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-rw-r--r--soh/src/code/z_bgcheck.c7
-rw-r--r--soh/src/code/z_parameter.c2
2 files changed, 5 insertions, 4 deletions
diff --git a/soh/src/code/z_bgcheck.c b/soh/src/code/z_bgcheck.c
index e98e66e44..3cce952f5 100644
--- a/soh/src/code/z_bgcheck.c
+++ b/soh/src/code/z_bgcheck.c
@@ -3,6 +3,7 @@
#include "soh/OTRGlobals.h"
#include "soh/ResourceManagerHelpers.h"
+#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include <assert.h>
#define SS_NULL 0xFFFF
@@ -1892,7 +1893,7 @@ s32 BgCheck_CheckWallImpl(CollisionContext* colCtx, u16 xpFlags, Vec3f* posResul
s32 bgId2;
f32 nx, ny, nz; // unit normal of polygon
- if (CVarGetInteger(CVAR_CHEAT("NoClip"), 0) && actor != NULL && actor->id == ACTOR_PLAYER) {
+ if (!GameInteractor_Should(VB_PERFORM_WALL_COLLISION_CHECK, true, actor)) {
return false;
}
@@ -4011,7 +4012,7 @@ u32 func_80041D94(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
* SurfaceType Get Wall Flags
*/
s32 func_80041DB8(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
- if (CVarGetInteger(CVAR_CHEAT("ClimbEverything"), 0) != 0) {
+ if (GameInteractor_Should(VB_SURFACE_IS_CLIMBABLE, false)) {
return (1 << 3) | D_80119D90[func_80041D94(colCtx, poly, bgId)];
} else {
return D_80119D90[func_80041D94(colCtx, poly, bgId)];
@@ -4108,7 +4109,7 @@ u32 SurfaceType_GetEcho(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId)
* SurfaceType Is Hookshot Surface
*/
u32 SurfaceType_IsHookshotSurface(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
- return CVarGetInteger(CVAR_CHEAT("HookshotEverything"), 0) || SurfaceType_GetData(colCtx, poly, bgId, 1) >> 17 & 1;
+ return GameInteractor_Should(VB_SURFACE_IS_HOOKSHOT, SurfaceType_GetData(colCtx, poly, bgId, 1) >> 17 & 1);
}
/**
diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c
index c378d15f4..9a63d8de5 100644
--- a/soh/src/code/z_parameter.c
+++ b/soh/src/code/z_parameter.c
@@ -5776,7 +5776,7 @@ void Interface_Draw(PlayState* play) {
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) {
if (gSaveContext.minigameState != 1) {
// Carrots rendering if the action corresponds to riding a horse
- if (interfaceCtx->unk_1EE == 8 && !CVarGetInteger(CVAR_CHEAT("InfiniteEponaBoost"), 0)) {
+ if (interfaceCtx->unk_1EE == 8 && GameInteractor_Should(VB_DRAW_EPONA_BOOST_CARROTS, true)) {
// Load Carrot Icon
gDPLoadTextureBlock(OVERLAY_DISP++, gCarrotIconTex, G_IM_FMT_RGBA, G_IM_SIZ_32b, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,