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path: root/soh/src/code/z_en_item00.c
AgeCommit message (Expand)Author
2026-03-17Enemy rando cleanup (#6327)Pepe20129
2025-12-04Add in Progressive Bombchu Bags (#5836)Christopher Leggett
2025-11-24Modularize Hurt Container mode hook (#5874)Jordan Longstaff
2025-06-11Hookify TreesDropSticks (#5566)Philip Dubé
2025-04-01Apply clang-format to files (#5273)Archez
2025-02-12Add hilite setup calls around all custom GI draws (#5043)Archez
2025-01-20Fix particles (#4923)aMannus
2025-01-16Update Actor Flags to decomp (#4822)Pepper0ni
2025-01-15Add Dana's models to the game, add cosmetic customisation for keys and rename...Pepper0ni
2024-12-25don't use magic numbers in `EnItem00_CustomItemsParticles` (#4728)briaguya
2024-12-22Freestanding Rupees/Hearts Shuffle (#4686)Pepper0ni
2024-12-18add bottles and greg to sparkle list (#4720)Eric Hoey
2024-12-14Rename a lot of actor movement-related functions from decomp (#4680)Jordan Longstaff
2024-12-13Rename two Actor functions from decomp (#4674)Jordan Longstaff
2024-11-19OTRGlobals cleanup (#4251)Pepe20129
2024-11-08Update SFX symbols from decomp (#4531)Jordan Longstaff
2024-10-21Refactor network usage and adapt Sail/CC to changesGarrett Cox
2024-08-17Bombchu logic fixes, Add BetterBombchShopping enhancment and some adjacent cl...Pepper0ni
2024-05-05Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5Malkierian
2024-05-05Change GI_VB_ to VB_ (#4116)Garrett Cox
2024-05-05Final Step of CVar macro/sectionalizing (#4107)Malkierian
2024-04-26Swap all cosmetics CVars to macros. (#4065)Malkierian
2024-04-26All MenuBar enhancement CVars done. (#4064)Malkierian
2024-04-21CVar Macro Cleanup (#4062)Malkierian
2024-04-20Step 3 of CVar macro/sectionalizing: Dev Tools, Cheats, Audio Editor, Remote ...Malkierian
2024-04-03pull in docs (#97)briaguya
2024-02-02Vanilla Behavior OverhaulGarrett Cox
2024-01-14Rando: Shuffle Beehives (Rando V3) (#3763)Pepe20129
2023-09-26Quest Cleanup (#3178)Pepe20129
2023-09-14[Difficulty Enhancement] Tree Stick Drops (#3171)Patrick12115
2023-09-10bush drop fix (#3148)inspectredc
2023-09-10Sync asset names with decomp documentation (#3153)Adam Bird
2023-08-20Tweak: Refactor 3D drops handling (#3071)Adam Bird
2023-05-30Docs: Update Player/Actor Flags (#2765)Ralphie Morell
2023-04-21Tweak: Unique GetItemEntry for Progressive Bombchus with particle effects (#2...Adam Bird
2023-04-18Fix: Update GetItem value for freestanding items and shopsanity plentiful (#2...Adam Bird
2023-01-17refactor: use LUS 1.0 RCbriaguya
2022-12-21Fix ice trap particles (#2229)aMannus
2022-12-21Fix particle regression (#2228)aMannus
2022-12-08Cosmetic Editor v3 (#1898)Garrett Cox
2022-12-06[Feature] Rando: Enemy Randomizer V1 (#1781)aMannus
2022-11-30[docs] Pull upstream updates: SetupDL (#2048)Garrett Cox
2022-11-06Use PlayState instead of GlobalContext (#1927)Garrett Cox
2022-10-19Cuts down on excess rando lookups in `z_en_item00` (#1805)Christopher Leggett
2022-09-21Randomizer v2 (#1065)briaguya
2022-09-02Fixes Switch/Wii U crashes with Wonder Rupees and Bottleable Entities (#1360)Christopher Leggett
2022-08-23Add bombchu drops (#1257)lilDavid
2022-08-23Rework Get Item Table to be more flexible for adding custom items (#1050)Christopher Leggett
2022-08-16Merge pull request #1226 from HarbourMasters/develop-rachaelKenix3
2022-08-14Fixed rotation of freestanding key checks in rando (#1135)aMannus