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path: root/soh/src/code/z_actor.c
AgeCommit message (Expand)Author
2026-04-23Fix OGC great fairy reward in vanilla with skip misc interactions when fish i...Philip Dubé
2026-03-26Move retrieval of dbEntry after Actor_Destroy (#6410)Christopher Leggett
2026-03-23Enemy rando: don't mutate ActorEntry (#6400)Philip Dubé
2026-03-21Enemy rando cleanup 2 (#6365)Pepe20129
2026-03-17Enemy rando cleanup (#6327)Pepe20129
2026-01-05Enable Battle Music for Leever option + Modularize EnemyBGMDisable (#5985)nclok1405
2026-01-03Allow Enemy Randomizer in Debug Save (#5841)nclok1405
2025-11-08Various hooks to support anchor (#5929)Garrett Cox
2025-07-01Spirit Flags (#5631)Philip Dubé
2025-07-01CrowdControl additions & improvements (#5104)aMannus
2025-06-11Convert actor health bars to use ObjectExtension (#5565)Rozelette
2025-05-23Rework ActorViewer to use hooks (#5474)Rozelette
2025-05-23Add ObjectExtension system (#5429)Rozelette
2025-05-17port over nametag improvements from 2ship (#5160)Archez
2025-04-01Apply clang-format to files (#5273)Archez
2025-03-30NTSC Support (N64) (#4198)inspectredc
2025-02-12Created and implemented PosType enum (#5046)Miles Acquaviva
2025-01-16Update Actor Flags to decomp (#4822)Pepper0ni
2025-01-15Organize ship specific save context additions (#4597)Pepe20129
2024-12-14Rename a lot of actor movement-related functions from decomp (#4680)Jordan Longstaff
2024-12-13Rename two Actor functions from decomp (#4674)Jordan Longstaff
2024-12-09Name alpha-distance update function from decomp (#4658)Jordan Longstaff
2024-12-02Adjust Actor_GetProjectileActor to behave more like hardware, fixing an issue...Garrett Cox
2024-11-26Cosmetics Changes (#4275)Pepe20129
2024-11-19OTRGlobals cleanup (#4251)Pepe20129
2024-11-08Update SFX symbols from decomp (#4531)Jordan Longstaff
2024-10-21Modify all (4) instances of `Flags_GetRandomizerInf()` returns that were u8 t...Malkierian
2024-10-17`z_player` documentation 2024-10-11 (#4407)Pepe20129
2024-10-10Port pause menu framebuffer handling from 2Ship (#4346)Archez
2024-08-14Merge remote-tracking branch 'origin/develop' into develop->develop-randoArchez
2024-08-13Merge remote-tracking branch 'origin/develop' into macready-golf-mergeArchez
2024-08-12Tweak: Implement better extended culling options (#4285)Archez
2024-05-05Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5Malkierian
2024-05-05Final Step of CVar macro/sectionalizing (#4107)Malkierian
2024-04-26Swap all cosmetics CVars to macros. (#4065)Malkierian
2024-04-26All MenuBar enhancement CVars done. (#4064)Malkierian
2024-04-19Merge branch 'develop-rando' of garrettjoecox.github.com:HarbourMasters/Shipw...Garrett Cox
2024-04-19dev -> dev-randoMalkierian
2024-04-19Merge branch 'develop-macready' into macready-to-devbriaguya
2024-04-19fix actor init flow with object loading (#3987)Archez
2024-04-09vb treasure chest game (#103)briaguya
2024-04-03pull in docs (#97)briaguya
2024-02-21Merge remote-tracking branch 'origin/develop' into rando-dev-merge-febAdam Bird
2024-02-15Player State Docs (#3280)inspectredc
2024-02-02Merge branch 'develop' of garrettjoecox.github.com:HarbourMasters/Shipwright ...Garrett Cox
2024-02-02Merge branch 'develop-macready' into macready-to-dev-2-2briaguya
2024-02-01Increase Door Cull range (#3888)inspectredc
2024-01-31Merge remote-tracking branch 'origin/develop-macready' into mergeDevelopMacre...Adam Bird
2024-01-15Revert actor uncullZone related checks back to match decomp (#3828)inspectredc
2024-01-15Restore Original Scene Command Object List Behaviour (MacReady) (#3827)inspectredc