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#ifndef OBJECTS_GAMEPLAY_KEEP_H
#define OBJECTS_GAMEPLAY_KEEP_H 1
#include "align_asset_macro.h"
#define dgameplay_keepTex_04C540 "__OTR__objects/gameplay_keep/gameplay_keepTex_04C540"
static const ALIGN_ASSET(2) char gameplay_keepTex_04C540[] = dgameplay_keepTex_04C540;
#define dgameplay_keepTex_04C740 "__OTR__objects/gameplay_keep/gameplay_keepTex_04C740"
static const ALIGN_ASSET(2) char gameplay_keepTex_04C740[] = dgameplay_keepTex_04C740;
#define dgameplay_keepTex_04CD40 "__OTR__objects/gameplay_keep/gameplay_keepTex_04CD40"
static const ALIGN_ASSET(2) char gameplay_keepTex_04CD40[] = dgameplay_keepTex_04CD40;
#define dgameplay_keepTex_04CF40 "__OTR__objects/gameplay_keep/gameplay_keepTex_04CF40"
static const ALIGN_ASSET(2) char gameplay_keepTex_04CF40[] = dgameplay_keepTex_04CF40;
#define dgHilite1Tex "__OTR__objects/gameplay_keep/gHilite1Tex"
static const ALIGN_ASSET(2) char gHilite1Tex[] = dgHilite1Tex;
#define dgHilite2Tex "__OTR__objects/gameplay_keep/gHilite2Tex"
static const ALIGN_ASSET(2) char gHilite2Tex[] = dgHilite2Tex;
#define dgHilite2Tex_Overflow "__OTR__objects/gameplay_keep/gHilite2Tex_Overflow"
static const ALIGN_ASSET(2) char gHilite2Tex_Overflow[] = dgHilite2Tex_Overflow;
#define dgHylianShieldDesignTex "__OTR__objects/gameplay_keep/gHylianShieldDesignTex"
static const ALIGN_ASSET(2) char gHylianShieldDesignTex[] = dgHylianShieldDesignTex;
#define dgOcarinaofTimeDesignTex "__OTR__objects/gameplay_keep/gOcarinaofTimeDesignTex"
static const ALIGN_ASSET(2) char gOcarinaofTimeDesignTex[] = dgOcarinaofTimeDesignTex;
#define dgBottleGlassTex "__OTR__objects/gameplay_keep/gBottleGlassTex"
static const ALIGN_ASSET(2) char gBottleGlassTex[] = dgBottleGlassTex;
#define dgDekuStickTex "__OTR__objects/gameplay_keep/gDekuStickTex"
static const ALIGN_ASSET(2) char gDekuStickTex[] = dgDekuStickTex;
#define dgDekuStickOverflowTex "__OTR__objects/gameplay_keep/gDekuStickOverflowTex"
static const ALIGN_ASSET(2) char gDekuStickOverflowTex[] = dgDekuStickOverflowTex;
#define dgLinkHairTex "__OTR__objects/gameplay_keep/gLinkHairTex"
static const ALIGN_ASSET(2) char gLinkHairTex[] = dgLinkHairTex;
#define dgLinkTunic1Tex "__OTR__objects/gameplay_keep/gLinkTunic1Tex"
static const ALIGN_ASSET(2) char gLinkTunic1Tex[] = dgLinkTunic1Tex;
#define dgLinkTunic2Tex "__OTR__objects/gameplay_keep/gLinkTunic2Tex"
static const ALIGN_ASSET(2) char gLinkTunic2Tex[] = dgLinkTunic2Tex;
#define dgLinkTunic3Tex "__OTR__objects/gameplay_keep/gLinkTunic3Tex"
static const ALIGN_ASSET(2) char gLinkTunic3Tex[] = dgLinkTunic3Tex;
#define dgLinkPauseChildJointTable "__OTR__objects/gameplay_keep/gLinkPauseChildJointTable"
static const ALIGN_ASSET(2) char gLinkPauseChildJointTable[] = dgLinkPauseChildJointTable;
#define dgLinkPauseChildDekuShieldJointTable "__OTR__objects/gameplay_keep/gLinkPauseChildDekuShieldJointTable"
static const ALIGN_ASSET(2) char gLinkPauseChildDekuShieldJointTable[] = dgLinkPauseChildDekuShieldJointTable;
#define dgLinkPauseAdultBgsJointTable "__OTR__objects/gameplay_keep/gLinkPauseAdultBgsJointTable"
static const ALIGN_ASSET(2) char gLinkPauseAdultBgsJointTable[] = dgLinkPauseAdultBgsJointTable;
#define dgLinkPauseAdultJointTable "__OTR__objects/gameplay_keep/gLinkPauseAdultJointTable"
static const ALIGN_ASSET(2) char gLinkPauseAdultJointTable[] = dgLinkPauseAdultJointTable;
#define dgLinkPauseAdultShieldJointTable "__OTR__objects/gameplay_keep/gLinkPauseAdultShieldJointTable"
static const ALIGN_ASSET(2) char gLinkPauseAdultShieldJointTable[] = dgLinkPauseAdultShieldJointTable;
#define dgPlayerAnim_clink_demo_DDbox_open "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_DDbox_open"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_DDbox_open[] = dgPlayerAnim_clink_demo_DDbox_open;
#define dgPlayerAnim_clink_demo_Tbox_open "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_Tbox_open"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_Tbox_open[] = dgPlayerAnim_clink_demo_Tbox_open;
#define dgPlayerAnim_clink_demo_atozusari "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_atozusari"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_atozusari[] = dgPlayerAnim_clink_demo_atozusari;
#define dgPlayerAnim_clink_demo_bashi "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_bashi"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_bashi[] = dgPlayerAnim_clink_demo_bashi;
#define dgPlayerAnim_clink_demo_doorA_link "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_doorA_link"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_doorA_link[] = dgPlayerAnim_clink_demo_doorA_link;
#define dgPlayerAnim_clink_demo_doorB_link "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_doorB_link"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_doorB_link[] = dgPlayerAnim_clink_demo_doorB_link;
#define dgPlayerAnim_clink_demo_futtobi "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_futtobi"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_futtobi[] = dgPlayerAnim_clink_demo_futtobi;
#define dgPlayerAnim_clink_demo_get1 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_get1"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_get1[] = dgPlayerAnim_clink_demo_get1;
#define dgPlayerAnim_clink_demo_get2 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_get2"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_get2[] = dgPlayerAnim_clink_demo_get2;
#define dgPlayerAnim_clink_demo_get3 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_get3"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_get3[] = dgPlayerAnim_clink_demo_get3;
#define dgPlayerAnim_clink_demo_goto_future "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_goto_future"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_goto_future[] = dgPlayerAnim_clink_demo_goto_future;
#define dgPlayerAnim_clink_demo_koutai "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_koutai"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_koutai[] = dgPlayerAnim_clink_demo_koutai;
#define dgPlayerAnim_clink_demo_koutai_kennuki "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_koutai_kennuki"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_koutai_kennuki[] = dgPlayerAnim_clink_demo_koutai_kennuki;
#define dgPlayerAnim_clink_demo_koutai_wait "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_koutai_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_koutai_wait[] = dgPlayerAnim_clink_demo_koutai_wait;
#define dgPlayerAnim_clink_demo_mimawasi "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_mimawasi"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_mimawasi[] = dgPlayerAnim_clink_demo_mimawasi;
#define dgPlayerAnim_clink_demo_mimawasi_wait "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_mimawasi_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_mimawasi_wait[] = dgPlayerAnim_clink_demo_mimawasi_wait;
#define dgPlayerAnim_clink_demo_miokuri "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_miokuri"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_miokuri[] = dgPlayerAnim_clink_demo_miokuri;
#define dgPlayerAnim_clink_demo_miokuri_wait "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_miokuri_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_miokuri_wait[] = dgPlayerAnim_clink_demo_miokuri_wait;
#define dgPlayerAnim_clink_demo_nozoki "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_nozoki"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_nozoki[] = dgPlayerAnim_clink_demo_nozoki;
#define dgPlayerAnim_clink_demo_return_to_future "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_return_to_future"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_return_to_future[] = dgPlayerAnim_clink_demo_return_to_future;
#define dgPlayerAnim_clink_demo_standup "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_standup"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_standup[] = dgPlayerAnim_clink_demo_standup;
#define dgPlayerAnim_clink_demo_standup_wait "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_standup_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_standup_wait[] = dgPlayerAnim_clink_demo_standup_wait;
#define dgPlayerAnim_clink_normal_climb_endAL "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endAL"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_endAL[] = dgPlayerAnim_clink_normal_climb_endAL;
#define dgPlayerAnim_clink_normal_climb_endAR "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endAR"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_endAR[] = dgPlayerAnim_clink_normal_climb_endAR;
#define dgPlayerAnim_clink_normal_climb_endBL "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endBL"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_endBL[] = dgPlayerAnim_clink_normal_climb_endBL;
#define dgPlayerAnim_clink_normal_climb_endBR "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endBR"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_endBR[] = dgPlayerAnim_clink_normal_climb_endBR;
#define dgPlayerAnim_clink_normal_climb_startA "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_startA"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_startA[] = dgPlayerAnim_clink_normal_climb_startA;
#define dgPlayerAnim_clink_normal_climb_startB "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_startB"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_startB[] = dgPlayerAnim_clink_normal_climb_startB;
#define dgPlayerAnim_clink_normal_climb_upL "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_upL"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_upL[] = dgPlayerAnim_clink_normal_climb_upL;
#define dgPlayerAnim_clink_normal_climb_upR "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_upR"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_upR[] = dgPlayerAnim_clink_normal_climb_upR;
#define dgPlayerAnim_clink_normal_defense_ALL "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_defense_ALL"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_defense_ALL[] = dgPlayerAnim_clink_normal_defense_ALL;
#define dgPlayerAnim_clink_op3_negaeri "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_negaeri"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_op3_negaeri[] = dgPlayerAnim_clink_op3_negaeri;
#define dgPlayerAnim_clink_op3_okiagari "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_okiagari"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_op3_okiagari[] = dgPlayerAnim_clink_op3_okiagari;
#define dgPlayerAnim_clink_op3_tatiagari "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_tatiagari"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_op3_tatiagari[] = dgPlayerAnim_clink_op3_tatiagari;
#define dgPlayerAnim_clink_op3_wait1 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_wait1"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_op3_wait1[] = dgPlayerAnim_clink_op3_wait1;
#define dgPlayerAnim_clink_op3_wait2 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_wait2"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_op3_wait2[] = dgPlayerAnim_clink_op3_wait2;
#define dgPlayerAnim_clink_op3_wait3 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_wait3"
static const ALIGN_ASSET(2) char gPlayerAnim_clink_op3_wait3[] = dgPlayerAnim_clink_op3_wait3;
#define dgPlayerAnim_d_link_imanodare "__OTR__objects/gameplay_keep/gPlayerAnim_d_link_imanodare"
static const ALIGN_ASSET(2) char gPlayerAnim_d_link_imanodare[] = dgPlayerAnim_d_link_imanodare;
#define dgPlayerAnim_d_link_orooro "__OTR__objects/gameplay_keep/gPlayerAnim_d_link_orooro"
static const ALIGN_ASSET(2) char gPlayerAnim_d_link_orooro[] = dgPlayerAnim_d_link_orooro;
#define dgPlayerAnim_d_link_orowait "__OTR__objects/gameplay_keep/gPlayerAnim_d_link_orowait"
static const ALIGN_ASSET(2) char gPlayerAnim_d_link_orowait[] = dgPlayerAnim_d_link_orowait;
#define dgPlayerAnim_demo_link_nwait "__OTR__objects/gameplay_keep/gPlayerAnim_demo_link_nwait"
static const ALIGN_ASSET(2) char gPlayerAnim_demo_link_nwait[] = dgPlayerAnim_demo_link_nwait;
#define dgPlayerAnim_demo_link_orosuu "__OTR__objects/gameplay_keep/gPlayerAnim_demo_link_orosuu"
static const ALIGN_ASSET(2) char gPlayerAnim_demo_link_orosuu[] = dgPlayerAnim_demo_link_orosuu;
#define dgPlayerAnim_demo_link_tewatashi "__OTR__objects/gameplay_keep/gPlayerAnim_demo_link_tewatashi"
static const ALIGN_ASSET(2) char gPlayerAnim_demo_link_tewatashi[] = dgPlayerAnim_demo_link_tewatashi;
#define dgPlayerAnim_demo_link_twait "__OTR__objects/gameplay_keep/gPlayerAnim_demo_link_twait"
static const ALIGN_ASSET(2) char gPlayerAnim_demo_link_twait[] = dgPlayerAnim_demo_link_twait;
#define dgPlayerAnim_kolink_odoroki_demo "__OTR__objects/gameplay_keep/gPlayerAnim_kolink_odoroki_demo"
static const ALIGN_ASSET(2) char gPlayerAnim_kolink_odoroki_demo[] = dgPlayerAnim_kolink_odoroki_demo;
#define dgPlayerAnim_link_anchor_LLside_kiru_endL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_LLside_kiru_endL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_LLside_kiru_endL[] = dgPlayerAnim_link_anchor_LLside_kiru_endL;
#define dgPlayerAnim_link_anchor_LLside_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_LLside_kiru_finsh_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_LLside_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_LLside_kiru_finsh_endR;
#define dgPlayerAnim_link_anchor_LRside_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_LRside_kiru_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_LRside_kiru_endR[] = dgPlayerAnim_link_anchor_LRside_kiru_endR;
#define dgPlayerAnim_link_anchor_LRside_kiru_finsh_endL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_LRside_kiru_finsh_endL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_LRside_kiru_finsh_endL[] = dgPlayerAnim_link_anchor_LRside_kiru_finsh_endL;
#define dgPlayerAnim_link_anchor_Lnormal_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lnormal_kiru_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lnormal_kiru_endR[] = dgPlayerAnim_link_anchor_Lnormal_kiru_endR;
#define dgPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR;
#define dgPlayerAnim_link_anchor_Lpierce_kiru_endL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lpierce_kiru_endL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lpierce_kiru_endL[] = dgPlayerAnim_link_anchor_Lpierce_kiru_endL;
#define dgPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR;
#define dgPlayerAnim_link_anchor_Lrolling_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lrolling_kiru_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lrolling_kiru_endR[] = dgPlayerAnim_link_anchor_Lrolling_kiru_endR;
#define dgPlayerAnim_link_anchor_Lside_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lside_kiru_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lside_kiru_endR[] = dgPlayerAnim_link_anchor_Lside_kiru_endR;
#define dgPlayerAnim_link_anchor_Lside_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lside_kiru_finsh_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lside_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_Lside_kiru_finsh_endR;
#define dgPlayerAnim_link_anchor_Rside_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Rside_kiru_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Rside_kiru_endR[] = dgPlayerAnim_link_anchor_Rside_kiru_endR;
#define dgPlayerAnim_link_anchor_Rside_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Rside_kiru_finsh_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Rside_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_Rside_kiru_finsh_endR;
#define dgPlayerAnim_link_anchor_anchor2fighter "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_anchor2fighter"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_anchor2fighter[] = dgPlayerAnim_link_anchor_anchor2fighter;
#define dgPlayerAnim_link_anchor_back_brake "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_back_brake"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_back_brake[] = dgPlayerAnim_link_anchor_back_brake;
#define dgPlayerAnim_link_anchor_back_hitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_back_hitR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_back_hitR[] = dgPlayerAnim_link_anchor_back_hitR;
#define dgPlayerAnim_link_anchor_back_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_back_walk"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_back_walk[] = dgPlayerAnim_link_anchor_back_walk;
#define dgPlayerAnim_link_anchor_bom_side_walkL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_bom_side_walkL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_bom_side_walkL[] = dgPlayerAnim_link_anchor_bom_side_walkL;
#define dgPlayerAnim_link_anchor_bom_side_walkR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_bom_side_walkR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_bom_side_walkR[] = dgPlayerAnim_link_anchor_bom_side_walkR;
#define dgPlayerAnim_link_anchor_defense_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_defense_hit"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_defense_hit[] = dgPlayerAnim_link_anchor_defense_hit;
#define dgPlayerAnim_link_anchor_defense_long_hitL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_defense_long_hitL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_defense_long_hitL[] = dgPlayerAnim_link_anchor_defense_long_hitL;
#define dgPlayerAnim_link_anchor_defense_long_hitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_defense_long_hitR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_defense_long_hitR[] = dgPlayerAnim_link_anchor_defense_long_hitR;
#define dgPlayerAnim_link_anchor_front_hitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_front_hitR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_front_hitR[] = dgPlayerAnim_link_anchor_front_hitR;
#define dgPlayerAnim_link_anchor_jump_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_jump_kiru_finsh_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_jump_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_jump_kiru_finsh_endR;
#define dgPlayerAnim_link_anchor_landingR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_landingR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_landingR[] = dgPlayerAnim_link_anchor_landingR;
#define dgPlayerAnim_link_anchor_normal_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_normal_kiru_finsh_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_normal_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_normal_kiru_finsh_endR;
#define dgPlayerAnim_link_anchor_pierce_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_pierce_kiru_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_pierce_kiru_endR[] = dgPlayerAnim_link_anchor_pierce_kiru_endR;
#define dgPlayerAnim_link_anchor_pierce_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_pierce_kiru_finsh_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_pierce_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_pierce_kiru_finsh_endR;
#define dgPlayerAnim_link_anchor_power_kiru_wait_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_power_kiru_wait_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_power_kiru_wait_endR[] = dgPlayerAnim_link_anchor_power_kiru_wait_endR;
#define dgPlayerAnim_link_anchor_rolling_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_rolling_kiru_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_rolling_kiru_endR[] = dgPlayerAnim_link_anchor_rolling_kiru_endR;
#define dgPlayerAnim_link_anchor_side_walkL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_side_walkL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_side_walkL[] = dgPlayerAnim_link_anchor_side_walkL;
#define dgPlayerAnim_link_anchor_side_walkR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_side_walkR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_side_walkR[] = dgPlayerAnim_link_anchor_side_walkR;
#define dgPlayerAnim_002578 "__OTR__objects/gameplay_keep/gPlayerAnim_002578"
static const ALIGN_ASSET(2) char gPlayerAnim_002578[] = dgPlayerAnim_002578;
#define dgPlayerAnim_link_anchor_waitL2defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitL2defense"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitL2defense[] = dgPlayerAnim_link_anchor_waitL2defense;
#define dgPlayerAnim_link_anchor_waitL2defense_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitL2defense_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitL2defense_long[] = dgPlayerAnim_link_anchor_waitL2defense_long;
#define dgPlayerAnim_link_anchor_waitL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitL[] = dgPlayerAnim_link_anchor_waitL;
#define dgPlayerAnim_link_anchor_waitL_defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitL_defense"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitL_defense[] = dgPlayerAnim_link_anchor_waitL_defense;
#define dgPlayerAnim_link_anchor_waitL_defense_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitL_defense_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitL_defense_wait[] = dgPlayerAnim_link_anchor_waitL_defense_wait;
#define dgPlayerAnim_0025A8 "__OTR__objects/gameplay_keep/gPlayerAnim_0025A8"
static const ALIGN_ASSET(2) char gPlayerAnim_0025A8[] = dgPlayerAnim_0025A8;
#define dgPlayerAnim_link_anchor_waitL_pierce_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitL_pierce_kiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitL_pierce_kiru[] = dgPlayerAnim_link_anchor_waitL_pierce_kiru;
