diff options
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/game.c | 8 | ||||
| -rw-r--r-- | soh/src/code/z_actor.c | 6 | ||||
| -rw-r--r-- | soh/src/code/z_common_data.c | 2 | ||||
| -rw-r--r-- | soh/src/code/z_demo.c | 36 | ||||
| -rw-r--r-- | soh/src/code/z_elf_message.c | 2 | ||||
| -rw-r--r-- | soh/src/code/z_fbdemo_fade.c | 8 | ||||
| -rw-r--r-- | soh/src/code/z_fbdemo_wipe1.c | 4 | ||||
| -rw-r--r-- | soh/src/code/z_kaleido_setup.c | 2 | ||||
| -rw-r--r-- | soh/src/code/z_kankyo.c | 8 | ||||
| -rw-r--r-- | soh/src/code/z_message_PAL.c | 12 | ||||
| -rw-r--r-- | soh/src/code/z_parameter.c | 164 | ||||
| -rw-r--r-- | soh/src/code/z_play.c | 34 | ||||
| -rw-r--r-- | soh/src/code/z_player_lib.c | 82 | ||||
| -rw-r--r-- | soh/src/code/z_sram.c | 6 | ||||
| -rw-r--r-- | soh/src/code/z_vr_box.c | 2 |
15 files changed, 188 insertions, 188 deletions
diff --git a/soh/src/code/game.c b/soh/src/code/game.c index 699f1b22d..2b824c1ab 100644 --- a/soh/src/code/game.c +++ b/soh/src/code/game.c @@ -381,8 +381,8 @@ void GameState_Update(GameState* gameState) { // Inf Magic if (CVar_GetS32("gInfiniteMagic", 0) != 0) { - if (gSaveContext.magicAcquired && gSaveContext.magic != (gSaveContext.doubleMagic + 1) * 0x30) { - gSaveContext.magic = (gSaveContext.doubleMagic + 1) * 0x30; + if (gSaveContext.isMagicAcquired && gSaveContext.magic != (gSaveContext.isDoubleMagicAcquired + 1) * 0x30) { + gSaveContext.magic = (gSaveContext.isDoubleMagicAcquired + 1) * 0x30; } } @@ -440,7 +440,7 @@ void GameState_Update(GameState* gameState) { gPlayState->nextEntranceIndex = gSaveContext.entranceIndex; gPlayState->sceneLoadFlag = 0x14; gPlayState->fadeTransition = 11; - gSaveContext.nextTransition = 11; + gSaveContext.nextTransitionType = 11; warped = true; if (gPlayState->linkAgeOnLoad == 1) { gPlayState->linkAgeOnLoad = 0; @@ -451,7 +451,7 @@ void GameState_Update(GameState* gameState) { } if (gPlayState) { - if (warped && gPlayState->sceneLoadFlag != 0x0014 && gSaveContext.nextTransition == 255) { + if (warped && gPlayState->sceneLoadFlag != 0x0014 && gSaveContext.nextTransitionType == 255) { GET_PLAYER(gPlayState)->actor.shape.rot.y = playerYaw; GET_PLAYER(gPlayState)->actor.world.pos = playerPos; warped = false; diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c index 3d8ef6753..cc475f1c5 100644 --- a/soh/src/code/z_actor.c +++ b/soh/src/code/z_actor.c @@ -1423,7 +1423,7 @@ s32 func_8002DF38(PlayState* play, Actor* actor, u8 csMode) { player->csMode = csMode; player->unk_448 = actor; - player->unk_46A = 0; + player->doorBgCamIndex = 0; return true; } @@ -1432,7 +1432,7 @@ s32 func_8002DF54(PlayState* play, Actor* actor, u8 csMode) { Player* player = GET_PLAYER(play); func_8002DF38(play, actor, csMode); - player->unk_46A = 1; + player->doorBgCamIndex = 1; return true; } @@ -4529,7 +4529,7 @@ void func_800355B8(PlayState* play, Vec3f* pos) { u8 func_800355E4(PlayState* play, Collider* collider) { Player* player = GET_PLAYER(play); - if ((collider->acFlags & AC_TYPE_PLAYER) && (player->swordState != 0) && (player->swordAnimation == 0x16)) { + if ((collider->acFlags & AC_TYPE_PLAYER) && (player->swordState != 0) && (player->meleeWeaponAnimation == 0x16)) { return true; } else { return false; diff --git a/soh/src/code/z_common_data.c b/soh/src/code/z_common_data.c index 53334fb84..aa0e3cca3 100644 --- a/soh/src/code/z_common_data.c +++ b/soh/src/code/z_common_data.c @@ -14,6 +14,6 @@ void SaveContext_Init(void) { gSaveContext.nextDayTime = 0xFFFF; gSaveContext.skyboxTime = 0; gSaveContext.dogIsLost = true; - gSaveContext.nextTransition = 0xFF; + gSaveContext.nextTransitionType = 0xFF; gSaveContext.unk_13EE = 50; } diff --git a/soh/src/code/z_demo.c b/soh/src/code/z_demo.c index 9eeb3bfa8..8aff4abd7 100644 --- a/soh/src/code/z_demo.c +++ b/soh/src/code/z_demo.c @@ -562,7 +562,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB csCtx->state = CS_STATE_UNSKIPPABLE_EXEC; Audio_SetCutsceneFlag(0); - gSaveContext.unk_1410 = 1; + gSaveContext.cutsceneTransitionControl = 1; osSyncPrintf("\n分岐先指定!!=[%d]番", cmd->base); // "Future fork designation=No. [%d]" @@ -635,7 +635,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB play->nextEntranceIndex = 0x02CA; play->sceneLoadFlag = 0x14; play->fadeTransition = 3; - gSaveContext.nextTransition = 3; + gSaveContext.nextTransitionType = 3; } break; case 9: @@ -665,7 +665,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB play->nextEntranceIndex = 0x010E; play->sceneLoadFlag = 0x14; play->fadeTransition = 2; - gSaveContext.nextTransition = 2; + gSaveContext.nextTransitionType = 2; break; case 14: play->nextEntranceIndex = 0x0457; @@ -695,7 +695,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB play->nextEntranceIndex = 0x0324; play->sceneLoadFlag = 0x14; play->fadeTransition = 2; - gSaveContext.nextTransition = 2; + gSaveContext.nextTransitionType = 2; break; case 19: play->nextEntranceIndex = 0x013D; @@ -853,7 +853,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB play->nextEntranceIndex = 0x01ED; play->sceneLoadFlag = 0x14; play->fadeTransition = 15; - gSaveContext.nextTransition = 15; + gSaveContext.nextTransitionType = 15; break; case 49: play->nextEntranceIndex = 0x058C; @@ -985,7 +985,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB play->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF4; play->fadeTransition = 2; - gSaveContext.nextTransition = 2; + gSaveContext.nextTransitionType = 2; break; case 71: gSaveContext.equips.equipment |= 0x0100; @@ -1003,7 +1003,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB play->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF0; play->fadeTransition = 2; - gSaveContext.nextTransition = 