diff options
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/audio_synthesis.c | 6 | ||||
| -rw-r--r-- | soh/src/code/z_camera.c | 3 | ||||
| -rw-r--r-- | soh/src/code/z_lib.c | 4 | ||||
| -rw-r--r-- | soh/src/code/z_map_exp.c | 103 | ||||
| -rw-r--r-- | soh/src/code/z_map_mark.c | 28 | ||||
| -rw-r--r-- | soh/src/code/z_parameter.c | 6 | ||||
| -rw-r--r-- | soh/src/code/z_play.c | 17 | ||||
| -rw-r--r-- | soh/src/code/z_player_lib.c | 4 | ||||
| -rw-r--r-- | soh/src/code/z_room.c | 2 | ||||
| -rw-r--r-- | soh/src/code/z_view.c | 28 |
10 files changed, 153 insertions, 48 deletions
diff --git a/soh/src/code/audio_synthesis.c b/soh/src/code/audio_synthesis.c index e1b42185a..f2c526630 100644 --- a/soh/src/code/audio_synthesis.c +++ b/soh/src/code/audio_synthesis.c @@ -653,7 +653,11 @@ Acmd* AudioSynth_DoOneAudioUpdate(s16* aiBuf, s32 aiBufLen, Acmd* cmd, s32 updat } updateIndex = aiBufLen * 2; - aInterleave(cmd++, DMEM_TEMP, DMEM_LEFT_CH, DMEM_RIGHT_CH, updateIndex); + if (CVarGetInteger("gMirroredWorld", 0)) { + aInterleave(cmd++, DMEM_TEMP, DMEM_RIGHT_CH, DMEM_LEFT_CH, updateIndex); + } else { + aInterleave(cmd++, DMEM_TEMP, DMEM_LEFT_CH, DMEM_RIGHT_CH, updateIndex); + } aSaveBuffer(cmd++, DMEM_TEMP, aiBuf, updateIndex * 2); return cmd; diff --git a/soh/src/code/z_camera.c b/soh/src/code/z_camera.c index b1fe9987d..e0d827107 100644 --- a/soh/src/code/z_camera.c +++ b/soh/src/code/z_camera.c @@ -1487,8 +1487,9 @@ s32 Camera_Free(Camera* camera) { f32 newCamX = -D_8015BD7C->state.input[0].cur.right_stick_x * 10.0f * (CVarGetFloat("gThirdPersonCameraSensitivityX", 1.0f)); f32 newCamY = D_8015BD7C->state.input[0].cur.right_stick_y * 10.0f * (CVarGetFloat("gThirdPersonCameraSensitivityY", 1.0f)); + bool invertXAxis = (CVarGetInteger("gInvertXAxis", 0) && !CVarGetInteger("gMirroredWorld", 0)) || (!CVarGetInteger("gInvertXAxis", 0) && CVarGetInteger("gMirroredWorld", 0)); - camera->play->camX += newCamX * (CVarGetInteger("gInvertXAxis", 0) ? -1 : 1); + camera->play->camX += newCamX * (invertXAxis ? -1 : 1); camera->play->camY += newCamY * (CVarGetInteger("gInvertYAxis", 1) ? 1 : -1); if (camera->play->camY > 0x32A4) { diff --git a/soh/src/code/z_lib.c b/soh/src/code/z_lib.c index 3508fceb7..820256cbb 100644 --- a/soh/src/code/z_lib.c +++ b/soh/src/code/z_lib.c @@ -201,6 +201,10 @@ void func_80077D10(f32* arg0, s16* arg1, Input* input) { f32 relX = input->rel.stick_x; f32 relY = input->rel.stick_y; + if (CVarGetInteger("gMirroredWorld", 0)) { + relX = -input->rel.stick_x; + } + *arg0 = sqrtf(SQ(relX) + SQ(relY)); *arg0 = (60.0f < *arg0) ? 60.0f : *arg0; diff --git a/soh/src/code/z_map_exp.c b/soh/src/code/z_map_exp.c index 990f1b695..3a758d92a 100644 --- a/soh/src/code/z_map_exp.c +++ b/soh/src/code/z_map_exp.c @@ -635,32 +635,49 @@ void Minimap_DrawCompassIcons(PlayState* play) { gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); gDPSetCombineMode(OVERLAY_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE); + s16 mapWidth = 0; + s16 mapStartPosX = 0; + if (play->sceneNum >= SCENE_SPOT00 && play->sceneNum <= SCENE_GANON_TOU) { // Overworld + mapStartPosX = R_OW_MINIMAP_X; + mapWidth = gMapData->owMinimapWidth[R_MAP_INDEX]; + } else if (play->sceneNum >= SCENE_YDAN && play->sceneNum <= SCENE_ICE_DOUKUTO) { // Dungeons + mapStartPosX = R_DGN_MINIMAP_X; + mapWidth = 96; + } + + // The compass offset value is a factor of 10 compared to N64 screen pixels and originates in the center of the screen + // Compute the additional mirror offset value by normalizing the original offset position + // and taking it's distance to the center of