diff options
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/z_en_item00.c | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/soh/src/code/z_en_item00.c b/soh/src/code/z_en_item00.c index 237745a01..cd2e0bd17 100644 --- a/soh/src/code/z_en_item00.c +++ b/soh/src/code/z_en_item00.c @@ -1727,15 +1727,17 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP params = 0xA * 0x10; dropTableIndex = 0x0; dropId = ITEM00_MAGIC_SMALL; - } else if (!LINK_IS_ADULT && (AMMO(ITEM_SLINGSHOT) < 6)) { + } else if (GameInteractor_Should(VB_FLEX_DROP_AMMO, !LINK_IS_ADULT && (AMMO(ITEM_SLINGSHOT) < 6), + ITEM00_SEEDS)) { params = 0xA * 0x10; dropTableIndex = 0x0; dropId = ITEM00_SEEDS; - } else if (LINK_IS_ADULT && (AMMO(ITEM_BOW) < 6)) { + } else if (GameInteractor_Should(VB_FLEX_DROP_AMMO, LINK_IS_ADULT && (AMMO(ITEM_BOW) < 6), + ITEM00_ARROWS_MEDIUM)) { params = 0xA * 0x10; dropTableIndex = 0x0; dropId = ITEM00_ARROWS_MEDIUM; - } else if (AMMO(ITEM_BOMB) < 6) { + } else if (GameInteractor_Should(VB_FLEX_DROP_AMMO, AMMO(ITEM_BOMB) < 6, ITEM00_BOMBS_A)) { params = 0xD * 0x10; dropTableIndex = 0x0; dropId = ITEM00_BOMBS_A; |