#define dgPlayerAnim_0025B8 "__OTR__objects/gameplay_keep/gPlayerAnim_0025B8"
static const ALIGN_ASSET(2) char gPlayerAnim_0025B8[] = dgPlayerAnim_0025B8;
#define dgPlayerAnim_link_anchor_waitR2defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitR2defense"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitR2defense[] = dgPlayerAnim_link_anchor_waitR2defense;
#define dgPlayerAnim_link_anchor_waitR2defense_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitR2defense_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitR2defense_long[] = dgPlayerAnim_link_anchor_waitR2defense_long;
#define dgPlayerAnim_link_anchor_waitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitR[] = dgPlayerAnim_link_anchor_waitR;
#define dgPlayerAnim_link_anchor_waitR_defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitR_defense"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitR_defense[] = dgPlayerAnim_link_anchor_waitR_defense;
#define dgPlayerAnim_link_anchor_waitR_defense_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitR_defense_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitR_defense_wait[] = dgPlayerAnim_link_anchor_waitR_defense_wait;
#define dgPlayerAnim_0025E8 "__OTR__objects/gameplay_keep/gPlayerAnim_0025E8"
static const ALIGN_ASSET(2) char gPlayerAnim_0025E8[] = dgPlayerAnim_0025E8;
#define dgPlayerAnim_link_anchor_waitR_pierce_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitR_pierce_kiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitR_pierce_kiru[] = dgPlayerAnim_link_anchor_waitR_pierce_kiru;
#define dgPlayerAnim_link_boom_catch "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_catch"
static const ALIGN_ASSET(2) char gPlayerAnim_link_boom_catch[] = dgPlayerAnim_link_boom_catch;
#define dgPlayerAnim_link_boom_throwL "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throwL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_boom_throwL[] = dgPlayerAnim_link_boom_throwL;
#define dgPlayerAnim_link_boom_throwR "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throwR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_boom_throwR[] = dgPlayerAnim_link_boom_throwR;
#define dgPlayerAnim_002610 "__OTR__objects/gameplay_keep/gPlayerAnim_002610"
static const ALIGN_ASSET(2) char gPlayerAnim_002610[] = dgPlayerAnim_002610;
#define dgPlayerAnim_link_boom_throw_side_walkL "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throw_side_walkL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_boom_throw_side_walkL[] = dgPlayerAnim_link_boom_throw_side_walkL;
#define dgPlayerAnim_link_boom_throw_side_walkR "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throw_side_walkR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_boom_throw_side_walkR[] = dgPlayerAnim_link_boom_throw_side_walkR;
#define dgPlayerAnim_link_boom_throw_wait2waitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throw_wait2waitR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_boom_throw_wait2waitR[] = dgPlayerAnim_link_boom_throw_wait2waitR;
#define dgPlayerAnim_link_boom_throw_waitL "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throw_waitL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_boom_throw_waitL[] = dgPlayerAnim_link_boom_throw_waitL;
#define dgPlayerAnim_link_boom_throw_waitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throw_waitR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_boom_throw_waitR[] = dgPlayerAnim_link_boom_throw_waitR;
#define dgPlayerAnim_link_bottle_bug_in "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_bug_in"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_bug_in[] = dgPlayerAnim_link_bottle_bug_in;
#define dgPlayerAnim_link_bottle_bug_miss "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_bug_miss"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_bug_miss[] = dgPlayerAnim_link_bottle_bug_miss;
#define dgPlayerAnim_link_bottle_bug_out "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_bug_out"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_bug_out[] = dgPlayerAnim_link_bottle_bug_out;
#define dgPlayerAnim_link_bottle_drink_demo "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_drink_demo"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_drink_demo[] = dgPlayerAnim_link_bottle_drink_demo;
#define dgPlayerAnim_link_bottle_drink_demo_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_drink_demo_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_drink_demo_end[] = dgPlayerAnim_link_bottle_drink_demo_end;
#define dgPlayerAnim_link_bottle_drink_demo_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_drink_demo_start"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_drink_demo_start[] = dgPlayerAnim_link_bottle_drink_demo_start;
#define dgPlayerAnim_link_bottle_drink_demo_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_drink_demo_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_drink_demo_wait[] = dgPlayerAnim_link_bottle_drink_demo_wait;
#define dgPlayerAnim_link_bottle_fish_in "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_fish_in"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_fish_in[] = dgPlayerAnim_link_bottle_fish_in;
#define dgPlayerAnim_link_bottle_fish_miss "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_fish_miss"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_fish_miss[] = dgPlayerAnim_link_bottle_fish_miss;
#define dgPlayerAnim_link_bottle_fish_out "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_fish_out"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_fish_out[] = dgPlayerAnim_link_bottle_fish_out;
#define dgPlayerAnim_link_bottle_read "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_read"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_read[] = dgPlayerAnim_link_bottle_read;
#define dgPlayerAnim_link_bottle_read_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_read_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_read_end[] = dgPlayerAnim_link_bottle_read_end;
#define dgPlayerAnim_link_bow_bow_ready "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_bow_ready"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_bow_ready[] = dgPlayerAnim_link_bow_bow_ready;
#define dgPlayerAnim_link_bow_bow_shoot "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_bow_shoot"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_bow_shoot[] = dgPlayerAnim_link_bow_bow_shoot;
#define dgPlayerAnim_link_bow_bow_shoot_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_bow_shoot_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_bow_shoot_end[] = dgPlayerAnim_link_bow_bow_shoot_end;
#define dgPlayerAnim_link_bow_bow_shoot_next "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_bow_shoot_next"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_bow_shoot_next[] = dgPlayerAnim_link_bow_bow_shoot_next;
#define dgPlayerAnim_link_bow_bow_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_bow_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_bow_wait[] = dgPlayerAnim_link_bow_bow_wait;
#define dgPlayerAnim_link_bow_defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_defense"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_defense[] = dgPlayerAnim_link_bow_defense;
#define dgPlayerAnim_link_bow_defense_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_defense_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_defense_wait[] = dgPlayerAnim_link_bow_defense_wait;
#define dgPlayerAnim_link_bow_side_runL "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_side_runL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_side_runL[] = dgPlayerAnim_link_bow_side_runL;
#define dgPlayerAnim_link_bow_side_runR "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_side_runR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_side_runR[] = dgPlayerAnim_link_bow_side_runR;
#define dgPlayerAnim_link_bow_side_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_side_walk"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_side_walk[] = dgPlayerAnim_link_bow_side_walk;
#define dgPlayerAnim_link_bow_walk2ready "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_walk2ready"
static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_walk2ready[] = dgPlayerAnim_link_bow_walk2ready;
#define dgPlayerAnim_link_child_tunnel_door "__OTR__objects/gameplay_keep/gPlayerAnim_link_child_tunnel_door"
static const ALIGN_ASSET(2) char gPlayerAnim_link_child_tunnel_door[] = dgPlayerAnim_link_child_tunnel_door;
#define dgPlayerAnim_link_child_tunnel_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_child_tunnel_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_child_tunnel_end[] = dgPlayerAnim_link_child_tunnel_end;
#define dgPlayerAnim_link_child_tunnel_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_child_tunnel_start"
static const ALIGN_ASSET(2) char gPlayerAnim_link_child_tunnel_start[] = dgPlayerAnim_link_child_tunnel_start;
#define dgPlayerAnim_link_demo_DDbox_open "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_DDbox_open"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_DDbox_open[] = dgPlayerAnim_link_demo_DDbox_open;
#define dgPlayerAnim_link_demo_Tbox_open "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_Tbox_open"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_Tbox_open[] = dgPlayerAnim_link_demo_Tbox_open;
#define dgPlayerAnim_link_demo_back_to_past "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_back_to_past"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_back_to_past[] = dgPlayerAnim_link_demo_back_to_past;
#define dgPlayerAnim_link_demo_baru_op1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_baru_op1"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_baru_op1[] = dgPlayerAnim_link_demo_baru_op1;
#define dgPlayerAnim_link_demo_baru_op2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_baru_op2"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_baru_op2[] = dgPlayerAnim_link_demo_baru_op2;
#define dgPlayerAnim_link_demo_baru_op3 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_baru_op3"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_baru_op3[] = dgPlayerAnim_link_demo_baru_op3;
#define dgPlayerAnim_link_demo_bikkuri "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_bikkuri"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_bikkuri[] = dgPlayerAnim_link_demo_bikkuri;
#define dgPlayerAnim_link_demo_doorA_link "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_doorA_link"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_doorA_link[] = dgPlayerAnim_link_demo_doorA_link;
#define dgPlayerAnim_link_demo_doorA_link_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_doorA_link_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_doorA_link_free[] = dgPlayerAnim_link_demo_doorA_link_free;
#define dgPlayerAnim_link_demo_doorB_link "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_doorB_link"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_doorB_link[] = dgPlayerAnim_link_demo_doorB_link;
#define dgPlayerAnim_link_demo_doorB_link_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_doorB_link_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_doorB_link_free[] = dgPlayerAnim_link_demo_doorB_link_free;
#define dgPlayerAnim_link_demo_furimuki2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_furimuki2"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_furimuki2[] = dgPlayerAnim_link_demo_furimuki2;
#define dgPlayerAnim_link_demo_furimuki2_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_furimuki2_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_furimuki2_wait[] = dgPlayerAnim_link_demo_furimuki2_wait;
#define dgPlayerAnim_link_demo_furimuki "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_furimuki"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_furimuki[] = dgPlayerAnim_link_demo_furimuki;
#define dgPlayerAnim_link_demo_get_itemA "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_get_itemA"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_get_itemA[] = dgPlayerAnim_link_demo_get_itemA;
#define dgPlayerAnim_link_demo_get_itemB "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_get_itemB"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_get_itemB[] = dgPlayerAnim_link_demo_get_itemB;
#define dgPlayerAnim_link_demo_goma_furimuki "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_goma_furimuki"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_goma_furimuki[] = dgPlayerAnim_link_demo_goma_furimuki;
#define dgPlayerAnim_link_demo_gurad "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_gurad"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_gurad[] = dgPlayerAnim_link_demo_gurad;
#define dgPlayerAnim_link_demo_gurad_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_gurad_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_gurad_wait[] = dgPlayerAnim_link_demo_gurad_wait;
#define dgPlayerAnim_link_demo_jibunmiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_jibunmiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_jibunmiru[] = dgPlayerAnim_link_demo_jibunmiru;
#define dgPlayerAnim_link_demo_kakeyori "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kakeyori[] = dgPlayerAnim_link_demo_kakeyori;
#define dgPlayerAnim_link_demo_kakeyori_mimawasi "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_mimawasi"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kakeyori_mimawasi[] = dgPlayerAnim_link_demo_kakeyori_mimawasi;
#define dgPlayerAnim_link_demo_kakeyori_miokuri "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_miokuri"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kakeyori_miokuri[] = dgPlayerAnim_link_demo_kakeyori_miokuri;
#define dgPlayerAnim_link_demo_kakeyori_miokuri_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_miokuri_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kakeyori_miokuri_wait[] = dgPlayerAnim_link_demo_kakeyori_miokuri_wait;
#define dgPlayerAnim_link_demo_kakeyori_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kakeyori_wait[] = dgPlayerAnim_link_demo_kakeyori_wait;
#define dgPlayerAnim_link_demo_kaoage "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kaoage"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kaoage[] = dgPlayerAnim_link_demo_kaoage;
#define dgPlayerAnim_link_demo_kaoage_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kaoage_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kaoage_wait[] = dgPlayerAnim_link_demo_kaoage_wait;
#define dgPlayerAnim_link_demo_kenmiru1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru1"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kenmiru1[] = dgPlayerAnim_link_demo_kenmiru1;
#define dgPlayerAnim_link_demo_kenmiru1_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru1_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kenmiru1_wait[] = dgPlayerAnim_link_demo_kenmiru1_wait;
#define dgPlayerAnim_link_demo_kenmiru2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru2"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kenmiru2[] = dgPlayerAnim_link_demo_kenmiru2;
#define dgPlayerAnim_link_demo_kenmiru2_modori "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru2_modori"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kenmiru2_modori[] = dgPlayerAnim_link_demo_kenmiru2_modori;
#define dgPlayerAnim_link_demo_kenmiru2_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru2_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kenmiru2_wait[] = dgPlayerAnim_link_demo_kenmiru2_wait;
#define dgPlayerAnim_link_demo_kousan "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kousan"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kousan[] = dgPlayerAnim_link_demo_kousan;
#define dgPlayerAnim_link_demo_look_hand "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_look_hand"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_look_hand[] = dgPlayerAnim_link_demo_look_hand;
#define dgPlayerAnim_link_demo_look_hand_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_look_hand_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_look_hand_wait[] = dgPlayerAnim_link_demo_look_hand_wait;
#define dgPlayerAnim_link_demo_nozokikomi "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_nozokikomi"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_nozokikomi[] = dgPlayerAnim_link_demo_nozokikomi;
#define dgPlayerAnim_link_demo_nozokikomi_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_nozokikomi_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_nozokikomi_wait[] = dgPlayerAnim_link_demo_nozokikomi_wait;
#define dgPlayerAnim_link_demo_return_to_past "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_return_to_past"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_return_to_past[] = dgPlayerAnim_link_demo_return_to_past;
#define dgPlayerAnim_002840 "__OTR__objects/gameplay_keep/gPlayerAnim_002840"
static const ALIGN_ASSET(2) char gPlayerAnim_002840[] = dgPlayerAnim_002840;
#define dgPlayerAnim_link_demo_sita_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_sita_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_sita_wait[] = dgPlayerAnim_link_demo_sita_wait;
#define dgPlayerAnim_link_demo_ue "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_ue"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_ue[] = dgPlayerAnim_link_demo_ue;
#define dgPlayerAnim_link_demo_ue_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_ue_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_ue_wait[] = dgPlayerAnim_link_demo_ue_wait;
#define dgPlayerAnim_link_demo_warp "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_warp"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_warp[] = dgPlayerAnim_link_demo_warp;
#define dgPlayerAnim_link_demo_zeldamiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_zeldamiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_zeldamiru[] = dgPlayerAnim_link_demo_zeldamiru;
#define dgPlayerAnim_link_demo_zeldamiru_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_zeldamiru_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_zeldamiru_wait[] = dgPlayerAnim_link_demo_zeldamiru_wait;
#define dgPlayerAnim_link_derth_rebirth "__OTR__objects/gameplay_keep/gPlayerAnim_link_derth_rebirth"
static const ALIGN_ASSET(2) char gPlayerAnim_link_derth_rebirth[] = dgPlayerAnim_link_derth_rebirth;
#define dgPlayerAnim_link_fighter_LLside_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LLside_kiru[] = dgPlayerAnim_link_fighter_LLside_kiru;
#define dgPlayerAnim_link_fighter_LLside_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LLside_kiru_end[] = dgPlayerAnim_link_fighter_LLside_kiru_end;
#define dgPlayerAnim_link_fighter_LLside_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru_finsh"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LLside_kiru_finsh[] = dgPlayerAnim_link_fighter_LLside_kiru_finsh;
#define dgPlayerAnim_link_fighter_LLside_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru_finsh_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LLside_kiru_finsh_end[] = dgPlayerAnim_link_fighter_LLside_kiru_finsh_end;
#define dgPlayerAnim_link_fighter_LRside_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LRside_kiru[] = dgPlayerAnim_link_fighter_LRside_kiru;
#define dgPlayerAnim_link_fighter_LRside_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LRside_kiru_end[] = dgPlayerAnim_link_fighter_LRside_kiru_end;
#define dgPlayerAnim_link_fighter_LRside_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru_finsh"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LRside_kiru_finsh[] = dgPlayerAnim_link_fighter_LRside_kiru_finsh;
#define dgPlayerAnim_link_fighter_LRside_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru_finsh_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LRside_kiru_finsh_end[] = dgPlayerAnim_link_fighter_LRside_kiru_finsh_end;
#define dgPlayerAnim_link_fighter_Lnormal_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lnormal_kiru[] = dgPlayerAnim_link_fighter_Lnormal_kiru;
#define dgPlayerAnim_link_fighter_Lnormal_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lnormal_kiru_end[] = dgPlayerAnim_link_fighter_Lnormal_kiru_end;
#define dgPlayerAnim_link_fighter_Lnormal_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru_finsh"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lnormal_kiru_finsh[] = dgPlayerAnim_link_fighter_Lnormal_kiru_finsh;
#define dgPlayerAnim_link_fighter_Lnormal_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru_finsh_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lnormal_kiru_finsh_end[] = dgPlayerAnim_link_fighter_Lnormal_kiru_finsh_end;
#define dgPlayerAnim_link_fighter_Lpierce_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpierce_kiru[] = dgPlayerAnim_link_fighter_Lpierce_kiru;
#define dgPlayerAnim_link_fighter_Lpierce_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpierce_kiru_end[] = dgPlayerAnim_link_fighter_Lpierce_kiru_end;
#define dgPlayerAnim_link_fighter_Lpierce_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru_finsh"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpierce_kiru_finsh[] = dgPlayerAnim_link_fighter_Lpierce_kiru_finsh;
#define dgPlayerAnim_link_fighter_Lpierce_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru_finsh_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpierce_kiru_finsh_end[] = dgPlayerAnim_link_fighter_Lpierce_kiru_finsh_end;
#define dgPlayerAnim_link_fighter_Lpower_jump_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_jump_kiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_jump_kiru[] = dgPlayerAnim_link_fighter_Lpower_jump_kiru;