the map, duplicating that result and casting back to a factor of 10 + s16 mirrorOffset = ((mapWidth / 2) - ((R_COMPASS_OFFSET_X / 10) - (mapStartPosX - SCREEN_WIDTH / 2))) * 2 * 10; + tempX = player->actor.world.pos.x; tempZ = player->actor.world.pos.z; - tempX /= R_COMPASS_SCALE_X; + tempX /= R_COMPASS_SCALE_X * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1); tempZ /= R_COMPASS_SCALE_Y; + + s16 tempXOffset = R_COMPASS_OFFSET_X + (CVarGetInteger("gMirroredWorld", 0) ? mirrorOffset : 0); if (CVarGetInteger("gMinimapPosType", 0) != 0) { if (CVarGetInteger("gMinimapPosType", 0) == 1) {//Anchor Left if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;}; - Matrix_Translate( - OTRGetDimensionFromLeftEdge((R_COMPASS_OFFSET_X + (X_Margins_Minimap*10) + tempX + (CVarGetInteger("gMinimapPosX", 0)*10)) / 10.0f), - (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW); + Matrix_Translate( + OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger("gMinimapPosX", 0)*10)) / 10.0f), + (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW); } else if (CVarGetInteger("gMinimapPosType", 0) == 2) {//Anchor Right if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;}; Matrix_Translate( - OTRGetDimensionFromRightEdge((R_COMPASS_OFFSET_X + (X_Margins_Minimap*10) + tempX + (CVarGetInteger("gMinimapPosX", 0)*10)) / 10.0f), + OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger("gMinimapPosX", 0)*10)) / 10.0f), (R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW); } else if (CVarGetInteger("gMinimapPosType", 0) == 3) {//Anchor None Matrix_Translate( - (R_COMPASS_OFFSET_X + tempX + (CVarGetInteger("gMinimapPosX", 0)*10) / 10.0f), + (tempXOffset + tempX + (CVarGetInteger("gMinimapPosX", 0)*10) / 10.0f), (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW); } } else { - Matrix_Translate(OTRGetDimensionFromRightEdge((R_COMPASS_OFFSET_X+(X_Margins_Minimap*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Y_Margins_Minimap*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW); + Matrix_Translate(OTRGetDimensionFromRightEdge((tempXOffset+(X_Margins_Minimap*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Y_Margins_Minimap*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW); } Matrix_Scale(0.4f, 0.4f, 0.4f, MTXMODE_APPLY); Matrix_RotateX(-1.6f, MTXMODE_APPLY); - tempX = (0x7FFF - player->actor.shape.rot.y) / 0x400; + tempX = ((0x7FFF - player->actor.shape.rot.y) / 0x400) * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1); Matrix_RotateY(tempX / 10.0f, MTXMODE_APPLY); gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); @@ -669,32 +686,32 @@ void Minimap_DrawCompassIcons(PlayState* play) { gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL); //Player map entry (red arrow) - tempX = sPlayerInitialPosX+X_Margins_Minimap; - tempZ = sPlayerInitialPosZ+Y_Margins_Minimap; - tempX /= R_COMPASS_SCALE_X; + tempX = sPlayerInitialPosX; + tempZ = sPlayerInitialPosZ; + tempX /= R_COMPASS_SCALE_X * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1); tempZ /= R_COMPASS_SCALE_Y; if (CVarGetInteger("gMinimapPosType", 0) != 0) { if (CVarGetInteger("gMinimapPosType", 0) == 1) {//Anchor Left if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;}; - Matrix_Translate( - OTRGetDimensionFromLeftEdge((R_COMPASS_OFFSET_X + (X_Margins_Minimap*10) + tempX + (CVarGetInteger("gMinimapPosX", 0)*10)) / 10.0f), - (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW); + Matrix_Translate( + OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger("gMinimapPosX", 0)*10)) / 10.0f), + (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW); } else