2; + gSaveContext.nextTransitionType = 2; break; case 73: play->linkAgeOnLoad = 1; @@ -1017,7 +1017,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB play->sceneLoadFlag = 0x14; gSaveContext.cutsceneIndex = 0xFFF3; play->fadeTransition = 3; - gSaveContext.nextTransition = 3; + gSaveContext.nextTransitionType = 3; break; case 75: play->linkAgeOnLoad = 1; @@ -1109,7 +1109,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB play->nextEntranceIndex = 0x0610; play->sceneLoadFlag = 0x14; play->fadeTransition = 3; - gSaveContext.nextTransition = 3; + gSaveContext.nextTransitionType = 3; } break; case 97: @@ -1122,27 +1122,27 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB play->nextEntranceIndex = 0x0580; play->sceneLoadFlag = 0x14; play->fadeTransition = 3; - gSaveContext.nextTransition = 3; + gSaveContext.nextTransitionType = 3; } break; case 98: play->nextEntranceIndex = 0x0564; play->sceneLoadFlag = 0x14; play->fadeTransition = 3; - gSaveContext.nextTransition = 3; + gSaveContext.nextTransitionType = 3; break; case 99: play->nextEntranceIndex = 0x0608; play->sceneLoadFlag = 0x14; play->fadeTransition = 2; - gSaveContext.nextTransition = 2; + gSaveContext.nextTransitionType = 2; break; case 100: play->nextEntranceIndex = 0x00EE; gSaveContext.cutsceneIndex = 0xFFF8; play->sceneLoadFlag = 0x14; play->fadeTransition = 3; - gSaveContext.nextTransition = 3; + gSaveContext.nextTransitionType = 3; break; case 101: play->nextEntranceIndex = 0x01F5; @@ -1248,7 +1248,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB play->nextEntranceIndex = 0x0594; play->sceneLoadFlag = 0x14; play->fadeTransition = 2; - gSaveContext.nextTransition = 2; + gSaveContext.nextTransitionType = 2; break; case 116: if (gSaveContext.eventChkInf[12] & 0x100) { @@ -1260,7 +1260,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB play->sceneLoadFlag = 0x14; play->fadeTransition = 3; } - gSaveContext.nextTransition = 3; + gSaveContext.nextTransitionType = 3; break; case 117: gSaveContext.gameMode = 3; @@ -1275,7 +1275,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = 0x0517; Play_TriggerVoidOut(play); gSaveContext.respawnFlag = -2; - gSaveContext.nextTransition = 2; + gSaveContext.nextTransitionType = 2; break; case 119: gSaveContext.dayTime = 0x8000; @@ -1357,7 +1357,7 @@ void Cutscene_Command_TransitionFX(PlayState* play, CutsceneContext* csCtx, CsCm } break; case 9: - gSaveContext.unk_1410 = 1; + gSaveContext.cutsceneTransitionControl = 1; break; case 10: case 11: @@ -1371,7 +1371,7 @@ void Cutscene_Command_TransitionFX(PlayState* play, CutsceneContext* csCtx, CsCm } break; case 12: - gSaveContext.unk_1410 = 255.0f - (155.0f * temp); + gSaveContext.cutsceneTransitionControl = 255.0f - (155.0f * temp); break; case 13: play->envCtx.screenFillColor[0] = 0; diff --git a/soh/src/code/z_elf_message.c b/soh/src/code/z_elf_message.c index 5bf7e9723..ea1f504a8 100644 --- a/soh/src/code/z_elf_message.c +++ b/soh/src/code/z_elf_message.c @@ -54,7 +54,7 @@ u32 ElfMessage_CheckCondition(ElfMessage* msg) { return ((msg->byte0 & 1) == 1) == (CHECK_QUEST_ITEM(msg->byte3 - ITEM_MEDALLION_FOREST + QUEST_MEDALLION_FOREST) != 0); case (ELF_MSG_CONDITION_MAGIC << 4): - return ((msg->byte0 & 1) == 1) == (((void)0, gSaveContext.magicAcquired) != 0); + return ((msg->byte0 & 1) == 1) == (((void)0, gSaveContext.isMagicAcquired) != 0); } } diff --git a/soh/src/code/z_fbdemo_fade.c b/soh/src/code/z_fbdemo_fade.c index 5cec2c4d9..5ad05316d 100644 --- a/soh/src/code/z_fbdemo_fade.c +++ b/soh/src/code/z_fbdemo_fade.c @@ -51,16 +51,16 @@ void TransitionFade_Update(void* thisx, s32 updateRate) { break; case 1: this->fadeTimer += updateRate; - if (this->fadeTimer >= gSaveContext.fadeDuration) { - this->fadeTimer = gSaveContext.fadeDuration; + if (this->fadeTimer >= gSaveContext.transFadeDuration) { + this->fadeTimer = gSaveContext.transFadeDuration; this->isDone = 1; } - if (!gSaveContext.fadeDuration) { + if (!gSaveContext.transFadeDuration) { // "Divide by 0! Zero is included in ZCommonGet fade_speed" osSyncPrintf(VT_COL(RED, WHITE) "0除算! ZCommonGet fade_speed に0がはいってる" VT_RST); } - alpha = (255.0f * this->fadeTimer) / ((void)0, gSaveContext.fadeDuration); + alpha = (255.0f * this->fadeTimer) / ((void)0, gSaveContext.transFadeDuration); this->fadeColor.a = (this->fadeDirection != 0) ? 255 - alpha : alpha; break; case 2: diff --git a/soh/src/code/z_fbdemo_wipe1.c b/soh/src/code/z_fbdemo_wipe1.c index d4502f8e7..da473d8af 100644 --- a/soh/src/code/z_fbdemo_wipe1.c +++ b/soh/src/code/z_fbdemo_wipe1.c @@ -67,14 +67,14 @@ void TransitionWipe_Update(void* thisx, s32 updateRate) { u8 unk1419; if (this->direction != 0) { - unk1419 = gSaveContext.unk_1419; + unk1419 = gSaveContext.transWipeSpeed; this->texY += (unk1419 * 3) / updateRate; if (this->texY >= 0x264) { this->texY = 0x264; this->isDone = 1; } } else { - unk1419 = gSaveContext.unk_1419; + unk1419 = gSaveContext.transWipeSpeed; this->texY -= (unk1419 * 3) / updateRate; if (this->texY < 0x14E) { this->texY = 0x14D; diff --git a/soh/src/code/z_kaleido_setup.c b/soh/src/code/z_kaleido_setup.c index 83622820c..704640863 100644 --- a/soh/src/code/z_kaleido_setup.c +++ b/soh/src/code/z_kaleido_setup.c @@ -15,7 +15,7 @@ void KaleidoSetup_Update(PlayState* play) { if (pauseCtx->state == 0 && pauseCtx->debugState == 0 && play->gameOverCtx.state == GAMEOVER_INACTIVE && play->sceneLoadFlag == 0 && play->transitionMode == 0 && gSaveContext.cutsceneIndex < 0xFFF0 && gSaveContext.nextCutsceneIndex < 0xFFF0 && !Play_InCsMode(play) && - play->shootingGalleryStatus <= 1 && gSaveContext.unk_13F0 != 8 && gSaveContext.unk_13F0 != 9 && + play->shootingGalleryStatus <= 1 && gSaveContext.magicState != 8 && gSaveContext.magicState != 9 && (play->sceneNum != SCENE_BOWLING || !Flags_GetSwitch(play, 0x38))) { if (CVar_GetS32("gCheatEasyPauseBufferFrameAdvance", 0) == 2 && !CHECK_BTN_ALL(input->press.button, BTN_START)) { diff --git a/soh/src/code/z_kankyo.c b/soh/src/code/z_kankyo.c index 1718a487d..37e7e2c67 100644 --- a/soh/src/code/z_kankyo.c +++ b/soh/src/code/z_kankyo.c @@ -295,7 +295,7 @@ void Environment_Init(PlayState* play2, EnvironmentContext* envCtx, s32 unused) sLightningFlashAlpha = 0; - gSaveContext.unk_1410 = 0; + gSaveContext.cutsceneTransitionControl = 0; envCtx->adjAmbientColor[0] = envCtx->adjAmbientColor[1] = envCtx->adjAmbientColor[2] = envCtx->adjLight1Color[0] = envCtx->adjLight1Color[1] = envCtx->adjLight1Color[2] = envCtx->adjFogColor[0] = envCtx->adjFogColor[1] = @@ -326,7 +326,7 @@ void Environment_Init(PlayState* play2, EnvironmentContext* envCtx, s32 unused) play->envCtx.unk_F2[0] = 0; - if (gSaveContext.unk_13C3 != 0) { + if (gSaveContext.retainWeatherMode != 0) { if (((void)0, gSaveContext.sceneSetupIndex) < 4) { switch (gWeatherMode) { case 1: @@ -378,7 +378,7 @@ void Environment_Init(PlayState* play2, EnvironmentContext* envCtx, s32 unused) D_8011FB38 = 0; D_8011FB34 = 0; gSkyboxBlendingEnabled = false; - gSaveContext.unk_13C3 = 0; + gSaveContext.retainWeatherMode = 0; R_ENV_LIGHT1_DIR(0) = 80; R_ENV_LIGHT1_DIR(1) = 80; R_ENV_LIGHT1_DIR(2) = 80; @@ -2531,7 +2531,7 @@ void Environment_WarpSongLeave(PlayState* play) { play->nextEntranceIndex = gSaveContext.respawn[RESPAWN_MODE_RETURN].entranceIndex; play->sceneLoadFlag = 0x14; play->fadeTransition = 3; - gSaveContext.nextTransition = 3; + gSaveContext.nextTransitionType = 3; switch (play->nextEntranceIndex) { case 0x147: diff --git a/soh/src/code/z_message_PAL.c b/soh/src/code/z_message_PAL.c index 54854c387..14acf64a1 100644 --- a/soh/src/code/z_message_PAL.c +++ b/soh/src/code/z_message_PAL.c @@ -2917,7 +2917,7 @@ void Message_DrawMain(PlayState* play, Gfx** p) { // "Recording complete!!!!!!!!!" osSyncPrintf("録音終了!!!!!!!!! message->info->status=%d \n", msgCtx->ocarinaStaff->state); - gSaveContext.scarecrowCustomSongSet = true; + gSaveContext.scarecrowLongSongSet = true; } Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); @@ -2930,10 +2930,10 @@ void Message_DrawMain(PlayState* play, Gfx** p) { osSyncPrintf("録音終了!!!!!!!!!録音終了\n"); osSyncPrintf(VT_FGCOL(YELLOW)); osSyncPrintf("\n====================================================================\n"); - memcpy(gSaveContext.scarecrowCustomSong, gScarecrowCustomSongPtr, - sizeof(gSaveContext.scarecrowCustomSong)); - for (i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowCustomSong); i++) { - osSyncPrintf("%d, ", gSaveContext.scarecrowCustomSong[i]); + memcpy(gSaveContext.scarecrowLongSong, gScarecrowCustomSongPtr, + sizeof(gSaveContext.scarecrowLongSong)); + for (i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowLongSong); i++) { + osSyncPrintf("%d, ", gSaveContext.scarecrowLongSong[i]); } osSyncPrintf(VT_RST); osSyncPrintf("\n====================================================================\n"); @@ -3310,7 +3310,7 @@ void Message_Draw(PlayState* play) { OPEN_DISPS(play->state.gfxCtx); - watchVar = gSaveContext.scarecrowCustomSongSet; + watchVar = gSaveContext.scarecrowLongSongSet; Message_DrawDebugVariableChanged(&watchVar, play->state.gfxCtx); if (BREG(0) != 0 && play->msgCtx.textId != 0) { plusOne = Graph_GfxPlusOne(polyOpaP = POLY_OPA_DISP); diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index f7af5b728..c23e2565f 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -987,7 +987,7 @@ void func_80083108(PlayState* play) { } Interface_ChangeAlpha(50); - } else if ((player->stateFlags1 & 0x00200000) || (player->stateFlags2 & 0x00040000)) { + } else if ((player->stateFlags1 & 0x00200000) || (player->stateFlags2 & PLAYER_STATE2_CRAWLING)) { if (gSaveContext.buttonStatus[0] != BTN_DISABLED) { gSaveContext.buttonStatus[0] = BTN_DISABLED; gSaveContext.buttonStatus[1] = BTN_DISABLED; @@ -2222,7 +2222,7 @@ u8 Item_Give(PlayState* play, u8 item) { PerformAutosave(play, item); return item; } else if (item == ITEM_MAGIC_SMALL) { - if (gSaveContext.unk_13F0 != 10) { + if (gSaveContext.magicState != 10) { if (play != NULL) { Magic_Fill(play); } @@ -2241,7 +2241,7 @@ u8 Item_Give(PlayState* play, u8 item) { PerformAutosave(play, item); return item; } else if (item == ITEM_MAGIC_LARGE) { - if (gSaveContext.unk_13F0 != 10) { + if (gSaveContext.magicState != 10) { if (play != NULL) { Magic_Fill(play); } @@ -2365,16 +2365,16 @@ u16 Randomizer_Item_Give(PlayState* play, GetItemEntry giEntry) { slot = SLOT(item); if (item == RG_MAGIC_SINGLE) { - gSaveContext.magicAcquired = true; - gSaveContext.unk_13F6 = 0x30; + gSaveContext.isMagicAcquired = true; + gSaveContext.magicFillTarget = 0x30; Magic_Fill(play); return RG_NONE; } else if (item == RG_MAGIC_DOUBLE) { - if (!gSaveContext.magicAcquired) { - gSaveContext.magicAcquired = true; + if (!gSaveContext.isMagicAcquired) { + gSaveContext.isMagicAcquired = true; } - gSaveContext.doubleMagic = true; - gSaveContext.unk_13F6 = 0x60; + gSaveContext.isDoubleMagicAcquired = true; + gSaveContext.magicFillTarget = 0x60; gSaveContext.magicLevel = 0; Magic_Fill(play); return RG_NONE; @@ -2389,7 +2389,7 @@ u16 Randomizer_Item_Give(PlayState* play, GetItemEntry giEntry) { } if (item == RG_DOUBLE_DEFENSE) { - gSaveContext.doubleDefense = true; + gSaveContext.isDoubleDefenseAcquired = true; gSaveContext.inventory.defenseHearts = 20; gSaveContext.healthAccumulator = 0x140; return RG_NONE; @@ -3063,7 +3063,7 @@ s32 Health_ChangeBy(PlayState* play, s16 healthChange) { // clang-format off if (healthChange > 0) { Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); - } else if ((gSaveContext.doubleDefense != 0) && (healthChange < 0)) { + } else if ((gSaveContext.isDoubleDefenseAcquired != 0) && (healthChange < 0)) { healthChange >>= 1; osSyncPrintf("ハート減少半分!!