#define dgPlayerAnim_link_fighter_Lpower_jump_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_jump_kiru_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_jump_kiru_end[] = dgPlayerAnim_link_fighter_Lpower_jump_kiru_end;
#define dgPlayerAnim_link_fighter_Lpower_jump_kiru_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_jump_kiru_hit"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_jump_kiru_hit[] = dgPlayerAnim_link_fighter_Lpower_jump_kiru_hit;
#define dgPlayerAnim_link_fighter_Lpower_kiru_side_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_side_walk"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_kiru_side_walk[] = dgPlayerAnim_link_fighter_Lpower_kiru_side_walk;
#define dgPlayerAnim_link_fighter_Lpower_kiru_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_start"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_kiru_start[] = dgPlayerAnim_link_fighter_Lpower_kiru_start;
#define dgPlayerAnim_link_fighter_Lpower_kiru_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_kiru_wait[] = dgPlayerAnim_link_fighter_Lpower_kiru_wait;
#define dgPlayerAnim_link_fighter_Lpower_kiru_wait_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_wait_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_kiru_wait_end[] = dgPlayerAnim_link_fighter_Lpower_kiru_wait_end;
#define dgPlayerAnim_link_fighter_Lpower_kiru_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_walk"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_kiru_walk[] = dgPlayerAnim_link_fighter_Lpower_kiru_walk;
#define dgPlayerAnim_link_fighter_Lrolling_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lrolling_kiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lrolling_kiru[] = dgPlayerAnim_link_fighter_Lrolling_kiru;
#define dgPlayerAnim_link_fighter_Lrolling_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lrolling_kiru_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lrolling_kiru_end[] = dgPlayerAnim_link_fighter_Lrolling_kiru_end;
#define dgPlayerAnim_link_fighter_Lside_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_jump"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_jump[] = dgPlayerAnim_link_fighter_Lside_jump;
#define dgPlayerAnim_link_fighter_Lside_jump_endL "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_jump_endL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_jump_endL[] = dgPlayerAnim_link_fighter_Lside_jump_endL;
#define dgPlayerAnim_link_fighter_Lside_jump_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_jump_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_jump_end[] = dgPlayerAnim_link_fighter_Lside_jump_end;
#define dgPlayerAnim_link_fighter_Lside_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_kiru[] = dgPlayerAnim_link_fighter_Lside_kiru;
#define dgPlayerAnim_link_fighter_Lside_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_kiru_end[] = dgPlayerAnim_link_fighter_Lside_kiru_end;
#define dgPlayerAnim_link_fighter_Lside_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru_finsh"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_kiru_finsh[] = dgPlayerAnim_link_fighter_Lside_kiru_finsh;
#define dgPlayerAnim_link_fighter_Lside_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru_finsh_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_kiru_finsh_end[] = dgPlayerAnim_link_fighter_Lside_kiru_finsh_end;
#define dgPlayerAnim_link_fighter_Rside_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_jump"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_jump[] = dgPlayerAnim_link_fighter_Rside_jump;
#define dgPlayerAnim_link_fighter_Rside_jump_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_jump_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_jump_endR[] = dgPlayerAnim_link_fighter_Rside_jump_endR;
#define dgPlayerAnim_link_fighter_Rside_jump_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_jump_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_jump_end[] = dgPlayerAnim_link_fighter_Rside_jump_end;
#define dgPlayerAnim_link_fighter_Rside_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_kiru[] = dgPlayerAnim_link_fighter_Rside_kiru;
#define dgPlayerAnim_link_fighter_Rside_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_kiru_end[] = dgPlayerAnim_link_fighter_Rside_kiru_end;
#define dgPlayerAnim_link_fighter_Rside_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru_finsh"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_kiru_finsh[] = dgPlayerAnim_link_fighter_Rside_kiru_finsh;
#define dgPlayerAnim_link_fighter_Rside_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru_finsh_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_kiru_finsh_end[] = dgPlayerAnim_link_fighter_Rside_kiru_finsh_end;
#define dgPlayerAnim_link_fighter_Wrolling_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Wrolling_kiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Wrolling_kiru[] = dgPlayerAnim_link_fighter_Wrolling_kiru;
#define dgPlayerAnim_link_fighter_Wrolling_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Wrolling_kiru_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Wrolling_kiru_end[] = dgPlayerAnim_link_fighter_Wrolling_kiru_end;
#define dgPlayerAnim_link_fighter_backturn_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_backturn_jump"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_backturn_jump[] = dgPlayerAnim_link_fighter_backturn_jump;
#define dgPlayerAnim_link_fighter_backturn_jump_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_backturn_jump_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_backturn_jump_endR[] = dgPlayerAnim_link_fighter_backturn_jump_endR;
#define dgPlayerAnim_link_fighter_backturn_jump_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_backturn_jump_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_backturn_jump_end[] = dgPlayerAnim_link_fighter_backturn_jump_end;
#define dgPlayerAnim_link_fighter_damage_run "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_damage_run"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_damage_run[] = dgPlayerAnim_link_fighter_damage_run;
#define dgPlayerAnim_link_fighter_damage_run_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_damage_run_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_damage_run_long[] = dgPlayerAnim_link_fighter_damage_run_long;
#define dgPlayerAnim_link_fighter_defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_defense"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_defense[] = dgPlayerAnim_link_fighter_defense;
#define dgPlayerAnim_link_fighter_defense_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_defense_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_defense_long[] = dgPlayerAnim_link_fighter_defense_long;
#define dgPlayerAnim_link_fighter_defense_long_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_defense_long_hit"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_defense_long_hit[] = dgPlayerAnim_link_fighter_defense_long_hit;
#define dgPlayerAnim_link_fighter_defense_long_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_defense_long_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_defense_long_wait[] = dgPlayerAnim_link_fighter_defense_long_wait;
#define dgPlayerAnim_link_fighter_defense_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_defense_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_defense_wait[] = dgPlayerAnim_link_fighter_defense_wait;
#define dgPlayerAnim_link_fighter_fighter2long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_fighter2long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_fighter2long[] = dgPlayerAnim_link_fighter_fighter2long;
#define dgPlayerAnim_link_fighter_front_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_front_jump"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_front_jump[] = dgPlayerAnim_link_fighter_front_jump;
#define dgPlayerAnim_link_fighter_front_jump_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_front_jump_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_front_jump_endR[] = dgPlayerAnim_link_fighter_front_jump_endR;
#define dgPlayerAnim_link_fighter_front_jump_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_front_jump_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_front_jump_end[] = dgPlayerAnim_link_fighter_front_jump_end;
#define dgPlayerAnim_link_fighter_heavy_run_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_heavy_run_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_heavy_run_long[] = dgPlayerAnim_link_fighter_heavy_run_long;
#define dgPlayerAnim_link_fighter_jump_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_jump_kiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_jump_kiru[] = dgPlayerAnim_link_fighter_jump_kiru;
#define dgPlayerAnim_link_fighter_jump_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_jump_kiru_finsh"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_jump_kiru_finsh[] = dgPlayerAnim_link_fighter_jump_kiru_finsh;
#define dgPlayerAnim_link_fighter_jump_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_jump_kiru_finsh_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_jump_kiru_finsh_end[] = dgPlayerAnim_link_fighter_jump_kiru_finsh_end;
#define dgPlayerAnim_link_fighter_jump_rollkiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_jump_rollkiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_jump_rollkiru[] = dgPlayerAnim_link_fighter_jump_rollkiru;
#define dgPlayerAnim_link_fighter_landing_roll_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_landing_roll_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_landing_roll_long[] = dgPlayerAnim_link_fighter_landing_roll_long;
#define dgPlayerAnim_link_fighter_normal2fighter "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal2fighter"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_normal2fighter[] = dgPlayerAnim_link_fighter_normal2fighter;
#define dgPlayerAnim_002A78 "__OTR__objects/gameplay_keep/gPlayerAnim_002A78"
static const ALIGN_ASSET(2) char gPlayerAnim_002A78[] = dgPlayerAnim_002A78;
#define dgPlayerAnim_link_fighter_normal_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_normal_kiru[] = dgPlayerAnim_link_fighter_normal_kiru;
#define dgPlayerAnim_link_fighter_normal_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_normal_kiru_endR[] = dgPlayerAnim_link_fighter_normal_kiru_endR;
#define dgPlayerAnim_link_fighter_normal_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_normal_kiru_end[] = dgPlayerAnim_link_fighter_normal_kiru_end;
#define dgPlayerAnim_link_fighter_normal_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_finsh"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_normal_kiru_finsh[] = dgPlayerAnim_link_fighter_normal_kiru_finsh;
#define dgPlayerAnim_link_fighter_normal_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_finsh_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_normal_kiru_finsh_end[] = dgPlayerAnim_link_fighter_normal_kiru_finsh_end;
#define dgPlayerAnim_link_fighter_pierce_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_pierce_kiru[] = dgPlayerAnim_link_fighter_pierce_kiru;
#define dgPlayerAnim_link_fighter_pierce_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_pierce_kiru_end[] = dgPlayerAnim_link_fighter_pierce_kiru_end;
#define dgPlayerAnim_link_fighter_pierce_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru_finsh"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_pierce_kiru_finsh[] = dgPlayerAnim_link_fighter_pierce_kiru_finsh;
#define dgPlayerAnim_link_fighter_pierce_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru_finsh_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_pierce_kiru_finsh_end[] = dgPlayerAnim_link_fighter_pierce_kiru_finsh_end;
#define dgPlayerAnim_link_fighter_power_jump_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_jump_kiru_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_jump_kiru_end[] = dgPlayerAnim_link_fighter_power_jump_kiru_end;
#define dgPlayerAnim_002AD0 "__OTR__objects/gameplay_keep/gPlayerAnim_002AD0"
static const ALIGN_ASSET(2) char gPlayerAnim_002AD0[] = dgPlayerAnim_002AD0;
#define dgPlayerAnim_link_fighter_power_kiru_side_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_side_walk"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_kiru_side_walk[] = dgPlayerAnim_link_fighter_power_kiru_side_walk;
#define dgPlayerAnim_link_fighter_power_kiru_startL "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_startL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_kiru_startL[] = dgPlayerAnim_link_fighter_power_kiru_startL;
#define dgPlayerAnim_link_fighter_power_kiru_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_start"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_kiru_start[] = dgPlayerAnim_link_fighter_power_kiru_start;
#define dgPlayerAnim_link_fighter_power_kiru_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_kiru_wait[] = dgPlayerAnim_link_fighter_power_kiru_wait;
#define dgPlayerAnim_link_fighter_power_kiru_wait_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_wait_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_kiru_wait_end[] = dgPlayerAnim_link_fighter_power_kiru_wait_end;
#define dgPlayerAnim_link_fighter_power_kiru_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_walk"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_kiru_walk[] = dgPlayerAnim_link_fighter_power_kiru_walk;
#define dgPlayerAnim_link_fighter_reboundR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_reboundR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_reboundR[] = dgPlayerAnim_link_fighter_reboundR;
#define dgPlayerAnim_link_fighter_rebound "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_rebound"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_rebound[] = dgPlayerAnim_link_fighter_rebound;
#define dgPlayerAnim_link_fighter_rebound_longR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_rebound_longR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_rebound_longR[] = dgPlayerAnim_link_fighter_rebound_longR;
#define dgPlayerAnim_link_fighter_rebound_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_rebound_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_rebound_long[] = dgPlayerAnim_link_fighter_rebound_long;
#define dgPlayerAnim_link_fighter_rolling_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_rolling_kiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_rolling_kiru[] = dgPlayerAnim_link_fighter_rolling_kiru;
#define dgPlayerAnim_link_fighter_rolling_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_rolling_kiru_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_rolling_kiru_end[] = dgPlayerAnim_link_fighter_rolling_kiru_end;
#define dgPlayerAnim_link_fighter_run "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_run"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_run[] = dgPlayerAnim_link_fighter_run;
#define dgPlayerAnim_link_fighter_run_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_run_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_run_long[] = dgPlayerAnim_link_fighter_run_long;
#define dgPlayerAnim_002B48 "__OTR__objects/gameplay_keep/gPlayerAnim_002B48"
static const ALIGN_ASSET(2) char gPlayerAnim_002B48[] = dgPlayerAnim_002B48;
#define dgPlayerAnim_002B50 "__OTR__objects/gameplay_keep/gPlayerAnim_002B50"
static const ALIGN_ASSET(2) char gPlayerAnim_002B50[] = dgPlayerAnim_002B50;
#define dgPlayerAnim_link_fighter_side_walkL_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_side_walkL_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_side_walkL_long[] = dgPlayerAnim_link_fighter_side_walkL_long;
#define dgPlayerAnim_link_fighter_side_walkR_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_side_walkR_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_side_walkR_long[] = dgPlayerAnim_link_fighter_side_walkR_long;
#define dgPlayerAnim_link_fighter_side_walk_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_side_walk_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_side_walk_long[] = dgPlayerAnim_link_fighter_side_walk_long;
#define dgPlayerAnim_link_fighter_turn_kiruL "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_turn_kiruL[] = dgPlayerAnim_link_fighter_turn_kiruL;
#define dgPlayerAnim_link_fighter_turn_kiruL_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruL_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_turn_kiruL_end[] = dgPlayerAnim_link_fighter_turn_kiruL_end;
#define dgPlayerAnim_link_fighter_turn_kiruR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_turn_kiruR[] = dgPlayerAnim_link_fighter_turn_kiruR;
#define dgPlayerAnim_link_fighter_turn_kiruR_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruR_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_turn_kiruR_end[] = dgPlayerAnim_link_fighter_turn_kiruR_end;
#define dgPlayerAnim_link_fighter_upper_kiruR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_upper_kiruR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_upper_kiruR[] = dgPlayerAnim_link_fighter_upper_kiruR;
#define dgPlayerAnim_link_fighter_upper_pierce_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_upper_pierce_kiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_upper_pierce_kiru[] = dgPlayerAnim_link_fighter_upper_pierce_kiru;
#define dgPlayerAnim_link_fighter_upper_pierce_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_upper_pierce_kiru_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_upper_pierce_kiru_end[] = dgPlayerAnim_link_fighter_upper_pierce_kiru_end;
#define dgPlayerAnim_link_fighter_wait2waitL_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_wait2waitL_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_wait2waitL_long[] = dgPlayerAnim_link_fighter_wait2waitL_long;
#define dgPlayerAnim_link_fighter_wait2waitR_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_wait2waitR_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_wait2waitR_long[] = dgPlayerAnim_link_fighter_wait2waitR_long;
#define dgPlayerAnim_link_fighter_waitL2wait_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_waitL2wait_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_waitL2wait_long[] = dgPlayerAnim_link_fighter_waitL2wait_long;
#define dgPlayerAnim_link_fighter_waitL_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_waitL_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_waitL_long[] = dgPlayerAnim_link_fighter_waitL_long;
#define dgPlayerAnim_link_fighter_waitR2wait_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_waitR2wait_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_waitR2wait_long[] = dgPlayerAnim_link_fighter_waitR2wait_long;
#define dgPlayerAnim_link_fighter_waitR_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_waitR_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_waitR_long[] = dgPlayerAnim_link_fighter_waitR_long;
#define dgPlayerAnim_002BD8 "__OTR__objects/gameplay_keep/gPlayerAnim_002BD8"
static const ALIGN_ASSET(2) char gPlayerAnim_002BD8[] = dgPlayerAnim_002BD8;
#define dgPlayerAnim_link_fighter_wait_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_wait_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_wait_long[] = dgPlayerAnim_link_fighter_wait_long;
#define dgPlayerAnim_link_fighter_walk_endL_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_walk_endL_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_walk_endL_long[] = dgPlayerAnim_link_fighter_walk_endL_long;
#define dgPlayerAnim_link_fighter_walk_endR_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_walk_endR_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_walk_endR_long[] = dgPlayerAnim_link_fighter_walk_endR_long;
#define dgPlayerAnim_link_fighter_walk_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_walk_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_walk_long[] = dgPlayerAnim_link_fighter_walk_long;
#define dgPlayerAnim_link_fishing_fish_catch "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_fish_catch"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fishing_fish_catch[] = dgPlayerAnim_link_fishing_fish_catch;
#define dgPlayerAnim_link_fishing_fish_catch_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_fish_catch_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fishing_fish_catch_end[] = dgPlayerAnim_link_fishing_fish_catch_end;
#define dgPlayerAnim_link_fishing_reel_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_reel_down"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fishing_reel_down[] = dgPlayerAnim_link_fishing_reel_down;
#define dgPlayerAnim_link_fishing_reel_left "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_reel_left"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fishing_reel_left[] = dgPlayerAnim_link_fishing_reel_left;
#define dgPlayerAnim_link_fishing_reel_right "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_reel_right"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fishing_reel_right[] = dgPlayerAnim_link_fishing_reel_right;
#define dgPlayerAnim_link_fishing_reel_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_reel_up"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fishing_reel_up[] = dgPlayerAnim_link_fishing_reel_up;
#define dgPlayerAnim_link_fishing_throw "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_throw"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fishing_throw[] = dgPlayerAnim_link_fishing_throw;
