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path: root/soh/include/variables.h
AgeCommit message (Expand)Author
2025-03-15Modern Menu (#5116)Malkierian
2025-02-02better soft reset (#4984)briaguya
2024-11-09Port over decomp updates for vis* and reimplement vismono fb (#4533)Archez
2024-11-08Update SFX symbols from decomp (#4531)Jordan Longstaff
2024-11-07pull in decomp updates for z_play (#4522)Archez
2024-09-14Merge remote-tracking branch 'origin/develop' into merge-develop-rando-sep14Archez
2024-08-23Add git info to title screen & gameplay stats (#4053)Pepe20129
2024-08-01Item SaveContext Logic (#4237)Malkierian
2024-05-06Rando Enhancement: Mysterious Shuffled Items (#3227)Malkierian
2023-12-26docs: update `func_800FADF8` to `Audio_ResetActiveSequences` (#3471)briaguya
2023-11-19Entrance Docs (#3332)inspectredc
2023-11-05[OTR Archive] Store soh version in OTR files and verify on launch/ask to rege...Adam Bird
2023-10-26model docs (#3281)inspectredc
2023-09-26Randomizer feature: Triforce Hunt (#3062)aMannus
2023-09-15Some documentation changes for zplayer (#3172)Garrett Cox
2023-06-01Dynamic Actor IDs (#1729)Rozelette
2023-05-21Initialize `gSlotAgeReqs[SLOT_TRADE_CHILD]` and `gItemAgeReqs[ITEM_MASK_BUNNY...Malkierian
2023-02-28Rando version warning on different builds (#2420)Adam Bird
2022-12-20Rando - Fix ice traps & get item logic (#2210)aMannus
2022-11-06Use PlayState instead of GlobalContext (#1927)Garrett Cox
2022-10-20Add toggle option for walk speed modifiers (#1783)Josh Bodner
2022-08-16[zret] Port some documentation changes (#1164)David Chavez
2022-07-11Removed legacy audio mode and fixed ganon sound bug (#657)Nicholas Estelami
2022-04-25Moved grayscale effect to the gpu and replaced some texture loads (#221)KiritoDev
2022-04-11Allocate aligned heapsGaryOderNichts
2022-03-22git subrepo clone https://github.com/HarbourMasters/soh.gitM4xw