=%d\n", healthChange); // "Heart decrease halved!!=%d" } @@ -3220,29 +3220,29 @@ void Inventory_ChangeAmmo(s16 item, s16 ammoChange) { } void Magic_Fill(PlayState* play) { - if (gSaveContext.magicAcquired) { - gSaveContext.unk_13F2 = gSaveContext.unk_13F0; - gSaveContext.unk_13F6 = (gSaveContext.doubleMagic + 1) * 0x30; - gSaveContext.unk_13F0 = 9; + if (gSaveContext.isMagicAcquired) { + gSaveContext.prevMagicState = gSaveContext.magicState; + gSaveContext.magicFillTarget = (gSaveContext.isDoubleMagicAcquired + 1) * 0x30; + gSaveContext.magicState = 9; } } void func_800876C8(PlayState* play) { - if ((gSaveContext.unk_13F0 != 8) && (gSaveContext.unk_13F0 != 9)) { - if (gSaveContext.unk_13F0 == 10) { - gSaveContext.unk_13F2 = gSaveContext.unk_13F0; + if ((gSaveContext.magicState != 8) && (gSaveContext.magicState != 9)) { + if (gSaveContext.magicState == 10) { + gSaveContext.prevMagicState = gSaveContext.magicState; } - gSaveContext.unk_13F0 = 5; + gSaveContext.magicState = 5; } } s32 func_80087708(PlayState* play, s16 arg1, s16 arg2) { - if (!gSaveContext.magicAcquired) { + if (!gSaveContext.isMagicAcquired) { return 0; } if ((arg2 != 5) && (gSaveContext.magic - arg1) < 0) { - if (gSaveContext.unk_13F4 != 0) { + if (gSaveContext.magicCapacity != 0) { Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } return 0; @@ -3251,66 +3251,66 @@ s32 func_80087708(PlayState* play, s16 arg1, s16 arg2) { switch (arg2) { case 0: case 2: - if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) { - if (gSaveContext.unk_13F0 == 7) { + if ((gSaveContext.magicState == 0) || (gSaveContext.magicState == 7)) { + if (gSaveContext.magicState == 7) { play->actorCtx.lensActive = false; } - gSaveContext.unk_13F8 = gSaveContext.magic - arg1; - gSaveContext.unk_13F0 = 1; + gSaveContext.magicTarget = gSaveContext.magic - arg1; + gSaveContext.magicState = 1; return 1; } else { Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); return 0; } case 1: - if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) { - if (gSaveContext.unk_13F0 == 7) { + if ((gSaveContext.magicState == 0) || (gSaveContext.magicState == 7)) { + if (gSaveContext.magicState == 7) { play->actorCtx.lensActive = false; } - gSaveContext.unk_13F8 = gSaveContext.magic - arg1; - gSaveContext.unk_13F0 = 6; + gSaveContext.magicTarget = gSaveContext.magic - arg1; + gSaveContext.magicState = 6; return 1; } else { Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); return 0; } case 3: - if (gSaveContext.unk_13F0 == 0) { + if (gSaveContext.magicState == 0) { if (gSaveContext.magic != 0) { play->interfaceCtx.unk_230 = 80; - gSaveContext.unk_13F0 = 7; + gSaveContext.magicState = 7; return 1; } else { return 0; } } else { - if (gSaveContext.unk_13F0 == 7) { + if (gSaveContext.magicState == 7) { return 1; } else { return 0; } } case 4: - if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) { - if (gSaveContext.unk_13F0 == 7) { + if ((gSaveContext.magicState == 0) || (gSaveContext.magicState == 7)) { + if (gSaveContext.magicState == 7) { play->actorCtx.lensActive = false; } - gSaveContext.unk_13F8 = gSaveContext.magic - arg1; - gSaveContext.unk_13F0 = 4; + gSaveContext.magicTarget = gSaveContext.magic - arg1; + gSaveContext.magicState = 4; return 1; } else { Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); return 0; } case 5: - if (gSaveContext.unk_13F4 >= gSaveContext.magic) { - gSaveContext.unk_13F8 = gSaveContext.magic + arg1; + if (gSaveContext.magicCapacity >= gSaveContext.magic) { + gSaveContext.magicTarget = gSaveContext.magic + arg1; - if (gSaveContext.unk_13F8 >= gSaveContext.unk_13F4) { - gSaveContext.unk_13F8 = gSaveContext.unk_13F4; + if (gSaveContext.magicTarget >= gSaveContext.magicCapacity) { + gSaveContext.magicTarget = gSaveContext.magicCapacity; } - gSaveContext.unk_13F0 = 10; + gSaveContext.magicState = 10; return 1; } break; @@ -3359,23 +3359,23 @@ void Interface_UpdateMagicBar(PlayState* play) { s16 borderChangeB; s16 temp; - switch (gSaveContext.unk_13F0) { + switch (gSaveContext.magicState) { case 8: temp = gSaveContext.magicLevel * 0x30; - if (gSaveContext.unk_13F4 != temp) { - if (gSaveContext.unk_13F4 < temp) { - gSaveContext.unk_13F4 += 8; - if (gSaveContext.unk_13F4 > temp) { - gSaveContext.unk_13F4 = temp; + if (gSaveContext.magicCapacity != temp) { + if (gSaveContext.magicCapacity < temp) { + gSaveContext.magicCapacity += 8; + if (gSaveContext.magicCapacity > temp) { + gSaveContext.magicCapacity = temp; } } else { - gSaveContext.unk_13F4 -= 8; - if (gSaveContext.unk_13F4 <= temp) { - gSaveContext.unk_13F4 = temp; + gSaveContext.magicCapacity -= 8; + if (gSaveContext.magicCapacity <= temp) { + gSaveContext.magicCapacity = temp; } } } else { - gSaveContext.unk_13F0 = 9; + gSaveContext.magicState = 9; } break; @@ -3388,31 +3388,31 @@ void Interface_UpdateMagicBar(PlayState* play) { } // "Storage MAGIC_NOW=%d (%d)" - osSyncPrintf("蓄電 MAGIC_NOW=%d (%d)\n", gSaveContext.magic, gSaveContext.unk_13F6); - if (gSaveContext.magic >= gSaveContext.unk_13F6) { - gSaveContext.magic = gSaveContext.unk_13F6; - gSaveContext.unk_13F0 = gSaveContext.unk_13F2; - gSaveContext.unk_13F2 = 0; + osSyncPrintf("蓄電 MAGIC_NOW=%d (%d)\n", gSaveContext.magic, gSaveContext.magicFillTarget); + if (gSaveContext.magic >= gSaveContext.magicFillTarget) { + gSaveContext.magic = gSaveContext.magicFillTarget; + gSaveContext.magicState = gSaveContext.prevMagicState; + gSaveContext.prevMagicState = 0; } break; case 1: sMagicBorderRatio = 2; - gSaveContext.unk_13F0 = 2; + gSaveContext.magicState = 2; break; case 2: gSaveContext.magic -= 2; if (gSaveContext.magic <= 0) { gSaveContext.magic = 0; - gSaveContext.unk_13F0 = 3; + gSaveContext.magicState = 3; if (CVar_GetS32("gHudColors", 1) == 2) { sMagicBorder = CVar_GetRGB("gCCMagicBorderNormPrim", sMagicBorder_ori); } else { sMagicBorder = sMagicBorder_ori; } - } else if (gSaveContext.magic == gSaveContext.unk_13F8) { - gSaveContext.unk_13F0 = 3; + } else if (gSaveContext.magic == gSaveContext.magicTarget) { + gSaveContext.magicState = 3; if (CVar_GetS32("gHudColors", 1) == 2) { sMagicBorder = CVar_GetRGB("gCCMagicBorderNormPrim", sMagicBorder_ori); } else { @@ -3464,7 +3464,7 @@ void Interface_UpdateMagicBar(PlayState* play) { } else { sMagicBorder = sMagicBorder_ori; } - gSaveContext.unk_13F0 = 0; + gSaveContext.magicState = 0; break; case 7: @@ -3484,7 +3484,7 @@ void Interface_UpdateMagicBar(PlayState* play) { play->actorCtx.lensActive = false; Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); - gSaveContext.unk_13F0 = 0; + gSaveContext.magicState = 0; if (CVar_GetS32("gHudColors", 1) == 2) { sMagicBorder = CVar_GetRGB("gCCMagicBorderNormPrim", sMagicBorder_ori); } else { @@ -3539,15 +3539,15 @@ void Interface_UpdateMagicBar(PlayState* play) { case 10: gSaveContext.magic += 4; Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); - if (gSaveContext.magic >= gSaveContext.unk_13F8) { - gSaveContext.magic = gSaveContext.unk_13F8; - gSaveContext.unk_13F0 = gSaveContext.unk_13F2; - gSaveContext.unk_13F2 = 0; + if (gSaveContext.magic >= gSaveContext.magicTarget) { + gSaveContext.magic = gSaveContext.magicTarget; + gSaveContext.magicState = gSaveContext.prevMagicState; + gSaveContext.prevMagicState = 0; } break; default: - gSaveContext.unk_13F0 = 0; + gSaveContext.magicState = 0; break; } } @@ -3663,13 +3663,13 @@ void Interface_DrawMagicBar(PlayState* play) { OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicMeterEndTex, 8, 16, PosX_Start, magicBarY, 8, 16, 1 << 10, 1 << 10); - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicMeterMidTex, 24, 16, PosX_MidEnd, magicBarY, gSaveContext.unk_13F4, 16, 1 << 10, 1 << 10); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicMeterMidTex, 24, 16, PosX_MidEnd, magicBarY, gSaveContext.magicCapacity, 16, 1 << 10, 1 << 10); gDPLoadTextureBlock(OVERLAY_DISP++, gMagicMeterEndTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 16, 0, G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 3, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPWideTextureRectangle(OVERLAY_DISP++, ((rMagicBarX + gSaveContext.unk_13F4) + 8) << 2, magicBarY << 2, - ((rMagicBarX + gSaveContext.unk_13F4) + 16) << 2, (magicBarY + 16) << 2, G_TX_RENDERTILE, + gSPWideTextureRectangle(OVERLAY_DISP++, ((rMagicBarX + gSaveContext.magicCapacity) + 8) << 2, magicBarY << 2, + ((rMagicBarX + gSaveContext.magicCapacity) + 16) << 2, (magicBarY + 16) << 2, G_TX_RENDERTILE, 256, 0, 1 << 10, 1 << 10); gDPPipeSync(OVERLAY_DISP++); @@ -3677,7 +3677,7 @@ void Interface_DrawMagicBar(PlayState* play) { ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); - if (gSaveContext.unk_13F0 == 4) { + if (gSaveContext.magicState == 4) { // Yellow part of the bar indicating the amount of magic to be subtracted if (CVar_GetS32("gHudColors", 1) == 2) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetRGB("gCCMagicUsePrim", magicbar_yellow).r, CVar_GetRGB("gCCMagicUsePrim", magicbar_yellow).g, CVar_GetRGB("gCCMagicUsePrim", magicbar_yellow).b, interfaceCtx->magicAlpha); @@ -3702,7 +3702,7 @@ void Interface_DrawMagicBar(PlayState* play) { } gSPWideTextureRectangle(OVERLAY_DISP++, rMagicFillX << 2, (magicBarY + 3) << 2, - (rMagicFillX + gSaveContext.unk_13F8) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, + (rMagicFillX + gSaveContext.magicTarget) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } else { // Fill the whole bar with the normal magic color @@ -4164,7 +4164,7 @@ void Interface_DrawItemButtons(PlayState* play) { if ((gSaveContext.unk_13EA == 1) || (gSaveContext.unk_13EA == 2) || (gSaveContext.unk_13EA == 5)) { temp = 0; } else if ((player->stateFlags1 & 0x00200000) || (func_8008F2F8(play) == 4) || - (player->stateFlags2 & 0x00040000)) { + (player->stateFlags2 & PLAYER_STATE2_CRAWLING)) { temp = 70; } else { temp = interfaceCtx->healthAlpha; @@ -5194,7 +5194,7 @@ void Interface_Draw(PlayState* play) { Interface_DrawLineupTick(play); } - if (fullUi || gSaveContext.unk_13F0 > 0) { + if (fullUi || gSaveContext.magicState > 0) { Interface_DrawMagicBar(play); } @@ -6367,15 +6367,15 @@ void Interface_Update(PlayState* play) { (msgCtx->msgMode == MSGMODE_NONE) && (play->sceneLoadFlag == 0) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionMode == 0) && ((play->csCtx.state == CS_STATE_IDLE) || !Player_InCsMode(play))) { - if ((gSaveContext.magicAcquired != 0) && (gSaveContext.magicLevel == 0)) { - gSaveContext.magicLevel = gSaveContext.doubleMagic + 1; - gSaveContext.unk_13F0 = 8; + if ((gSaveContext.isMagicAcquired != 0) && (gSaveContext.magicLevel == 0)) { + gSaveContext.magicLevel = gSaveContext.isDoubleMagicAcquired + 1; + gSaveContext.magicState = 8; osSyncPrintf(VT_FGCOL(YELLOW)); osSyncPrintf("魔法スター─────ト!!!!!!!!!