips.buttonItems) : 4; buttonIndex++) { if (gSaveContext.equips.buttonItems[buttonIndex] == ITEM_LENS) { @@ -5788,8 +5788,8 @@ void Interface_Draw(PlayState* play) { // Trade quest timer reached 0 D_8015FFE6 = 40; gSaveContext.cutsceneIndex = 0; - play->sceneLoadFlag = 0x14; - play->fadeTransition = 3; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_WHITE; gSaveContext.timer2State = 0; if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) && @@ -5824,8 +5824,8 @@ void Interface_Draw(PlayState* play) { if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (msgCtx->msgMode == MSGMODE_NONE) && - !(player->stateFlags2 & 0x01000000) && (play->sceneLoadFlag == 0) && - (play->transitionMode == 0) && !Play_InCsMode(play) && (gSaveContext.minigameState != 1) && + !(player->stateFlags2 & 0x01000000) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && + (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play) && (gSaveContext.minigameState != 1) && (play->shootingGalleryStatus <= 1) && !((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38))) { svar6 = 0; @@ -6516,8 +6516,8 @@ void Interface_Update(PlayState* play) { HealthMeter_Update(play); if ((gSaveContext.timer1State >= 3) && (play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && - (msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & 0x01000000) && (play->sceneLoadFlag == 0) && - (play->transitionMode == 0) && !Play_InCsMode(play)) {} + (msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & 0x01000000) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && + (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) {} if (gSaveContext.rupeeAccumulator != 0) { if (gSaveContext.rupeeAccumulator > 0) { @@ -6612,8 +6612,8 @@ void Interface_Update(PlayState* play) { WREG(7) = interfaceCtx->unk_1F4; if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && - (msgCtx->msgMode == MSGMODE_NONE) && (play->sceneLoadFlag == 0) && - (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionMode == 0) && + (msgCtx->msgMode == MSGMODE_NONE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && + (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionMode == TRANS_MODE_OFF) && ((play->csCtx.state == CS_STATE_IDLE) || !Player_InCsMode(play))) { if ((gSaveContext.isMagicAcquired != 0) && (gSaveContext.magicLevel == 0)) { gSaveContext.magicLevel = gSaveContext.isDoubleMagicAcquired + 1; @@ -6710,19 +6710,19 @@ void Interface_Update(PlayState* play) { (interfaceCtx->restrictions.sunsSong != 3)) { if ((gSaveContext.dayTime >= 0x4555) && (gSaveContext.dayTime < 0xC001)) { gSaveContext.nextDayTime = 0; - play->fadeTransition = 4; - gSaveContext.nextTransitionType = 2; + play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; play->unk_11DE9 = 1; } else { gSaveContext.nextDayTime = 0x8001; - play->fadeTransition = 5; - gSaveContext.nextTransitionType = 3; + play->transitionType = TRANS_TYPE_FADE_WHITE_FAST; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; play->unk_11DE9 = 1; } if (play->sceneNum == SCENE_HAUNTED_WASTELAND) { - play->fadeTransition = 14; - gSaveContext.nextTransitionType = 14; + play->transitionType = TRANS_TYPE_SANDSTORM_PERSIST; + gSaveContext.nextTransitionType = TRANS_TYPE_SANDSTORM_PERSIST; } gSaveContext.respawnFlag = -2; @@ -6733,7 +6733,7 @@ void Interface_Update(PlayState* play) { Grotto_ForceGrottoReturn(); } - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.sunsSongState = SUNSSONG_INACTIVE; func_800F6964(30); gSaveContext.seqId = (u8)NA_BGM_DISABLED; diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c index 59a5d0619..698a41b70 100644 --- a/soh/src/code/z_play.c +++ b/soh/src/code/z_play.c @@ -72,13 +72,14 @@ void func_800BC590(PlayState* play) { } } -void func_800BC5E0(PlayState* play, s32 transitionType) { +void Gameplay_SetupTransition(PlayState* play, s32 transitionType) { TransitionContext* transitionCtx = &play->transitionCtx; memset(transitionCtx,0, sizeof(TransitionContext)); transitionCtx->transitionType = transitionType; + // Circle Transition Types if ((transitionCtx->transitionType >> 5) == 1) { transitionCtx->init = TransitionCircle_Init; transitionCtx->destroy = TransitionCircle_Destroy; @@ -91,7 +92,7 @@ void func_800BC5E0(PlayState* play, s32 transitionType) { transitionCtx->setEnvColor = TransitionCircle_SetEnvColor; } else { switch (transitionCtx->transitionType) { - case 1: + case TRANS_TYPE_TRIFORCE: transitionCtx->init = TransitionTriforce_Init; transitionCtx->destroy = TransitionTriforce_Destroy; transitionCtx->start = TransitionTriforce_Start; @@ -102,8 +103,8 @@ void func_800BC5E0(PlayState* play, s32 transitionType) { transitionCtx->setColor = TransitionTriforce_SetColor; transitionCtx->setEnvColor = NULL; break; - case 0: - case 8: + case TRANS_TYPE_WIPE: + case TRANS_TYPE_WIPE_FAST: transitionCtx->init = TransitionWipe_Init; transitionCtx->destroy = TransitionWipe_Destroy; transitionCtx->start = TransitionWipe_Start; @@ -114,16 +115,16 @@ void func_800BC5E0(PlayState* play, s32 transitionType) { transitionCtx->setColor = TransitionWipe_SetColor; transitionCtx->setEnvColor = NULL; break; - case 2: - case 3: - case 4: - case 5: - case 6: - case 7: - case 13: - case 17: - case 18: - case 19: + case TRANS_TYPE_FADE_BLACK: + case TRANS_TYPE_FADE_WHITE: + case TRANS_TYPE_FADE_BLACK_FAST: + case TRANS_TYPE_FADE_WHITE_FAST: + case TRANS_TYPE_FADE_BLACK_SLOW: + case TRANS_TYPE_FADE_WHITE_SLOW: + case TRANS_TYPE_FADE_WHITE_CS_DELAYED: + case TRANS_TYPE_FADE_WHITE_INSTANT: + case TRANS_TYPE_FADE_GREEN: + case TRANS_TYPE_FADE_BLUE: transitionCtx->init = TransitionFade_Init; transitionCtx->destroy = TransitionFade_Destroy; transitionCtx->start = TransitionFade_Start; @@ -134,24 +135,24 @@ void func_800BC5E0(PlayState* play, s32 transitionType) { transitionCtx->setColor = TransitionFade_SetColor; transitionCtx->setEnvColor = NULL; break; - case 9: - case 10: - play->transitionMode = 4; + case TRANS_TYPE_FILL_WHITE2: + case TRANS_TYPE_FILL_WHITE: + play->transitionMode = TRANS_MODE_FILL_WHITE_INIT; break; - case 11: - play->transitionMode = 10; + case TRANS_TYPE_INSTANT: + play->transitionMode = TRANS_MODE_INSTANT; break; - case 12: - play->transitionMode = 7; + case TRANS_TYPE_FILL_BROWN: + play->transitionMode = TRANS_MODE_FILL_BROWN_INIT; break; - case 14: - play->transitionMode = 12; + case TRANS_TYPE_SANDSTORM_PERSIST: + play->transitionMode = TRANS_MODE_SANDSTORM_INIT; break; - case 