if (CVarGetInteger("gMinimapPosType", 0) == 2) {//Anchor Right if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;}; Matrix_Translate( - OTRGetDimensionFromRightEdge((R_COMPASS_OFFSET_X + (X_Margins_Minimap*10) + tempX + (CVarGetInteger("gMinimapPosX", 0)*10)) / 10.0f), + OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger("gMinimapPosX", 0)*10)) / 10.0f), (R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW); } else if (CVarGetInteger("gMinimapPosType", 0) == 3) {//Anchor None Matrix_Translate( - (R_COMPASS_OFFSET_X + tempX + (CVarGetInteger("gMinimapPosX", 0)*10) / 10.0f), + (tempXOffset + tempX + (CVarGetInteger("gMinimapPosX", 0)*10) / 10.0f), (R_COMPASS_OFFSET_Y - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW); } } else { - Matrix_Translate(OTRGetDimensionFromRightEdge((R_COMPASS_OFFSET_X+(X_Margins_Minimap*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Y_Margins_Minimap*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW); + Matrix_Translate(OTRGetDimensionFromRightEdge((tempXOffset+(X_Margins_Minimap*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Y_Margins_Minimap*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW); } Matrix_Scale(VREG(9) / 100.0f, VREG(9) / 100.0f, VREG(9) / 100.0f, MTXMODE_APPLY); Matrix_RotateX(VREG(52) / 10.0f, MTXMODE_APPLY); - Matrix_RotateY(sPlayerInitialDirection / 10.0f, MTXMODE_APPLY); + Matrix_RotateY((sPlayerInitialDirection * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1)) / 10.0f, MTXMODE_APPLY); gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); @@ -752,8 +769,9 @@ void Minimap_Draw(PlayState* play) { if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, minimapColor.r, minimapColor.g, minimapColor.b, interfaceCtx->minimapAlpha); + u8 mirrorMode = CVarGetInteger("gMirroredWorld", 0) ? G_TX_MIRROR : G_TX_NOMIRROR; gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegmentName[0], G_IM_FMT_I, 96, 85, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, + mirrorMode | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); s16 dgnMiniMapX = OTRGetRectDimensionFromRightEdge(R_DGN_MINIMAP_X + X_Margins_Minimap); @@ -770,9 +788,16 @@ void Minimap_Draw(PlayState* play) { dgnMiniMapX = CVarGetInteger("gMinimapPosX", 0); } } + + s32 sValue = 0; + if (CVarGetInteger("gMirroredWorld", 0)) { + // Flip the minimap on the x-axis (s-axis) by setting s to the textures mirror boundary + sValue = 96 << 5; + } + gSPWideTextureRectangle(OVERLAY_DISP++, dgnMiniMapX << 2, dgnMiniMapY << 2, (dgnMiniMapX + 96) << 2, (dgnMiniMapY + 85) << 2, G_TX_RENDERTILE, - 0, 0, 1 << 10, 1 << 10); + sValue, 0, 1 << 10, 1 << 10); } if (CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, mapIndex)) { @@ -820,9 +845,10 @@ void Minimap_Draw(PlayState* play) { gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, minimapColor.r, minimapColor.g, minimapColor.b, interfaceCtx->minimapAlpha); + u8 mirrorMode = CVarGetInteger("gMirroredWorld", 0) ? G_TX_MIRROR : G_TX_NOMIRROR; gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegmentName[0], G_IM_FMT_IA, gMapData->owMinimapWidth[mapIndex], gMapData->owMinimapHeight[mapIndex], 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, + mirrorMode | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); s16 oWMiniMapX = OTRGetRectDimensionFromRightEdge(R_OW_MINIMAP_X + X_Margins_Minimap); @@ -839,9 +865,16 @@ void Minimap_Draw(PlayState* play) { oWMiniMapX = CVarGetInteger("gMinimapPosX", 0); } } + + s32 sValue = 0; + if (CVarGetInteger("gMirroredWorld", 0)) { + // Flip the minimap on the x-axis (s-axis) by setting s