\n"); // "Magic Start!!!!!!!!!" osSyncPrintf("MAGIC_MAX=%d\n", gSaveContext.magicLevel); osSyncPrintf("MAGIC_NOW=%d\n", gSaveContext.magic); - osSyncPrintf("Z_MAGIC_NOW_NOW=%d\n", gSaveContext.unk_13F6); - osSyncPrintf("Z_MAGIC_NOW_MAX=%d\n", gSaveContext.unk_13F4); + osSyncPrintf("Z_MAGIC_NOW_NOW=%d\n", gSaveContext.magicFillTarget); + osSyncPrintf("Z_MAGIC_NOW_MAX=%d\n", gSaveContext.magicCapacity); osSyncPrintf(VT_RST); } @@ -6463,18 +6463,18 @@ void Interface_Update(PlayState* play) { if ((gSaveContext.dayTime >= 0x4555) && (gSaveContext.dayTime < 0xC001)) { gSaveContext.nextDayTime = 0; play->fadeTransition = 4; - gSaveContext.nextTransition = 2; + gSaveContext.nextTransitionType = 2; play->unk_11DE9 = 1; } else { gSaveContext.nextDayTime = 0x8001; play->fadeTransition = 5; - gSaveContext.nextTransition = 3; + gSaveContext.nextTransitionType = 3; play->unk_11DE9 = 1; } if (play->sceneNum == SCENE_SPOT13) { play->fadeTransition = 14; - gSaveContext.nextTransition = 14; + gSaveContext.nextTransitionType = 14; } gSaveContext.respawnFlag = -2; diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c index 830a22098..9d35a528c 100644 --- a/soh/src/code/z_play.c +++ b/soh/src/code/z_play.c @@ -214,7 +214,7 @@ void GivePlayerRandoRewardSongOfTime(PlayState* play, RandomizerCheck check) { Player* player = GET_PLAYER(play); if (gSaveContext.entranceIndex == 0x050F && player != NULL && !Player_InBlockingCsMode(play, player) && - !Flags_GetTreasure(play, 0x1F) && gSaveContext.nextTransition == 0xFF && !gSaveContext.pendingIceTrapCount) { + !Flags_GetTreasure(play, 0x1F) && gSaveContext.nextTransitionType == 0xFF && !gSaveContext.pendingIceTrapCount) { GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_SONG_OF_TIME); GiveItemEntryWithoutActor(play, getItemEntry); player->pendingFlag.flagID = 0x1F; @@ -556,7 +556,7 @@ void Play_Init(GameState* thisx) { if (CVar_GetS32("gSceneTransitions", 255)!= 255){ play->transitionMode = CVar_GetS32("gSceneTransitions", 0); - gSaveContext.nextTransition = CVar_GetS32("gSceneTransitions", 0); + gSaveContext.nextTransitionType = CVar_GetS32("gSceneTransitions", 0); play->fadeTransition = CVar_GetS32("gSceneTransitions", 0); } @@ -571,12 +571,12 @@ void Play_Init(GameState* thisx) { play->unk_11DE9 = 0; if (gSaveContext.gameMode != 1) { - if (gSaveContext.nextTransition == 0xFF) { + if (gSaveContext.nextTransitionType == 0xFF) { play->fadeTransition = (gEntranceTable[((void)0, gSaveContext.entranceIndex) + tempSetupIndex].field >> 7) & 0x7F; // Fade In } else { - play->fadeTransition = gSaveContext.nextTransition; - gSaveContext.nextTransition = 0xFF; + play->fadeTransition = gSaveContext.nextTransitionType; + gSaveContext.nextTransitionType = 0xFF; } } else { play->fadeTransition = 6; @@ -777,21 +777,21 @@ void Play_Update(PlayState* play) { play->transitionCtx.transitionType | 0x80); } - gSaveContext.unk_1419 = 14; + gSaveContext.transWipeSpeed = 14; if ((play->transitionCtx.transitionType == 8) || (play->transitionCtx.transitionType == 9)) { - gSaveContext.unk_1419 = 28; + gSaveContext.transWipeSpeed = 28; } - gSaveContext.fadeDuration = 60; + gSaveContext.transFadeDuration = 60; if ((play->transitionCtx.transitionType == 4) || (play->transitionCtx.transitionType == 5)) { - gSaveContext.fadeDuration = 20; + gSaveContext.transFadeDuration = 20; } else if ((play->transitionCtx.transitionType == 6) || (play->transitionCtx.transitionType == 7)) { - gSaveContext.fadeDuration = 150; + gSaveContext.transFadeDuration = 150; } else if (play->transitionCtx.transitionType == 17) { - gSaveContext.fadeDuration = 2; + gSaveContext.transFadeDuration = 2; } if ((play->transitionCtx.transitionType == 3) || @@ -954,7 +954,7 @@ void Play_Update(PlayState* play) { break; case 11: - if (gSaveContext.unk_1410 != 0) { + if (gSaveContext.cutsceneTransitionControl != 0) { play->transitionMode = 3; } break; @@ -1029,9 +1029,9 @@ void Play_Update(PlayState* play) { break; case 17: - if (gSaveContext.unk_1410 != 0) { - play->envCtx.screenFillColor[3] = gSaveContext.unk_1410; - if (gSaveContext.unk_1410 < 0x65) { + if (gSaveContext.cutsceneTransitionControl != 0) { + play->envCtx.screenFillColor[3] = gSaveContext.cutsceneTransitionControl; + if (gSaveContext.cutsceneTransitionControl < 0x65) { gTrnsnUnkState = 0; R_UPDATE_RATE = 3; play->sceneLoadFlag = 0; @@ -2177,11 +2177,11 @@ void Play_PerformSave(PlayState* play) { gSaveContext.savedSceneNum = play->sceneNum; if (gSaveContext.temporaryWeapon) { gSaveContext.equips.buttonItems[0] = ITEM_NONE; - GET_PLAYER(play)->currentSwordItem = ITEM_NONE; + GET_PLAYER(play)->currentSwordItemId = ITEM_NONE; Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_NONE); Save_SaveFile(); gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KOKIRI; - GET_PLAYER(play)->currentSwordItem = ITEM_SWORD_KOKIRI; + GET_PLAYER(play)->currentSwordItemId = ITEM_SWORD_KOKIRI; Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_KOKIRI); } else { Save_SaveFile(); diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c index 29cdb05ca..6e9e9df80 100644 --- a/soh/src/code/z_player_lib.c +++ b/soh/src/code/z_player_lib.c @@ -332,7 +332,7 @@ void Player_SetBootData(PlayState* play, Player* this) { s32 Player_InBlockingCsMode(PlayState* play, Player* this) { return (this->stateFlags1 & 0x20000080) || (this->csMode != 0) || (play->sceneLoadFlag == 0x14) || (this->stateFlags1 & 1) || (this->stateFlags3 & 0x80) || - ((gSaveContext.unk_13F0 != 0) && (Player_ActionToMagicSpell(this, this->itemActionParam) >= 0)); + ((gSaveContext.magicState != 0) && (Player_ActionToMagicSpell(this, this->itemAction) >= 0)); } s32 Player_InCsMode(PlayState* play) { @@ -361,8 +361,8 @@ s32 Player_ActionToModelGroup(Player* this, s32 actionParam) { void Player_SetModelsForHoldingShield(Player* this) { if ((this->stateFlags1 & 0x400000) && - ((this->itemActionParam < 0) || (this->itemActionParam == this->heldItemActionParam))) { - if ((CVar_GetS32("gShieldTwoHanded", 0) && (this->heldItemActionParam != PLAYER_AP_STICK) || + ((this->itemAction < 0) || (this->itemAction == this->heldItemAction))) { + if ((CVar_GetS32("gShieldTwoHanded", 0) && (this->heldItemAction != PLAYER_IA_STICK) || !Player_HoldsTwoHandedWeapon(this)) && !Player_IsChildWithHylianShield(this)) { this->rightHandType = 10; this->rightHandDLists = &sPlayerDListGroups[10][gSaveContext.linkAge]; @@ -373,7 +373,7 @@ void Player_SetModelsForHoldingShield(Player* this) { } this->sheathDLists = &sPlayerDListGroups[this->sheathType][gSaveContext.linkAge]; this->modelAnimType = 2; - this->itemActionParam = -1; + this->itemAction = -1; } } } @@ -408,8 +408,8 @@ void Player_SetModelGroup(Player* this, s32 modelGroup) { } void func_8008EC70(Player* this) { - this->itemActionParam = this->heldItemActionParam; - Player_SetModelGroup(this, Player_ActionToModelGroup(this, this->heldItemActionParam)); + this->itemAction = this->heldItemAction; + Player_SetModelGroup(this, Player_ActionToModelGroup(this, this->heldItemAction)); this->unk_6AD = 0; } @@ -418,8 +418,8 @@ void Player_SetEquipmentData(PlayState* play, Player* this) { this->currentShield = CUR_EQUIP_VALUE(EQUIP_SHIELD); this->currentTunic = CUR_EQUIP_VALUE(EQUIP_TUNIC) - 1; this->currentBoots = CUR_EQUIP_VALUE(EQUIP_BOOTS) - 1; - this->currentSwordItem = B_BTN_ITEM; - Player_SetModelGroup(this, Player_ActionToModelGroup(this, this->heldItemActionParam)); + this->currentSwordItemId = B_BTN_ITEM; + Player_SetModelGroup(this, Player_ActionToModelGroup(this, this->heldItemAction)); Player_SetBootData(play, this); } } @@ -429,10 +429,10 @@ void Player_UpdateBottleHeld(PlayState* play, Player* this, s32 item, s32 action if (item != ITEM_BOTTLE) { this->heldItemId = item; - this->heldItemActionParam = actionParam; + this->heldItemAction = actionParam; } - this->itemActionParam = actionParam; + this->itemAction = actionParam; } void func_8008EDF0(Player* this) { @@ -478,8 +478,8 @@ s32 Player_IsBurningStickInRange(PlayState* play, Vec3f* pos, f32 xzRange, f32 y Vec3f diff; s32 pad; - if ((this->heldItemActionParam == PLAYER_AP_STICK) && (this->unk_860 != 0)) { - Math_Vec3f_Diff(&this->swordInfo[0].tip, pos, &diff); + if ((this->heldItemAction == PLAYER_IA_STICK) && (this->unk_860 != 0)) { + Math_Vec3f_Diff(&this->meleeWeaponInfo[0].tip, pos, &diff); return ((SQ(diff.x) + SQ(diff.z)) <= SQ(xzRange)) && (0.0f <= diff.y) && (diff.y <= yRange); } else { return false; @@ -525,7 +525,7 @@ s32 Player_HasMirrorShieldSetToDraw(PlayState* play) { } s32 Player_ActionToMagicSpell(Player* this, s32 actionParam) { - s32 magicSpell = actionParam - PLAYER_AP_MAGIC_SPELL_15; + s32 magicSpell = actionParam - PLAYER_IA_MAGIC_SPELL_15; if ((magicSpell >= 0) && (magicSpell < 6)) { return magicSpell; @@ -535,7 +535,7 @@ s32 Player_ActionToMagicSpell(Player* this, s32 actionParam) { } s32 Player_HoldsHookshot(Player* this) { - return (this->heldItemActionParam == PLAYER_AP_HOOKSHOT) || (this->heldItemActionParam == PLAYER_AP_LONGSHOT); + return (this->heldItemAction == PLAYER_IA_HOOKSHOT) || (this->heldItemAction == PLAYER_IA_LONGSHOT); } s32 func_8008F128(Player* this) { @@ -543,7 +543,7 @@ s32 func_8008F128(Player* this) { } s32 Player_ActionToSword(s32 actionParam) { - s32 sword = actionParam - PLAYER_AP_FISHING_POLE; + s32 sword = actionParam - PLAYER_IA_FISHING_POLE; if ((sword > 0) && (sword < 6)) { return sword; @@ -553,11 +553,11 @@ s32 Player_ActionToSword(s32 actionParam) { } s32 Player_GetSwordHeld(Player* this) { - return Player_ActionToSword(this->heldItemActionParam); + return Player_ActionToSword(this->heldItemAction); } s32 Player_HoldsTwoHandedWeapon(Player* this) { - if ((this->heldItemActionParam >= PLAYER_AP_SWORD_BGS) && (this->heldItemActionParam <= PLAYER_AP_HAMMER)) { + if ((this->heldItemAction >= PLAYER_IA_SWORD_BGS) && (this->heldItemAction <= PLAYER_IA_HAMMER)) { return 1; } else { return 0; @@ -565,11 +565,11 @@ s32 Player_HoldsTwoHandedWeapon(Player* this) { } s32 Player_HoldsBrokenKnife(Player* this) { - return (this->heldItemActionParam == PLAYER_AP_SWORD_BGS) && (gSaveContext.swordHealth <= 0.0f); + return (this->heldItemAction == PLAYER_IA_SWORD_BGS) && (gSaveContext.swordHealth <= 0.0f); } s32 Player_ActionToBottle(Player* this, s32 actionParam) { - s32 bottle = actionParam - PLAYER_AP_BOTTLE; + s32 bottle = actionParam - PLAYER_IA_BOTTLE; if ((bottle >= 0) && (bottle < 13)) { return bottle; @@ -579,11 +579,11 @@ s32 Player_ActionToBottle(Player* this, s32 actionParam) { } s32 Player_GetBottleHeld(Player* this) { - return Player_ActionToBottle(this, this->heldItemActionParam); + return Player_ActionToBottle(this, this->heldItemAction); } s32 Player_ActionToExplosive(Player* this, s32 actionParam) { - s32 explosive = actionParam - PLAYER_AP_BOMB; + s32 explosive = actionParam - PLAYER_IA_BOMB; if ((explosive >= 0) && (explosive < 2)) { return explosive; @@ -593,14 +593,14 @@ s32 Player_ActionToExplosive(Player* this, s32 actionParam) { } s32 Player_GetExplosiveHeld(Player* this) { - return Player_ActionToExplosive(this, this->heldItemActionParam); + return Player_ActionToExplosive(this, this->heldItemAction); } s32 func_8008F2BC(Player* this, s32 actionParam) { s32 sword = 0; - if (actionParam != PLAYER_AP_LAST_USED) { - sword = actionParam - PLAYER_AP_SWORD_MASTER; + if (actionParam != PLAYER_IA_LAST_USED) { + sword = actionParam - PLAYER_IA_SWORD_MASTER; if ((sword < 0) || (sword >= 3)) { goto return_neg; } @@ -857,7 +857,7 @@ void func_8008F87C(PlayState* play, Player* this, SkelAnime* skelAnime, Vec3f* p s32 temp3; if ((this->actor.scale.y >= 0.0f) && !