diff options
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/z_demo.c | 10 | ||||
| -rw-r--r-- | soh/src/code/z_play.c | 10 | ||||
| -rw-r--r-- | soh/src/code/z_room.c | 8 | ||||
| -rw-r--r-- | soh/src/code/z_sram.c | 7 |
4 files changed, 6 insertions, 29 deletions
diff --git a/soh/src/code/z_demo.c b/soh/src/code/z_demo.c index a6cae15e3..5d44a14af 100644 --- a/soh/src/code/z_demo.c +++ b/soh/src/code/z_demo.c @@ -738,7 +738,11 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 24: - play->nextEntranceIndex = ENTR_JABU_JABU_ENTRANCE; + if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) { + play->nextEntranceIndex = Entrance_OverrideNextIndex(ENTR_JABU_JABU_ENTRANCE); + } else { + play->nextEntranceIndex = ENTR_JABU_JABU_ENTRANCE; + } play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; @@ -1304,10 +1308,6 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB play->transitionType = TRANS_TYPE_FADE_WHITE; break; } - - if (shouldSkipCommand && IS_RANDO) { - Entrance_OverrideCutsceneEntrance(cmd->base); - } } } diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c index af53219e8..ae6d987a9 100644 --- a/soh/src/code/z_play.c +++ b/soh/src/code/z_play.c @@ -7,7 +7,6 @@ #include "soh/frame_interpolation.h" #include "soh/Enhancements/debugconsole.h" #include "soh/Enhancements/game-interactor/GameInteractor.h" -#include "soh/Enhancements/randomizer/randomizer_entrance.h" #include <overlays/actors/ovl_En_Niw/z_en_niw.h> #include <overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h> #include "soh/Enhancements/enhancementTypes.h" @@ -182,11 +181,6 @@ void Play_Destroy(GameState* thisx) { play->gameplayFrames = 0; } - // In ER, remove link from epona when entering somewhere that doesn't support epona - if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_OVERWORLD_ENTRANCES)) { - Entrance_HandleEponaState(); - } - play->state.gfxCtx->callback = NULL; play->state.gfxCtx->callbackParam = 0; SREG(91) = 0; @@ -1867,10 +1861,6 @@ void Play_SpawnScene(PlayState* play, s32 sceneNum, s32 spawn) { } OTRPlay_SpawnScene(play, sceneNum, spawn); - - if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) { - Entrance_OverrideSpawnScene(sceneNum, spawn); - } } void func_800C016C(PlayState* play, Vec3f* src, Vec3f* dest) { diff --git a/soh/src/code/z_room.c b/soh/src/code/z_room.c index 2db187375..1478d50f8 100644 --- a/soh/src/code/z_room.c +++ b/soh/src/code/z_room.c @@ -4,7 +4,6 @@ #include "global.h" #include "vt.h" -#include "soh/Enhancements/randomizer/randomizer_entrance.h" #include "soh/Enhancements/game-interactor/GameInteractor.h" #include <string.h> #include <assert.h> @@ -578,13 +577,6 @@ u32 func_80096FE8(PlayState* play, RoomContext* roomCtx) { frontRoom = gSaveContext.respawnFlag > 0 ? ((void)0, gSaveContext.respawn[gSaveContext.respawnFlag - 1].roomIndex) : play->setupEntranceList[play->curSpawn].room; - - // In ER, override roomNum to load based on scene and spawn during scene init - if (IS_RANDO && gSaveContext.respawnFlag <= 0 && - Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) { - frontRoom = Entrance_OverrideSpawnSceneRoom(play->sceneNum, play->curSpawn, frontRoom); - } - func_8009728C(play, roomCtx, frontRoom); return maxRoomSize; diff --git a/soh/src/code/z_sram.c b/soh/src/code/z_sram.c index 28e81e4db..388d59ec9 100644 --- a/soh/src/code/z_sram.c +++ b/soh/src/code/z_sram.c @@ -4,7 +4,6 @@ #include <string.h> #include "soh/Enhancements/game-interactor/GameInteractor.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" -#include "soh/Enhancements/randomizer/randomizer_entrance.h" #include "soh/Enhancements/randomizer/savefile.h" #define NUM_DUNGEONS 8 @@ -100,7 +99,7 @@ void Sram_OpenSave() { gSaveContext.entranceIndex = ENTR_DODONGOS_CAVERN_ENTRANCE; break; case SCENE_JABU_JABU_BOSS: - gSaveContext.entranceIndex = ENTR_JABU_JABU_BOSS_DOOR; + gSaveContext.entranceIndex = ENTR_JABU_JABU_ENTRANCE; break; case SCENE_FOREST_TEMPLE_BOSS: gSaveContext.entranceIndex = ENTR_FOREST_TEMPLE_ENTRANCE; @@ -266,8 +265,4 @@ void Sram_InitSram(GameState* gameState) { Save_Init(); func_800F6700(gSaveContext.audioSetting); - - // When going from a rando save to a vanilla save within the same game instance - // we need to reset the entrance table back to its vanilla state - Entrance_ResetEntranceTable(); } |
