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2022-12-06[Fix} Small Crowd Control fixes (#2061)aMannus
2022-12-05Fix Ganondorf title card (#2082)Amaro Martínez
2022-12-04making edit and continue compiling in vs possible (#1988)frizzle101101
* making edit and continue compiling in vs possible * fix tab spacing
2022-12-04Don't autosave after obtaining bombchus if bombchu drops are enabled (#2077)Josh Bodner
2022-12-04Don't autosave in the Chamber of Sages (#2076)Josh Bodner
2022-12-04Fix hookshot retraction on dpad (#2065)aMannus
2022-12-04Disable bunny hood NPC interactions with MM bunny hood on (#2058)aMannus
* Disable bunny hood NPC interactions * Enum
2022-11-30Fix jabu skulltula check (#2062)aMannus
2022-11-30refactor: separate RandoOption enum, use max (#2055)briaguya
* refactor: separate RandoOption enum, use max * missed a couple magic array sizes * couple more Co-authored-by: briaguya <briaguya@alice>
2022-11-30use shopsanity enum (#2054)briaguya
* enums for rainbow bridge * reorder enum * use enums for shopsanity * remove space Co-authored-by: briaguya <briaguya@alice>
2022-11-29enums for rainbow bridge (#2052)briaguya
* enums for rainbow bridge * reorder enum Co-authored-by: briaguya <briaguya@alice>
2022-11-29use trial enum instead of magic numbers (#2039)briaguya
* use trial enum instead of magic numbers * simplify trial count/random trial logic * set default to set number Co-authored-by: briaguya <briaguya@alice>
2022-11-29Re-implements Ninja and CCache for Windows Builds (#2051)Christopher Leggett
* Keeps default compiler flags. * Updates github actions to use ninja and ccache for windows builds. * Fixes ghactions to use MSVC. * Removes commented out CMake code.
2022-11-30use forest enum values instead of magic numbers (#2038)briaguya
2022-11-30use enum for keysanity (#2044)briaguya
2022-11-30use enum for ganon's boss key (#2046)briaguya
2022-11-30Use enum values for ice trap setting (#2041)briaguya
Co-authored-by: briaguya <briaguya@alice> Co-authored-by: David Chavez <david@dcvz.io>
2022-11-30Use enum for links pocket, dungeon reward shuffle (#2045)briaguya
Co-authored-by: briaguya <briaguya@alice>
2022-11-30Use enum for kak gate (#2043)briaguya
Co-authored-by: briaguya <briaguya@alice> Co-authored-by: David Chavez <david@dcvz.io>
2022-11-30Use enum values for item pool (#2042)briaguya
* use enum values for item pool * Update soh/soh/Enhancements/presets.h Co-authored-by: Garrett Cox <garrettjcox@gmail.com> Co-authored-by: briaguya <briaguya@alice> Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2022-11-30Use gerudo fortress enum (#2040)briaguya
Co-authored-by: briaguya <briaguya@alice>
2022-11-30[docs] Pull upstream updates: SetupDL (#2048)Garrett Cox
2022-11-30[docs] Upstream updates 1 (#1955)Garrett Cox
* First round of upstream updates and commenting patternss * Renames from z64player * Renames from z64save * Undo changes to legacy save struct * Add missing reference from entrance rando * Fixes from stat tracker * More tweaks
2022-11-28fix missing rom error (#2036)briaguya
* add an if * don't rebuild Co-authored-by: briaguya <briaguya@alice>
2022-11-28Add git submodule update to BUILDING.md (#2027)Oliver Schall
* Added git submodule to building instructions * Fixed git submodule build instruction order * Removed --recursive flag from git submodule building instructions * Removed windows git submodule instruction
2022-11-28Fix PR artifacts workflow (#2028)Garrett Cox
2022-11-28Missing space (#2024)PurpleHato
2022-11-28rename 3drando dot enums to match soh enum naming (#2034)briaguya