#define dgPlayerAnim_link_fishing_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_fishing_wait[] = dgPlayerAnim_link_fishing_wait;
#define dgPlayerAnim_link_hammer_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_hit"
static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_hit[] = dgPlayerAnim_link_hammer_hit;
#define dgPlayerAnim_link_hammer_hit_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_hit_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_hit_endR[] = dgPlayerAnim_link_hammer_hit_endR;
#define dgPlayerAnim_link_hammer_hit_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_hit_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_hit_end[] = dgPlayerAnim_link_hammer_hit_end;
#define dgPlayerAnim_link_hammer_long2free "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_long2free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_long2free[] = dgPlayerAnim_link_hammer_long2free;
#define dgPlayerAnim_link_hammer_long2long "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_long2long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_long2long[] = dgPlayerAnim_link_hammer_long2long;
#define dgPlayerAnim_link_hammer_normal2long "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_normal2long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_normal2long[] = dgPlayerAnim_link_hammer_normal2long;
#define dgPlayerAnim_link_hammer_side_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_side_hit"
static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_side_hit[] = dgPlayerAnim_link_hammer_side_hit;
#define dgPlayerAnim_link_hammer_side_hit_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_side_hit_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_side_hit_endR[] = dgPlayerAnim_link_hammer_side_hit_endR;
#define dgPlayerAnim_link_hammer_side_hit_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_side_hit_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_side_hit_end[] = dgPlayerAnim_link_hammer_side_hit_end;
#define dgPlayerAnim_link_hatto_demo "__OTR__objects/gameplay_keep/gPlayerAnim_link_hatto_demo"
static const ALIGN_ASSET(2) char gPlayerAnim_link_hatto_demo[] = dgPlayerAnim_link_hatto_demo;
#define dgPlayerAnim_link_hook_fly_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_fly_start"
static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_fly_start[] = dgPlayerAnim_link_hook_fly_start;
#define dgPlayerAnim_link_hook_fly_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_fly_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_fly_wait[] = dgPlayerAnim_link_hook_fly_wait;
#define dgPlayerAnim_link_hook_shot_ready "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_shot_ready"
static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_shot_ready[] = dgPlayerAnim_link_hook_shot_ready;
#define dgPlayerAnim_link_hook_side_runL "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_side_runL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_side_runL[] = dgPlayerAnim_link_hook_side_runL;
#define dgPlayerAnim_link_hook_side_runR "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_side_runR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_side_runR[] = dgPlayerAnim_link_hook_side_runR;
#define dgPlayerAnim_link_hook_side_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_side_walk"
static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_side_walk[] = dgPlayerAnim_link_hook_side_walk;
#define dgPlayerAnim_link_hook_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_wait[] = dgPlayerAnim_link_hook_wait;
#define dgPlayerAnim_link_hook_walk2ready "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_walk2ready"
static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_walk2ready[] = dgPlayerAnim_link_hook_walk2ready;
#define dgPlayerAnim_link_last_hit_motion1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_last_hit_motion1"
static const ALIGN_ASSET(2) char gPlayerAnim_link_last_hit_motion1[] = dgPlayerAnim_link_last_hit_motion1;
#define dgPlayerAnim_link_last_hit_motion2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_last_hit_motion2"
static const ALIGN_ASSET(2) char gPlayerAnim_link_last_hit_motion2[] = dgPlayerAnim_link_last_hit_motion2;
#define dgPlayerAnim_link_magic_honoo1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_honoo1"
static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_honoo1[] = dgPlayerAnim_link_magic_honoo1;
#define dgPlayerAnim_link_magic_honoo2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_honoo2"
static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_honoo2[] = dgPlayerAnim_link_magic_honoo2;
#define dgPlayerAnim_link_magic_honoo3 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_honoo3"
static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_honoo3[] = dgPlayerAnim_link_magic_honoo3;
#define dgPlayerAnim_link_magic_kaze1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_kaze1"
static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_kaze1[] = dgPlayerAnim_link_magic_kaze1;
#define dgPlayerAnim_link_magic_kaze2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_kaze2"
static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_kaze2[] = dgPlayerAnim_link_magic_kaze2;
#define dgPlayerAnim_link_magic_kaze3 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_kaze3"
static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_kaze3[] = dgPlayerAnim_link_magic_kaze3;
#define dgPlayerAnim_link_magic_tamashii1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_tamashii1"
static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_tamashii1[] = dgPlayerAnim_link_magic_tamashii1;
#define dgPlayerAnim_link_magic_tamashii2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_tamashii2"
static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_tamashii2[] = dgPlayerAnim_link_magic_tamashii2;
#define dgPlayerAnim_link_magic_tamashii3 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_tamashii3"
static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_tamashii3[] = dgPlayerAnim_link_magic_tamashii3;
#define dgPlayerAnim_link_magic_tame "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_tame"
static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_tame[] = dgPlayerAnim_link_magic_tame;
#define dgPlayerAnim_link_magic_tame_kaijyo "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_tame_kaijyo"
static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_tame_kaijyo[] = dgPlayerAnim_link_magic_tame_kaijyo;
#define dgPlayerAnim_link_normal_100step_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_100step_up"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_100step_up[] = dgPlayerAnim_link_normal_100step_up;
#define dgPlayerAnim_link_normal_150step_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_150step_up"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_150step_up[] = dgPlayerAnim_link_normal_150step_up;
#define dgPlayerAnim_link_normal_250jump_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_250jump_start"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_250jump_start[] = dgPlayerAnim_link_normal_250jump_start;
#define dgPlayerAnim_002D50 "__OTR__objects/gameplay_keep/gPlayerAnim_002D50"
static const ALIGN_ASSET(2) char gPlayerAnim_002D50[] = dgPlayerAnim_002D50;
#define dgPlayerAnim_link_normal_45_turn "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_45_turn"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_45_turn[] = dgPlayerAnim_link_normal_45_turn;
#define dgPlayerAnim_link_normal_45_turn_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_45_turn_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_45_turn_free[] = dgPlayerAnim_link_normal_45_turn_free;
#define dgPlayerAnim_link_normal_Fclimb_hold2upL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_hold2upL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_hold2upL[] = dgPlayerAnim_link_normal_Fclimb_hold2upL;
#define dgPlayerAnim_link_normal_Fclimb_sideL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_sideL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_sideL[] = dgPlayerAnim_link_normal_Fclimb_sideL;
#define dgPlayerAnim_link_normal_Fclimb_sideR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_sideR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_sideR[] = dgPlayerAnim_link_normal_Fclimb_sideR;
#define dgPlayerAnim_link_normal_Fclimb_startA "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_startA"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_startA[] = dgPlayerAnim_link_normal_Fclimb_startA;
#define dgPlayerAnim_link_normal_Fclimb_startB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_startB"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_startB[] = dgPlayerAnim_link_normal_Fclimb_startB;
#define dgPlayerAnim_link_normal_Fclimb_upL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_upL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_upL[] = dgPlayerAnim_link_normal_Fclimb_upL;
#define dgPlayerAnim_link_normal_Fclimb_upR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_upR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_upR[] = dgPlayerAnim_link_normal_Fclimb_upR;
#define dgPlayerAnim_link_normal_back_brake "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_brake"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_brake[] = dgPlayerAnim_link_normal_back_brake;
#define dgPlayerAnim_link_normal_back_brake_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_brake_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_brake_end[] = dgPlayerAnim_link_normal_back_brake_end;
#define dgPlayerAnim_link_normal_back_downA "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_downA"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_downA[] = dgPlayerAnim_link_normal_back_downA;
#define dgPlayerAnim_link_normal_back_downB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_downB"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_downB[] = dgPlayerAnim_link_normal_back_downB;
#define dgPlayerAnim_link_normal_back_down_wake "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_down_wake"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_down_wake[] = dgPlayerAnim_link_normal_back_down_wake;
#define dgPlayerAnim_link_normal_back_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_hit"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_hit[] = dgPlayerAnim_link_normal_back_hit;
#define dgPlayerAnim_link_normal_back_run "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_run"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_run[] = dgPlayerAnim_link_normal_back_run;
#define dgPlayerAnim_link_normal_back_shitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_shitR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_shitR[] = dgPlayerAnim_link_normal_back_shitR;
#define dgPlayerAnim_link_normal_back_shit "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_shit"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_shit[] = dgPlayerAnim_link_normal_back_shit;
#define dgPlayerAnim_link_normal_back_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_walk"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_walk[] = dgPlayerAnim_link_normal_back_walk;
#define dgPlayerAnim_link_normal_backspace "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_backspace"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_backspace[] = dgPlayerAnim_link_normal_backspace;
#define dgPlayerAnim_link_normal_box_kick "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_box_kick"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_box_kick[] = dgPlayerAnim_link_normal_box_kick;
#define dgPlayerAnim_link_normal_carryB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_carryB"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_carryB[] = dgPlayerAnim_link_normal_carryB;
#define dgPlayerAnim_link_normal_carryB_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_carryB_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_carryB_free[] = dgPlayerAnim_link_normal_carryB_free;
#define dgPlayerAnim_link_normal_carryB_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_carryB_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_carryB_wait[] = dgPlayerAnim_link_normal_carryB_wait;
#define dgPlayerAnim_link_normal_check "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_check[] = dgPlayerAnim_link_normal_check;
#define dgPlayerAnim_link_normal_check_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_check_end[] = dgPlayerAnim_link_normal_check_end;
#define dgPlayerAnim_link_normal_check_end_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check_end_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_check_end_free[] = dgPlayerAnim_link_normal_check_end_free;
#define dgPlayerAnim_link_normal_check_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_check_free[] = dgPlayerAnim_link_normal_check_free;
#define dgPlayerAnim_link_normal_check_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_check_wait[] = dgPlayerAnim_link_normal_check_wait;
#define dgPlayerAnim_link_normal_check_wait_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check_wait_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_check_wait_free[] = dgPlayerAnim_link_normal_check_wait_free;
#define dgPlayerAnim_link_normal_climb_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_down"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_down[] = dgPlayerAnim_link_normal_climb_down;
#define dgPlayerAnim_link_normal_climb_endAL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_endAL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_endAL[] = dgPlayerAnim_link_normal_climb_endAL;
#define dgPlayerAnim_link_normal_climb_endAR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_endAR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_endAR[] = dgPlayerAnim_link_normal_climb_endAR;
#define dgPlayerAnim_link_normal_climb_endBL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_endBL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_endBL[] = dgPlayerAnim_link_normal_climb_endBL;
#define dgPlayerAnim_link_normal_climb_endBR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_endBR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_endBR[] = dgPlayerAnim_link_normal_climb_endBR;
#define dgPlayerAnim_link_normal_climb_startA "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_startA"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_startA[] = dgPlayerAnim_link_normal_climb_startA;
#define dgPlayerAnim_link_normal_climb_startB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_startB"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_startB[] = dgPlayerAnim_link_normal_climb_startB;
#define dgPlayerAnim_link_normal_climb_upL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_upL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_upL[] = dgPlayerAnim_link_normal_climb_upL;
#define dgPlayerAnim_link_normal_climb_upR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_upR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_upR[] = dgPlayerAnim_link_normal_climb_upR;
#define dgPlayerAnim_link_normal_climb_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_up"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_up[] = dgPlayerAnim_link_normal_climb_up;
#define dgPlayerAnim_link_normal_damage_run_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_damage_run_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_damage_run_free[] = dgPlayerAnim_link_normal_damage_run_free;
#define dgPlayerAnim_link_normal_defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense[] = dgPlayerAnim_link_normal_defense;
#define dgPlayerAnim_link_normal_defense_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_end[] = dgPlayerAnim_link_normal_defense_end;
#define dgPlayerAnim_link_normal_defense_end_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_end_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_end_free[] = dgPlayerAnim_link_normal_defense_end_free;
#define dgPlayerAnim_link_normal_defense_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_free[] = dgPlayerAnim_link_normal_defense_free;
#define dgPlayerAnim_link_normal_defense_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_hit"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_hit[] = dgPlayerAnim_link_normal_defense_hit;
#define dgPlayerAnim_link_normal_defense_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_kiru"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_kiru[] = dgPlayerAnim_link_normal_defense_kiru;
#define dgPlayerAnim_link_normal_defense_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_wait[] = dgPlayerAnim_link_normal_defense_wait;
#define dgPlayerAnim_link_normal_defense_wait_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_wait_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_wait_free[] = dgPlayerAnim_link_normal_defense_wait_free;
#define dgPlayerAnim_link_normal_down_slope_slip "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_down_slope_slip[] = dgPlayerAnim_link_normal_down_slope_slip;
#define dgPlayerAnim_link_normal_down_slope_slip_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_down_slope_slip_end[] = dgPlayerAnim_link_normal_down_slope_slip_end;
#define dgPlayerAnim_link_normal_down_slope_slip_end_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip_end_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_down_slope_slip_end_free[] = dgPlayerAnim_link_normal_down_slope_slip_end_free;
#define dgPlayerAnim_link_normal_down_slope_slip_end_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip_end_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_down_slope_slip_end_long[] = dgPlayerAnim_link_normal_down_slope_slip_end_long;
#define dgPlayerAnim_link_normal_electric_shock "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_electric_shock"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_electric_shock[] = dgPlayerAnim_link_normal_electric_shock;
#define dgPlayerAnim_link_normal_electric_shock_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_electric_shock_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_electric_shock_end[] = dgPlayerAnim_link_normal_electric_shock_end;
#define dgPlayerAnim_link_normal_fall "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_fall"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_fall[] = dgPlayerAnim_link_normal_fall;
#define dgPlayerAnim_link_normal_fall_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_fall_up"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_fall_up[] = dgPlayerAnim_link_normal_fall_up;
#define dgPlayerAnim_link_normal_fall_up_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_fall_up_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_fall_up_free[] = dgPlayerAnim_link_normal_fall_up_free;
#define dgPlayerAnim_link_normal_fall_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_fall_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_fall_wait[] = dgPlayerAnim_link_normal_fall_wait;
#define dgPlayerAnim_link_normal_fighter2free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_fighter2free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_fighter2free[] = dgPlayerAnim_link_normal_fighter2free;
#define dgPlayerAnim_link_normal_free2bom "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_free2bom"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_free2bom[] = dgPlayerAnim_link_normal_free2bom;
#define dgPlayerAnim_link_normal_free2fighter_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_free2fighter_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_free2fighter_free[] = dgPlayerAnim_link_normal_free2fighter_free;
#define dgPlayerAnim_link_normal_free2freeB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_free2freeB"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_free2freeB[] = dgPlayerAnim_link_normal_free2freeB;
#define dgPlayerAnim_link_normal_free2free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_free2free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_free2free[] = dgPlayerAnim_link_normal_free2free;
#define dgPlayerAnim_link_normal_front_downA "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_downA"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_front_downA[] = dgPlayerAnim_link_normal_front_downA;
#define dgPlayerAnim_link_normal_front_downB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_downB"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_front_downB[] = dgPlayerAnim_link_normal_front_downB;
#define dgPlayerAnim_link_normal_front_down_wake "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_down_wake"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_front_down_wake[] = dgPlayerAnim_link_normal_front_down_wake;
#define dgPlayerAnim_link_normal_front_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_hit"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_front_hit[] = dgPlayerAnim_link_normal_front_hit;
#define dgPlayerAnim_link_normal_front_shitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_shitR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_front_shitR[] = dgPlayerAnim_link_normal_front_shitR;
#define dgPlayerAnim_link_normal_front_shit "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_shit"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_front_shit[] = dgPlayerAnim_link_normal_front_shit;
#define dgPlayerAnim_link_normal_give_other "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_give_other"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_give_other[] = dgPlayerAnim_link_normal_give_other;
