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-rw-r--r--soh/src/code/z_skelanime.c11
1 files changed, 3 insertions, 8 deletions
diff --git a/soh/src/code/z_skelanime.c b/soh/src/code/z_skelanime.c
index e9f84980c..b459796a1 100644
--- a/soh/src/code/z_skelanime.c
+++ b/soh/src/code/z_skelanime.c
@@ -3,8 +3,8 @@
#include <string.h>
#include <stdio.h>
#include <assert.h>
-#include "soh/OTRGlobals.h"
#include "soh/ResourceManagerHelpers.h"
+#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#define ANIM_INTERP 1
@@ -887,15 +887,10 @@ AnimationEntry* AnimationContext_AddEntry(AnimationContext* animationCtx, Animat
*/
void AnimationContext_SetLoadFrame(PlayState* play, LinkAnimationHeader* animation, s32 frame, s32 limbCount,
Vec3s* frameTable) {
- if (CVarGetInteger(CVAR_ENHANCEMENT("N64WeirdFrames"), 0) && frame < 0) {
- Vec3s* src = (Vec3s*)getN64WeirdFrame((sizeof(Vec3s) * limbCount + 2) * frame);
- memcpy(frameTable, src, sizeof(Vec3s) * limbCount + 2);
- return;
- }
-
AnimationEntry* entry = AnimationContext_AddEntry(&play->animationCtx, ANIMENTRY_LOADFRAME);
- if (entry != NULL) {
+ if (GameInteractor_Should(VB_LOAD_PLAYER_ANIMATION_FRAME, entry != NULL, entry, animation, frame, limbCount,
+ frameTable)) {
if (ResourceMgr_OTRSigCheck(animation) != 0)
animation = ResourceMgr_LoadAnimByName(animation);