| Age | Commit message (Collapse) | Author |
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* [Holiday] Custom rainbows
* Update soh/soh/Enhancements/Holiday/LL.h
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
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Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
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`develop` -> `let-it-snow`
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into let-it-snow
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into let-it-snow
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* Add Snow Golems (Skeleton override)
* update snowball to use new snowball DL
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separate CVars. (#4692)
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* Skip Biggoron's waking up cutscene
* Allow fast speaking and trading
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* Skip fire arrow spawn cutscene after shooting sun
* Fix
* Reorganize VB flags in enum
* A bit of VB cleanup
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* CC random buttons fix
* Archez's fix
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* Potsanity proof of concept
* Hide pot item cutscenes for very frequent items
* Add 1 new pot to the item pool
* V1 custom pot model
* V2 pot model
* Pushing for help. lol
* Format clean up on added hint_list entries.
Removal of WriteIngameSpoilerLog call that was unneeded.
* THREE_ACTOR_PARAMS -> TWO_ACTOR_PARAMS and hints in a loop
* Lost woods pots logic
* Realign Pot Checklist in Location_list.cpp
* Correcting some values and adding Master Quest pots.
* Remove vanilla placements
* Re-order enums + start hints per region
* Fix build
* Break up shuffle pot options to dungeon/overworld/all
* Fixes
* Prepare default pot contents, fix/add dungeons
* Fix dungeon/overworld only settings
* Updates to Parameters and RHT information
* Remove unused hints
* Add proper check tracker entry exclusion
* Tweak items to skip cutscenes for
* Vanilla Drop List
* Update magic to blue rupees
* After merge fixes
* Fix Ganondorf's Lair pots
* Fix check tracker + minor stuff
* Unlock early GBK door
* Minor fixes
* More minor stuff and start of logic entries
* Fix TWO_ACTOR_PARAMS overlap between pots
* De-dupe defines
* Add missing water trial pot
* Update to develop-rando
* VBify pots progress
* Cleanup and fixes
* Overworld logic done
* Cleanup and fix item00 queues
* Implement skipping cutscenes for common items
* Revert "Implement skipping cutscenes for common items"
This reverts commit fe44916588dffbc6ccdc1899371c346e9d9eb1ef.
* Ganons tower pot not spawning item fix + cleanup
* Fix ganon's tower, barinade, water temple pots
* VBify ganons key door
* Lizalfos Pot addition (example)
* Separate MQ pots in randomizerTypes.h
* Fix build
* Fix linux build (?)
* DC/Jabu/Botw/ start of Forest Pots (NMQ)
* Remaining Dungeon Non MQ Pot Location Logic
* After merge fixes round 1
* Post merge fixes round 2
* Apply MQ pot logic
* Re-align some stuff
* Cleanup, more work on locationlist
* Start of handling dungeon pots in item pool
* Finish dungeon pots in item pool
* GTG MQ Pots
* Review comments round 1 & code cleanup
* Fix ganon's lair pots being behind GBK in logic
* Update soh/include/z64actor.h
Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
* Update soh/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c
Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
* Address review comment
* Fix logic for pots in Fire Temple
* Fix GtG MQ pots, fix water temple pot logic
* Review Comments
* Logic review part 1
* Logic comments part 2
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Co-authored-by: Caladius <Caladius@users.noreply.github.com>
Co-authored-by: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com>
Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
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* Automate settings text to enum conversion
* rename fortress setting into carpenters
* More renames for the new spoiler log layout
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* Bump LUS
* bump LUS
* bump lus (again)
* bump LUS again
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* Skip walking away cutscene when freeing Gorons
* Revert a change too far
* Restore Goron walking out animation
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- Adds a few extras I had to install to build
- Adds link to [homebrew](https://brew.sh/)
- Adds `brew install ...` command to setup script
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`develop`->`let-it-snow`
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into let-it-snow
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* Restrict disabled Navi workaround to Dodongo's Cavern
* Properly replicate NaviTalk kill check
* Move `*should = false` out of condition
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* Adult Ruto function and property names pulled in from decomp
* Align name changes more with decomp
* Nope, missed a couple more
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process (#4636)
* Automate settings text to enum conversion
* rename fortress setting into carpenters
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voidouts in mixed entrances (#4637)
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into let-it-snow
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* Skip the Mweep cutscene
* Fix bug: Ruto's letter was not removed from bottle
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* bump LUS
* bump OTRExporter
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accounting for not shuffling stick or nut bags and also not starting with related ammo. (#4633)
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* Fix display list offset values and unhandled opcodes
* fix unknown opcodes on custom chest textures
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develop -> let-it-now
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into let-it-snow
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* Change GetSelectedOptionText to contextSelection and clean up some junk
* more cleanup
* readd a fail alert as an assert
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* Skip Shadow Statue Cutscene
* cleanup
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* rewrite vanilla jabu logic
* cleanup
* more cleanup
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