#define dgPlayerAnim_link_normal_hang_up_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_hang_up_down"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_hang_up_down[] = dgPlayerAnim_link_normal_hang_up_down;
#define dgPlayerAnim_link_normal_heavy_carry "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_heavy_carry"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_heavy_carry[] = dgPlayerAnim_link_normal_heavy_carry;
#define dgPlayerAnim_link_normal_heavy_carry_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_heavy_carry_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_heavy_carry_end[] = dgPlayerAnim_link_normal_heavy_carry_end;
#define dgPlayerAnim_link_normal_heavy_run "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_heavy_run"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_heavy_run[] = dgPlayerAnim_link_normal_heavy_run;
#define dgPlayerAnim_link_normal_heavy_run_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_heavy_run_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_heavy_run_free[] = dgPlayerAnim_link_normal_heavy_run_free;
#define dgPlayerAnim_link_normal_hip_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_hip_down"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_hip_down[] = dgPlayerAnim_link_normal_hip_down;
#define dgPlayerAnim_link_normal_hip_down_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_hip_down_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_hip_down_free[] = dgPlayerAnim_link_normal_hip_down_free;
#define dgPlayerAnim_link_normal_hip_down_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_hip_down_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_hip_down_long[] = dgPlayerAnim_link_normal_hip_down_long;
#define dgPlayerAnim_link_normal_ice_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_ice_down"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_ice_down[] = dgPlayerAnim_link_normal_ice_down;
#define dgPlayerAnim_link_normal_jump2landing "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump2landing"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump2landing[] = dgPlayerAnim_link_normal_jump2landing;
#define dgPlayerAnim_link_normal_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump[] = dgPlayerAnim_link_normal_jump;
#define dgPlayerAnim_link_normal_jump_climb_hold "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_hold"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_climb_hold[] = dgPlayerAnim_link_normal_jump_climb_hold;
#define dgPlayerAnim_link_normal_jump_climb_hold_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_hold_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_climb_hold_free[] = dgPlayerAnim_link_normal_jump_climb_hold_free;
#define dgPlayerAnim_link_normal_jump_climb_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_up"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_climb_up[] = dgPlayerAnim_link_normal_jump_climb_up;
#define dgPlayerAnim_link_normal_jump_climb_up_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_up_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_climb_up_free[] = dgPlayerAnim_link_normal_jump_climb_up_free;
#define dgPlayerAnim_link_normal_jump_climb_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_climb_wait[] = dgPlayerAnim_link_normal_jump_climb_wait;
#define dgPlayerAnim_link_normal_jump_climb_wait_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_wait_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_climb_wait_free[] = dgPlayerAnim_link_normal_jump_climb_wait_free;
#define dgPlayerAnim_link_normal_jump_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_up"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_up[] = dgPlayerAnim_link_normal_jump_up;
#define dgPlayerAnim_link_normal_landing "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_landing"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_landing[] = dgPlayerAnim_link_normal_landing;
#define dgPlayerAnim_link_normal_landing_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_landing_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_landing_free[] = dgPlayerAnim_link_normal_landing_free;
#define dgPlayerAnim_link_normal_landing_roll "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_landing_roll"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_landing_roll[] = dgPlayerAnim_link_normal_landing_roll;
#define dgPlayerAnim_link_normal_landing_roll_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_landing_roll_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_landing_roll_free[] = dgPlayerAnim_link_normal_landing_roll_free;
#define dgPlayerAnim_link_normal_landing_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_landing_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_landing_wait[] = dgPlayerAnim_link_normal_landing_wait;
#define dgPlayerAnim_link_normal_light_bom "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_light_bom"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_light_bom[] = dgPlayerAnim_link_normal_light_bom;
#define dgPlayerAnim_link_normal_light_bom_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_light_bom_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_light_bom_end[] = dgPlayerAnim_link_normal_light_bom_end;
#define dgPlayerAnim_link_normal_long2bom "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_long2bom"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_long2bom[] = dgPlayerAnim_link_normal_long2bom;
#define dgPlayerAnim_link_normal_nocarry_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_nocarry_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_nocarry_free[] = dgPlayerAnim_link_normal_nocarry_free;
#define dgPlayerAnim_link_normal_nocarry_free_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_nocarry_free_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_nocarry_free_end[] = dgPlayerAnim_link_normal_nocarry_free_end;
#define dgPlayerAnim_link_normal_nocarry_free_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_nocarry_free_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_nocarry_free_wait[] = dgPlayerAnim_link_normal_nocarry_free_wait;
#define dgPlayerAnim_link_normal_normal2bom "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_normal2bom"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_normal2bom[] = dgPlayerAnim_link_normal_normal2bom;
#define dgPlayerAnim_link_normal_normal2fighter "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_normal2fighter"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_normal2fighter[] = dgPlayerAnim_link_normal_normal2fighter;
#define dgPlayerAnim_link_normal_normal2fighter_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_normal2fighter_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_normal2fighter_free[] = dgPlayerAnim_link_normal_normal2fighter_free;
#define dgPlayerAnim_link_normal_normal2free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_normal2free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_normal2free[] = dgPlayerAnim_link_normal_normal2free;
#define dgPlayerAnim_link_normal_okarina_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_okarina_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_okarina_end[] = dgPlayerAnim_link_normal_okarina_end;
#define dgPlayerAnim_link_normal_okarina_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_okarina_start"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_okarina_start[] = dgPlayerAnim_link_normal_okarina_start;
#define dgPlayerAnim_link_normal_okarina_swing "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_okarina_swing"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_okarina_swing[] = dgPlayerAnim_link_normal_okarina_swing;
#define dgPlayerAnim_link_normal_pull_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pull_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pull_end[] = dgPlayerAnim_link_normal_pull_end;
#define dgPlayerAnim_link_normal_pull_end_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pull_end_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pull_end_free[] = dgPlayerAnim_link_normal_pull_end_free;
#define dgPlayerAnim_link_normal_pull_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pull_start"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pull_start[] = dgPlayerAnim_link_normal_pull_start;
#define dgPlayerAnim_link_normal_pull_start_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pull_start_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pull_start_free[] = dgPlayerAnim_link_normal_pull_start_free;
#define dgPlayerAnim_link_normal_pulling "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pulling"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pulling[] = dgPlayerAnim_link_normal_pulling;
#define dgPlayerAnim_link_normal_pulling_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pulling_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pulling_free[] = dgPlayerAnim_link_normal_pulling_free;
#define dgPlayerAnim_link_normal_push_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_push_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_push_end[] = dgPlayerAnim_link_normal_push_end;
#define dgPlayerAnim_link_normal_push_fall "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_push_fall"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_push_fall[] = dgPlayerAnim_link_normal_push_fall;
#define dgPlayerAnim_link_normal_push_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_push_start"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_push_start[] = dgPlayerAnim_link_normal_push_start;
#define dgPlayerAnim_link_normal_push_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_push_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_push_wait[] = dgPlayerAnim_link_normal_push_wait;
#define dgPlayerAnim_link_normal_push_wait_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_push_wait_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_push_wait_end[] = dgPlayerAnim_link_normal_push_wait_end;
#define dgPlayerAnim_link_normal_pushing "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pushing"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pushing[] = dgPlayerAnim_link_normal_pushing;
#define dgPlayerAnim_link_normal_put "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_put"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_put[] = dgPlayerAnim_link_normal_put;
#define dgPlayerAnim_link_normal_put_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_put_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_put_free[] = dgPlayerAnim_link_normal_put_free;
#define dgPlayerAnim_link_normal_re_dead_attack "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_re_dead_attack"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_re_dead_attack[] = dgPlayerAnim_link_normal_re_dead_attack;
#define dgPlayerAnim_link_normal_re_dead_attack_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_re_dead_attack_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_re_dead_attack_wait[] = dgPlayerAnim_link_normal_re_dead_attack_wait;
#define dgPlayerAnim_link_normal_rebound "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_rebound"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_rebound[] = dgPlayerAnim_link_normal_rebound;
#define dgPlayerAnim_link_normal_run "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_run[] = dgPlayerAnim_link_normal_run;
#define dgPlayerAnim_link_normal_run_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_run_free[] = dgPlayerAnim_link_normal_run_free;
#define dgPlayerAnim_link_normal_run_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run_jump"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_run_jump[] = dgPlayerAnim_link_normal_run_jump;
#define dgPlayerAnim_link_normal_run_jump_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run_jump_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_run_jump_end[] = dgPlayerAnim_link_normal_run_jump_end;
#define dgPlayerAnim_link_normal_run_jump_water_fall "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run_jump_water_fall"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_run_jump_water_fall[] = dgPlayerAnim_link_normal_run_jump_water_fall;
#define dgPlayerAnim_link_normal_run_jump_water_fall_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run_jump_water_fall_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_run_jump_water_fall_wait[] = dgPlayerAnim_link_normal_run_jump_water_fall_wait;
#define dgPlayerAnim_link_normal_short_landing "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_short_landing"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_short_landing[] = dgPlayerAnim_link_normal_short_landing;
#define dgPlayerAnim_link_normal_short_landing_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_short_landing_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_short_landing_free[] = dgPlayerAnim_link_normal_short_landing_free;
#define dgPlayerAnim_link_normal_side_walkL_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_side_walkL_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_side_walkL_free[] = dgPlayerAnim_link_normal_side_walkL_free;
#define dgPlayerAnim_link_normal_side_walkR_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_side_walkR_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_side_walkR_free[] = dgPlayerAnim_link_normal_side_walkR_free;
#define dgPlayerAnim_link_normal_side_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_side_walk"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_side_walk[] = dgPlayerAnim_link_normal_side_walk;
#define dgPlayerAnim_link_normal_side_walk_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_side_walk_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_side_walk_free[] = dgPlayerAnim_link_normal_side_walk_free;
#define dgPlayerAnim_link_normal_take_out "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_take_out"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_take_out[] = dgPlayerAnim_link_normal_take_out;
#define dgPlayerAnim_link_normal_talk_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_talk_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_talk_free[] = dgPlayerAnim_link_normal_talk_free;
#define dgPlayerAnim_link_normal_talk_free_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_talk_free_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_talk_free_wait[] = dgPlayerAnim_link_normal_talk_free_wait;
#define dgPlayerAnim_link_normal_talk_navi "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_talk_navi"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_talk_navi[] = dgPlayerAnim_link_normal_talk_navi;
#define dgPlayerAnim_link_normal_talk_navi_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_talk_navi_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_talk_navi_wait[] = dgPlayerAnim_link_normal_talk_navi_wait;
#define dgPlayerAnim_link_normal_throw "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_throw"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_throw[] = dgPlayerAnim_link_normal_throw;
#define dgPlayerAnim_link_normal_throw_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_throw_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_throw_free[] = dgPlayerAnim_link_normal_throw_free;
#define dgPlayerAnim_link_normal_up_slope_slip "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_up_slope_slip[] = dgPlayerAnim_link_normal_up_slope_slip;
#define dgPlayerAnim_link_normal_up_slope_slip_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_up_slope_slip_end[] = dgPlayerAnim_link_normal_up_slope_slip_end;
#define dgPlayerAnim_link_normal_up_slope_slip_end_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip_end_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_up_slope_slip_end_free[] = dgPlayerAnim_link_normal_up_slope_slip_end_free;
#define dgPlayerAnim_link_normal_up_slope_slip_end_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip_end_long"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_up_slope_slip_end_long[] = dgPlayerAnim_link_normal_up_slope_slip_end_long;
#define dgPlayerAnim_link_normal_wait2waitL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait2waitL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait2waitL[] = dgPlayerAnim_link_normal_wait2waitL;
#define dgPlayerAnim_link_normal_wait2waitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait2waitR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait2waitR[] = dgPlayerAnim_link_normal_wait2waitR;
#define dgPlayerAnim_link_normal_waitF_typeA_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitF_typeA_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitF_typeA_20f[] = dgPlayerAnim_link_normal_waitF_typeA_20f;
#define dgPlayerAnim_link_normal_waitF_typeB_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitF_typeB_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitF_typeB_20f[] = dgPlayerAnim_link_normal_waitF_typeB_20f;
#define dgPlayerAnim_link_normal_waitF_typeC_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitF_typeC_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitF_typeC_20f[] = dgPlayerAnim_link_normal_waitF_typeC_20f;
#define dgPlayerAnim_link_normal_waitL2wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitL2wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitL2wait[] = dgPlayerAnim_link_normal_waitL2wait;
#define dgPlayerAnim_link_normal_waitL_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitL_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitL_free[] = dgPlayerAnim_link_normal_waitL_free;
#define dgPlayerAnim_link_normal_waitR2wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitR2wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitR2wait[] = dgPlayerAnim_link_normal_waitR2wait;
#define dgPlayerAnim_link_normal_waitR_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitR_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitR_free[] = dgPlayerAnim_link_normal_waitR_free;
#define dgPlayerAnim_link_normal_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait[] = dgPlayerAnim_link_normal_wait;
#define dgPlayerAnim_link_normal_wait_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait_free[] = dgPlayerAnim_link_normal_wait_free;
#define dgPlayerAnim_link_normal_wait_typeA_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait_typeA_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait_typeA_20f[] = dgPlayerAnim_link_normal_wait_typeA_20f;
#define dgPlayerAnim_link_normal_wait_typeB_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait_typeB_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait_typeB_20f[] = dgPlayerAnim_link_normal_wait_typeB_20f;
#define dgPlayerAnim_link_normal_wait_typeC_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait_typeC_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait_typeC_20f[] = dgPlayerAnim_link_normal_wait_typeC_20f;
#define dgPlayerAnim_link_normal_wakeup "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wakeup"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wakeup[] = dgPlayerAnim_link_normal_wakeup;
#define dgPlayerAnim_link_normal_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_walk[] = dgPlayerAnim_link_normal_walk;
#define dgPlayerAnim_link_normal_walk_endL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk_endL"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_walk_endL[] = dgPlayerAnim_link_normal_walk_endL;
#define dgPlayerAnim_link_normal_walk_endL_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk_endL_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_walk_endL_free[] = dgPlayerAnim_link_normal_walk_endL_free;
#define dgPlayerAnim_link_normal_walk_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk_endR"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_walk_endR[] = dgPlayerAnim_link_normal_walk_endR;
#define dgPlayerAnim_link_normal_walk_endR_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk_endR_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_walk_endR_free[] = dgPlayerAnim_link_normal_walk_endR_free;
#define dgPlayerAnim_link_normal_walk_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk_free"
static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_walk_free[] = dgPlayerAnim_link_normal_walk_free;
#define dgPlayerAnim_link_okarina_warp_goal "__OTR__objects/gameplay_keep/gPlayerAnim_link_okarina_warp_goal"
static const ALIGN_ASSET(2) char gPlayerAnim_link_okarina_warp_goal[] = dgPlayerAnim_link_okarina_warp_goal;
#define dgPlayerAnim_link_okiru_demo "__OTR__objects/gameplay_keep/gPlayerAnim_link_okiru_demo"
static const ALIGN_ASSET(2) char gPlayerAnim_link_okiru_demo[] = dgPlayerAnim_link_okiru_demo;
#define dgPlayerAnim_link_shagamu_demo "__OTR__objects/gameplay_keep/gPlayerAnim_link_shagamu_demo"
static const ALIGN_ASSET(2) char gPlayerAnim_link_shagamu_demo[] = dgPlayerAnim_link_shagamu_demo;
#define dgPlayerAnim_link_silver_carry "__OTR__objects/gameplay_keep/gPlayerAnim_link_silver_carry"
static const ALIGN_ASSET(2) char gPlayerAnim_link_silver_carry[] = dgPlayerAnim_link_silver_carry;
#define dgPlayerAnim_link_silver_throw "__OTR__objects/gameplay_keep/gPlayerAnim_link_silver_throw"
static const ALIGN_ASSET(2) char gPlayerAnim_link_silver_throw[] = dgPlayerAnim_link_silver_throw;
#define dgPlayerAnim_link_silver_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_silver_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_silver_wait[] = dgPlayerAnim_link_silver_wait;