(this->stateFlags1 & 0x80) && - (Player_ActionToMagicSpell(this, this->itemActionParam) < 0)) { + (Player_ActionToMagicSpell(this, this->itemAction) < 0)) { s32 pad; sp7C = D_80126058[gSaveContext.linkAge]; @@ -931,7 +931,7 @@ s32 func_8008FCC8(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s if (limbIndex == PLAYER_LIMB_ROOT) { D_80160014 = this->leftHandType; D_80160018 = this->rightHandType; - D_80160000 = &this->swordInfo[2].base; + D_80160000 = &this->meleeWeaponInfo[2].base; if (!LINK_IS_ADULT) { if (!(this->skelAnime.moveFlags & 4) || (this->skelAnime.moveFlags & 1)) { @@ -1157,15 +1157,15 @@ void func_800906D4(PlayState* play, Player* this, Vec3f* newTipPos) { Matrix_MultVec3f(&D_801260A4[1], &newBasePos[1]); Matrix_MultVec3f(&D_801260A4[2], &newBasePos[2]); - if (func_80090480(play, NULL, &this->swordInfo[0], &newTipPos[0], &newBasePos[0]) && + if (func_80090480(play, NULL, &this->meleeWeaponInfo[0], &newTipPos[0], &newBasePos[0]) && !(this->stateFlags1 & 0x400000)) { - EffectBlure_AddVertex(Effect_GetByIndex(this->swordEffectIndex), &this->swordInfo[0].tip, - &this->swordInfo[0].base); + EffectBlure_AddVertex(Effect_GetByIndex(this->meleeWeaponEffectIndex), &this->meleeWeaponInfo[0].tip, + &this->meleeWeaponInfo[0].base); } - if ((this->swordState > 0) && ((this->swordAnimation < 0x18) || (this->stateFlags2 & 0x20000))) { - func_80090480(play, &this->swordQuads[0], &this->swordInfo[1], &newTipPos[1], &newBasePos[1]); - func_80090480(play, &this->swordQuads[1], &this->swordInfo[2], &newTipPos[2], &newBasePos[2]); + if ((this->swordState > 0) && ((this->meleeWeaponAnimation < 0x18) || (this->stateFlags2 & 0x20000))) { + func_80090480(play, &this->meleeWeaponQuads[0], &this->meleeWeaponInfo[1], &newTipPos[1], &newBasePos[1]); + func_80090480(play, &this->meleeWeaponQuads[1], &this->meleeWeaponInfo[2], &newTipPos[2], &newBasePos[2]); } } @@ -1321,7 +1321,7 @@ void func_80090D20(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void Math_Vec3f_Copy(&this->leftHandPos, D_80160000); - if (this->itemActionParam == PLAYER_AP_STICK) { + if (this->itemAction == PLAYER_IA_STICK) { Vec3f sp124[3]; OPEN_DISPS(play->state.gfxCtx); @@ -1330,10 +1330,10 @@ void func_80090D20(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void D_80126080.x = this->unk_85C * 5000.0f; func_80090A28(this, sp124); if (this->swordState != 0) { - EffectBlure_ChangeType(Effect_GetByIndex(this->swordEffectIndex), 7); // default sword type + EffectBlure_ChangeType(Effect_GetByIndex(this->meleeWeaponEffectIndex), 7); // default sword type func_800906D4(play, this, sp124); } else { - Math_Vec3f_Copy(&this->swordInfo[0].tip, &sp124[0]); + Math_Vec3f_Copy(&this->meleeWeaponInfo[0].tip, &sp124[0]); } } @@ -1354,15 +1354,15 @@ void func_80090D20(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void } else { D_80126080.x = sSwordLengths[Player_GetSwordHeld(this)]; if (CVar_GetS32("gSeperateSwords", 0) != 0) - EffectBlure_ChangeType(Effect_GetByIndex(this->swordEffectIndex), sSwordTypes[Player_GetSwordHeld(this)]); + EffectBlure_ChangeType(Effect_GetByIndex(this->meleeWeaponEffectIndex), sSwordTypes[Player_GetSwordHeld(this)]); else - EffectBlure_ChangeType(Effect_GetByIndex(this->swordEffectIndex),1); //default sword type + EffectBlure_ChangeType(Effect_GetByIndex(this->meleeWeaponEffectIndex),1); //default sword type } func_80090A28(this, spE4); func_800906D4(play, this, spE4); } else if ((*dList != NULL) && (this->leftHandType == 7)) { - Color_RGB8* bottleColor = &sBottleColors[Player_ActionToBottle(this, this->itemActionParam)]; + Color_RGB8* bottleColor = &sBottleColors[Player_ActionToBottle(this, this->itemAction)]; OPEN_DISPS(play->state.gfxCtx); @@ -1451,8 +1451,8 @@ void func_80090D20(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void } if (this->actor.scale.y >= 0.0f) { - if ((this->heldItemActionParam == PLAYER_AP_HOOKSHOT) || - (this->heldItemActionParam == PLAYER_AP_LONGSHOT)) { + if ((this->heldItemAction == PLAYER_IA_HOOKSHOT) || + (this->heldItemAction == PLAYER_IA_LONGSHOT)) { Matrix_MultVec3f(&D_80126184, &this->unk_3C8); if (heldActor != NULL) { @@ -1468,7 +1468,7 @@ void func_80090D20(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void if (func_8002DD78(this) != 0) { Matrix_Translate(500.0f, 300.0f, 0.0f, MTXMODE_APPLY); Player_DrawHookshotReticle( - play, this, (this->heldItemActionParam == PLAYER_AP_HOOKSHOT) ? 38600.0f : 77600.0f); + play, this, (this->heldItemAction == PLAYER_IA_HOOKSHOT) ? 38600.0f : 77600.0f); } } } diff --git a/soh/src/code/z_sram.c b/soh/src/code/z_sram.c index 797a96177..9cdc54b01 100644 --- a/soh/src/code/z_sram.c +++ b/soh/src/code/z_sram.c @@ -217,14 +217,14 @@ void Sram_OpenSave() { gSaveContext.health = 0x30; } - if (gSaveContext.scarecrowCustomSongSet) { + if (gSaveContext.scarecrowLongSongSet) { osSyncPrintf(VT_FGCOL(BLUE)); osSyncPrintf("\n====================================================================\n"); - memcpy(gScarecrowCustomSongPtr, gSaveContext.scarecrowCustomSong, sizeof(gSaveContext.scarecrowCustomSong)); + memcpy(gScarecrowCustomSongPtr, gSaveContext.scarecrowLongSong, sizeof(gSaveContext.scarecrowLongSong)); ptr = (u8*)gScarecrowCustomSongPtr; - for (i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowCustomSong); i++, ptr++) { + for (i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowLongSong); i++, ptr++) { osSyncPrintf("%d, ", *ptr); } diff --git a/soh/src/code/z_vr_box.c b/soh/src/code/z_vr_box.c index 70e6fe31d..457cad3db 100644 --- a/soh/src/code/z_vr_box.c +++ b/soh/src/code/z_vr_box.c @@ -604,7 +604,7 @@ void Skybox_Setup(PlayState* play, SkyboxContext* skyboxCtx, s16 skyboxId) { { case SKYBOX_NORMAL_SKY: phi_v1 = 0; - if (gSaveContext.unk_13C3 != 0 && gSaveContext.sceneSetupIndex < 4 && gWeatherMode > 0 && + if (gSaveContext.retainWeatherMode != 0 && gSaveContext.sceneSetupIndex < 4 && gWeatherMode > 0 && gWeatherMode < 6) { phi_v1 = 1; } |
