diff options
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/game.c | 2 | ||||
| -rw-r--r-- | soh/src/code/gfxprint.c | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/soh/src/code/game.c b/soh/src/code/game.c index 5fca89dbd..8d97177fd 100644 --- a/soh/src/code/game.c +++ b/soh/src/code/game.c @@ -467,7 +467,7 @@ void GameState_Destroy(GameState* gameState) { // Performing clear skeletons before unload resources fixes an actor heap corruption crash due to the skeleton patching system. ResourceMgr_ClearSkeletons(); - if (CVarGetInteger("gAltAssets", 0)) { + if (CVarGetInteger(CVAR_ALT_ASSETS, 0)) { ResourceUnloadDirectory("alt/*"); gfx_texture_cache_clear(); } diff --git a/soh/src/code/gfxprint.c b/soh/src/code/gfxprint.c index 8a0dbead4..9caad46a8 100644 --- a/soh/src/code/gfxprint.c +++ b/soh/src/code/gfxprint.c @@ -141,7 +141,7 @@ static const ALIGN_ASSET(2) char rGfxPrintFontDataAlt[] = drGfxPrintFontDataAlt; // https://github.com/HarbourMasters/Shipwright/issues/2762 typedef enum {hardcoded, otrDefault, otrAlt} font_texture_t; font_texture_t GfxPrint_TextureToUse() { - if (CVarGetInteger("gAltAssets", 0) && ResourceMgr_FileExists(rGfxPrintFontDataAlt)) { + if (CVarGetInteger(CVAR_ALT_ASSETS, 0) && ResourceMgr_FileExists(rGfxPrintFontDataAlt)) { // If we have alt assets enabled, and we have alt prefixed font texture, use that return otrAlt; } else if (ResourceMgr_FileExists(rGfxPrintFontData)) { |