#define dgPlayerAnim_link_swimer_Lside_swim "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_Lside_swim"
static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_Lside_swim[] = dgPlayerAnim_link_swimer_Lside_swim;
#define dgPlayerAnim_link_swimer_Rside_swim "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_Rside_swim"
static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_Rside_swim[] = dgPlayerAnim_link_swimer_Rside_swim;
#define dgPlayerAnim_link_swimer_back_swim "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_back_swim"
static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_back_swim[] = dgPlayerAnim_link_swimer_back_swim;
#define dgPlayerAnim_link_swimer_land2swim_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_land2swim_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_land2swim_wait[] = dgPlayerAnim_link_swimer_land2swim_wait;
#define dgPlayerAnim_link_swimer_swim_15step_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_15step_up"
static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_15step_up[] = dgPlayerAnim_link_swimer_swim_15step_up;
#define dgPlayerAnim_link_swimer_swim "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim"
static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim[] = dgPlayerAnim_link_swimer_swim;
#define dgPlayerAnim_link_swimer_swim_dead "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_dead"
static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_dead[] = dgPlayerAnim_link_swimer_swim_dead;
#define dgPlayerAnim_link_swimer_swim_deep_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_deep_end"
static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_deep_end[] = dgPlayerAnim_link_swimer_swim_deep_end;
#define dgPlayerAnim_link_swimer_swim_deep_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_deep_start"
static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_deep_start[] = dgPlayerAnim_link_swimer_swim_deep_start;
#define dgPlayerAnim_link_swimer_swim_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_down"
static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_down[] = dgPlayerAnim_link_swimer_swim_down;
#define dgPlayerAnim_link_swimer_swim_get "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_get"
static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_get[] = dgPlayerAnim_link_swimer_swim_get;
#define dgPlayerAnim_link_swimer_swim_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_hit"
static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_hit[] = dgPlayerAnim_link_swimer_swim_hit;
#define dgPlayerAnim_link_swimer_swim_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_wait[] = dgPlayerAnim_link_swimer_swim_wait;
#define dgPlayerAnim_link_swimer_wait2swim_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_wait2swim_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_wait2swim_wait[] = dgPlayerAnim_link_swimer_wait2swim_wait;
#define dgPlayerAnim_link_uma_anim_fastrun "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_fastrun"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_fastrun[] = dgPlayerAnim_link_uma_anim_fastrun;
#define dgPlayerAnim_link_uma_anim_fastrun_muti "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_fastrun_muti"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_fastrun_muti[] = dgPlayerAnim_link_uma_anim_fastrun_muti;
#define dgPlayerAnim_link_uma_anim_jump100 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_jump100"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_jump100[] = dgPlayerAnim_link_uma_anim_jump100;
#define dgPlayerAnim_link_uma_anim_jump200 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_jump200"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_jump200[] = dgPlayerAnim_link_uma_anim_jump200;
#define dgPlayerAnim_link_uma_anim_slowrun "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_slowrun"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_slowrun[] = dgPlayerAnim_link_uma_anim_slowrun;
#define dgPlayerAnim_link_uma_anim_slowrun_muti "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_slowrun_muti"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_slowrun_muti[] = dgPlayerAnim_link_uma_anim_slowrun_muti;
#define dgPlayerAnim_link_uma_anim_stand "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_stand"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_stand[] = dgPlayerAnim_link_uma_anim_stand;
#define dgPlayerAnim_link_uma_anim_stop "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_stop"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_stop[] = dgPlayerAnim_link_uma_anim_stop;
#define dgPlayerAnim_link_uma_anim_walk2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_walk2"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_walk2[] = dgPlayerAnim_link_uma_anim_walk2;
#define dgPlayerAnim_link_uma_anim_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_walk"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_walk[] = dgPlayerAnim_link_uma_anim_walk;
#define dgPlayerAnim_link_uma_anim_walk_muti "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_walk_muti"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_walk_muti[] = dgPlayerAnim_link_uma_anim_walk_muti;
#define dgPlayerAnim_link_uma_left_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_left_down"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_left_down[] = dgPlayerAnim_link_uma_left_down;
#define dgPlayerAnim_link_uma_left_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_left_up"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_left_up[] = dgPlayerAnim_link_uma_left_up;
#define dgPlayerAnim_link_uma_right_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_right_down"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_right_down[] = dgPlayerAnim_link_uma_right_down;
#define dgPlayerAnim_link_uma_right_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_right_up"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_right_up[] = dgPlayerAnim_link_uma_right_up;
#define dgPlayerAnim_link_uma_stop_muti "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_stop_muti"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_stop_muti[] = dgPlayerAnim_link_uma_stop_muti;
#define dgPlayerAnim_link_uma_wait_1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_wait_1"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_wait_1[] = dgPlayerAnim_link_uma_wait_1;
#define dgPlayerAnim_link_uma_wait_2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_wait_2"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_wait_2[] = dgPlayerAnim_link_uma_wait_2;
#define dgPlayerAnim_link_uma_wait_3 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_wait_3"
static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_wait_3[] = dgPlayerAnim_link_uma_wait_3;
#define dgPlayerAnim_link_waitF_heat1_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_waitF_heat1_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_waitF_heat1_20f[] = dgPlayerAnim_link_waitF_heat1_20f;
#define dgPlayerAnim_link_waitF_heat2_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_waitF_heat2_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_waitF_heat2_20f[] = dgPlayerAnim_link_waitF_heat2_20f;
#define dgPlayerAnim_link_waitF_itemA_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_waitF_itemA_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_waitF_itemA_20f[] = dgPlayerAnim_link_waitF_itemA_20f;
#define dgPlayerAnim_link_waitF_itemB_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_waitF_itemB_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_waitF_itemB_20f[] = dgPlayerAnim_link_waitF_itemB_20f;
#define dgPlayerAnim_link_waitF_typeD_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_waitF_typeD_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_waitF_typeD_20f[] = dgPlayerAnim_link_waitF_typeD_20f;
#define dgPlayerAnim_link_wait_heat1_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_heat1_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_heat1_20f[] = dgPlayerAnim_link_wait_heat1_20f;
#define dgPlayerAnim_link_wait_heat2_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_heat2_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_heat2_20f[] = dgPlayerAnim_link_wait_heat2_20f;
#define dgPlayerAnim_link_wait_itemA_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_itemA_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_itemA_20f[] = dgPlayerAnim_link_wait_itemA_20f;
#define dgPlayerAnim_link_wait_itemB_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_itemB_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_itemB_20f[] = dgPlayerAnim_link_wait_itemB_20f;
#define dgPlayerAnim_link_wait_itemC_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_itemC_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_itemC_20f[] = dgPlayerAnim_link_wait_itemC_20f;
#define dgPlayerAnim_link_wait_itemD1_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_itemD1_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_itemD1_20f[] = dgPlayerAnim_link_wait_itemD1_20f;
#define dgPlayerAnim_link_wait_itemD2_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_itemD2_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_itemD2_20f[] = dgPlayerAnim_link_wait_itemD2_20f;
#define dgPlayerAnim_link_wait_typeD_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_typeD_20f"
static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_typeD_20f[] = dgPlayerAnim_link_wait_typeD_20f;
#define dgPlayerAnim_lkt_nwait "__OTR__objects/gameplay_keep/gPlayerAnim_lkt_nwait"
static const ALIGN_ASSET(2) char gPlayerAnim_lkt_nwait[] = dgPlayerAnim_lkt_nwait;
#define dgPlayerAnim_nw_modoru "__OTR__objects/gameplay_keep/gPlayerAnim_nw_modoru"
static const ALIGN_ASSET(2) char gPlayerAnim_nw_modoru[] = dgPlayerAnim_nw_modoru;
#define dgPlayerAnim_o_get_ato "__OTR__objects/gameplay_keep/gPlayerAnim_o_get_ato"
static const ALIGN_ASSET(2) char gPlayerAnim_o_get_ato[] = dgPlayerAnim_o_get_ato;
#define dgPlayerAnim_o_get_mae "__OTR__objects/gameplay_keep/gPlayerAnim_o_get_mae"
static const ALIGN_ASSET(2) char gPlayerAnim_o_get_mae[] = dgPlayerAnim_o_get_mae;
#define dgPlayerAnim_om_get "__OTR__objects/gameplay_keep/gPlayerAnim_om_get"
static const ALIGN_ASSET(2) char gPlayerAnim_om_get[] = dgPlayerAnim_om_get;
#define dgPlayerAnim_om_get_mae "__OTR__objects/gameplay_keep/gPlayerAnim_om_get_mae"
static const ALIGN_ASSET(2) char gPlayerAnim_om_get_mae[] = dgPlayerAnim_om_get_mae;
#define dgPlayerAnim_sude_nwait "__OTR__objects/gameplay_keep/gPlayerAnim_sude_nwait"
static const ALIGN_ASSET(2) char gPlayerAnim_sude_nwait[] = dgPlayerAnim_sude_nwait;
#define dgPlayerAnim_L_1kyoro "__OTR__objects/gameplay_keep/gPlayerAnim_L_1kyoro"
static const ALIGN_ASSET(2) char gPlayerAnim_L_1kyoro[] = dgPlayerAnim_L_1kyoro;
#define dgPlayerAnim_L_2kyoro "__OTR__objects/gameplay_keep/gPlayerAnim_L_2kyoro"
static const ALIGN_ASSET(2) char gPlayerAnim_L_2kyoro[] = dgPlayerAnim_L_2kyoro;
#define dgPlayerAnim_L_bouzen "__OTR__objects/gameplay_keep/gPlayerAnim_L_bouzen"
static const ALIGN_ASSET(2) char gPlayerAnim_L_bouzen[] = dgPlayerAnim_L_bouzen;
#define dgPlayerAnim_L_hajikareru "__OTR__objects/gameplay_keep/gPlayerAnim_L_hajikareru"
static const ALIGN_ASSET(2) char gPlayerAnim_L_hajikareru[] = dgPlayerAnim_L_hajikareru;
#define dgPlayerAnim_L_kamaeru "__OTR__objects/gameplay_keep/gPlayerAnim_L_kamaeru"
static const ALIGN_ASSET(2) char gPlayerAnim_L_kamaeru[] = dgPlayerAnim_L_kamaeru;
#define dgPlayerAnim_L_ken_miru "__OTR__objects/gameplay_keep/gPlayerAnim_L_ken_miru"
static const ALIGN_ASSET(2) char gPlayerAnim_L_ken_miru[] = dgPlayerAnim_L_ken_miru;
#define dgPlayerAnim_L_kennasi_w "__OTR__objects/gameplay_keep/gPlayerAnim_L_kennasi_w"
static const ALIGN_ASSET(2) char gPlayerAnim_L_kennasi_w[] = dgPlayerAnim_L_kennasi_w;
#define dgPlayerAnim_L_kw "__OTR__objects/gameplay_keep/gPlayerAnim_L_kw"
static const ALIGN_ASSET(2) char gPlayerAnim_L_kw[] = dgPlayerAnim_L_kw;
#define dgPlayerAnim_L_mukinaoru "__OTR__objects/gameplay_keep/gPlayerAnim_L_mukinaoru"
static const ALIGN_ASSET(2) char gPlayerAnim_L_mukinaoru[] = dgPlayerAnim_L_mukinaoru;
#define dgPlayerAnim_L_okarina_get "__OTR__objects/gameplay_keep/gPlayerAnim_L_okarina_get"
static const ALIGN_ASSET(2) char gPlayerAnim_L_okarina_get[] = dgPlayerAnim_L_okarina_get;
#define dgPlayerAnim_L_sagaru "__OTR__objects/gameplay_keep/gPlayerAnim_L_sagaru"
static const ALIGN_ASSET(2) char gPlayerAnim_L_sagaru[] = dgPlayerAnim_L_sagaru;
#define dgPlayerAnim_Link_ha "__OTR__objects/gameplay_keep/gPlayerAnim_Link_ha"
static const ALIGN_ASSET(2) char gPlayerAnim_Link_ha[] = dgPlayerAnim_Link_ha;
#define dgPlayerAnim_Link_m_wait "__OTR__objects/gameplay_keep/gPlayerAnim_Link_m_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_Link_m_wait[] = dgPlayerAnim_Link_m_wait;
#define dgPlayerAnim_Link_miageru "__OTR__objects/gameplay_keep/gPlayerAnim_Link_miageru"
static const ALIGN_ASSET(2) char gPlayerAnim_Link_miageru[] = dgPlayerAnim_Link_miageru;
#define dgPlayerAnim_Link_muku "__OTR__objects/gameplay_keep/gPlayerAnim_Link_muku"
static const ALIGN_ASSET(2) char gPlayerAnim_Link_muku[] = dgPlayerAnim_Link_muku;
#define dgPlayerAnim_Link_otituku_w "__OTR__objects/gameplay_keep/gPlayerAnim_Link_otituku_w"
static const ALIGN_ASSET(2) char gPlayerAnim_Link_otituku_w[] = dgPlayerAnim_Link_otituku_w;
#define dgPlayerAnim_Link_ue_wait "__OTR__objects/gameplay_keep/gPlayerAnim_Link_ue_wait"
static const ALIGN_ASSET(2) char gPlayerAnim_Link_ue_wait[] = dgPlayerAnim_Link_ue_wait;
#define dgDebugPyramidDL "__OTR__objects/gameplay_keep/gDebugPyramidDL"
static const ALIGN_ASSET(2) char gDebugPyramidDL[] = dgDebugPyramidDL;
#define dgDebugCircleTex "__OTR__objects/gameplay_keep/gDebugCircleTex"
static const ALIGN_ASSET(2) char gDebugCircleTex[] = dgDebugCircleTex;
#define dgDebugBallTex "__OTR__objects/gameplay_keep/gDebugBallTex"
static const ALIGN_ASSET(2) char gDebugBallTex[] = dgDebugBallTex;
#define dgDebugCursorTex "__OTR__objects/gameplay_keep/gDebugCursorTex"
static const ALIGN_ASSET(2) char gDebugCursorTex[] = dgDebugCursorTex;
#define dgDebugCrossTex "__OTR__objects/gameplay_keep/gDebugCrossTex"
static const ALIGN_ASSET(2) char gDebugCrossTex[] = dgDebugCrossTex;
#define dgDebugArrowDL "__OTR__objects/gameplay_keep/gDebugArrowDL"
static const ALIGN_ASSET(2) char gDebugArrowDL[] = dgDebugArrowDL;
#define dgDebugCameraDL "__OTR__objects/gameplay_keep/gDebugCameraDL"
static const ALIGN_ASSET(2) char gDebugCameraDL[] = dgDebugCameraDL;
#define dgDebugCheckeredFloorDL "__OTR__objects/gameplay_keep/gDebugCheckeredFloorDL"
static const ALIGN_ASSET(2) char gDebugCheckeredFloorDL[] = dgDebugCheckeredFloorDL;
#define dgDebugCheckeredFloorTex "__OTR__objects/gameplay_keep/gDebugCheckeredFloorTex"
static const ALIGN_ASSET(2) char gDebugCheckeredFloorTex[] = dgDebugCheckeredFloorTex;
#define dgDebugSpriteDL "__OTR__objects/gameplay_keep/gDebugSpriteDL"
static const ALIGN_ASSET(2) char gDebugSpriteDL[] = dgDebugSpriteDL;
#define dgArrow1Anim "__OTR__objects/gameplay_keep/gArrow1Anim"
static const ALIGN_ASSET(2) char gArrow1Anim[] = dgArrow1Anim;
#define dgArrow2Anim "__OTR__objects/gameplay_keep/gArrow2Anim"
static const ALIGN_ASSET(2) char gArrow2Anim[] = dgArrow2Anim;
#define dgArrowShaftTex "__OTR__objects/gameplay_keep/gArrowShaftTex"
static const ALIGN_ASSET(2) char gArrowShaftTex[] = dgArrowShaftTex;
#define dgArrowFletchingTex "__OTR__objects/gameplay_keep/gArrowFletchingTex"
static const ALIGN_ASSET(2) char gArrowFletchingTex[] = dgArrowFletchingTex;
#define dgArrowNearDL "__OTR__objects/gameplay_keep/gArrowNearDL"
static const ALIGN_ASSET(2) char gArrowNearDL[] = dgArrowNearDL;
#define dgArrowFarDL "__OTR__objects/gameplay_keep/gArrowFarDL"
static const ALIGN_ASSET(2) char gArrowFarDL[] = dgArrowFarDL;
#define dgArrowSkel "__OTR__objects/gameplay_keep/gArrowSkel"
static const ALIGN_ASSET(2) char gArrowSkel[] = dgArrowSkel;
#define dgUnknownEffBlureTex "__OTR__objects/gameplay_keep/gUnknownEffBlureTex"
static const ALIGN_ASSET(2) char gUnknownEffBlureTex[] = dgUnknownEffBlureTex;
#define dgBombBodyTex "__OTR__objects/gameplay_keep/gBombBodyTex"
static const ALIGN_ASSET(2) char gBombBodyTex[] = dgBombBodyTex;
#define dgBombBodyDL "__OTR__objects/gameplay_keep/gBombBodyDL"
static const ALIGN_ASSET(2) char gBombBodyDL[] = dgBombBodyDL;
#define dgBombCapTex "__OTR__objects/gameplay_keep/gBombCapTex"
static const ALIGN_ASSET(2) char gBombCapTex[] = dgBombCapTex;
#define dgBombCapDL "__OTR__objects/gameplay_keep/gBombCapDL"
static const ALIGN_ASSET(2) char gBombCapDL[] = dgBombCapDL;
#define dgBombchuBodyTex "__OTR__objects/gameplay_keep/gBombchuBodyTex"
static const ALIGN_ASSET(2) char gBombchuBodyTex[] = dgBombchuBodyTex;
#define dgBombchuDL "__OTR__objects/gameplay_keep/gBombchuDL"
static const ALIGN_ASSET(2) char gBombchuDL[] = dgBombchuDL;
#define dgEffBombExplosion1Tex "__OTR__objects/gameplay_keep/gEffBombExplosion1Tex"
static const ALIGN_ASSET(2) char gEffBombExplosion1Tex[] = dgEffBombExplosion1Tex;
#define dgEffBombExplosion2Tex "__OTR__objects/gameplay_keep/gEffBombExplosion2Tex"
static const ALIGN_ASSET(2) char gEffBombExplosion2Tex[] = dgEffBombExplosion2Tex;
#define dgEffBombExplosion3Tex "__OTR__objects/gameplay_keep/gEffBombExplosion3Tex"
static const ALIGN_ASSET(2) char gEffBombExplosion3Tex[] = dgEffBombExplosion3Tex;
#define dgEffBombExplosion4Tex "__OTR__objects/gameplay_keep/gEffBombExplosion4Tex"
static const ALIGN_ASSET(2) char gEffBombExplosion4Tex[] = dgEffBombExplosion4Tex;
#define dgEffBombExplosion5Tex "__OTR__objects/gameplay_keep/gEffBombExplosion5Tex"
static const ALIGN_ASSET(2) char gEffBombExplosion5Tex[] = dgEffBombExplosion5Tex;
#define dgEffBombExplosion6Tex "__OTR__objects/gameplay_keep/gEffBombExplosion6Tex"
static const ALIGN_ASSET(2) char gEffBombExplosion6Tex[] = dgEffBombExplosion6Tex;
#define dgEffBombExplosion7Tex "__OTR__objects/gameplay_keep/gEffBombExplosion7Tex"
static const ALIGN_ASSET(2) char gEffBombExplosion7Tex[] = dgEffBombExplosion7Tex;
#define dgEffBombExplosion8Tex "__OTR__objects/gameplay_keep/gEffBombExplosion8Tex"
static const ALIGN_ASSET(2) char gEffBombExplosion8Tex[] = dgEffBombExplosion8Tex;
#define dgEffBombExplosion1DL "__OTR__objects/gameplay_keep/gEffBombExplosion1DL"
static const ALIGN_ASSET(2) char gEffBombExplosion1DL[] = dgEffBombExplosion1DL;
#define dgEffBombExplosion2DL "__OTR__objects/gameplay_keep/gEffBombExplosion2DL"
static const ALIGN_ASSET(2) char gEffBombExplosion2DL[] = dgEffBombExplosion2DL;
#define dgEffBombExplosion3DL "__OTR__objects/gameplay_keep/gEffBombExplosion3DL"
static const ALIGN_ASSET(2) char gEffBombExplosion3DL[] = dgEffBombExplosion3DL;
#define dgEffFragments1DL "__OTR__objects/gameplay_keep/gEffFragments1DL"
static const ALIGN_ASSET(2) char gEffFragments1DL[] = dgEffFragments1DL;
#define dgWitheredLeafTex "__OTR__objects/gameplay_keep/gWitheredLeafTex"
static const ALIGN_ASSET(2) char gWitheredLeafTex[] = dgWitheredLeafTex;
#define dgUnknownBlankDL "__OTR__objects/gameplay_keep/gUnknownBlankDL"
static const ALIGN_ASSET(2) char gUnknownBlankDL[] = dgUnknownBlankDL;
#define dgBoomerangDL "__OTR__objects/gameplay_keep/gBoomerangDL"
static const ALIGN_ASSET(2) char gBoomerangDL[] = dgBoomerangDL;
#define dgBoomerangRefDL "__OTR__objects/gameplay_keep/gBoomerangRefDL"
static const ALIGN_ASSET(2) char gBoomerangRefDL[] = dgBoomerangRefDL;
#define dgCompassArrowDL "__OTR__objects/gameplay_keep/gCompassArrowDL"
static const ALIGN_ASSET(2) char gCompassArrowDL[] = dgCompassArrowDL;
#define dgZTargetArrowDL "__OTR__objects/gameplay_keep/gZTargetArrowDL"
static const ALIGN_ASSET(2) char gZTargetArrowDL[] = dgZTargetArrowDL;
#define dgHilite3Tex "__OTR__objects/gameplay_keep/gHilite3Tex"
static const ALIGN_ASSET(2) char gHilite3Tex[] = dgHilite3Tex;
#define dgEffFragments2DL "__OTR__objects/gameplay_keep/gEffFragments2DL"
static const ALIGN_ASSET(2) char gEffFragments2DL[] = dgEffFragments2DL;
#define dgSelectionCursorTex "__OTR__objects/gameplay_keep/gSelectionCursorTex"
static const ALIGN_ASSET(2) char gSelectionCursorTex[] = dgSelectionCursorTex;
#define dgControlStickTex "__OTR__objects/gameplay_keep/gControlStickTex"
static const ALIGN_ASSET(2) char gControlStickTex[] = dgControlStickTex;
#define dgArrowCursorTex "__OTR__objects/gameplay_keep/gArrowCursorTex"
static const ALIGN_ASSET(2) char gArrowCursorTex[] = dgArrowCursorTex;
#define dgUnusedRockFragmentDL "__OTR__objects/gameplay_keep/gUnusedRockFragmentDL"
static const ALIGN_ASSET(2) char gUnusedRockFragmentDL[] = dgUnusedRockFragmentDL;
#define dgBoulderFragmentsDL "__OTR__objects/gameplay_keep/gBoulderFragmentsDL"
static const ALIGN_ASSET(2) char gBoulderFragmentsDL[] = dgBoulderFragmentsDL;
#define dgRockFragment1Tex "__OTR__objects/gameplay_keep/gRockFragment1Tex"
static const ALIGN_ASSET(2) char gRockFragment1Tex[] = dgRockFragment1Tex;
#define dgRockFragment2Tex "__OTR__objects/gameplay_keep/gRockFragment2Tex"
static const ALIGN_ASSET(2) char gRockFragment2Tex[] = dgRockFragment2Tex;
#define dgDoorChildOpeningLeftAnim "__OTR__objects/gameplay_keep/gDoorChildOpeningLeftAnim"
static const ALIGN_ASSET(2) char gDoorChildOpeningLeftAnim[] = dgDoorChildOpeningLeftAnim;
#define dgDoorChildOpeningRightAnim "__OTR__objects/gameplay_keep/gDoorChildOpeningRightAnim"
static const ALIGN_ASSET(2) char gDoorChildOpeningRightAnim[] = dgDoorChildOpeningRightAnim;
