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path: root/soh/include/z64actor.h
AgeCommit message (Expand)Author
2025-06-11Convert actor health bars to use ObjectExtension (#5565)Rozelette
2025-01-16Update Actor Flags to decomp (#4822)Pepper0ni
2024-12-22Freestanding Rupees/Hearts Shuffle (#4686)Pepper0ni
2024-12-20Rename `code_80043480.c` from decomp (#4731)Jordan Longstaff
2024-02-02Vanilla Behavior OverhaulGarrett Cox
2024-01-14Rando: Shuffle Beehives (Rando V3) (#3763)Pepe20129
2023-10-19Rando Definition Deduplication (#3284)Christopher Leggett
2023-07-12Enhancement: Enemy Health Bar (#3035)Adam Bird
2023-06-01Dynamic Actor IDs (#1729)Rozelette
2023-05-30Docs: Update Player/Actor Flags (#2765)Ralphie Morell
2023-01-19documentation: use `NpcInteractInfo` from zret (#2370)briaguya
2022-11-06Use PlayState instead of GlobalContext (#1927)Garrett Cox
2022-10-21Enable MQ Dungeons in Randomizer (#1828)Garrett Cox
2022-10-19Cuts down on excess rando lookups in `z_en_item00` (#1805)Christopher Leggett
2022-08-23Add bombchu drops (#1257)lilDavid
2022-08-16[zret] Port some documentation changes (#1164)David Chavez
2022-07-11testing out item replacement (#416)briaguya
2022-06-23FIX: Increased the maximum actor limit for draw distancePurpleHato
2022-03-22git subrepo clone https://github.com/HarbourMasters/soh.gitM4xw