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AgeCommit message (Expand)Author
2023-05-22Add back missing Greg timestamp (#2911)aMannus
2023-05-22remove what i assume to be accidentally copied stuff from a diff (#2909)briaguya
2023-05-22add skeleton unregistration to actors that manage their own skeletons (#2908)Rozelette
2023-05-21Add Scene Specific Checks to Dirt Path Fixes (#2907)Patrick12115
2023-05-21Initialize `gSlotAgeReqs[SLOT_TRADE_CHILD]` and `gItemAgeReqs[ITEM_MASK_BUNNY...Malkierian
2023-05-20Fix: seed srand on launch and fix spoiler log for seed testing generation (#2...Adam Bird
2023-05-20Mask Sale Fix (#2900)Malkierian
2023-05-20Fixes buying songs crash on Switch (#2899)Christopher Leggett
2023-05-17fix search rom extension oversight (#2891)AltoXorg
2023-05-17Use UTF-8 for MSVC and enable visual styles for Windows (#2888)Amaro Martínez
2023-05-17Threaded save was causing issues for old `oot-save.sav` conversion. Added an ...Malkierian
2023-05-10Use OnGameFrameUpdate for rainbow tick instead of relying on ImGui hidden win...Garrett Cox
2023-05-10reserved thread count (#2868)briaguya
2023-05-10Fix several enemy ID's for Hyper Rush (#2871)aMannus
2023-05-10CC: No longer rely on received parameter to be 0 (#2870)aMannus
2023-05-10Cleanup cvars that are set on boot (#2863)Garrett Cox
2023-05-09RANDO: Fix logic with OGC and mixed entrance pools (#2830)Christopher Leggett
2023-05-09improve built in extraction detection (#2865)Adam Bird
2023-05-09fix for day/night textures (#2853)briaguya
2023-05-09bump LUS for thread stuff (#2866)briaguya
2023-05-08Fixed small error in CC .cs file (#2858)aMannus
2023-05-08fix own dungeon items not using rando GI item when boss rooms are shuffled (#...Adam Bird
2023-05-07Bump LUS (#2855)Kenix3
2023-05-07Reverts part of PR #2851 that required OTR regen. (#2856)Christopher Leggett
2023-05-07Bump LUS version (#2849)Kenix3
2023-05-07ZAPD Update (#2851)louist103
2023-05-05Move Game Saving to Separate Thread (#2820)Malkierian
2023-05-05CrowdControl 2.0 compatibility & category tweak (#2814)aMannus
2023-05-05remove tts hotkey for linux and update readme (#2833)Adam Bird
2023-05-05udpate mac launch script to set SHIP_HOME (#2831)Adam Bird
2023-05-04Lus updates (#2835)Kenix3
2023-05-04fix: don't crash when changing margins (#2828)briaguya
2023-05-04TWEAK: Rupee dash duplication (#2815)PurpleHato
2023-05-03fix: properly load textures for debug text (#2775)briaguya
2023-05-03GCC 13 support (#2780)GaryOderNichts
2023-05-03fix: properly load custom models on scene transition (#2779)briaguya
2023-05-03Tweak: Reset trade item cycling when pausing or changing pages (#2808)Adam Bird
2023-05-03more mq only texture lookup fixes (#2803)Adam Bird
2023-05-03fix: extractor dialog No selection (#2798)AltoXorg
2023-05-03add back missing early break/return for bottle filling (#2817)Adam Bird
2023-05-03Fix: add header to align soh.otr file assets and fix asset crash for Mac (#2819)Adam Bird
2023-05-03Lus updates (#2822)Kenix3
2023-04-30remove 100 character limit to baseRomPath (#2801)AltoXorg
2023-04-27fix mq dungeons crashing by not using mq textures (#2764)Adam Bird
2023-04-27spockalicious (#2751)briaguya
2023-04-25Add version info and other details to windows exe properties (#2743)Adam Bird
2023-04-25Implement built in Extractor for Windows (#2730)louist103
2023-04-24fix: update xml resolution for FireTempleBigVerticalFlame to match dlist reso...briaguya
2023-04-23Implement patches for authentic texture overflows (#2737)Adam Bird
2023-04-23clean up build info on logo screen (#2736)briaguya