15: - play->transitionMode = 14; + case TRANS_TYPE_SANDSTORM_END: + play->transitionMode = TRANS_MODE_SANDSTORM_END_INIT; break; - case 16: - play->transitionMode = 16; + case TRANS_TYPE_CS_BLACK_FILL: + play->transitionMode = TRANS_MODE_CS_BLACK_FILL_INIT; break; default: Fault_AddHungupAndCrash(__FILE__, __LINE__); @@ -200,10 +201,10 @@ void Play_Destroy(GameState* thisx) { gTrnsnUnkState = 0; } - if (play->transitionMode == 3) { + if (play->transitionMode == TRANS_MODE_INSTANCE_RUNNING) { play->transitionCtx.destroy(&play->transitionCtx.data); func_800BC88C(play); - play->transitionMode = 0; + play->transitionMode = TRANS_MODE_OFF; } ShrinkWindow_Destroy(); @@ -229,7 +230,7 @@ void GivePlayerRandoRewardSongOfTime(PlayState* play, RandomizerCheck check) { Player* player = GET_PLAYER(play); if (gSaveContext.entranceIndex == 0x050F && player != NULL && !Player_InBlockingCsMode(play, player) && - !Flags_GetTreasure(play, 0x1F) && gSaveContext.nextTransitionType == 0xFF && !gSaveContext.pendingIceTrapCount) { + !Flags_GetTreasure(play, 0x1F) && gSaveContext.nextTransitionType == TRANS_NEXT_TYPE_DEFAULT && !gSaveContext.pendingIceTrapCount) { GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_SONG_OF_TIME); GiveItemEntryWithoutActor(play, getItemEntry); player->pendingFlag.flagID = 0x1F; @@ -442,7 +443,7 @@ void GivePlayerRandoRewardZeldaLightArrowsGift(PlayState* play, RandomizerCheck if (meetsRequirements && LINK_IS_ADULT && (gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TEMPLE_OF_TIME) && !Flags_GetTreasure(play, 0x1E) && player != NULL && !Player_InBlockingCsMode(play, player) && - play->sceneLoadFlag == 0) { + play->transitionTrigger == TRANS_TRIGGER_OFF) { GetItemEntry getItem = Randomizer_GetItemFromKnownCheck(check, GI_ARROW_LIGHT); if (GiveItemEntryWithoutActor(play, getItem)) { player->pendingFlag.flagID = 0x1E; @@ -624,12 +625,12 @@ void Play_Init(GameState* thisx) { PreRender_SetValuesSave(&play->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, 0); PreRender_SetValues(&play->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0); gTrnsnUnkState = 0; - play->transitionMode = 0; + play->transitionMode = TRANS_MODE_OFF; if (CVarGetInteger("gSceneTransitions", 255)!= 255){ play->transitionMode = CVarGetInteger("gSceneTransitions", 0); gSaveContext.nextTransitionType = CVarGetInteger("gSceneTransitions", 0); - play->fadeTransition = CVarGetInteger("gSceneTransitions", 0); + play->transitionType = CVarGetInteger("gSceneTransitions", 0); } FrameAdvance_Init(&play->frameAdvCtx); @@ -637,21 +638,21 @@ void Play_Init(GameState* thisx) { Matrix_Init(&play->state); play->state.main = Play_Main; play->state.destroy = Play_Destroy; - play->sceneLoadFlag = -0x14; + play->transitionTrigger = TRANS_TRIGGER_END; play->unk_11E16 = 0xFF; play->unk_11E18 = 0; play->unk_11DE9 = 0; if (gSaveContext.gameMode != 1) { - if (gSaveContext.nextTransitionType == 0xFF) { - play->fadeTransition = + if (gSaveContext.nextTransitionType == TRANS_NEXT_TYPE_DEFAULT) { + play->transitionType = (gEntranceTable[((void)0, gSaveContext.entranceIndex) + tempSetupIndex].field >> 7) & 0x7F; // Fade In } else { - play->fadeTransition = gSaveContext.nextTransitionType; - gSaveContext.nextTransitionType = 0xFF; + play->transitionType = gSaveContext.nextTransitionType; + gSaveContext.nextTransitionType = TRANS_NEXT_TYPE_DEFAULT; } } else { - play->fadeTransition = 6; + play->transitionType = TRANS_TYPE_FADE_BLACK_SLOW; } ShrinkWindow_Init(); @@ -808,8 +809,8 @@ void Play_Update(PlayState* play) { gSegments[2] = VIRTUAL_TO_PHYSICAL(play->sceneSegment); if (FrameAdvance_Update(&play->frameAdvCtx, &input[1])) { - if ((play->transitionMode == 0) && (play->sceneLoadFlag != 0)) { - play->transitionMode = 1; + if ((play->transitionMode == TRANS_MODE_OFF) && (play->transitionTrigger != TRANS_TRIGGER_OFF)) { + play->transitionMode = TRANS_MODE_SETUP; } // Gameplay stats: Count button presses @@ -858,8 +859,8 @@ void Play_Update(PlayState* play) { if (play->transitionMode) { switch (play->transitionMode) { - case 1: - if (play->sceneLoadFlag != -0x14) { + case TRANS_MODE_SETUP: + if (play->transitionTrigger != TRANS_TRIGGER_END) { s16 sp6E = 0; Interface_ChangeAlpha(1); @@ -870,7 +871,7 @@ void Play_Update(PlayState* play) { if (!(gEntranceTable[play->nextEntranceIndex + sp6E].field & 0x8000)) { // Continue BGM Off // "Sound initalized. 111" osSyncPrintf("\n\n\nサウンドイニシャル来ました。111"); - if ((play->fadeTransition < 56) && !Environment_IsForcedSequenceDisabled()) { + if ((play->transitionType < TRANS_TYPE_MAX) && !Environment_IsForcedSequenceDisabled()) { // "Sound initalized. 222" osSyncPrintf("\n\n\nサウンドイニシャル来ました。222"); func_800F6964(0x14); @@ -880,58 +881,59 @@ void Play_Update(PlayState* play) { } } - if (CREG(11) == 0) { - func_800BC5E0(play, play->fadeTransition); + if (!R_TRANS_DBG_ENABLED) { + Gameplay_SetupTransition(play, play->transitionType); } else { - func_800BC5E0(play, CREG(12)); + Gameplay_SetupTransition(play, R_TRANS_DBG_TYPE); } - if (play->transitionMode >= 4) { + if (play->transitionMode >= TRANS_MODE_FILL_WHITE_INIT) { break; } - case 2: + case TRANS_MODE_INSTANCE_INIT: play->transitionCtx.init(&play->transitionCtx.data); + // Circle Transition Types if ((play->transitionCtx.transitionType >> 5) == 1) { play->transitionCtx.setType(&play->transitionCtx.data, - play->transitionCtx.transitionType | 0x80); + play->transitionCtx.transitionType | TC_SET_PARAMS); } gSaveContext.transWipeSpeed = 14; - if ((play->transitionCtx.transitionType == 8) || - (play->transitionCtx.transitionType == 9)) { + if ((play->transitionCtx.transitionType == TRANS_TYPE_WIPE_FAST) || + (play->transitionCtx.transitionType == TRANS_TYPE_FILL_WHITE2)) { gSaveContext.transWipeSpeed = 28; } gSaveContext.transFadeDuration = 60; - if ((play->transitionCtx.transitionType == 4) || - (play->transitionCtx.transitionType == 5)) { + if ((play->transitionCtx.transitionType == TRANS_TYPE_FADE_BLACK_FAST) || + (play->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_FAST)) { gSaveContext.transFadeDuration = 20; - } else if ((play->transitionCtx.transitionType == 6) || - (play->transitionCtx.transitionType == 7)) { + } else if ((play->transitionCtx.transitionType == TRANS_TYPE_FADE_BLACK_SLOW) || + (play->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_SLOW)) { gSaveContext.transFadeDuration = 150; - } else