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Ship of Harkinian: Ocarina of Time PC port
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Commit message (
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Author
2023-05-25
Removed unused variable.
Malkierian
2023-05-25
Re-added removal of empty `sceneTimestmps` objects for saving and loading, si...
Malkierian
2023-05-25
Merge pull request #2 from leggettc18/gf-keyring
Adam Bird
2023-05-25
fix: use blue potion refill for granny shop item when unshuffled
Adam Bird
2023-05-25
Fixes bad Key Ring Count under certain conditions.
Christopher Leggett
2023-05-25
Remove magic numbers and fix formatting.
Christopher Leggett
2023-05-25
Adds validation to GF Key Ring and Key Ring Count settings.
Christopher Leggett
2023-05-24
What a nightmare that was.
Malkierian
2023-05-24
Update README.md
Bytenex
2023-05-24
Update README.md
Bytenex
2023-05-23
Merge pull request #2906 from HarbourMasters/develop-spock
Christopher Leggett
2023-05-22
Version Bump (#2916)
7.0.2
Christopher Leggett
2023-05-22
Add back missing Greg timestamp (#2911)
aMannus
2023-05-22
remove what i assume to be accidentally copied stuff from a diff (#2909)
briaguya
2023-05-22
add skeleton unregistration to actors that manage their own skeletons (#2908)
Rozelette
2023-05-21
Cleanup gameplay stats code/UI and support RTA timing (#2862)
Garrett Cox
2023-05-21
Add Scene Specific Checks to Dirt Path Fixes (#2907)
Patrick12115
2023-05-21
Initialize `gSlotAgeReqs[SLOT_TRADE_CHILD]` and `gItemAgeReqs[ITEM_MASK_BUNNY...
Malkierian
2023-05-20
Fix: seed srand on launch and fix spoiler log for seed testing generation (#2...
Adam Bird
2023-05-20
Mask Sale Fix (#2900)
Malkierian
2023-05-20
Fixes buying songs crash on Switch (#2899)
Christopher Leggett
2023-05-19
Merge branch 'HarbourMasters:develop' into sectional-saves
Malkierian
2023-05-17
Custom message improvements (#2892)
Christopher Leggett
2023-05-17
fix search rom extension oversight (#2891)
AltoXorg
2023-05-17
Use UTF-8 for MSVC and enable visual styles for Windows (#2888)
Amaro MartÃnez
2023-05-17
Threaded save was causing issues for old `oot-save.sav` conversion. Added an ...
Malkierian
2023-05-16
expose thieves hideout selection for keyrings in randomizer settings
Adam Bird
2023-05-15
Fixed trying to emplace in `sectionRegistry` without index.
Malkierian
2023-05-15
Added function to get sectionID for a specified section name, returning -1 if...
Malkierian
2023-05-15
Modified sectional saving to utilize an integer ID for calling specific secti...
Malkierian
2023-05-13
v3 >:(
Malkierian
2023-05-13
v2
Malkierian
2023-05-13
Formatting and whitespace cleanup.
Malkierian
2023-05-13
Missed `baseBlock` -> `saveBlock` change in WiiU/Switch file writing block XD.
Malkierian
2023-05-13
A little more code clarification.
Malkierian
2023-05-13
Added sanity check to clearing `sectionBlock["data"]` to only be for randomiz...
Malkierian
2023-05-13
Little bit of code clarification.
Malkierian
2023-05-13
Changed string paramaters for save functions to proper const pointer type.
Malkierian
2023-05-12
Fixed residual values in global save block causing new files to save all sect...
Malkierian
2023-05-12
Moved `sohStats` to its own section, and moved the saving and loading to its ...
Malkierian
2023-05-11
Moved sohStats to separate section, load and save code now in `gameplaystats....
Malkierian
2023-05-11
Merge branch 'HarbourMasters:develop' into sectional-saves
Malkierian
2023-05-11
Spock Bravo -> Develop
briaguya
2023-05-10
Version Bump (#2867)
7.0.1
Christopher Leggett
2023-05-10
Use OnGameFrameUpdate for rainbow tick instead of relying on ImGui hidden win...
Garrett Cox
2023-05-10
reserved thread count (#2868)
briaguya
2023-05-10
Fix several enemy ID's for Hyper Rush (#2871)
aMannus
2023-05-10
Preliminary work on persistent save data json block.
Malkierian
2023-05-10
CC: No longer rely on received parameter to be 0 (#2870)
aMannus
2023-05-10
Cleanup cvars that are set on boot (#2863)
Garrett Cox
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