| Age | Commit message (Collapse) | Author |
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* making edit and continue compiling in vs possible
* fix tab spacing
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* Disable bunny hood NPC interactions
* Enum
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* refactor: separate RandoOption enum, use max
* missed a couple magic array sizes
* couple more
Co-authored-by: briaguya <briaguya@alice>
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* enums for rainbow bridge
* reorder enum
* use enums for shopsanity
* remove space
Co-authored-by: briaguya <briaguya@alice>
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* enums for rainbow bridge
* reorder enum
Co-authored-by: briaguya <briaguya@alice>
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* use trial enum instead of magic numbers
* simplify trial count/random trial logic
* set default to set number
Co-authored-by: briaguya <briaguya@alice>
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* Keeps default compiler flags.
* Updates github actions to use ninja and ccache for windows builds.
* Fixes ghactions to use MSVC.
* Removes commented out CMake code.
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Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: David Chavez <david@dcvz.io>
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Co-authored-by: briaguya <briaguya@alice>
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Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: David Chavez <david@dcvz.io>
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* use enum values for item pool
* Update soh/soh/Enhancements/presets.h
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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Co-authored-by: briaguya <briaguya@alice>
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* First round of upstream updates and commenting patternss
* Renames from z64player
* Renames from z64save
* Undo changes to legacy save struct
* Add missing reference from entrance rando
* Fixes from stat tracker
* More tweaks
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* add an if
* don't rebuild
Co-authored-by: briaguya <briaguya@alice>
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* Added git submodule to building instructions
* Fixed git submodule build instruction order
* Removed --recursive flag from git submodule building instructions
* Removed windows git submodule instruction
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flynn -> dev
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Fixes #2022
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Co-authored-by: briaguya <briaguya>
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* fix int sliders to fill the window like float sliders
* add a spacer to make it consistent with float slider
* add a spacer to make it consistent with float slider
* adding pop width further constancy with float slider
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changes (#1990)
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* First test of gathering some gameplay stats
* timer changes and other stuff
* Move code to new files + rename
* Name change - gamePlayStats
* Finish rename, remove n64ddFlag checks
* Improve item get times
* Better time tracking, more stats,
* Put button under Enhancements
* Fix merge conflict
* Add pauseCount, fix bug with rando items
* Adjust inits/declarations
* step counter
* Name change: "itemGetTime" to "timestamp"
* Tidying + CI test
* Set up array for stat counts
* Macro
#define GAMEPLAYSTAT_TOTAL_TIME (gSaveContext.gameplayStats.playTimer / 2 + gSaveContext.gameplayStats.pauseTimer / 3)
* Add boss defeat timestamps
* Add sword swings, pots broken, bushes cut
* fix int type
* Add counts for enemies defeated
Broken down by enemy, with a total
* Add ammo used
* Hide breakdowns until count > 0
* Forgot Big Octo
* Count chests opened
* Update after LUS submodule
* Enemy count spacing
* Comments
* Count 3 mini Floormasters as 1 Floormaster
+ some cleanup
* Comments
* Colour coding for timestamps on quest items
i.e. medallions/stones/songs
* Move stat into the sohStats struct
+ rearrange the counts enum for easier addition of future counts
* Some documentation + count button presses
* Stop counting button presses when Ganon defeated
* Couple bugfixes
Add count for Gerudo Thief, fix step counter counting in some situations where it shouldn't
* Fix comment
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* added rando option enum; added options to load from spoiler file
* whoops
* Moved to `randomizerTypes` header; fixed ammo drop enum
* Actually populated options with new enums
* Added add'l enums for ganon boss key
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* Refactor how presets are created and used, and add presets for rando
* Add new enhancements to clear
* Tweaks and feedback
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Co-authored-by: briaguya <briaguya@alice>
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