if (play->transitionCtx.transitionType == 17) { + } else if (play->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_INSTANT) { gSaveContext.transFadeDuration = 2; } - if ((play->transitionCtx.transitionType == 3) || - (play->transitionCtx.transitionType == 5) || - (play->transitionCtx.transitionType == 7) || - (play->transitionCtx.transitionType == 13) || - (play->transitionCtx.transitionType == 17)) { + if ((play->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE) || + (play->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_FAST) || + (play->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_SLOW) || + (play->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_CS_DELAYED) || + (play->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_INSTANT)) { play->transitionCtx.setColor(&play->transitionCtx.data, RGBA8(160, 160, 160, 255)); if (play->transitionCtx.setEnvColor != NULL) { play->transitionCtx.setEnvColor(&play->transitionCtx.data, RGBA8(160, 160, 160, 255)); } - } else if (play->transitionCtx.transitionType == 18) { + } else if (play->transitionCtx.transitionType == TRANS_TYPE_FADE_GREEN) { play->transitionCtx.setColor(&play->transitionCtx.data, RGBA8(140, 140, 100, 255)); if (play->transitionCtx.setEnvColor != NULL) { play->transitionCtx.setEnvColor(&play->transitionCtx.data, RGBA8(140, 140, 100, 255)); } - } else if (play->transitionCtx.transitionType == 19) { + } else if (play->transitionCtx.transitionType == TRANS_TYPE_FADE_BLUE) { play->transitionCtx.setColor(&play->transitionCtx.data, RGBA8(70, 100, 110, 255)); if (play->transitionCtx.setEnvColor != NULL) { play->transitionCtx.setEnvColor(&play->transitionCtx.data, @@ -944,7 +946,7 @@ void Play_Update(PlayState* play) { } } - if (play->sceneLoadFlag == -0x14) { + if (play->transitionTrigger == TRANS_TRIGGER_END) { play->transitionCtx.setType(&play->transitionCtx.data, 1); } else { play->transitionCtx.setType(&play->transitionCtx.data, 2); @@ -952,22 +954,22 @@ void Play_Update(PlayState* play) { play->transitionCtx.start(&play->transitionCtx); - if (play->transitionCtx.transitionType == 13) { - play->transitionMode = 11; + if (play->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_CS_DELAYED) { + play->transitionMode = TRANS_MODE_INSTANCE_WAIT; } else { - play->transitionMode = 3; + play->transitionMode = TRANS_MODE_INSTANCE_RUNNING; } break; - case 3: + case TRANS_MODE_INSTANCE_RUNNING: if (play->transitionCtx.isDone(&play->transitionCtx) != 0) { - if (play->transitionCtx.transitionType >= 56) { - if (play->sceneLoadFlag == -0x14) { + if (play->transitionCtx.transitionType >= TRANS_TYPE_MAX) { + if (play->transitionTrigger == TRANS_TRIGGER_END) { play->transitionCtx.destroy(&play->transitionCtx); func_800BC88C(play); - play->transitionMode = 0; + play->transitionMode = TRANS_MODE_OFF; } - } else if (play->sceneLoadFlag != -0x14) { + } else if (play->transitionTrigger != TRANS_TRIGGER_END) { play->state.running = 0; if (gSaveContext.gameMode != 2) { SET_NEXT_GAMESTATE(&play->state, Play_Init, PlayState); @@ -981,7 +983,7 @@ void Play_Update(PlayState* play) { } else { play->transitionCtx.destroy(&play->transitionCtx); func_800BC88C(play); - play->transitionMode = 0; + play->transitionMode = TRANS_MODE_OFF; if (gTrnsnUnkState == 3) { TransitionUnk_Destroy(&sTrnsnUnk); gTrnsnUnkState = 0; @@ -991,7 +993,7 @@ void Play_Update(PlayState* play) { // Transition end for standard transitions GameInteractor_ExecuteOnTransitionEndHooks(play->sceneNum); } - play->sceneLoadFlag = 0; + play->transitionTrigger = TRANS_TRIGGER_OFF; } else { play->transitionCtx.update(&play->transitionCtx.data, R_UPDATE_RATE); } @@ -999,104 +1001,104 @@ void Play_Update(PlayState* play) { } switch (play->transitionMode) { - case 4: + case TRANS_MODE_FILL_WHITE_INIT: D_801614C8 = 0; play->envCtx.fillScreen = true; play->envCtx.screenFillColor[0] = 160; play->envCtx.screenFillColor[1] = 160; play->envCtx.screenFillColor[2] = 160; - if (play->sceneLoadFlag != -0x14) { + if (play->transitionTrigger != TRANS_TRIGGER_END) { play->envCtx.screenFillColor[3] = 0; - play->transitionMode = 5; + play->transitionMode = TRANS_MODE_FILL_IN; } else { play->envCtx.screenFillColor[3] = 255; - play->transitionMode = 6; + play->transitionMode = TRANS_MODE_FILL_OUT; } break; - case 5: + case TRANS_MODE_FILL_IN: play->envCtx.screenFillColor[3] = (D_801614C8 / 20.0f) * 255.0f; if (D_801614C8 >= 20 && 1) { play->state.running = 0; SET_NEXT_GAMESTATE(&play->state, Play_Init, PlayState); gSaveContext.entranceIndex = play->nextEntranceIndex; - play->sceneLoadFlag = 0; - play->transitionMode = 0; + play->transitionTrigger = TRANS_TRIGGER_OFF; + play->transitionMode = TRANS_MODE_OFF; } else { D_801614C8++; } break; - case 6: + case TRANS_MODE_FILL_OUT: play->envCtx.screenFillColor[3] = (1 - D_801614C8 / 20.0f) * 255.0f; if (D_801614C8 >= 20 && 1) { gTrnsnUnkState = 0; R_UPDATE_RATE = 3; - play->sceneLoadFlag = 0; - play->transitionMode = 0; + play->transitionTrigger = TRANS_TRIGGER_OFF; + play->transitionMode = TRANS_MODE_OFF; play->envCtx.fillScreen = false; } else { D_801614C8++; } break; - case 7: + case TRANS_MODE_FILL_BROWN_INIT: D_801614C8 = 0; play->envCtx.fillScreen = true; play->envCtx.screenFillColor[0] = 170; play->envCtx.screenFillColor[1] = 160; play->envCtx.screenFillColor[2] = 150; - if (play->sceneLoadFlag != -0x14) { + if (play->transitionTrigger != TRANS_TRIGGER_END) { play->envCtx.screenFillColor[3] = 0; - play->transitionMode = 5; + play->transitionMode = TRANS_MODE_FILL_IN; } else { play->envCtx.screenFillColor[3] = 255; - play->transitionMode = 6; + play->transitionMode = TRANS_MODE_FILL_OUT; } break; - case 10: - if (play->sceneLoadFlag != -0x14) { + case TRANS_MODE_INSTANT: + if (play->transitionTrigger != TRANS_TRIGGER_END) { play->state.running = 0; SET_NEXT_GAMESTATE(&play->state, Play_Init, PlayState); gSaveContext.entranceIndex = play->nextEntranceIndex; - play->sceneLoadFlag = 0; - play->transitionMode = 0; + play->transitionTrigger = TRANS_TRIGGER_OFF; + play->transitionMode = TRANS_MODE_OFF; } else { gTrnsnUnkState = 0; R_UPDATE_RATE = 3; - play->sceneLoadFlag = 0; - play->transitionMode = 0; + play->transitionTrigger = TRANS_TRIGGER_OFF; + play->transitionMode = TRANS_MODE_OFF; } break; - case 11: + case TRANS_MODE_INSTANCE_WAIT: if (gSaveContext.cutsceneTransitionControl != 0) { - play->transitionMode = 