#define dgDoorAdultOpeningLeftAnim "__OTR__objects/gameplay_keep/gDoorAdultOpeningLeftAnim"
static const ALIGN_ASSET(2) char gDoorAdultOpeningLeftAnim[] = dgDoorAdultOpeningLeftAnim;
#define dgDoorFrameDL "__OTR__objects/gameplay_keep/gDoorFrameDL"
static const ALIGN_ASSET(2) char gDoorFrameDL[] = dgDoorFrameDL;
#define dgDoorLeftDL "__OTR__objects/gameplay_keep/gDoorLeftDL"
static const ALIGN_ASSET(2) char gDoorLeftDL[] = dgDoorLeftDL;
#define dgDoorRightDL "__OTR__objects/gameplay_keep/gDoorRightDL"
static const ALIGN_ASSET(2) char gDoorRightDL[] = dgDoorRightDL;
#define dgWoodenDoorTex "__OTR__objects/gameplay_keep/gWoodenDoorTex"
static const ALIGN_ASSET(2) char gWoodenDoorTex[] = dgWoodenDoorTex;
#define dgDoorSkel "__OTR__objects/gameplay_keep/gDoorSkel"
static const ALIGN_ASSET(2) char gDoorSkel[] = dgDoorSkel;
#define dgDoorAdultOpeningRightAnim "__OTR__objects/gameplay_keep/gDoorAdultOpeningRightAnim"
static const ALIGN_ASSET(2) char gDoorAdultOpeningRightAnim[] = dgDoorAdultOpeningRightAnim;
#define dgEffDustDL "__OTR__objects/gameplay_keep/gEffDustDL"
static const ALIGN_ASSET(2) char gEffDustDL[] = dgEffDustDL;
#define dgEffFlash1DL "__OTR__objects/gameplay_keep/gEffFlash1DL"
static const ALIGN_ASSET(2) char gEffFlash1DL[] = dgEffFlash1DL;
#define dgEffFlash2DL "__OTR__objects/gameplay_keep/gEffFlash2DL"
static const ALIGN_ASSET(2) char gEffFlash2DL[] = dgEffFlash2DL;
#define dgFlashTex "__OTR__objects/gameplay_keep/gFlashTex"
static const ALIGN_ASSET(2) char gFlashTex[] = dgFlashTex;
#define dgTorchFlameTex "__OTR__objects/gameplay_keep/gTorchFlameTex"
static const ALIGN_ASSET(2) char gTorchFlameTex[] = dgTorchFlameTex;
#define dgEffUnknown1Tex "__OTR__objects/gameplay_keep/gEffUnknown1Tex"
static const ALIGN_ASSET(2) char gEffUnknown1Tex[] = dgEffUnknown1Tex;
#define dgSpinAttack1DL "__OTR__objects/gameplay_keep/gSpinAttack1DL"
static const ALIGN_ASSET(2) char gSpinAttack1DL[] = dgSpinAttack1DL;
#define dgSpinAttack2DL "__OTR__objects/gameplay_keep/gSpinAttack2DL"
static const ALIGN_ASSET(2) char gSpinAttack2DL[] = dgSpinAttack2DL;
#define dgSpinAttack3DL "__OTR__objects/gameplay_keep/gSpinAttack3DL"
static const ALIGN_ASSET(2) char gSpinAttack3DL[] = dgSpinAttack3DL;
#define dgSpinAttack4DL "__OTR__objects/gameplay_keep/gSpinAttack4DL"
static const ALIGN_ASSET(2) char gSpinAttack4DL[] = dgSpinAttack4DL;
#define dgFlameWall1Tex "__OTR__objects/gameplay_keep/gFlameWall1Tex"
static const ALIGN_ASSET(2) char gFlameWall1Tex[] = dgFlameWall1Tex;
#define dgFlameWall2Tex "__OTR__objects/gameplay_keep/gFlameWall2Tex"
static const ALIGN_ASSET(2) char gFlameWall2Tex[] = dgFlameWall2Tex;
#define dgSpinAttackChargingDL "__OTR__objects/gameplay_keep/gSpinAttackChargingDL"
static const ALIGN_ASSET(2) char gSpinAttackChargingDL[] = dgSpinAttackChargingDL;
#define dgEffUnknown2Tex "__OTR__objects/gameplay_keep/gEffUnknown2Tex"
static const ALIGN_ASSET(2) char gEffUnknown2Tex[] = dgEffUnknown2Tex;
#define dgEffUnknown3Tex "__OTR__objects/gameplay_keep/gEffUnknown3Tex"
static const ALIGN_ASSET(2) char gEffUnknown3Tex[] = dgEffUnknown3Tex;
#define dgUnusedBeamBladeDL "__OTR__objects/gameplay_keep/gUnusedBeamBladeDL"
static const ALIGN_ASSET(2) char gUnusedBeamBladeDL[] = dgUnusedBeamBladeDL;
#define dgFairyAnim "__OTR__objects/gameplay_keep/gFairyAnim"
static const ALIGN_ASSET(2) char gFairyAnim[] = dgFairyAnim;
#define dgFairyWingTex "__OTR__objects/gameplay_keep/gFairyWingTex"
static const ALIGN_ASSET(2) char gFairyWingTex[] = dgFairyWingTex;
#define dgFairyWing1DL "__OTR__objects/gameplay_keep/gFairyWing1DL"
static const ALIGN_ASSET(2) char gFairyWing1DL[] = dgFairyWing1DL;
#define dgFairyWing2DL "__OTR__objects/gameplay_keep/gFairyWing2DL"
static const ALIGN_ASSET(2) char gFairyWing2DL[] = dgFairyWing2DL;
#define dgFairyWing3DL "__OTR__objects/gameplay_keep/gFairyWing3DL"
static const ALIGN_ASSET(2) char gFairyWing3DL[] = dgFairyWing3DL;
#define dgFairyWing4DL "__OTR__objects/gameplay_keep/gFairyWing4DL"
static const ALIGN_ASSET(2) char gFairyWing4DL[] = dgFairyWing4DL;
#define dgGlowCircleTextureLoadDL "__OTR__objects/gameplay_keep/gGlowCircleTextureLoadDL"
static const ALIGN_ASSET(2) char gGlowCircleTextureLoadDL[] = dgGlowCircleTextureLoadDL;
#define dgGlowCircleDL "__OTR__objects/gameplay_keep/gGlowCircleDL"
static const ALIGN_ASSET(2) char gGlowCircleDL[] = dgGlowCircleDL;
#define dgGlowCircleSmallDL "__OTR__objects/gameplay_keep/gGlowCircleSmallDL"
static const ALIGN_ASSET(2) char gGlowCircleSmallDL[] = dgGlowCircleSmallDL;
#define dgUnusedFairyWingTex "__OTR__objects/gameplay_keep/gUnusedFairyWingTex"
static const ALIGN_ASSET(2) char gUnusedFairyWingTex[] = dgUnusedFairyWingTex;
#define dgFairySkel "__OTR__objects/gameplay_keep/gFairySkel"
static const ALIGN_ASSET(2) char gFairySkel[] = dgFairySkel;
#define dgUnknownCircle3Tex "__OTR__objects/gameplay_keep/gUnknownCircle3Tex"
static const ALIGN_ASSET(2) char gUnknownCircle3Tex[] = dgUnknownCircle3Tex;
#define dgUnknownCircle4Tex "__OTR__objects/gameplay_keep/gUnknownCircle4Tex"
static const ALIGN_ASSET(2) char gUnknownCircle4Tex[] = dgUnknownCircle4Tex;
#define dgHilite4Tex "__OTR__objects/gameplay_keep/gHilite4Tex"
static const ALIGN_ASSET(2) char gHilite4Tex[] = dgHilite4Tex;
#define dgEffUnknown4Tex "__OTR__objects/gameplay_keep/gEffUnknown4Tex"
static const ALIGN_ASSET(2) char gEffUnknown4Tex[] = dgEffUnknown4Tex;
#define dgEffUnknown5Tex "__OTR__objects/gameplay_keep/gEffUnknown5Tex"
static const ALIGN_ASSET(2) char gEffUnknown5Tex[] = dgEffUnknown5Tex;
#define dgEffFireCircleDL "__OTR__objects/gameplay_keep/gEffFireCircleDL"
static const ALIGN_ASSET(2) char gEffFireCircleDL[] = dgEffFireCircleDL;
#define dgFishOutOfWaterAnim "__OTR__objects/gameplay_keep/gFishOutOfWaterAnim"
static const ALIGN_ASSET(2) char gFishOutOfWaterAnim[] = dgFishOutOfWaterAnim;
#define dgFishSkel "__OTR__objects/gameplay_keep/gFishSkel"
static const ALIGN_ASSET(2) char gFishSkel[] = dgFishSkel;
#define dgFishInWaterAnim "__OTR__objects/gameplay_keep/gFishInWaterAnim"
static const ALIGN_ASSET(2) char gFishInWaterAnim[] = dgFishInWaterAnim;
#define dgFishTailTex "__OTR__objects/gameplay_keep/gFishTailTex"
static const ALIGN_ASSET(2) char gFishTailTex[] = dgFishTailTex;
#define dgFishBodyTex "__OTR__objects/gameplay_keep/gFishBodyTex"
static const ALIGN_ASSET(2) char gFishBodyTex[] = dgFishBodyTex;
#define dgEffShockwaveTex "__OTR__objects/gameplay_keep/gEffShockwaveTex"
static const ALIGN_ASSET(2) char gEffShockwaveTex[] = dgEffShockwaveTex;
#define dgEffShockwaveDL "__OTR__objects/gameplay_keep/gEffShockwaveDL"
static const ALIGN_ASSET(2) char gEffShockwaveDL[] = dgEffShockwaveDL;
#define dgEffBubbleDL "__OTR__objects/gameplay_keep/gEffBubbleDL"
static const ALIGN_ASSET(2) char gEffBubbleDL[] = dgEffBubbleDL;
#define dgGameplayKeepVtx_01A120 "__OTR__objects/gameplay_keep/gGameplayKeepVtx_01A120"
static const ALIGN_ASSET(2) char gGameplayKeepVtx_01A120[] = dgGameplayKeepVtx_01A120;
#define dgEffFireFootprint1Tex "__OTR__objects/gameplay_keep/gEffFireFootprint1Tex"
static const ALIGN_ASSET(2) char gEffFireFootprint1Tex[] = dgEffFireFootprint1Tex;
#define dgEffFireFootprint2Tex "__OTR__objects/gameplay_keep/gEffFireFootprint2Tex"
static const ALIGN_ASSET(2) char gEffFireFootprint2Tex[] = dgEffFireFootprint2Tex;
#define dgEffFireFootprint3Tex "__OTR__objects/gameplay_keep/gEffFireFootprint3Tex"
static const ALIGN_ASSET(2) char gEffFireFootprint3Tex[] = dgEffFireFootprint3Tex;
#define dgEffFireFootprint4Tex "__OTR__objects/gameplay_keep/gEffFireFootprint4Tex"
static const ALIGN_ASSET(2) char gEffFireFootprint4Tex[] = dgEffFireFootprint4Tex;
#define dgEffFireFootprint5Tex "__OTR__objects/gameplay_keep/gEffFireFootprint5Tex"
static const ALIGN_ASSET(2) char gEffFireFootprint5Tex[] = dgEffFireFootprint5Tex;
#define dgEffFireFootprint6Tex "__OTR__objects/gameplay_keep/gEffFireFootprint6Tex"
static const ALIGN_ASSET(2) char gEffFireFootprint6Tex[] = dgEffFireFootprint6Tex;
#define dgEffFireFootprint7Tex "__OTR__objects/gameplay_keep/gEffFireFootprint7Tex"
static const ALIGN_ASSET(2) char gEffFireFootprint7Tex[] = dgEffFireFootprint7Tex;
#define dgEffFireFootprint8Tex "__OTR__objects/gameplay_keep/gEffFireFootprint8Tex"
static const ALIGN_ASSET(2) char gEffFireFootprint8Tex[] = dgEffFireFootprint8Tex;
#define dgEffFireFootprintDL "__OTR__objects/gameplay_keep/gEffFireFootprintDL"
static const ALIGN_ASSET(2) char gEffFireFootprintDL[] = dgEffFireFootprintDL;
#define dgEffUnusedBubbles1Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles1Tex"
static const ALIGN_ASSET(2) char gEffUnusedBubbles1Tex[] = dgEffUnusedBubbles1Tex;
#define dgEffUnusedBubbles2Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles2Tex"
static const ALIGN_ASSET(2) char gEffUnusedBubbles2Tex[] = dgEffUnusedBubbles2Tex;
#define dgEffUnusedBubbles3Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles3Tex"
static const ALIGN_ASSET(2) char gEffUnusedBubbles3Tex[] = dgEffUnusedBubbles3Tex;
#define dgEffUnusedBubbles4Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles4Tex"
static const ALIGN_ASSET(2) char gEffUnusedBubbles4Tex[] = dgEffUnusedBubbles4Tex;
#define dgEffUnusedBubbles5Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles5Tex"
static const ALIGN_ASSET(2) char gEffUnusedBubbles5Tex[] = dgEffUnusedBubbles5Tex;
#define dgEffUnusedBubbles6Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles6Tex"
static const ALIGN_ASSET(2) char gEffUnusedBubbles6Tex[] = dgEffUnusedBubbles6Tex;
#define dgEffUnusedBubbles7Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles7Tex"
static const ALIGN_ASSET(2) char gEffUnusedBubbles7Tex[] = dgEffUnusedBubbles7Tex;
#define dgEffUnusedBubbles8Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles8Tex"
static const ALIGN_ASSET(2) char gEffUnusedBubbles8Tex[] = dgEffUnusedBubbles8Tex;
#define dgEffUnusedBubblesDL "__OTR__objects/gameplay_keep/gEffUnusedBubblesDL"
static const ALIGN_ASSET(2) char gEffUnusedBubblesDL[] = dgEffUnusedBubblesDL;
#define dgLensOfTruthMaskTex "__OTR__objects/gameplay_keep/gLensOfTruthMaskTex"
static const ALIGN_ASSET(2) char gLensOfTruthMaskTex[] = dgLensOfTruthMaskTex;
#define dgEffHitMark1Tex "__OTR__objects/gameplay_keep/gEffHitMark1Tex"
static const ALIGN_ASSET(2) char gEffHitMark1Tex[] = dgEffHitMark1Tex;
#define dgEffHitMark2Tex "__OTR__objects/gameplay_keep/gEffHitMark2Tex"
static const ALIGN_ASSET(2) char gEffHitMark2Tex[] = dgEffHitMark2Tex;
#define dgEffHitMark3Tex "__OTR__objects/gameplay_keep/gEffHitMark3Tex"
static const ALIGN_ASSET(2) char gEffHitMark3Tex[] = dgEffHitMark3Tex;
#define dgEffHitMark4Tex "__OTR__objects/gameplay_keep/gEffHitMark4Tex"
static const ALIGN_ASSET(2) char gEffHitMark4Tex[] = dgEffHitMark4Tex;
#define dgEffHitMark5Tex "__OTR__objects/gameplay_keep/gEffHitMark5Tex"
static const ALIGN_ASSET(2) char gEffHitMark5Tex[] = dgEffHitMark5Tex;
#define dgEffHitMark6Tex "__OTR__objects/gameplay_keep/gEffHitMark6Tex"
static const ALIGN_ASSET(2) char gEffHitMark6Tex[] = dgEffHitMark6Tex;
#define dgEffHitMark7Tex "__OTR__objects/gameplay_keep/gEffHitMark7Tex"
static const ALIGN_ASSET(2) char gEffHitMark7Tex[] = dgEffHitMark7Tex;
#define dgEffHitMark8Tex "__OTR__objects/gameplay_keep/gEffHitMark8Tex"
static const ALIGN_ASSET(2) char gEffHitMark8Tex[] = dgEffHitMark8Tex;
#define dgEffHitMark9Tex "__OTR__objects/gameplay_keep/gEffHitMark9Tex"
static const ALIGN_ASSET(2) char gEffHitMark9Tex[] = dgEffHitMark9Tex;
#define dgEffHitMark10Tex "__OTR__objects/gameplay_keep/gEffHitMark10Tex"
static const ALIGN_ASSET(2) char gEffHitMark10Tex[] = dgEffHitMark10Tex;
#define dgEffHitMark11Tex "__OTR__objects/gameplay_keep/gEffHitMark11Tex"
static const ALIGN_ASSET(2) char gEffHitMark11Tex[] = dgEffHitMark11Tex;
#define dgEffHitMark12Tex "__OTR__objects/gameplay_keep/gEffHitMark12Tex"
static const ALIGN_ASSET(2) char gEffHitMark12Tex[] = dgEffHitMark12Tex;
#define dgEffHitMark13Tex "__OTR__objects/gameplay_keep/gEffHitMark13Tex"
static const ALIGN_ASSET(2) char gEffHitMark13Tex[] = dgEffHitMark13Tex;
#define dgEffHitMark14Tex "__OTR__objects/gameplay_keep/gEffHitMark14Tex"
static const ALIGN_ASSET(2) char gEffHitMark14Tex[] = dgEffHitMark14Tex;
#define dgEffHitMark15Tex "__OTR__objects/gameplay_keep/gEffHitMark15Tex"
static const ALIGN_ASSET(2) char gEffHitMark15Tex[] = dgEffHitMark15Tex;
#define dgEffHitMark16Tex "__OTR__objects/gameplay_keep/gEffHitMark16Tex"
static const ALIGN_ASSET(2) char gEffHitMark16Tex[] = dgEffHitMark16Tex;
#define dgEffHitMark17Tex "__OTR__objects/gameplay_keep/gEffHitMark17Tex"
static const ALIGN_ASSET(2) char gEffHitMark17Tex[] = dgEffHitMark17Tex;
#define dgEffHitMark18Tex "__OTR__objects/gameplay_keep/gEffHitMark18Tex"
static const ALIGN_ASSET(2) char gEffHitMark18Tex[] = dgEffHitMark18Tex;
#define dgEffHitMark19Tex "__OTR__objects/gameplay_keep/gEffHitMark19Tex"
static const ALIGN_ASSET(2) char gEffHitMark19Tex[] = dgEffHitMark19Tex;
#define dgEffHitMark20Tex "__OTR__objects/gameplay_keep/gEffHitMark20Tex"
static const ALIGN_ASSET(2) char gEffHitMark20Tex[] = dgEffHitMark20Tex;
#define dgEffHitMark21Tex "__OTR__objects/gameplay_keep/gEffHitMark21Tex"
static const ALIGN_ASSET(2) char gEffHitMark21Tex[] = dgEffHitMark21Tex;
#define dgEffHitMark22Tex "__OTR__objects/gameplay_keep/gEffHitMark22Tex"
static const ALIGN_ASSET(2) char gEffHitMark22Tex[] = dgEffHitMark22Tex;
#define dgEffHitMark23Tex "__OTR__objects/gameplay_keep/gEffHitMark23Tex"
static const ALIGN_ASSET(2) char gEffHitMark23Tex[] = dgEffHitMark23Tex;
#define dgEffHitMark24Tex "__OTR__objects/gameplay_keep/gEffHitMark24Tex"
static const ALIGN_ASSET(2) char gEffHitMark24Tex[] = dgEffHitMark24Tex;
#define dgEffHitMarkDL "__OTR__objects/gameplay_keep/gEffHitMarkDL"
static const ALIGN_ASSET(2) char gEffHitMarkDL[] = dgEffHitMarkDL;
#define dgEffUnknown6Tex "__OTR__objects/gameplay_keep/gEffUnknown6Tex"
static const ALIGN_ASSET(2) char gEffUnknown6Tex[] = dgEffUnknown6Tex;
#define dgEffFleckTex "__OTR__objects/gameplay_keep/gEffFleckTex"
static const ALIGN_ASSET(2) char gEffFleckTex[] = dgEffFleckTex;
#define dgEffUnknown8Tex "__OTR__objects/gameplay_keep/gEffUnknown8Tex"
static const ALIGN_ASSET(2) char gEffUnknown8Tex[] = dgEffUnknown8Tex;
#define dgEffMagmaBubble1Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble1Tex"
static const ALIGN_ASSET(2) char gEffMagmaBubble1Tex[] = dgEffMagmaBubble1Tex;
#define dgEffMagmaBubble2Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble2Tex"
static const ALIGN_ASSET(2) char gEffMagmaBubble2Tex[] = dgEffMagmaBubble2Tex;
#define dgEffMagmaBubble3Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble3Tex"
static const ALIGN_ASSET(2) char gEffMagmaBubble3Tex[] = dgEffMagmaBubble3Tex;
#define dgEffMagmaBubble4Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble4Tex"
static const ALIGN_ASSET(2) char gEffMagmaBubble4Tex[] = dgEffMagmaBubble4Tex;
#define dgEffMagmaBubble5Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble5Tex"
static const ALIGN_ASSET(2) char gEffMagmaBubble5Tex[] = dgEffMagmaBubble5Tex;
#define dgEffMagmaBubble6Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble6Tex"
static const ALIGN_ASSET(2) char gEffMagmaBubble6Tex[] = dgEffMagmaBubble6Tex;
#define dgEffMagmaBubble7Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble7Tex"
static const ALIGN_ASSET(2) char gEffMagmaBubble7Tex[] = dgEffMagmaBubble7Tex;
#define dgEffMagmaBubble8Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble8Tex"
static const ALIGN_ASSET(2) char gEffMagmaBubble8Tex[] = dgEffMagmaBubble8Tex;
#define dgEffMagmaBubbleDL "__OTR__objects/gameplay_keep/gEffMagmaBubbleDL"
static const ALIGN_ASSET(2) char gEffMagmaBubbleDL[] = dgEffMagmaBubbleDL;
#define dgEffWaterRippleTex "__OTR__objects/gameplay_keep/gEffWaterRippleTex"
static const ALIGN_ASSET(2) char gEffWaterRippleTex[] = dgEffWaterRippleTex;
#define dgEffWaterRippleDL "__OTR__objects/gameplay_keep/gEffWaterRippleDL"
static const ALIGN_ASSET(2) char gEffWaterRippleDL[] = dgEffWaterRippleDL;
#define dgEffSparkDL "__OTR__objects/gameplay_keep/gEffSparkDL"
static const ALIGN_ASSET(2) char gEffSparkDL[] = dgEffSparkDL;
#define dgEffWaterSplash1Tex "__OTR__objects/gameplay_keep/gEffWaterSplash1Tex"
static const ALIGN_ASSET(2) char gEffWaterSplash1Tex[] = dgEffWaterSplash1Tex;
#define dgEffWaterSplash2Tex "__OTR__objects/gameplay_keep/gEffWaterSplash2Tex"
static const ALIGN_ASSET(2) char gEffWaterSplash2Tex[] = dgEffWaterSplash2Tex;
#define dgEffWaterSplash3Tex "__OTR__objects/gameplay_keep/gEffWaterSplash3Tex"
static const ALIGN_ASSET(2) char gEffWaterSplash3Tex[] = dgEffWaterSplash3Tex;
#define dgEffWaterSplash4Tex "__OTR__objects/gameplay_keep/gEffWaterSplash4Tex"
static const ALIGN_ASSET(2) char gEffWaterSplash4Tex[] = dgEffWaterSplash4Tex;
#define dgEffWaterSplash5Tex "__OTR__objects/gameplay_keep/gEffWaterSplash5Tex"
static const ALIGN_ASSET(2) char gEffWaterSplash5Tex[] = dgEffWaterSplash5Tex;
#define dgEffWaterSplash6Tex "__OTR__objects/gameplay_keep/gEffWaterSplash6Tex"
static const ALIGN_ASSET(2) char gEffWaterSplash6Tex[] = dgEffWaterSplash6Tex;
#define dgEffWaterSplash7Tex "__OTR__objects/gameplay_keep/gEffWaterSplash7Tex"
static const ALIGN_ASSET(2) char gEffWaterSplash7Tex[] = dgEffWaterSplash7Tex;
#define dgEffWaterSplash8Tex "__OTR__objects/gameplay_keep/gEffWaterSplash8Tex"
static const ALIGN_ASSET(2) char gEffWaterSplash8Tex[] = dgEffWaterSplash8Tex;
#define dgEffWaterSplashDL "__OTR__objects/gameplay_keep/gEffWaterSplashDL"
static const ALIGN_ASSET(2) char gEffWaterSplashDL[] = dgEffWaterSplashDL;
#define dgUnknownEffStone1Tex "__OTR__objects/gameplay_keep/gUnknownEffStone1Tex"
static const ALIGN_ASSET(2) char gUnknownEffStone1Tex[] = dgUnknownEffStone1Tex;
#define dgUnknownEffStone2Tex "__OTR__objects/gameplay_keep/gUnknownEffStone2Tex"
static const ALIGN_ASSET(2) char gUnknownEffStone2Tex[] = dgUnknownEffStone2Tex;
#define dgUnknownEffStone3Tex "__OTR__objects/gameplay_keep/gUnknownEffStone3Tex"
static const ALIGN_ASSET(2) char gUnknownEffStone3Tex[] = dgUnknownEffStone3Tex;
#define dgUnknownEffStone4Tex "__OTR__objects/gameplay_keep/gUnknownEffStone4Tex"
static const ALIGN_ASSET(2) char gUnknownEffStone4Tex[] = dgUnknownEffStone4Tex;
#define dgUnknownEffStone5Tex "__OTR__objects/gameplay_keep/gUnknownEffStone5Tex"
static const ALIGN_ASSET(2) char gUnknownEffStone5Tex[] = dgUnknownEffStone5Tex;
#define dgUnknownEffStone6Tex "__OTR__objects/gameplay_keep/gUnknownEffStone6Tex"
static const ALIGN_ASSET(2) char gUnknownEffStone6Tex[] = dgUnknownEffStone6Tex;
#define dgUnknownEffStone7Tex "__OTR__objects/gameplay_keep/gUnknownEffStone7Tex"
static const ALIGN_ASSET(2) char gUnknownEffStone7Tex[] = dgUnknownEffStone7Tex;
#define dgUnknownEffStone8Tex "__OTR__objects/gameplay_keep/gUnknownEffStone8Tex"
static const ALIGN_ASSET(2) char gUnknownEffStone8Tex[] = dgUnknownEffStone8Tex;
#define dgUnknownEffStoneDL "__OTR__objects/gameplay_keep/gUnknownEffStoneDL"
static const ALIGN_ASSET(2) char gUnknownEffStoneDL[] = dgUnknownEffStoneDL;
#define dgEffLightning1Tex "__OTR__objects/gameplay_keep/gEffLightning1Tex"
static const ALIGN_ASSET(2) char gEffLightning1Tex[] = dgEffLightning1Tex;
#define dgEffLightning2Tex "__OTR__objects/gameplay_keep/gEffLightning2Tex"
static const ALIGN_ASSET(2) char gEffLightning2Tex[] = dgEffLightning2Tex;
#define dgEffLightning3Tex "__OTR__objects/gameplay_keep/gEffLightning3Tex"
static const ALIGN_ASSET(2) char gEffLightning3Tex[] = dgEffLightning3Tex;
#define dgEffLightning4Tex "__OTR__objects/gameplay_keep/gEffLightning4Tex"
static const ALIGN_ASSET(2) char gEffLightning4Tex[] = dgEffLightning4Tex;
#define dgEffLightning5Tex "__OTR__objects/gameplay_keep/gEffLightning5Tex"
static const ALIGN_ASSET(2) char gEffLightning5Tex[] = dgEffLightning5Tex;
#define dgEffLightning6Tex "__OTR__objects/gameplay_keep/gEffLightning6Tex"
static const ALIGN_ASSET(2) char gEffLightning6Tex[] = dgEffLightning6Tex;
#define dgEffLightning7Tex "__OTR__objects/gameplay_keep/gEffLightning7Tex"
static const ALIGN_ASSET(2) char gEffLightning7Tex[] = dgEffLightning7Tex;
#define dgEffLightning8Tex "__OTR__objects/gameplay_keep/gEffLightning8Tex"
static const ALIGN_ASSET(2) char gEffLightning8Tex[] = dgEffLightning8Tex;
#define dgEffLightningDL "__OTR__objects/gameplay_keep/gEffLightningDL"
static const ALIGN_ASSET(2) char gEffLightningDL[] = dgEffLightningDL;
#define dgEffEnemyDeathFlame1Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame1Tex"
static const ALIGN_ASSET(2) char gEffEnemyDeathFlame1Tex[] = dgEffEnemyDeathFlame1Tex;
#define dgEffEnemyDeathFlame2Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame2Tex"
static const ALIGN_ASSET(2) char gEffEnemyDeathFlame2Tex[] = dgEffEnemyDeathFlame2Tex;
#define dgEffEnemyDeathFlame3Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame3Tex"
static const ALIGN_ASSET(2) char gEffEnemyDeathFlame3Tex[] = dgEffEnemyDeathFlame3Tex;
#define dgEffEnemyDeathFlame4Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame4Tex"
static const ALIGN_ASSET(2) char gEffEnemyDeathFlame4Tex[] = dgEffEnemyDeathFlame4Tex;
#define dgEffEnemyDeathFlame5Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame5Tex"
static const ALIGN_ASSET(2) char gEffEnemyDeathFlame5Tex[] = dgEffEnemyDeathFlame5Tex;
#define dgEffEnemyDeathFlame6Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame6Tex"
static const ALIGN_ASSET(2) char gEffEnemyDeathFlame6Tex[] = dgEffEnemyDeathFlame6Tex;
#define dgEffEnemyDeathFlame7Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame7Tex"
