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Ship of Harkinian: Ocarina of Time PC port
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z_actor.c
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Author
2026-03-21
Enemy rando cleanup 2 (#6365)
Pepe20129
2026-03-17
Enemy rando cleanup (#6327)
Pepe20129
2026-01-05
Enable Battle Music for Leever option + Modularize EnemyBGMDisable (#5985)
nclok1405
2026-01-03
Allow Enemy Randomizer in Debug Save (#5841)
nclok1405
2025-11-08
Various hooks to support anchor (#5929)
Garrett Cox
2025-07-01
Spirit Flags (#5631)
Philip Dubé
2025-07-01
CrowdControl additions & improvements (#5104)
aMannus
2025-06-11
Convert actor health bars to use ObjectExtension (#5565)
Rozelette
2025-05-23
Rework ActorViewer to use hooks (#5474)
Rozelette
2025-05-23
Add ObjectExtension system (#5429)
Rozelette
2025-05-17
port over nametag improvements from 2ship (#5160)
Archez
2025-04-01
Apply clang-format to files (#5273)
Archez
2025-03-30
NTSC Support (N64) (#4198)
inspectredc
2025-02-12
Created and implemented PosType enum (#5046)
Miles Acquaviva
2025-01-16
Update Actor Flags to decomp (#4822)
Pepper0ni
2025-01-15
Organize ship specific save context additions (#4597)
Pepe20129
2024-12-14
Rename a lot of actor movement-related functions from decomp (#4680)
Jordan Longstaff
2024-12-13
Rename two Actor functions from decomp (#4674)
Jordan Longstaff
2024-12-09
Name alpha-distance update function from decomp (#4658)
Jordan Longstaff
2024-12-02
Adjust Actor_GetProjectileActor to behave more like hardware, fixing an issue...
Garrett Cox
2024-11-26
Cosmetics Changes (#4275)
Pepe20129
2024-11-19
OTRGlobals cleanup (#4251)
Pepe20129
2024-11-08
Update SFX symbols from decomp (#4531)
Jordan Longstaff
2024-10-21
Modify all (4) instances of `Flags_GetRandomizerInf()` returns that were u8 t...
Malkierian
2024-10-17
`z_player` documentation 2024-10-11 (#4407)
Pepe20129
2024-10-10
Port pause menu framebuffer handling from 2Ship (#4346)
Archez
2024-08-14
Merge remote-tracking branch 'origin/develop' into develop->develop-rando
Archez
2024-08-13
Merge remote-tracking branch 'origin/develop' into macready-golf-merge
Archez
2024-08-12
Tweak: Implement better extended culling options (#4285)
Archez
2024-05-05
Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5
Malkierian
2024-05-05
Final Step of CVar macro/sectionalizing (#4107)
Malkierian
2024-04-26
Swap all cosmetics CVars to macros. (#4065)
Malkierian
2024-04-26
All MenuBar enhancement CVars done. (#4064)
Malkierian
2024-04-19
Merge branch 'develop-rando' of garrettjoecox.github.com:HarbourMasters/Shipw...
Garrett Cox
2024-04-19
dev -> dev-rando
Malkierian
2024-04-19
Merge branch 'develop-macready' into macready-to-dev
briaguya
2024-04-19
fix actor init flow with object loading (#3987)
Archez
2024-04-09
vb treasure chest game (#103)
briaguya
2024-04-03
pull in docs (#97)
briaguya
2024-02-21
Merge remote-tracking branch 'origin/develop' into rando-dev-merge-feb
Adam Bird
2024-02-15
Player State Docs (#3280)
inspectredc
2024-02-02
Merge branch 'develop' of garrettjoecox.github.com:HarbourMasters/Shipwright ...
Garrett Cox
2024-02-02
Merge branch 'develop-macready' into macready-to-dev-2-2
briaguya
2024-02-01
Increase Door Cull range (#3888)
inspectredc
2024-01-31
Merge remote-tracking branch 'origin/develop-macready' into mergeDevelopMacre...
Adam Bird
2024-01-15
Revert actor uncullZone related checks back to match decomp (#3828)
inspectredc
2024-01-15
Restore Original Scene Command Object List Behaviour (MacReady) (#3827)
inspectredc
2024-01-14
Rando: Shuffle Beehives (Rando V3) (#3763)
Pepe20129
2023-12-28
Only emit changed flags (#3489)
Garrett Cox
2023-11-26
Bring over some player documentation from decomp (#3380)
Pepe20129
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