3; + play->transitionMode = TRANS_MODE_INSTANCE_RUNNING; } break; - case 12: - if (play->sceneLoadFlag != -0x14) { - play->envCtx.sandstormState = 1; - play->transitionMode = 13; + case TRANS_MODE_SANDSTORM_INIT: + if (play->transitionTrigger != TRANS_TRIGGER_END) { + play->envCtx.sandstormState = SANDSTORM_FILL; + play->transitionMode = TRANS_MODE_SANDSTORM; } else { - play->envCtx.sandstormState = 2; + play->envCtx.sandstormState = SANDSTORM_UNFILL; play->envCtx.sandstormPrimA = 255; play->envCtx.sandstormEnvA = 255; - play->transitionMode = 13; + play->transitionMode = TRANS_MODE_SANDSTORM; } break; - case 13: + case TRANS_MODE_SANDSTORM: Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); - if (play->sceneLoadFlag == -0x14) { + if (play->transitionTrigger == TRANS_TRIGGER_END) { if (play->envCtx.sandstormPrimA < 110) { gTrnsnUnkState = 0; R_UPDATE_RATE = 3; - play->sceneLoadFlag = 0; - play->transitionMode = 0; + play->transitionTrigger = TRANS_TRIGGER_OFF; + play->transitionMode = TRANS_MODE_OFF; // Transition end for sandstorm effect (delayed until effect is finished) GameInteractor_ExecuteOnTransitionEndHooks(play->sceneNum); @@ -1106,34 +1108,34 @@ void Play_Update(PlayState* play) { play->state.running = 0; SET_NEXT_GAMESTATE(&play->state, Play_Init, PlayState); gSaveContext.entranceIndex = play->nextEntranceIndex; - play->sceneLoadFlag = 0; - play->transitionMode = 0; + play->transitionTrigger = TRANS_TRIGGER_OFF; + play->transitionMode = TRANS_MODE_OFF; } } break; - case 14: - if (play->sceneLoadFlag == -0x14) { - play->envCtx.sandstormState = 4; + case TRANS_MODE_SANDSTORM_END_INIT: + if (play->transitionTrigger == TRANS_TRIGGER_END) { + play->envCtx.sandstormState = SANDSTORM_DISSIPATE; play->envCtx.sandstormPrimA = 255; play->envCtx.sandstormEnvA = 255; // "It's here!!!!!!!!!" LOG_STRING("来た!!!!!!!!!!!!!!!!!!!!!"); - play->transitionMode = 15; + play->transitionMode = TRANS_MODE_SANDSTORM_END; } else { - play->transitionMode = 12; + play->transitionMode = TRANS_MODE_SANDSTORM_INIT; } break; - case 15: + case TRANS_MODE_SANDSTORM_END: Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); - if (play->sceneLoadFlag == -0x14) { + if (play->transitionTrigger == TRANS_TRIGGER_END) { if (play->envCtx.sandstormPrimA <= 0) { gTrnsnUnkState = 0; R_UPDATE_RATE = 3; - play->sceneLoadFlag = 0; - play->transitionMode = 0; + play->transitionTrigger = TRANS_TRIGGER_OFF; + play->transitionMode = TRANS_MODE_OFF; // Transition end for sandstorm effect (delayed until effect is finished) GameInteractor_ExecuteOnTransitionEndHooks(play->sceneNum); @@ -1141,24 +1143,24 @@ void Play_Update(PlayState* play) { } break; - case 16: + case TRANS_MODE_CS_BLACK_FILL_INIT: D_801614C8 = 0; play->envCtx.fillScreen = true; play->envCtx.screenFillColor[0] = 0; play->envCtx.screenFillColor[1] = 0; play->envCtx.screenFillColor[2] = 0; play->envCtx.screenFillColor[3] = 255; - play->transitionMode = 17; + play->transitionMode = TRANS_MODE_CS_BLACK_FILL; break; - case 17: + case TRANS_MODE_CS_BLACK_FILL: if (gSaveContext.cutsceneTransitionControl != 0) { play->envCtx.screenFillColor[3] = gSaveContext.cutsceneTransitionControl; if (gSaveContext.cutsceneTransitionControl < 