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path: root/soh/src/code/audio_playback.c
AgeCommit message (Expand)Author
2025-06-27Backport 2ship streamed audio (#5457)louist103
2025-06-19Reapply "Set Sample Rate to 32000 hz (#4780)" (#5234) (#5508)Malkierian
2025-04-01Apply clang-format to files (#5273)Archez
2025-03-15Modern Menu (#5116)Malkierian
2024-12-23Convert audio sliders from float to int (#4709)aMannus
2024-11-19OTRGlobals cleanup (#4251)Pepe20129
2024-05-05Final Step of CVar macro/sectionalizing (#4107)Malkierian
2023-01-17refactor: use LUS 1.0 RCbriaguya
2022-12-12Fixes crash due to OOB soundfont access. (#2157)Christopher Leggett
2022-12-08Custom Sequences (#2066)Christopher Leggett
2022-11-14Import libultraship as a submodule (#1943)briaguya
2022-09-03Phase 1: Separate ImGui Drawing From LUS (#1310)David Chavez
2022-07-11Removed legacy audio mode and fixed ganon sound bug (#657)Nicholas Estelami
2022-07-05Use Macro for __FILE__ & __LINE__ when possible (#559)Baoulettes
2022-06-17Merge branch 'develop' into z64-devmergebriaguya
2022-06-16Merge branch 'zapd_audio_support' into zelda64Kevin Alexis Contreras
2022-06-16Added names for the soundfonts.Nicholas Estelami
2022-06-16Audio support nearly complete.Nicholas Estelami
2022-06-16Audio decompiled and WIP custom sample supportNicholas Estelami
2022-06-15Added names for the soundfonts.Nicholas Estelami
2022-06-15Audio support nearly complete.Nicholas Estelami
2022-06-15Audio decompiled and WIP custom sample supportNicholas Estelami
2022-06-15Updated zapd_audio_support into zelda64Kevin Alexis Contreras
2022-06-14Added names for the soundfonts.Nicholas Estelami
2022-06-14Audio support nearly complete.Nicholas Estelami
2022-06-14Audio decompiled and WIP custom sample supportNicholas Estelami
2022-06-10Audio support nearly complete.Nicholas Estelami
2022-06-01Audio decompiled and WIP custom sample supportNicholas Estelami
2022-03-22git subrepo clone https://github.com/HarbourMasters/soh.gitM4xw