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2024-12-17Some tweaks to WIP (#4706)let-it-snow-2024let-it-snowGarrett Cox
2024-12-17[Holiday] Custom rainbows (#4698)lilacLunatic
* [Holiday] Custom rainbows * Update soh/soh/Enhancements/Holiday/LL.h Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> --------- Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2024-12-17Merge pull request #4697 from garrettjoecox/let-it-snowGarrett Cox
`develop` -> `let-it-snow`
2024-12-17Various cleanupGarrett Cox
2024-12-16Merge branch 'anchor-next' of garrettjoecox.github.com:garrettjoecox/OOT ↵Garrett Cox
into let-it-snow
2024-12-16WIPGarrett Cox
2024-12-15Merge branch 'develop' of garrettjoecox.github.com:HarbourMasters/Shipwright ↵Garrett Cox
into let-it-snow
2024-12-15let-it-snow: Snow Golems (Skeleton override) (#4695)Archez
* Add Snow Golems (Skeleton override) * update snowball to use new snowball DL
2024-12-15Properly check for pre-existing gInjectItemCounts before setting the new ↵Malkierian
separate CVars. (#4692)
2024-12-15Skip Biggoron's waking up cutscene (#4689)Jordan Longstaff
* Skip Biggoron's waking up cutscene * Allow fast speaking and trading
2024-12-14Skip fire arrow spawn cutscene after shooting sun (#4635)Jordan Longstaff
* Skip fire arrow spawn cutscene after shooting sun * Fix * Reorganize VB flags in enum * A bit of VB cleanup
2024-12-14Fix GfxPrint shadow for HD fonts and some cleanup (#4681)Archez
2024-12-14Rename a lot of actor movement-related functions from decomp (#4680)Jordan Longstaff
2024-12-14CrowdControl random buttons fix (#4679)aMannus
* CC random buttons fix * Archez's fix
2024-12-14Re-implement old toggles for Dpad and Right Stick Ocarina Playback. (#4660)Malkierian
2024-12-14Add pulsate boss icon enhancement (#4651)Rozelette
2024-12-13Rename two Actor functions from decomp (#4674)Jordan Longstaff
2024-12-13[RANDO] Shuffle Pots (#4592)aMannus
* Potsanity proof of concept * Hide pot item cutscenes for very frequent items * Add 1 new pot to the item pool * V1 custom pot model * V2 pot model * Pushing for help. lol * Format clean up on added hint_list entries. Removal of WriteIngameSpoilerLog call that was unneeded. * THREE_ACTOR_PARAMS -> TWO_ACTOR_PARAMS and hints in a loop * Lost woods pots logic * Realign Pot Checklist in Location_list.cpp * Correcting some values and adding Master Quest pots. * Remove vanilla placements * Re-order enums + start hints per region * Fix build * Break up shuffle pot options to dungeon/overworld/all * Fixes * Prepare default pot contents, fix/add dungeons * Fix dungeon/overworld only settings * Updates to Parameters and RHT information * Remove unused hints * Add proper check tracker entry exclusion * Tweak items to skip cutscenes for * Vanilla Drop List * Update magic to blue rupees * After merge fixes * Fix Ganondorf's Lair pots * Fix check tracker + minor stuff * Unlock early GBK door * Minor fixes * More minor stuff and start of logic entries * Fix TWO_ACTOR_PARAMS overlap between pots * De-dupe defines * Add missing water trial pot * Update to develop-rando * VBify pots progress * Cleanup and fixes * Overworld logic done * Cleanup and fix item00 queues * Implement skipping cutscenes for common items * Revert "Implement skipping cutscenes for common items" This reverts commit fe44916588dffbc6ccdc1899371c346e9d9eb1ef. * Ganons tower pot not spawning item fix + cleanup * Fix ganon's tower, barinade, water temple pots * VBify ganons key door * Lizalfos Pot addition (example) * Separate MQ pots in randomizerTypes.h * Fix build * Fix linux build (?) * DC/Jabu/Botw/ start of Forest Pots (NMQ) * Remaining Dungeon Non MQ Pot Location Logic * After merge fixes round 1 * Post merge fixes round 2 * Apply MQ pot logic * Re-align some stuff * Cleanup, more work on locationlist * Start of handling dungeon pots in item pool * Finish dungeon pots in item pool * GTG MQ Pots * Review comments round 1 & code cleanup * Fix ganon's lair pots being behind GBK in logic * Update soh/include/z64actor.h Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com> * Update soh/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com> * Address review comment * Fix logic for pots in Fire Temple * Fix GtG MQ pots, fix water temple pot logic * Review Comments * Logic review part 1 * Logic comments part 2 --------- Co-authored-by: Caladius <Caladius@users.noreply.github.com> Co-authored-by: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com> Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