to the textures mirror boundary + sValue = gMapData->owMinimapWidth[mapIndex] << 5; + } + gSPWideTextureRectangle(OVERLAY_DISP++, oWMiniMapX << 2, oWMiniMapY << 2, (oWMiniMapX + gMapData->owMinimapWidth[mapIndex]) << 2, - (oWMiniMapY + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, 0, + (oWMiniMapY + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, sValue, 0, 1 << 10, 1 << 10); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, minimapColor.r, minimapColor.g, minimapColor.b, interfaceCtx->minimapAlpha); @@ -851,26 +884,33 @@ void Minimap_Draw(PlayState* play) { if (((play->sceneNum != SCENE_SPOT01) && (play->sceneNum != SCENE_SPOT04) && (play->sceneNum != SCENE_SPOT08)) || (LINK_AGE_IN_YEARS != YEARS_ADULT)) { + s16 origX = gMapData->owEntranceIconPosX[sEntranceIconMapIndex]; + + // Compute the distance of the center of the original texture location to the center of the map + // Then duplicate that and right-align the texture (extra 2 pixels are due to the texture being a 6px left-aligned in a 8px tex) + s16 distFromCenter = (R_OW_MINIMAP_X + (gMapData->owMinimapWidth[mapIndex] / 2)) - (origX + (iconSize / 2)); + s16 mirrorOffset = distFromCenter * 2 + (iconSize / 2) - 2; + s16 newX = origX + (CVarGetInteger("gMirroredWorld", 0) ? mirrorOffset : 0); + // The game authentically uses larger negative values for the entrance icon Y pos value. Normally only the first 12 bits // would be read when the final value is passed into `gSPTextureRectangle`, but our cosmetic hud placements requires using // `gSPWideTextureRectangle` which reads the first 24 bits instead. This caused the icon to be placed off screen. // To address this, we take only the first 10 bits (which are later left-shifted by 2 to get our final 12 bits) // to fix the entrance icon position when used with `gSPWideTextureRectangle` s16 newY = gMapData->owEntranceIconPosY[sEntranceIconMapIndex] & 0x3FF; - s16 PosX = gMapData->owEntranceIconPosX[sEntranceIconMapIndex] + X_Margins_Minimap; - s16 entranceX = OTRGetRectDimensionFromRightEdge(PosX); + s16 entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap); s16 entranceY = newY + Y_Margins_Minimap; if (CVarGetInteger("gMinimapPosType", 0) != 0) { entranceY = newY + CVarGetInteger("gMinimapPosY", 0) + Y_Margins_Minimap; if (CVarGetInteger("gMinimapPosType", 0) == 1) { // Anchor Left if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;}; - entranceX = OTRGetRectDimensionFromLeftEdge(PosX + CVarGetInteger("gMinimapPosX", 0)); + entranceX = OTRGetRectDimensionFromLeftEdge(newX + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0)); } else if (CVarGetInteger("gMinimapPosType", 0) == 2) { // Anchor Right if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;}; - entranceX = OTRGetRectDimensionFromRightEdge(PosX + CVarGetInteger("gMinimapPosX", 0)); + entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0)); } else if (CVarGetInteger("gMinimapPosType", 0) == 3) { // Anchor None - entranceX = PosX + CVarGetInteger("gMinimapPosX", 0); + entranceX = newX + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0); } } @@ -894,18 +934,19 @@ void Minimap_Draw(PlayState* play) { } } - s16 entranceX = OTRGetRectDimensionFromRightEdge(270 + X_Margins_Minimap); + s16 origX = CVarGetInteger("gMirroredWorld", 0) ? 