summaryrefslogtreecommitdiff
path: root/soh/src/code
AgeCommit message (Expand)Author
2025-04-02Fix Names On Custom Message (#5278)inspectredc
2025-04-02Fix Crash On Play Scene Inits (#5276)inspectredc
2025-04-01Apply clang-format to files (#5273)Archez
2025-03-31Prevent GameplayStats and TimeDisplay from getting reset on ship json drag an...Christopher Leggett
2025-03-31More prep for clang-format (#5239)Archez
2025-03-31Fix messages crashing when no ntsc game is loaded (#5259)Archez
2025-03-30Replace old methods with ShipUtils (#5151)Archez
2025-03-30NTSC Support (N64) (#4198)inspectredc
2025-03-28Revert "Set Sample Rate to 32000 hz (#4780)" (#5234)Malkierian
2025-03-26shipinit (r)ba (#5025)briaguya
2025-03-24Mouse Support (#4673)lilacLunatic
2025-03-19Menu - Enhancements and cheats re-organisation (#5142)aMannus
2025-03-15Modern Menu (#5116)Malkierian
2025-02-25Trade cleanup (#4971)Pepe20129
2025-02-25Use gamemode enum (#5089)Archez
2025-02-19Use VB hook to fix Deku Nut upgrade bug (#5047)Jordan Longstaff
2025-02-17Added and implemented TrailType enum (#5059)Miles Acquaviva
2025-02-14Autosave Overhaul (#5022)aMannus
2025-02-12ShipInit and move ValueViewer rendering out of src (#5039)Archez
2025-02-12Add hilite setup calls around all custom GI draws (#5043)Archez
2025-02-12Remove POLY_KAL and restore POLY_OPA for kaleido (#5041)Archez
2025-02-12Created and implemented PosType enum (#5046)Miles Acquaviva
2025-02-11Restore pause link drawing behavior to use the work buffer (#5038)Archez
2025-02-08simplify pause menu link (#5013)aMannus
2025-02-02better soft reset (#4984)briaguya
2025-01-23Replace old pause buffer input experience with a more accurate one (#4918)Garrett Cox
2025-01-20Fix particles (#4923)aMannus
2025-01-16Update Actor Flags to decomp (#4822)Pepper0ni
2025-01-15Add Dana's models to the game, add cosmetic customisation for keys and rename...Pepper0ni
2025-01-15[Rando] Prevent alarm when at full HP (#4831)Fredrik Andreasson
2025-01-15Organize ship specific save context additions (#4597)Pepe20129
2025-01-08Set Sample Rate to 32000 hz (#4780)Alejandro Asenjo Nitti
2025-01-07Fix Naborru fight CS for child and with entrance skips (#4821)Archez
2025-01-05Introduce in-game Randomizer Settings menu, remove plando mode (#4804)aMannus
2025-01-03Fix Broken Giant's Knife flag not resetting (#4608)Jordan Longstaff
2025-01-02Rename code file for inventory functions (#4783)Jordan Longstaff
2024-12-26Fix transition wipe not rendering properly (#4757)Archez
2024-12-25don't use magic numbers in `EnItem00_CustomItemsParticles` (#4728)briaguya
2024-12-23Convert audio sliders from float to int (#4709)aMannus
2024-12-22Freestanding Rupees/Hearts Shuffle (#4686)Pepper0ni
2024-12-21Fix actor inits happening too early (#4742)briaguya
2024-12-20Rename `code_80043480.c` from decomp (#4731)Jordan Longstaff
2024-12-18add bottles and greg to sparkle list (#4720)Eric Hoey
2024-12-14Fix GfxPrint shadow for HD fonts and some cleanup (#4681)Archez
2024-12-14Rename a lot of actor movement-related functions from decomp (#4680)Jordan Longstaff
2024-12-14Re-implement old toggles for Dpad and Right Stick Ocarina Playback. (#4660)Malkierian
2024-12-14Add pulsate boss icon enhancement (#4651)Rozelette
2024-12-13Rename two Actor functions from decomp (#4674)Jordan Longstaff
2024-12-13Consistently name Gift from Rauru (#4677)Pepper0ni
2024-12-09Name alpha-distance update function from decomp (#4658)Jordan Longstaff