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path: root/soh/src/code/z_skelanime.c
AgeCommit message (Expand)Author
2025-12-30Fix custom tunics not updating on scene change (#6026)aMannus
2025-06-23Tools update (#5454)louist103
2025-06-19Dynamically construct weird frame data (#5195)Sirius902
2025-05-17reapply changes needed for C23 build on develop (#5467)Pepper0ni
2025-04-01Apply clang-format to files (#5273)Archez
2024-11-19OTRGlobals cleanup (#4251)Pepe20129
2024-08-13Merge remote-tracking branch 'origin/develop' into macready-golf-mergeArchez
2024-08-05Custom Skeleton Fixes for various bosses and enemies (#3436)Nicholas Estelami
2024-04-26All MenuBar enhancement CVars done. (#4064)Malkierian
2024-04-15[Fix] Disable Lod Applies To Everything (Macready) (#4034)inspectredc
2023-09-26Removed hardcoded skeleton types in actor draw code. (#2979)Nicholas Estelami
2023-06-27Add an error for implicit functions (#3017)louist103
2023-04-27spockalicious (#2751)briaguya
2023-01-17refactor: use LUS 1.0 RCbriaguya
2022-11-06Use PlayState instead of GlobalContext (#1927)Garrett Cox
2022-10-11When testing if an animation is new, make sure we are using the loaded file p...Rozelette
2022-07-06Add N64 weird frames and OOB Bombchus cvars (#602)Sirius902
2022-07-05Use Macro for __FILE__ & __LINE__ when possible (#559)Baoulettes
2022-05-1564-bit early draft - no audio yetEmil Lenngren
2022-05-11Linux/GCC Support (#28)Random
2022-03-22git subrepo clone https://github.com/HarbourMasters/soh.gitM4xw