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-rw-r--r--soh/src/code/z_en_item00.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/soh/src/code/z_en_item00.c b/soh/src/code/z_en_item00.c
index 237745a01..cd2e0bd17 100644
--- a/soh/src/code/z_en_item00.c
+++ b/soh/src/code/z_en_item00.c
@@ -1727,15 +1727,17 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP
params = 0xA * 0x10;
dropTableIndex = 0x0;
dropId = ITEM00_MAGIC_SMALL;
- } else if (!LINK_IS_ADULT && (AMMO(ITEM_SLINGSHOT) < 6)) {
+ } else if (GameInteractor_Should(VB_FLEX_DROP_AMMO, !LINK_IS_ADULT && (AMMO(ITEM_SLINGSHOT) < 6),
+ ITEM00_SEEDS)) {
params = 0xA * 0x10;
dropTableIndex = 0x0;
dropId = ITEM00_SEEDS;
- } else if (LINK_IS_ADULT && (AMMO(ITEM_BOW) < 6)) {
+ } else if (GameInteractor_Should(VB_FLEX_DROP_AMMO, LINK_IS_ADULT && (AMMO(ITEM_BOW) < 6),
+ ITEM00_ARROWS_MEDIUM)) {
params = 0xA * 0x10;
dropTableIndex = 0x0;
dropId = ITEM00_ARROWS_MEDIUM;
- } else if (AMMO(ITEM_BOMB) < 6) {
+ } else if (GameInteractor_Should(VB_FLEX_DROP_AMMO, AMMO(ITEM_BOMB) < 6, ITEM00_BOMBS_A)) {
params = 0xD * 0x10;
dropTableIndex = 0x0;
dropId = ITEM00_BOMBS_A;