2024-12-13Do some renames for the new settings arrangment (#4668)Pepper0ni
* Automate settings text to enum conversion * rename fortress setting into carpenters * More renames for the new spoiler log layout
2024-12-13Spinner skip but no chime (#4678)Pepper0ni
2024-12-13Consistently name Gift from Rauru (#4677)Pepper0ni
2024-12-13Bump LUS (#4670)Kenix3
* Bump LUS * bump LUS * bump lus (again) * bump LUS again
2024-12-12Skip walking away cutscene when freeing Gorons (#4639)Jordan Longstaff
* Skip walking away cutscene when freeing Gorons * Revert a change too far * Restore Goron walking out animation
2024-12-09Update macOS development dependency list (#4648)lemonslut
- Adds a few extras I had to install to build - Adds link to [homebrew](https://brew.sh/) - Adds `brew install ...` command to setup script
2024-12-09Merge pull request #4659 from garrettjoecox/let-it-snowGarrett Cox
`develop`->`let-it-snow`
2024-12-09Merge branch 'develop' of garrettjoecox.github.com:HarbourMasters/Shipwright ↵Garrett Cox
into let-it-snow
2024-12-09Fix boss hints and gift from sages hint. (#4634)Pepper0ni
2024-12-09Properly replicate NaviTalk kill check (#4647)Jordan Longstaff
* Restrict disabled Navi workaround to Dodongo's Cavern * Properly replicate NaviTalk kill check * Move `*should = false` out of condition
2024-12-09Adult Ruto function and property names pulled in from decomp (#4654)Jordan Longstaff
* Adult Ruto function and property names pulled in from decomp * Align name changes more with decomp * Nope, missed a couple more
2024-12-09Name alpha-distance update function from decomp (#4658)Jordan Longstaff
2024-12-09Automate settings text to enum conversion and remove OptionGroups from the ↵Pepper0ni
process (#4636) * Automate settings text to enum conversion * rename fortress setting into carpenters
2024-12-09Fix temp flags transfering in dungeon chains and various issues with ↵Archez
voidouts in mixed entrances (#4637)
2024-12-09Merge branch 'develop' of garrettjoecox.github.com:HarbourMasters/Shipwright ↵Garrett Cox
into let-it-snow
2024-12-09Skip Water Temple portcullis opening cutscene (#4641)Jordan Longstaff
2024-12-09Skip one-point cutscene of Amy's blocks falling (#4645)Jordan Longstaff
2024-12-09Skip the Mweep cutscene (#4646)Jordan Longstaff
* Skip the Mweep cutscene * Fix bug: Ruto's letter was not removed from bottle
2024-12-09Rename bomb flower fuse setting field (decomp) (#4653)Jordan Longstaff
2024-12-09Rename Sleeping Waterfall state machine function (decomp) (#4655)Jordan Longstaff
2024-12-09Rename Kakariko Well water level function (decomp) (#4656)Jordan Longstaff
2024-12-08bump LUS (#4638)briaguya
* bump LUS * bump OTRExporter
2024-12-06Fix crash when toggling alt assets while paused (#4621)Archez
2024-12-05Fix GetItemObtainabilityFromRandomizerGet check for sticks and nuts not ↵Malkierian
accounting for not shuffling stick or nut bags and also not starting with related ammo. (#4633)
2024-12-05Fix display list offset values and unhandled opcodes (#4618)Archez
* Fix display list offset values and unhandled opcodes * fix unknown opcodes on custom chest textures
2024-12-04Merge pull request #4615 from garrettjoecox/let-it-snowGarrett Cox
develop -> let-it-now
2024-12-04Add custom collectible thingGarrett Cox
2024-12-04Merge branch 'develop' of garrettjoecox.github.com:HarbourMasters/Shipwright ↵Garrett Cox
into let-it-snow
2024-12-04Change GetSelectedOptionText to contextSelection and clean up some junk (#4613)Pepper0ni
* Change GetSelectedOptionText to contextSelection and clean up some junk * more cleanup * readd a fail alert as an assert
2024-12-04Fix find newline looping to have additional break early cases (#4614)Archez
2024-12-03Skip Shadow Statue Cutscene (#4612)Pepper0ni
* Skip Shadow Statue Cutscene * cleanup
2024-12-03Rewrite vanilla jabu logic (#4603)Pepper0ni
* rewrite vanilla jabu logic * cleanup * more cleanup