index
:
Shipwright
develop
develop-ackbar
develop-blair
develop-copper
let-it-snow
reindeer-games
Ship of Harkinian: Ocarina of Time PC port
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
soh
/
src
/
code
/
z_skelanime.c
Age
Commit message (
Expand
)
Author
2025-12-30
Fix custom tunics not updating on scene change (#6026)
aMannus
2025-06-23
Tools update (#5454)
louist103
2025-06-19
Dynamically construct weird frame data (#5195)
Sirius902
2025-05-17
reapply changes needed for C23 build on develop (#5467)
Pepper0ni
2025-04-01
Apply clang-format to files (#5273)
Archez
2024-11-19
OTRGlobals cleanup (#4251)
Pepe20129
2024-08-13
Merge remote-tracking branch 'origin/develop' into macready-golf-merge
Archez
2024-08-05
Custom Skeleton Fixes for various bosses and enemies (#3436)
Nicholas Estelami
2024-04-26
All MenuBar enhancement CVars done. (#4064)
Malkierian
2024-04-15
[Fix] Disable Lod Applies To Everything (Macready) (#4034)
inspectredc
2023-09-26
Removed hardcoded skeleton types in actor draw code. (#2979)
Nicholas Estelami
2023-06-27
Add an error for implicit functions (#3017)
louist103
2023-04-27
spockalicious (#2751)
briaguya
2023-01-17
refactor: use LUS 1.0 RC
briaguya
2022-11-06
Use PlayState instead of GlobalContext (#1927)
Garrett Cox
2022-10-11
When testing if an animation is new, make sure we are using the loaded file p...
Rozelette
2022-07-06
Add N64 weird frames and OOB Bombchus cvars (#602)
Sirius902
2022-07-05
Use Macro for __FILE__ & __LINE__ when possible (#559)
Baoulettes
2022-05-15
64-bit early draft - no audio yet
Emil Lenngren
2022-05-11
Linux/GCC Support (#28)
Random
2022-03-22
git subrepo clone https://github.com/HarbourMasters/soh.git
M4xw