2022-11-28TWEAK: Game controls menu simplification (#2007)Ada
2022-11-28fix: rando door of time enum usage (#2032)briaguya
2022-11-28flynn -> devbriaguya
flynn -> dev
2022-11-26Bump version to Flynn: Bravo5.0.1David Chavez
2022-11-26[Fix] Issue with first two rainbow bridge settings getting swapped (#2023)Garrett Cox
Fixes #2022
2022-11-26[Fix] Dodongo boss battle crashing with only mq otr (#2020)briaguya
Co-authored-by: briaguya <briaguya>
2022-11-24Google Translation Strikes back (#2014)PurpleHato
2022-11-23Removes duplicated rando option enum for merchant (#2008)sonoftunk
2022-11-23Fix C-button counts and ice trap count (#2009)Sarge-117
2022-11-23fix int sliders to fill the window like float sliders (#1984)frizzle101101
* fix int sliders to fill the window like float sliders * add a spacer to make it consistent with float slider * add a spacer to make it consistent with float slider * adding pop width further constancy with float slider
2022-11-23[Enhancement] Added checkbox to disable finishing difficulty behavior ↵Oliver Schall
changes (#1990)
2022-11-23[Format] Lines up checks in item_location (#2004)sonoftunk
2022-11-23Use shallow clone for vcpkg (#2006)m4xw
2022-11-22Gameplay Stat Tracker V1 (#1986)Sarge-117
* First test of gathering some gameplay stats * timer changes and other stuff * Move code to new files + rename * Name change - gamePlayStats * Finish rename, remove n64ddFlag checks * Improve item get times * Better time tracking, more stats, * Put button under Enhancements * Fix merge conflict * Add pauseCount, fix bug with rando items * Adjust inits/declarations * step counter * Name change: "itemGetTime" to "timestamp" * Tidying + CI test * Set up array for stat counts * Macro #define GAMEPLAYSTAT_TOTAL_TIME (gSaveContext.gameplayStats.playTimer / 2 + gSaveContext.gameplayStats.pauseTimer / 3) * Add boss defeat timestamps * Add sword swings, pots broken, bushes cut * fix int type * Add counts for enemies defeated Broken down by enemy, with a total * Add ammo used * Hide breakdowns until count > 0 * Forgot Big Octo * Count chests opened * Update after LUS submodule * Enemy count spacing * Comments * Count 3 mini Floormasters as 1 Floormaster + some cleanup * Comments * Colour coding for timestamps on quest items i.e. medallions/stones/songs * Move stat into the sohStats struct + rearrange the counts enum for easier addition of future counts * Some documentation + count button presses * Stop counting button presses when Ganon defeated * Couple bugfixes Add count for Gerudo Thief, fix step counter counting in some situations where it shouldn't * Fix comment
2022-11-22Rando: Settings Enum (#1761)Ralphie Morell
* added rando option enum; added options to load from spoiler file * whoops * Moved to `randomizerTypes` header; fixed ammo drop enum * Actually populated options with new enums * Added add'l enums for ganon boss key
2022-11-22Do not use Yes/No hardcoded options for Better Owl (#2002)Amaro Martínez
2022-11-22Add s6 and hellmode presets for rando (#1904)Garrett Cox
* Refactor how presets are created and used, and add presets for rando * Add new enhancements to clear * Tweaks and feedback
2022-11-22[Enhancement] Add option to hide build details on boot screen (#1948)Alto1772
2022-11-22[Fix] Rando: Like Likes should not eat tunics (#1978)DeusVexus
2022-11-22[Enhancement] Include minigame ammo in infinite ammo cheat (#1973)DeusVexus
2022-11-22[Fix] Allow turning in Ruto's letter after rescuing her (#1999)Adam Bird
2022-11-22[Fix] Create MQ saves when only MQ OTR loaded (#2001)briaguya
Co-authored-by: briaguya <briaguya@alice>