256 : 270; + s16 entranceX = OTRGetRectDimensionFromRightEdge(origX + X_Margins_Minimap); s16 entranceY = 154 + Y_Margins_Minimap; if (CVarGetInteger("gMinimapPosType", 0) != 0) { entranceY = 154 + Y_Margins_Minimap + CVarGetInteger("gMinimapPosY", 0); if (CVarGetInteger("gMinimapPosType", 0) == 1) {//Anchor Left if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;}; - entranceX = OTRGetRectDimensionFromLeftEdge(270 + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0)); + entranceX = OTRGetRectDimensionFromLeftEdge(origX + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0)); } else if (CVarGetInteger("gMinimapPosType", 0) == 2) {//Anchor Right if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;}; - entranceX = OTRGetRectDimensionFromRightEdge(270 + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0)); + entranceX = OTRGetRectDimensionFromRightEdge(origX + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0)); } else if (CVarGetInteger("gMinimapPosType", 0) == 3) {//Anchor None - entranceX = 270 + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0); + entranceX = origX + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0); } } diff --git a/soh/src/code/z_map_mark.c b/soh/src/code/z_map_mark.c index 8d9f025a0..f40ead1b8 100644 --- a/soh/src/code/z_map_mark.c +++ b/soh/src/code/z_map_mark.c @@ -132,8 +132,19 @@ void MapMark_DrawForDungeon(PlayState* play) { //Place each chest / boss room icon for (i = 0; i < mapMarkIconData->count; i++) { if ((mapMarkIconData->markType != MAP_MARK_CHEST) || !Flags_GetTreasure(play, markPoint->chestFlag)) { + markInfo = &sMapMarkInfoTable[mapMarkIconData->markType]; + int height = markInfo->textureHeight * 1.0f; //Adjust Height with scale + int width = markInfo->textureWidth * 1.0f; //Adjust Width with scale + int height_factor = (1 << 10) * markInfo->textureHeight / height; + int width_factor = (1 << 10) * markInfo->textureWidth / width; + + // The original mark point X originates from the left edge of the map + // For mirror mode, we compute the new mark point X by subtracting it from the right side of the + // dungeon map and the textures width + s16 markPointX = CVarGetInteger("gMirroredWorld", 0) ? 96 - markPoint->x - width : markPoint->x; + //Minimap chest / boss icon - const s32 PosX_Minimap_ori = GREG(94) + OTRGetRectDimensionFromRightEdge(markPoint->x+X_Margins_Minimap_ic) + 204; + const s32 PosX_Minimap_ori = GREG(94) + OTRGetRectDimensionFromRightEdge(markPointX+X_Margins_Minimap_ic) + 204; const s32 PosY_Minimap_ori = GREG(95) + markPoint->y + Y_Margins_Minimap_ic + 140; if (CVarGetInteger("gMinimapPosType", 0) != 0) { rectTop = (markPoint->y + Y_Margins_Minimap_ic + 140 + CVarGetInteger("gMinimapPosY", 0)); @@ -143,15 +154,15 @@ void MapMark_DrawForDungeon(PlayState* play) { play->sceneNum == SCENE_BMORI1 || play->sceneNum == SCENE_HIDAN || play->sceneNum == SCENE_MIZUSIN || play->sceneNum == SCENE_JYASINZOU || play->sceneNum == SCENE_HAKADAN || play->sceneNum == SCENE_HAKADANCH || play->sceneNum == SCENE_ICE_DOUKUTO) { - rectLeft = OTRGetRectDimensionFromLeftEdge(markPoint->x+CVarGetInteger("gMinimapPosX", 0)+204+X_Margins_Minimap_ic); + rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger("gMinimapPosX", 0)+204+X_Margins_Minimap_ic); } else { - rectLeft = OTRGetRectDimensionFromLeftEdge(markPoint->x+CVarGetInteger("gMinimapPosX", 0)+204+X_Margins_Minimap_ic); + rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger("gMinimapPosX", 0)+204+X_Margins_Minimap_ic); } } else if (CVarGetInteger("gMinimapPosType", 0) == 2) {//Anchor Right if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap_ic = Right_MC_Margin;}; - rectLeft = OTRGetRectDimensionFromRightEdge(markPoint->x+CVarGetInteger("gMinimapPosX", 0)+204+X_Margins_Minimap_ic); + rectLeft = OTRGetRectDimensionFromRightEdge(markPointX+CVarGetInteger("gMinimapPosX", 0)+204+X_Margins_Minimap_ic); } else if (CVarGetInteger("gMinimapPosType", 0) == 3) {//Anchor None - rectLeft = markPoint->x+CVarGetInteger("gMinimapPosX", 0)+204+X_Margins_Minimap_ic; + rectLeft = markPointX+CVarGetInteger("gMinimapPosX", 0)+204+X_Margins_Minimap_ic; } else if (CVarGetInteger("gMinimapPosType", 0) == 4) {//Hidden rectLeft = -9999; } @@ -160,13 +171,6 @@ void MapMark_DrawForDungeon(PlayState* play) { rectTop = PosY_Minimap_ori; } - int height = 8 * 1.0f; //Adjust Height with scale - int width = 8 * 1.0f; //Adjust Width with scale - int height_factor = (1 << 10) * 8 / height; - int width_factor = (1 << 10) * 8 / width; - - markInfo = &sMapMarkInfoTable[mapMarkIconData->markType]; - gDPPipeSync(OVERLAY_DISP++); gDPLoadTextureBlock(OVERLAY_DISP++, markInfo->texture, markInfo->imageFormat, G_IM_SIZ_MARK, diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index 756e445e9..43be8b854 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -5090,7 +5090,13 @@ void Interface_Draw(PlayState* play) { Minimap_Draw(play); if ((R_PAUSE_MENU_MODE != 2) && (R_PAUSE_MENU_MODE != 3)) { + if (CVarGetInteger("gMirroredWorld", 0)) { + gSPMatrix(OVERLAY_DISP++, interfaceCtx->view.projectionFlippedPtr, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); + } func_8002C124(&play->actorCtx.targetCtx, play); // Draw Z-Target + if (CVarGetInteger("gMirroredWorld", 0)) { + gSPMatrix(OVERLAY_DISP++, interfaceCtx->view.projectionPtr, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); + } } Gfx_SetupDL_39Overlay(play->state.gfxCtx); diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c index 59257ad9f..24cef9426 100644 --- a/soh/src/code/z_play.c +++ b/soh/src/code/z_play.c @@ -1473,6 +1473,17 @@ void Play_Draw(PlayState* play) { func_800AA460(&play->view, play->view.fovy, play->view.zNear, play->lightCtx.fogFar); func_800AAA50(&play->view, 15); + // Flip the projections and invert culling for the OPA and XLU display buffers + // These manage the world and effects + if (CVarGetInteger("gMirroredWorld", 0)) { + gSPSetExtraGeometryMode(POLY_OPA_DISP++, G_EX_INVERT_CULLING); + gSPSetExtraGeometryMode(POLY_XLU_DISP++, G_EX_INVERT_CULLING); + gSPMatrix(POLY_OPA_DISP++, play->view.projectionFlippedPtr, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); + gSPMatrix(POLY_XLU_DISP++, play->view.projectionFlippedPtr, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); + gSPMatrix(POLY_OPA_DISP++, play->view.viewingPtr, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION); + gSPMatrix(POLY_XLU_DISP++, play->view.viewingPtr, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION); + } + // The billboard matrix temporarily stores the viewing matrix Matrix_MtxToMtxF(&play->view.viewing, &play->billboardMtxF); Matrix_MtxToMtxF(&play->view.projection, &play->viewProjectionMtxF); @@ -1694,6 +1705,12 @@ void Play_Draw(PlayState* play) { } } } + + // Reset the inverted culling + if (CVarGetInteger("gMirroredWorld", 0)) { + gSPClearExtraGeometryMode(POLY_OPA_DISP++, G_EX_INVERT_CULLING); + gSPClearExtraGeometryMode(POLY_XLU_DISP++, G_EX_INVERT_CULLING); + } } if (play->view.unk_124 != 0) { diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c index cb856b870..8048a6097 100644 --- a/soh/src/code/z_player_lib.c +++ b/soh/src/code/z_player_lib.c @@ -1776,7 +1776,7 @@ void func_80091A24(PlayState* play, void* seg04, void* seg06, SkelAnime* skelAni Matrix_SetTranslateRotateYXZ(pos->x - ((CVarGetInteger("gPauseLiveLink", 0) && LINK_AGE_IN_YEARS == YEARS_ADULT) ? 25 : 0), pos->y - (CVarGetInteger("gPauseTriforce", 0) ? 