0x65) { gTrnsnUnkState = 0; R_UPDATE_RATE = 3; - play->sceneLoadFlag = 0; - play->transitionMode = 0; + play->transitionTrigger = TRANS_TRIGGER_OFF; + play->transitionMode = TRANS_MODE_OFF; } } break; @@ -1546,8 +1548,8 @@ void Play_Draw(PlayState* play) { gSPDisplayList(OVERLAY_DISP++, gfxP); gSPGrayscale(gfxP++, false); - if ((play->transitionMode == 3) || (play->transitionMode == 11) || - (play->transitionCtx.transitionType >= 56)) { + if ((play->transitionMode == TRANS_MODE_INSTANCE_RUNNING) || (play->transitionMode == TRANS_MODE_INSTANCE_WAIT) || + (play->transitionCtx.transitionType >= TRANS_TYPE_MAX)) { View view; View_Init(&view, gfxCtx); @@ -1709,7 +1711,7 @@ void Play_Draw(PlayState* play) { } if ((HREG(80) != 10) || (HREG(88) != 0)) { - if (play->envCtx.sandstormState != 0) { + if (play->envCtx.sandstormState != SANDSTORM_OFF) { Environment_DrawSandstorm(play, play->envCtx.sandstormState); } } @@ -2253,14 +2255,14 @@ void Play_TriggerVoidOut(PlayState* play) { gSaveContext.respawn[RESPAWN_MODE_DOWN].tempSwchFlags = play->actorCtx.flags.tempSwch; gSaveContext.respawn[RESPAWN_MODE_DOWN].tempCollectFlags = play->actorCtx.flags.tempCollect; gSaveContext.respawnFlag = 1; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; play->nextEntranceIndex = gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex; - play->fadeTransition = 2; + play->transitionType = TRANS_TYPE_FADE_BLACK; } void Play_LoadToLastEntrance(PlayState* play) { gSaveContext.respawnFlag = -1; - play->sceneLoadFlag = 0x14; + play->transitionTrigger = TRANS_TRIGGER_START; if ((play->sceneNum == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) || (play->sceneNum == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) || (play->sceneNum == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE) || (play->sceneNum == SCENE_GANON_BOSS)) { @@ -2273,7 +2275,7 @@ void Play_LoadToLastEntrance(PlayState* play) { play->nextEntranceIndex = gSaveContext.entranceIndex; } - play->fadeTransition = 2; + play->transitionType = TRANS_TYPE_FADE_BLACK; } void Play_TriggerRespawn(PlayState* play) { diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c index 820f2c672..99df3a456 100644 --- a/soh/src/code/z_player_lib.c +++ b/soh/src/code/z_player_lib.c @@ -573,7 +573,7 @@ uint8_t Player_IsCustomLinkModel() { } s32 Player_InBlockingCsMode(PlayState* play, Player* this) { - return (this->stateFlags1 & 0x20000080) || (this->csMode != 0) || (play->sceneLoadFlag == 0x14) || + return (this->stateFlags1 & 0x20000080) || (this->csMode != 0) || (play->transitionTrigger == TRANS_TRIGGER_START) || (this->stateFlags1 & 1) || (this->stateFlags3 & 0x80) || ((gSaveContext.magicState != MAGIC_STATE_IDLE) && (Player_ActionToMagicSpell(this, this->itemAction) >= 0)); } diff --git a/soh/src/code/z_scene_table.c b/soh/src/code/z_scene_table.c index 52136e6a9..1d991e8c0 100644 --- a/soh/src/code/z_scene_table.c +++ b/soh/src/code/z_scene_table.c @@ -875,7 +875,7 @@ void func_800994A0(PlayState* play) { } } - play->fadeTransition = gEntranceTable[computedEntranceIndex].field & 0x7F; // Fade out + play->transitionType = gEntranceTable[computedEntranceIndex].field & 0x7F; // Fade out } // Scene Draw Config 0 |
