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AgeCommit message (Expand)Author
2023-05-25Removed unused variable.Malkierian
2023-05-25Re-added removal of empty `sceneTimestmps` objects for saving and loading, si...Malkierian
2023-05-25Merge pull request #2 from leggettc18/gf-keyringAdam Bird
2023-05-25fix: use blue potion refill for granny shop item when unshuffledAdam Bird
2023-05-25Fixes bad Key Ring Count under certain conditions.Christopher Leggett
2023-05-25Remove magic numbers and fix formatting.Christopher Leggett
2023-05-25Adds validation to GF Key Ring and Key Ring Count settings.Christopher Leggett
2023-05-24What a nightmare that was.Malkierian
2023-05-24Update README.mdBytenex
2023-05-24Update README.mdBytenex
2023-05-23Merge pull request #2906 from HarbourMasters/develop-spockChristopher Leggett
2023-05-22Version Bump (#2916)7.0.2Christopher Leggett
2023-05-22Add back missing Greg timestamp (#2911)aMannus
2023-05-22remove what i assume to be accidentally copied stuff from a diff (#2909)briaguya
2023-05-22add skeleton unregistration to actors that manage their own skeletons (#2908)Rozelette
2023-05-21Cleanup gameplay stats code/UI and support RTA timing (#2862)Garrett Cox
2023-05-21Add Scene Specific Checks to Dirt Path Fixes (#2907)Patrick12115
2023-05-21Initialize `gSlotAgeReqs[SLOT_TRADE_CHILD]` and `gItemAgeReqs[ITEM_MASK_BUNNY...Malkierian
2023-05-20Fix: seed srand on launch and fix spoiler log for seed testing generation (#2...Adam Bird
2023-05-20Mask Sale Fix (#2900)Malkierian
2023-05-20Fixes buying songs crash on Switch (#2899)Christopher Leggett
2023-05-19Merge branch 'HarbourMasters:develop' into sectional-savesMalkierian
2023-05-17Custom message improvements (#2892)Christopher Leggett
2023-05-17fix search rom extension oversight (#2891)AltoXorg
2023-05-17Use UTF-8 for MSVC and enable visual styles for Windows (#2888)Amaro Martínez
2023-05-17Threaded save was causing issues for old `oot-save.sav` conversion. Added an ...Malkierian
2023-05-16expose thieves hideout selection for keyrings in randomizer settingsAdam Bird
2023-05-15Fixed trying to emplace in `sectionRegistry` without index.Malkierian
2023-05-15Added function to get sectionID for a specified section name, returning -1 if...Malkierian
2023-05-15Modified sectional saving to utilize an integer ID for calling specific secti...Malkierian
2023-05-13v3 >:(Malkierian
2023-05-13v2Malkierian
2023-05-13Formatting and whitespace cleanup.Malkierian
2023-05-13Missed `baseBlock` -> `saveBlock` change in WiiU/Switch file writing block XD.Malkierian
2023-05-13A little more code clarification.Malkierian
2023-05-13Added sanity check to clearing `sectionBlock["data"]` to only be for randomiz...Malkierian
2023-05-13Little bit of code clarification.Malkierian
2023-05-13Changed string paramaters for save functions to proper const pointer type.Malkierian
2023-05-12Fixed residual values in global save block causing new files to save all sect...Malkierian
2023-05-12Moved `sohStats` to its own section, and moved the saving and loading to its ...Malkierian
2023-05-11Moved sohStats to separate section, load and save code now in `gameplaystats....Malkierian
2023-05-11Merge branch 'HarbourMasters:develop' into sectional-savesMalkierian
2023-05-11Spock Bravo -> Developbriaguya
2023-05-10Version Bump (#2867)7.0.1Christopher Leggett
2023-05-10Use OnGameFrameUpdate for rainbow tick instead of relying on ImGui hidden win...Garrett Cox
2023-05-10reserved thread count (#2868)briaguya
2023-05-10Fix several enemy ID's for Hyper Rush (#2871)aMannus
2023-05-10Preliminary work on persistent save data json block.Malkierian
2023-05-10CC: No longer rely on received parameter to be 0 (#2870)aMannus
2023-05-10Cleanup cvars that are set on boot (#2863)Garrett Cox