| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 13 days | Merge pull request #7431 from HarbourMasters/develop-deweyHEADdevelop | Philip Dubé | |
| Dewey -> Develop | |||
| 14 days | 9.3.1 (#7430)9.3.1 | Philip Dubé | |
| 14 days | move GameInteractor::RemoveAllQueuedHooks body to cpp (#7422) | Reppan | |
| 14 days | [Bugfix] Bombchu count slider crashes with no game loaded (#7426) | Chris | |
| 14 days | Merge pull request #7427 from f1ana/dewey-bravo | Jameriquiah | |
| 9.3.1 Dewey Bravo | |||
| 14 days | 9.3.1 Dewey Bravo | Christopher Flanagan | |
| 2026-10-18 | Merge pull request #7423 from serprex/merge-dewey | Philip Dubé | |
| Merge dewey | |||
| 2026-10-18 | Merge branch 'develop-dewey' into merge-dewey | serprex | |
| 2026-10-18 | [Bugfix] Randomizer flag can set vanilla infinite magic (#7415) | Chris | |
| Also hookify barinade soul | |||
| 2026-10-18 | fix the jump speed limiter while wearing bunny hood (#7419) | Pepper0ni | |
| 2026-10-18 | Fix readme links (#7418) | Pepper0ni | |
| 2026-10-18 | Some logic fixes for dewey (#7417) | Pepper0ni | |
| add outside GTG sign to guards with nothing trick. | |||
| 2026-10-18 | push latest LUS to dewey (#7416) | Pepper0ni | |
| 2026-10-18 | LC_NUMERIC C (#7413) | Philip Dubé | |
| 2026-10-17 | Fix tracker showing too any keys with skeleton key after using key (#7403) | Philip Dubé | |
| 2026-10-17 | Add Function to custom equipment to guard against cutscene shenanigans (#7409) | Reppan | |
| 2026-10-15 | [Rando] Shuffle Fisherman's Hat (#7388) | A Green Spoon | |
| 2026-10-15 | Fix defeating Ganon when wincon is not Defeat Ganon warping outside Hyrule ↵ | Philip Dubé | |
| Castle (#7404) | |||
| 2026-10-14 | Try to fix windows builds (#7397) | Pepper0ni | |
| 2026-10-14 | Fix logic errors due to unused regions (#7396) | Philip Dubé | |
| 2026-10-14 | apply LUS update (#7390) | Pepper0ni | |
| 2026-10-13 | Bombchu Bowling ammo changeable during minigame (#7350) | Jordan Longstaff | |
| 2026-10-13 | Fix OOB check in audio_seqplayer.c (#7387) | Philip Dubé | |
| 2026-10-13 | fix invalid return in nayru's love uses (#7386) | Philip Dubé | |
| 2026-10-13 | stop timer upon lifting triforce, not upon warping to credits (#7385) | Philip Dubé | |
| 2026-10-13 | [Bugfix] Use game encoding for name in save editor (#7383) | Chris | |
| 2026-10-13 | Add consumable Nayru's Love (#7365) | Chris | |
| 2026-10-12 | Fire Temple Goron Shuffle (#7377) | Chris | |
| 2026-10-12 | Pin latest libultraship's port-maintenance branch (#7380) | David Racine | |
| 2026-10-12 | Audio editor: support setting track to None (#7372) | Philip Dubé | |
| 2026-10-12 | Pin latest libultraship's port-maintenance branch (#7379) | David Racine | |
| 2026-10-12 | Add setting to limit minimum heat/water timer (#7373) | Philip Dubé | |
| Useful with rando settings where player never gets more than 3 hearts | |||
| 2026-10-12 | Hide shuffle indicators on excluded checks (#7364) | Chris | |
| 2026-10-12 | Fix extracting from MQ rom padded to 64MB (#7376) | Philip Dubé | |
| Also show error message instead of just proceeding to start if vanilla o2r already extracted | |||
| 2026-10-11 | Fix anchor issues (#7362) | Philip Dubé | |
| Avoid use-after-free with dummy players, Sync silver rupees, sync autoplanted beans | |||
| 2026-10-11 | Fix AssumeEntrancePool breaking due to renamed region (#7375) | Philip Dubé | |
| 2026-10-11 | optimize rando generation (#7369) | Philip Dubé | |
| 2026-10-11 | Add function to customequipment to fix shooting gallery (#7370) | Reppan | |
| 2026-10-11 | Fix missing open chest logic in Jabu MQ (#7368) | Philip Dubé | |
| 2026-10-11 | Fix missing open chest logic in Jabu MQ (#7367) | Philip Dubé | |
| 2026-10-11 | [Bugfix] Restore Ganondorf Lights Hint (#7363) | Chris | |
| 2026-10-10 | Add TCG keys to item tracker (#7361) | Philip Dubé | |
| Refactor dungeon item layout code to not involve blitting magic numbers in dungeonItems | |||
| 2026-10-10 | Fix child link model blipping after ledge climb when interpolating (#7360) | Philip Dubé | |
| 2026-10-10 | Fix typos in randomizer (#7357) | Chris | |
| 2026-10-09 | Damage boost trick implementation Part 1 (#7293) | Pepper0ni | |
| 2026-10-09 | Interpolate skinned limb vertices (horse body and legs) (#7282) | sharpmantis | |
| Matrix interpolation cannot cover SKIN_LIMB_TYPE_ANIMATED limbs: their vertices are deformed on the CPU and referenced through gSPSegment(0x08, ...) without any recorded matrix, so recorded matrix interpolation never moves them. Record each skinned limb's pose (double-buffered, keyed by the vertex entry) and blend the previous and current poses for every displayed frame, right before the graphics commands are run. Ties the blend to a logical-frame counter so a limb that was skipped for a frame falls back to its exact pose instead of blending against a stale one. | |||
| 2026-10-09 | Interpolate ribbon trail vertices (sword slashes, arrows, ...) (#7335) | sharpmantis | |
| Weapon trails (EffectBlure) are CPU built vertex blocks, one segment per sample of the weapon position; matrix interpolation cannot touch them, so above 20 fps they pop segment by segment. A trail is a history: its sample indices shift every logical frame, so only its newest end has to be blended, sliding from the previous sample towards the current one. Only frames that appended a sample are recorded, otherwise a finished trail keeps collapsing its last segment. | |||
| 2026-10-09 | Fix 3 interpolation issues (#7342) | Philip Dubé | |
| 1. DontInterpolateChild LW scrub spawning & phantom ganon crossing painting 2. Don't interpolate MTXMODE_NEW relative to actor when interpolating, fixes Ganondorf's light ball | |||
| 2026-10-09 | Fix undefined left shifts of 1 by 31 (#6640) | David Racine | |
| Shifting a signed 1 into the sign bit is undefined, and UBSan reports it as "left shift of 1 by 31 places cannot be represented in type 'int'". The switch-flag helpers in z_actor.c take the bit position at runtime, so every flag from 0x00 to 0x3F goes through the same shift. Flag 0x3F lands on bit 31: the Potion Shop Granny sets and clears it while brewing the Odd Potion, so this is reached in ordinary play, not just in theory. The same shift appears as a constant in gBitFlags, in the two player state flags that occupy bit 31, and in ENHORSE_FLAG_31. Suffixing the 1 with u moves the shift to unsigned, where the value is defined. Every flag field involved is already u32, so the results are unchanged. | |||
| 2026-10-09 | Add ARM64 Linux CI (#7281) | theofficialgman | |
