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AgeCommit message (Expand)Author
2 daysWin condition tooltip + altar hint + draw full triforce for anywhere wincon (...A Green Spoon
5 daysGerman (#7315)amafresh325
5 daysspeedrun mode (#7073)Philip Dubé
5 daysCarry sound font ids in 16 bits (#7260)David Racine
6 daysdon't set nextEntranceIndex in Play_Init, breaks FWWW (#7300)Philip Dubé
9 daysSet time of day when skipping sun song cutscene (#7235)Philip Dubé
11 daysFix audio thread race on CVar reads during preset apply (#7265)Chris
2026-09-24Fix and hookify full health on spawn (#7239)Pepper0ni
2026-09-19Replace tabs with spaces (#7223)Philip Dubé
2026-09-19Add restoration for hookshot as child to softlock (#7219)Philip Dubé
2026-09-18Shuffle Scarecrow Song (#7205)Philip Dubé
2026-09-14clean up headers (#7194)Philip Dubé
2026-09-14[Enhancement] Time Splits v2 (#5839)Caladius
2026-09-13Fix title card margins (#7167)Philip Dubé
2026-09-08Jabu fish cutscene skip: immediately transition (#7159)Philip Dubé
2026-09-06Reopen the OPUS decoder when a note moves to another sample (#7137)David Racine
2026-08-30Honour the loop end when reading streamed music (#7129)David Racine
2026-08-23Restore the realId assignment in AudioLoad_AsyncLoadInner (#7105)David Racine
2026-08-22Drop the seqLoadStatus bounds checks made redundant by #6932 (#7100)David Racine
2026-08-17Hookify masks / timeless equipment (#7088)Philip Dubé
2026-08-17Add a Skip Warp Cutscenes enhancement (#7059)David Racine
2026-08-17Enemy rando, let enemies air walk over voidout floor in clear rooms (#7005)djevangelia
2026-08-14Decomp, three audio functions (#7069)djevangelia
2026-08-09fix(audio): bound audio-heap cache tables (SIGSEGV with large custom music pa...Pedro Nascimento
2026-08-09FixFlexDrops (#7047)Philip Dubé
2026-08-09Fix heap corruption due to skybox code using GameState as PlayState (#7045)Philip Dubé
2026-08-08Hookify Skeleton Unregisters (#6988)Jameriquiah
2026-08-08Decomp, some camera names (#7043)djevangelia
2026-08-08Savestates, add `sEffectContext` (#7042)djevangelia
2026-08-05Fix Gold Skulltula tokens overwriting the Bow inventory slot (#7021)David Racine
2026-08-03fix: seqLoadStatus OOB reads/writes for custom SAF sequences (#6917)David Racine
2026-07-31Decomp, naming (OnePointCS, itemAction, blure, wall/floor types) (#7007)djevangelia
2026-07-24Constant-size texture scroll display lists via G_SETTILESIZE_LERP (#6902)Philip Dubé
2026-07-24Hookify Lost Woods Ocarina game (#6976)Jordan Longstaff
2026-07-22Savestates, more AudioOcarina serialization (#6954)djevangelia
2026-07-22Fix problems with Zelda's Letter & Weird Egg hatching (#6962)Philip Dubé
2026-07-19Shuffle Zelda's Letter (#6938)Philip Dubé
2026-07-19Bugfix, make CC invisible Link equips invisible (#6926)djevangelia
2026-07-19Decomp, update AudioOcarina (code_800EC960.c) (#6941)djevangelia
2026-07-13fix(audio): bounds-check fontId to stop OOB crash with large SAF packs (#6916)David Racine
2026-07-13Don't point free cam at sky coming out of crawlspace (#6920)Philip Dubé
2026-07-12Add save state wiring for Barinade, Bongo Bongo, & Morpha (#6914)Philip Dubé
2026-07-12wire decomp static savestates with macros (#6904)Philip Dubé
2026-07-12GIM Restoration (#6865)Amber Burton
2026-07-12Decomp pull, some `z_player` and global changes (#6908)djevangelia
2026-07-11Hookify text speed options (#6881)Jordan Longstaff
2026-07-11Maintenance, edits and addition to Lake Hylia water control (#6884)djevangelia
2026-07-09Decomp, update `z_en_holl.c` (#6890)djevangelia
2026-07-08Bugfix, child Hookshot first person in Hylia lab (#6847)djevangelia
2026-07-08Bugfix, rando Domain to Lake entry air swim (#6873)djevangelia