16 : 0), pos->z, rot); - Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); + Matrix_Scale(scale * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1), scale, scale, MTXMODE_APPLY); gSPSegment(POLY_OPA_DISP++, 0x04, seg04); gSPSegment(POLY_OPA_DISP++, 0x06, seg06); @@ -1798,7 +1798,7 @@ void func_80091A24(PlayState* play, void* seg04, void* seg06, SkelAnime* skelAni Matrix_SetTranslateRotateYXZ(pos->x - (LINK_AGE_IN_YEARS == YEARS_ADULT ? 25 : 0), pos->y + 280 + (LINK_AGE_IN_YEARS == YEARS_ADULT ? 48 : 0), pos->z, rot); - Matrix_Scale(scale * 1, scale * 1, scale * 1, MTXMODE_APPLY); + Matrix_Scale(scale * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1), scale * 1, scale * 1, MTXMODE_APPLY); Gfx* ohNo = POLY_XLU_DISP; POLY_XLU_DISP = POLY_OPA_DISP; diff --git a/soh/src/code/z_room.c b/soh/src/code/z_room.c index 1d4b610c5..17b2feb82 100644 --- a/soh/src/code/z_room.c +++ b/soh/src/code/z_room.c @@ -270,7 +270,7 @@ void func_8009638C(Gfx** displayList, void* source, void* tlut, u16 width, u16 h bg->b.imageFmt = fmt; bg->b.imageSiz = siz; bg->b.imagePal = 0; - bg->b.imageFlip = 0; + bg->b.imageFlip = CVarGetInteger("gMirroredWorld", 0) ? G_BG_FLAG_FLIPS : 0; if (ResourceMgr_ResourceIsBackground((char*) source)) { char* blob = (char*) ResourceGetDataByName((char *) source); diff --git a/soh/src/code/z_view.c b/soh/src/code/z_view.c index c84634a6b..6ea62941c 100644 --- a/soh/src/code/z_view.c +++ b/soh/src/code/z_view.c @@ -296,6 +296,7 @@ s32 func_800AAA9C(View* view) { s32 height; Vp* vp; Mtx* projection; + Mtx* projectionFlipped; Mtx* viewing; GraphicsContext* gfxCtx = view->gfxCtx; @@ -313,8 +314,11 @@ s32 func_800AAA9C(View* view) { gSPViewport(POLY_KAL_DISP++, vp); projection = Graph_Alloc(gfxCtx, sizeof(Mtx)); + projectionFlipped = Graph_Alloc(gfxCtx, sizeof(Mtx)); LOG_CHECK_NULL_POINTER("projection", projection); + LOG_CHECK_NULL_POINTER("projectionFlipped", projectionFlipped); view->projectionPtr = projection; + view->projectionFlippedPtr = projectionFlipped; width = view->viewport.rightX - view->viewport.leftX; height = view->viewport.bottomY - view->viewport.topY; @@ -427,6 +431,15 @@ s32 func_800AAA9C(View* view) { } osSyncPrintf("\n"); } + if (CVarGetInteger("gMirroredWorld", 0)) { + MtxF flipF; + SkinMatrix_Clear(&flipF); + flipF.xx = -1.0; + MtxF projectionF; + Matrix_MtxToMtxF(projection, &projectionF); + SkinMatrix_MtxFMtxFMult(&projectionF, &flipF, &projectionF); + Matrix_MtxFToMtx(&projectionF, projectionFlipped); + } view->projection = *projection; @@ -511,6 +524,7 @@ s32 func_800AB0A8(View* view) { s32 func_800AB2C4(View* view) { Vp* vp; Mtx* projection; + Mtx* projectionFlipped; GraphicsContext* gfxCtx; gfxCtx = view->gfxCtx; @@ -528,12 +542,26 @@ s32 func_800AB2C4(View* view) { gSPViewport(OVERLAY_DISP++, vp); projection = Graph_Alloc(gfxCtx, sizeof(Mtx)); + projectionFlipped = Graph_Alloc(gfxCtx, sizeof(Mtx)); LOG_CHECK_NULL_POINTER("projection", projection); + LOG_CHECK_NULL_POINTER("projectionFlipped", projectionFlipped); view->projectionPtr = projection; + view->projectionFlippedPtr = projectionFlipped; guOrtho(projection, -(f32)gScreenWidth * 0.5f, (f32)gScreenWidth * 0.5f, -(f32)gScreenHeight * 0.5f, (f32)gScreenHeight * 0.5f, -30, view->zFar, view->scale); + // This is for z-targeting + if (CVarGetInteger("gMirroredWorld", 0)) { + MtxF flipF; + SkinMatrix_Clear(&flipF); + flipF.xx = -1.0; + MtxF projectionF; + Matrix_MtxToMtxF(projection, &projectionF); + SkinMatrix_MtxFMtxFMult(&projectionF, &flipF, &projectionF); + Matrix_MtxFToMtx(&projectionF, projectionFlipped); + } + view->projection = *projection; gSPMatrix(OVERLAY_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); |