static const ALIGN_ASSET(2) char gEffEnemyDeathFlame7Tex[] = dgEffEnemyDeathFlame7Tex;
#define dgEffEnemyDeathFlame8Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame8Tex"
static const ALIGN_ASSET(2) char gEffEnemyDeathFlame8Tex[] = dgEffEnemyDeathFlame8Tex;
#define dgEffEnemyDeathFlame9Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame9Tex"
static const ALIGN_ASSET(2) char gEffEnemyDeathFlame9Tex[] = dgEffEnemyDeathFlame9Tex;
#define dgEffEnemyDeathFlame10Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame10Tex"
static const ALIGN_ASSET(2) char gEffEnemyDeathFlame10Tex[] = dgEffEnemyDeathFlame10Tex;
#define dgEffEnemyDeathFlameDL "__OTR__objects/gameplay_keep/gEffEnemyDeathFlameDL"
static const ALIGN_ASSET(2) char gEffEnemyDeathFlameDL[] = dgEffEnemyDeathFlameDL;
#define dgEffUnknown9Tex "__OTR__objects/gameplay_keep/gEffUnknown9Tex"
static const ALIGN_ASSET(2) char gEffUnknown9Tex[] = dgEffUnknown9Tex;
#define dgEffUnknown10Tex "__OTR__objects/gameplay_keep/gEffUnknown10Tex"
static const ALIGN_ASSET(2) char gEffUnknown10Tex[] = dgEffUnknown10Tex;
#define dgEffUnknown11Tex "__OTR__objects/gameplay_keep/gEffUnknown11Tex"
static const ALIGN_ASSET(2) char gEffUnknown11Tex[] = dgEffUnknown11Tex;
#define dgEffUnknown12Tex "__OTR__objects/gameplay_keep/gEffUnknown12Tex"
static const ALIGN_ASSET(2) char gEffUnknown12Tex[] = dgEffUnknown12Tex;
#define dgEffUnknown12OverflowTex "__OTR__objects/gameplay_keep/gEffUnknown12OverflowTex"
static const ALIGN_ASSET(2) char gEffUnknown12OverflowTex[] = dgEffUnknown12OverflowTex;
#define dgUnknownWoodBoardTex "__OTR__objects/gameplay_keep/gUnknownWoodBoardTex"
static const ALIGN_ASSET(2) char gUnknownWoodBoardTex[] = dgUnknownWoodBoardTex;
#define dgEffIceFragment1DL "__OTR__objects/gameplay_keep/gEffIceFragment1DL"
static const ALIGN_ASSET(2) char gEffIceFragment1DL[] = dgEffIceFragment1DL;
#define dgEffIceFragment2DL "__OTR__objects/gameplay_keep/gEffIceFragment2DL"
static const ALIGN_ASSET(2) char gEffIceFragment2DL[] = dgEffIceFragment2DL;
#define dgEffIceFragment3DL "__OTR__objects/gameplay_keep/gEffIceFragment3DL"
static const ALIGN_ASSET(2) char gEffIceFragment3DL[] = dgEffIceFragment3DL;
#define dgBugCrawlAnim "__OTR__objects/gameplay_keep/gBugCrawlAnim"
static const ALIGN_ASSET(2) char gBugCrawlAnim[] = dgBugCrawlAnim;
#define dgBugLimb1DL "__OTR__objects/gameplay_keep/gBugLimb1DL"
static const ALIGN_ASSET(2) char gBugLimb1DL[] = dgBugLimb1DL;
#define dgBugLimb1WrapperDL "__OTR__objects/gameplay_keep/gBugLimb1WrapperDL"
static const ALIGN_ASSET(2) char gBugLimb1WrapperDL[] = dgBugLimb1WrapperDL;
#define dgBugLimb1WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb1WrapperWrapperDL"
static const ALIGN_ASSET(2) char gBugLimb1WrapperWrapperDL[] = dgBugLimb1WrapperWrapperDL;
#define dgBugLimb2DL "__OTR__objects/gameplay_keep/gBugLimb2DL"
static const ALIGN_ASSET(2) char gBugLimb2DL[] = dgBugLimb2DL;
#define dgBugLimb2WrapperDL "__OTR__objects/gameplay_keep/gBugLimb2WrapperDL"
static const ALIGN_ASSET(2) char gBugLimb2WrapperDL[] = dgBugLimb2WrapperDL;
#define dgBugLimb2WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb2WrapperWrapperDL"
static const ALIGN_ASSET(2) char gBugLimb2WrapperWrapperDL[] = dgBugLimb2WrapperWrapperDL;
#define dgBugLimb3DL "__OTR__objects/gameplay_keep/gBugLimb3DL"
static const ALIGN_ASSET(2) char gBugLimb3DL[] = dgBugLimb3DL;
#define dgBugLimb3WrapperDL "__OTR__objects/gameplay_keep/gBugLimb3WrapperDL"
static const ALIGN_ASSET(2) char gBugLimb3WrapperDL[] = dgBugLimb3WrapperDL;
#define dgBugLimb3WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb3WrapperWrapperDL"
static const ALIGN_ASSET(2) char gBugLimb3WrapperWrapperDL[] = dgBugLimb3WrapperWrapperDL;
#define dgBugLimb4DL "__OTR__objects/gameplay_keep/gBugLimb4DL"
static const ALIGN_ASSET(2) char gBugLimb4DL[] = dgBugLimb4DL;
#define dgBugLimb4WrapperDL "__OTR__objects/gameplay_keep/gBugLimb4WrapperDL"
static const ALIGN_ASSET(2) char gBugLimb4WrapperDL[] = dgBugLimb4WrapperDL;
#define dgBugLimb4WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb4WrapperWrapperDL"
static const ALIGN_ASSET(2) char gBugLimb4WrapperWrapperDL[] = dgBugLimb4WrapperWrapperDL;
#define dgBugLimb5DL "__OTR__objects/gameplay_keep/gBugLimb5DL"
static const ALIGN_ASSET(2) char gBugLimb5DL[] = dgBugLimb5DL;
#define dgBugLimb5WrapperDL "__OTR__objects/gameplay_keep/gBugLimb5WrapperDL"
static const ALIGN_ASSET(2) char gBugLimb5WrapperDL[] = dgBugLimb5WrapperDL;
#define dgBugLimb5WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb5WrapperWrapperDL"
static const ALIGN_ASSET(2) char gBugLimb5WrapperWrapperDL[] = dgBugLimb5WrapperWrapperDL;
#define dgBugLimb6DL "__OTR__objects/gameplay_keep/gBugLimb6DL"
static const ALIGN_ASSET(2) char gBugLimb6DL[] = dgBugLimb6DL;
#define dgBugLimb6WrapperDL "__OTR__objects/gameplay_keep/gBugLimb6WrapperDL"
static const ALIGN_ASSET(2) char gBugLimb6WrapperDL[] = dgBugLimb6WrapperDL;
#define dgBugLimb6WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb6WrapperWrapperDL"
static const ALIGN_ASSET(2) char gBugLimb6WrapperWrapperDL[] = dgBugLimb6WrapperWrapperDL;
#define dgBugLimb7DL "__OTR__objects/gameplay_keep/gBugLimb7DL"
static const ALIGN_ASSET(2) char gBugLimb7DL[] = dgBugLimb7DL;
#define dgBugLimb7WrapperDL "__OTR__objects/gameplay_keep/gBugLimb7WrapperDL"
static const ALIGN_ASSET(2) char gBugLimb7WrapperDL[] = dgBugLimb7WrapperDL;
#define dgBugLimb7WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb7WrapperWrapperDL"
static const ALIGN_ASSET(2) char gBugLimb7WrapperWrapperDL[] = dgBugLimb7WrapperWrapperDL;
#define dgBugLimb8DL "__OTR__objects/gameplay_keep/gBugLimb8DL"
static const ALIGN_ASSET(2) char gBugLimb8DL[] = dgBugLimb8DL;
#define dgBugLimb8WrapperDL "__OTR__objects/gameplay_keep/gBugLimb8WrapperDL"
static const ALIGN_ASSET(2) char gBugLimb8WrapperDL[] = dgBugLimb8WrapperDL;
#define dgBugLimb8WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb8WrapperWrapperDL"
static const ALIGN_ASSET(2) char gBugLimb8WrapperWrapperDL[] = dgBugLimb8WrapperWrapperDL;
#define dgBugLimb9DL "__OTR__objects/gameplay_keep/gBugLimb9DL"
static const ALIGN_ASSET(2) char gBugLimb9DL[] = dgBugLimb9DL;
#define dgBugLimb9WrapperDL "__OTR__objects/gameplay_keep/gBugLimb9WrapperDL"
static const ALIGN_ASSET(2) char gBugLimb9WrapperDL[] = dgBugLimb9WrapperDL;
#define dgBugLimb9WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb9WrapperWrapperDL"
static const ALIGN_ASSET(2) char gBugLimb9WrapperWrapperDL[] = dgBugLimb9WrapperWrapperDL;
#define dgBugSkel "__OTR__objects/gameplay_keep/gBugSkel"
static const ALIGN_ASSET(2) char gBugSkel[] = dgBugSkel;
#define dgBugBodyTex "__OTR__objects/gameplay_keep/gBugBodyTex"
static const ALIGN_ASSET(2) char gBugBodyTex[] = dgBugBodyTex;
#define dgBugLegTex "__OTR__objects/gameplay_keep/gBugLegTex"
static const ALIGN_ASSET(2) char gBugLegTex[] = dgBugLegTex;
#define dgCuttableShrubStalkDL "__OTR__objects/gameplay_keep/gCuttableShrubStalkDL"
static const ALIGN_ASSET(2) char gCuttableShrubStalkDL[] = dgCuttableShrubStalkDL;
#define dgCuttableShrubTipDL "__OTR__objects/gameplay_keep/gCuttableShrubTipDL"
static const ALIGN_ASSET(2) char gCuttableShrubTipDL[] = dgCuttableShrubTipDL;
#define dgCuttableShrubLeafTFragmentTex "__OTR__objects/gameplay_keep/gCuttableShrubLeafTFragmentTex"
static const ALIGN_ASSET(2) char gCuttableShrubLeafTFragmentTex[] = dgCuttableShrubLeafTFragmentTex;
#define dgCuttableShrubTex "__OTR__objects/gameplay_keep/gCuttableShrubTex"
static const ALIGN_ASSET(2) char gCuttableShrubTex[] = dgCuttableShrubTex;
#define dgLensFlareCircleTex "__OTR__objects/gameplay_keep/gLensFlareCircleTex"
static const ALIGN_ASSET(2) char gLensFlareCircleTex[] = dgLensFlareCircleTex;
#define dgLensFlareRingTex "__OTR__objects/gameplay_keep/gLensFlareRingTex"
static const ALIGN_ASSET(2) char gLensFlareRingTex[] = dgLensFlareRingTex;
#define dgLensFlareCircleDL "__OTR__objects/gameplay_keep/gLensFlareCircleDL"
static const ALIGN_ASSET(2) char gLensFlareCircleDL[] = dgLensFlareCircleDL;
#define dgLensFlareRingDL "__OTR__objects/gameplay_keep/gLensFlareRingDL"
static const ALIGN_ASSET(2) char gLensFlareRingDL[] = dgLensFlareRingDL;
#define dgEffSparklesDL "__OTR__objects/gameplay_keep/gEffSparklesDL"
static const ALIGN_ASSET(2) char gEffSparklesDL[] = dgEffSparklesDL;
#define dgEffSparklesTex "__OTR__objects/gameplay_keep/gEffSparklesTex"
static const ALIGN_ASSET(2) char gEffSparklesTex[] = dgEffSparklesTex;
#define dgEffUnknown13Tex "__OTR__objects/gameplay_keep/gEffUnknown13Tex"
static const ALIGN_ASSET(2) char gEffUnknown13Tex[] = dgEffUnknown13Tex;
#define dgEffUnknown14Tex "__OTR__objects/gameplay_keep/gEffUnknown14Tex"
static const ALIGN_ASSET(2) char gEffUnknown14Tex[] = dgEffUnknown14Tex;
#define dgHoverBootsCircleDL "__OTR__objects/gameplay_keep/gHoverBootsCircleDL"
static const ALIGN_ASSET(2) char gHoverBootsCircleDL[] = dgHoverBootsCircleDL;
#define dgMoonTex "__OTR__objects/gameplay_keep/gMoonTex"
static const ALIGN_ASSET(2) char gMoonTex[] = dgMoonTex;
#define dgMoonDL "__OTR__objects/gameplay_keep/gMoonDL"
static const ALIGN_ASSET(2) char gMoonDL[] = dgMoonDL;
#define dgUnknownCircle6Tex "__OTR__objects/gameplay_keep/gUnknownCircle6Tex"
static const ALIGN_ASSET(2) char gUnknownCircle6Tex[] = dgUnknownCircle6Tex;
#define dgLargerCubeCol "__OTR__objects/gameplay_keep/gLargerCubeCol"
static const ALIGN_ASSET(2) char gLargerCubeCol[] = dgLargerCubeCol;
#define dgLiftableRockDL "__OTR__objects/gameplay_keep/gLiftableRockDL"
static const ALIGN_ASSET(2) char gLiftableRockDL[] = dgLiftableRockDL;
#define dgUnusedRockRectangularPrism1DL "__OTR__objects/gameplay_keep/gUnusedRockRectangularPrism1DL"
static const ALIGN_ASSET(2) char gUnusedRockRectangularPrism1DL[] = dgUnusedRockRectangularPrism1DL;
#define dgWideTallBlockCol "__OTR__objects/gameplay_keep/gWideTallBlockCol"
static const ALIGN_ASSET(2) char gWideTallBlockCol[] = dgWideTallBlockCol;
#define dgFlatBlockDL "__OTR__objects/gameplay_keep/gFlatBlockDL"
static const ALIGN_ASSET(2) char gFlatBlockDL[] = dgFlatBlockDL;
#define dgTallBlockCol "__OTR__objects/gameplay_keep/gTallBlockCol"
static const ALIGN_ASSET(2) char gTallBlockCol[] = dgTallBlockCol;
#define dgUnusedRockRectangularPrism3DL "__OTR__objects/gameplay_keep/gUnusedRockRectangularPrism3DL"
static const ALIGN_ASSET(2) char gUnusedRockRectangularPrism3DL[] = dgUnusedRockRectangularPrism3DL;
#define dgSmallerFlatBlockCol "__OTR__objects/gameplay_keep/gSmallerFlatBlockCol"
static const ALIGN_ASSET(2) char gSmallerFlatBlockCol[] = dgSmallerFlatBlockCol;
#define dgFlatRotBlockDL "__OTR__objects/gameplay_keep/gFlatRotBlockDL"
static const ALIGN_ASSET(2) char gFlatRotBlockDL[] = dgFlatRotBlockDL;
#define dgLargerFlatBlockCol "__OTR__objects/gameplay_keep/gLargerFlatBlockCol"
static const ALIGN_ASSET(2) char gLargerFlatBlockCol[] = dgLargerFlatBlockCol;
#define dgSmallCubeDL "__OTR__objects/gameplay_keep/gSmallCubeDL"
static const ALIGN_ASSET(2) char gSmallCubeDL[] = dgSmallCubeDL;
#define dgSmallerCubeCol "__OTR__objects/gameplay_keep/gSmallerCubeCol"
static const ALIGN_ASSET(2) char gSmallerCubeCol[] = dgSmallerCubeCol;
#define dgTreeStumpDL "__OTR__objects/gameplay_keep/gTreeStumpDL"
static const ALIGN_ASSET(2) char gTreeStumpDL[] = dgTreeStumpDL;
#define dgGrassBladesDL "__OTR__objects/gameplay_keep/gGrassBladesDL"
static const ALIGN_ASSET(2) char gGrassBladesDL[] = dgGrassBladesDL;
#define dgHeartShapeTex "__OTR__objects/gameplay_keep/gHeartShapeTex"
static const ALIGN_ASSET(2) char gHeartShapeTex[] = dgHeartShapeTex;
#define dgHeartPieceInteriorDL "__OTR__objects/gameplay_keep/gHeartPieceInteriorDL"
static const ALIGN_ASSET(2) char gHeartPieceInteriorDL[] = dgHeartPieceInteriorDL;
#define dgHeartPieceExteriorDL "__OTR__objects/gameplay_keep/gHeartPieceExteriorDL"
static const ALIGN_ASSET(2) char gHeartPieceExteriorDL[] = dgHeartPieceExteriorDL;
#define dgHeartContainerInteriorDL "__OTR__objects/gameplay_keep/gHeartContainerInteriorDL"
static const ALIGN_ASSET(2) char gHeartContainerInteriorDL[] = dgHeartContainerInteriorDL;
#define dgSignRectangularDL "__OTR__objects/gameplay_keep/gSignRectangularDL"
static const ALIGN_ASSET(2) char gSignRectangularDL[] = dgSignRectangularDL;
#define dgSignDirectionalDL "__OTR__objects/gameplay_keep/gSignDirectionalDL"
static const ALIGN_ASSET(2) char gSignDirectionalDL[] = dgSignDirectionalDL;
#define dgDropArrows2Tex "__OTR__objects/gameplay_keep/gDropArrows2Tex"
static const ALIGN_ASSET(2) char gDropArrows2Tex[] = dgDropArrows2Tex;
#define dgDropArrows1Tex "__OTR__objects/gameplay_keep/gDropArrows1Tex"
static const ALIGN_ASSET(2) char gDropArrows1Tex[] = dgDropArrows1Tex;
#define dgDropArrows3Tex "__OTR__objects/gameplay_keep/gDropArrows3Tex"
static const ALIGN_ASSET(2) char gDropArrows3Tex[] = dgDropArrows3Tex;
#define dgDropBombTex "__OTR__objects/gameplay_keep/gDropBombTex"
static const ALIGN_ASSET(2) char gDropBombTex[] = dgDropBombTex;
#define dgDropRecoveryHeartTex "__OTR__objects/gameplay_keep/gDropRecoveryHeartTex"
static const ALIGN_ASSET(2) char gDropRecoveryHeartTex[] = dgDropRecoveryHeartTex;
#define dgItemDropDL "__OTR__objects/gameplay_keep/gItemDropDL"
static const ALIGN_ASSET(2) char gItemDropDL[] = dgItemDropDL;
#define dgDropKeySmallTex "__OTR__objects/gameplay_keep/gDropKeySmallTex"
static const ALIGN_ASSET(2) char gDropKeySmallTex[] = dgDropKeySmallTex;
#define dgDropMagicSmallTex "__OTR__objects/gameplay_keep/gDropMagicSmallTex"
static const ALIGN_ASSET(2) char gDropMagicSmallTex[] = dgDropMagicSmallTex;
#define dgDropDekuNutTex "__OTR__objects/gameplay_keep/gDropDekuNutTex"
static const ALIGN_ASSET(2) char gDropDekuNutTex[] = dgDropDekuNutTex;
#define dgDropDekuSeedsTex "__OTR__objects/gameplay_keep/gDropDekuSeedsTex"
static const ALIGN_ASSET(2) char gDropDekuSeedsTex[] = dgDropDekuSeedsTex;
#define dgDropDekuStickTex "__OTR__objects/gameplay_keep/gDropDekuStickTex"
static const ALIGN_ASSET(2) char gDropDekuStickTex[] = dgDropDekuStickTex;
#define dgDropMagicLargeTex "__OTR__objects/gameplay_keep/gDropMagicLargeTex"
static const ALIGN_ASSET(2) char gDropMagicLargeTex[] = dgDropMagicLargeTex;
#define dgRupeeGreenTex "__OTR__objects/gameplay_keep/gRupeeGreenTex"
static const ALIGN_ASSET(2) char gRupeeGreenTex[] = dgRupeeGreenTex;
#define dgRupeeBlueTex "__OTR__objects/gameplay_keep/gRupeeBlueTex"
static const ALIGN_ASSET(2) char gRupeeBlueTex[] = dgRupeeBlueTex;
#define dgRupeeRedTex "__OTR__objects/gameplay_keep/gRupeeRedTex"
static const ALIGN_ASSET(2) char gRupeeRedTex[] = dgRupeeRedTex;
#define dgRupeePinkTex "__OTR__objects/gameplay_keep/gRupeePinkTex"
static const ALIGN_ASSET(2) char gRupeePinkTex[] = dgRupeePinkTex;
#define dgRupeeOrangeTex "__OTR__objects/gameplay_keep/gRupeeOrangeTex"
static const ALIGN_ASSET(2) char gRupeeOrangeTex[] = dgRupeeOrangeTex;
#define dgRupeeSilverTex "__OTR__objects/gameplay_keep/gRupeeSilverTex"
static const ALIGN_ASSET(2) char gRupeeSilverTex[] = dgRupeeSilverTex;
#define dgRupeeDL "__OTR__objects/gameplay_keep/gRupeeDL"
static const ALIGN_ASSET(2) char gRupeeDL[] = dgRupeeDL;
#define dgRupeeLightRedTex "__OTR__objects/gameplay_keep/gRupeeLightRedTex"
static const ALIGN_ASSET(2) char gRupeeLightRedTex[] = dgRupeeLightRedTex;
#define dgUnknownStone1Tex "__OTR__objects/gameplay_keep/gUnknownStone1Tex"
static const ALIGN_ASSET(2) char gUnknownStone1Tex[] = dgUnknownStone1Tex;
#define dgUnknownStone2Tex "__OTR__objects/gameplay_keep/gUnknownStone2Tex"
static const ALIGN_ASSET(2) char gUnknownStone2Tex[] = dgUnknownStone2Tex;
#define dgUnusedTreeStumpTopTex "__OTR__objects/gameplay_keep/gUnusedTreeStumpTopTex"
static const ALIGN_ASSET(2) char gUnusedTreeStumpTopTex[] = dgUnusedTreeStumpTopTex;
#define dgUnusedTreeStumpBarkTex "__OTR__objects/gameplay_keep/gUnusedTreeStumpBarkTex"
static const ALIGN_ASSET(2) char gUnusedTreeStumpBarkTex[] = dgUnusedTreeStumpBarkTex;
#define dgUnusedGrassBladesTex "__OTR__objects/gameplay_keep/gUnusedGrassBladesTex"
static const ALIGN_ASSET(2) char gUnusedGrassBladesTex[] = dgUnusedGrassBladesTex;
#define dgUnusedStoneHookshotTargetTex "__OTR__objects/gameplay_keep/gUnusedStoneHookshotTargetTex"
static const ALIGN_ASSET(2) char gUnusedStoneHookshotTargetTex[] = dgUnusedStoneHookshotTargetTex;
#define dgUnknownStone3Tex "__OTR__objects/gameplay_keep/gUnknownStone3Tex"
static const ALIGN_ASSET(2) char gUnknownStone3Tex[] = dgUnknownStone3Tex;
#define dgSignRectangularSideTex "__OTR__objects/gameplay_keep/gSignRectangularSideTex"
static const ALIGN_ASSET(2) char gSignRectangularSideTex[] = dgSignRectangularSideTex;
#define dgSignRectangularFrontTex "__OTR__objects/gameplay_keep/gSignRectangularFrontTex"
static const ALIGN_ASSET(2) char gSignRectangularFrontTex[] = dgSignRectangularFrontTex;
#define dgSignPostWoodTex "__OTR__objects/gameplay_keep/gSignPostWoodTex"
static const ALIGN_ASSET(2) char gSignPostWoodTex[] = dgSignPostWoodTex;
#define dgSignLetteringTex "__OTR__objects/gameplay_keep/gSignLetteringTex"
static const ALIGN_ASSET(2) char gSignLetteringTex[] = dgSignLetteringTex;
#define dgRaindropDL "__OTR__objects/gameplay_keep/gRaindropDL"
static const ALIGN_ASSET(2) char gRaindropDL[] = dgRaindropDL;
#define dgFootShadowDL "__OTR__objects/gameplay_keep/gFootShadowDL"
static const ALIGN_ASSET(2) char gFootShadowDL[] = dgFootShadowDL;
#define dgFootShadowTex "__OTR__objects/gameplay_keep/gFootShadowTex"
static const ALIGN_ASSET(2) char gFootShadowTex[] = dgFootShadowTex;
#define dgCircleShadowDL "__OTR__objects/gameplay_keep/gCircleShadowDL"
static const ALIGN_ASSET(2) char gCircleShadowDL[] = dgCircleShadowDL;
#define dgCircleShadowTex "__OTR__objects/gameplay_keep/gCircleShadowTex"
static const ALIGN_ASSET(2) char gCircleShadowTex[] = dgCircleShadowTex;
#define dgHorseShadowDL "__OTR__objects/gameplay_keep/gHorseShadowDL"
static const ALIGN_ASSET(2) char gHorseShadowDL[] = dgHorseShadowDL;
#define dgHorseShadowTex "__OTR__objects/gameplay_keep/gHorseShadowTex"
static const ALIGN_ASSET(2) char gHorseShadowTex[] = dgHorseShadowTex;
#define dgDungeonDoorDL "__OTR__objects/gameplay_keep/gDungeonDoorDL"
static const ALIGN_ASSET(2) char gDungeonDoorDL[] = dgDungeonDoorDL;
#define dgDoorMetalBarsTex "__OTR__objects/gameplay_keep/gDoorMetalBarsTex"
static const ALIGN_ASSET(2) char gDoorMetalBarsTex[] = dgDoorMetalBarsTex;
#define dgDoorMetalBarsDL "__OTR__objects/gameplay_keep/gDoorMetalBarsDL"
static const ALIGN_ASSET(2) char gDoorMetalBarsDL[] = dgDoorMetalBarsDL;
#define dgGenericDungeonDoorTex "__OTR__objects/gameplay_keep/gGenericDungeonDoorTex"
static const ALIGN_ASSET(2) char gGenericDungeonDoorTex[] = dgGenericDungeonDoorTex;
#define dgSun1Tex "__OTR__objects/gameplay_keep/gSun1Tex"
static const ALIGN_ASSET(2) char gSun1Tex[] = dgSun1Tex;
#define dgSunEvening1Tex "__OTR__objects/gameplay_keep/gSunEvening1Tex"
static const ALIGN_ASSET(2) char gSunEvening1Tex[] = dgSunEvening1Tex;
#define dgKokiriDustMoteMaterialDL "__OTR__objects/gameplay_keep/gKokiriDustMoteMaterialDL"
static const ALIGN_ASSET(2) char gKokiriDustMoteMaterialDL[] = dgKokiriDustMoteMaterialDL;
#define dgKokiriDustMoteModelDL "__OTR__objects/gameplay_keep/gKokiriDustMoteModelDL"
static const ALIGN_ASSET(2) char gKokiriDustMoteModelDL[] = dgKokiriDustMoteModelDL;
#define dgSunDL "__OTR__objects/gameplay_keep/gSunDL"
static const ALIGN_ASSET(2) char gSunDL[] = dgSunDL;
#define dgZTargetLockOnTriangleDL "__OTR__objects/gameplay_keep/gZTargetLockOnTriangleDL"
static const ALIGN_ASSET(2) char gZTargetLockOnTriangleDL[] = dgZTargetLockOnTriangleDL;
#define dgEffFire1DL "__OTR__objects/gameplay_keep/gEffFire1DL"
static const ALIGN_ASSET(2) char gEffFire1DL[] = dgEffFire1DL;
#define dgEffFire2DL "__OTR__objects/gameplay_keep/gEffFire2DL"
static const ALIGN_ASSET(2) char gEffFire2DL[] = dgEffFire2DL;
#define dgDecorativeFlameMaskTex "__OTR__objects/gameplay_keep/gDecorativeFlameMaskTex"
static const ALIGN_ASSET(2) char gDecorativeFlameMaskTex[] = dgDecorativeFlameMaskTex;
#define dgDecorativeFlameTex "__OTR__objects/gameplay_keep/gDecorativeFlameTex"
static const ALIGN_ASSET(2) char gDecorativeFlameTex[] = dgDecorativeFlameTex;
#define dgUnusedUnknownShape1DL "__OTR__objects/gameplay_keep/gUnusedUnknownShape1DL"
static const ALIGN_ASSET(2) char gUnusedUnknownShape1DL[] = dgUnusedUnknownShape1DL;
#define dgUnusedUnknownShape1RefDL "__OTR__objects/gameplay_keep/gUnusedUnknownShape1RefDL"
static const ALIGN_ASSET(2) char gUnusedUnknownShape1RefDL[] = dgUnusedUnknownShape1RefDL;
#define dgUnusedUnknownShape2DL "__OTR__objects/gameplay_keep/gUnusedUnknownShape2DL"
static const ALIGN_ASSET(2) char gUnusedUnknownShape2DL[] = dgUnusedUnknownShape2DL;
#define dgUnusedUnknownShape2RefDL "__OTR__objects/gameplay_keep/gUnusedUnknownShape2RefDL"
static const ALIGN_ASSET(2) char gUnusedUnknownShape2RefDL[] = dgUnusedUnknownShape2RefDL;
#define dgUnusedUnknownShape3DL "__OTR__objects/gameplay_keep/gUnusedUnknownShape3DL"
static const ALIGN_ASSET(2) char gUnusedUnknownShape3DL[] = dgUnusedUnknownShape3DL;
#define dgUnusedUnknownShape3RefDL "__OTR__objects/gameplay_keep/gUnusedUnknownShape3RefDL"
static const ALIGN_ASSET(2) char gUnusedUnknownShape3RefDL[] = dgUnusedUnknownShape3RefDL;
#define dgUnusedUpsideDownZeldaTex "__OTR__objects/gameplay_keep/gUnusedUpsideDownZeldaTex"
static const ALIGN_ASSET(2) char gUnusedUpsideDownZeldaTex[] = dgUnusedUpsideDownZeldaTex;
#define dgDust1Tex "__OTR__objects/gameplay_keep/gDust1Tex"
static const ALIGN_ASSET(2) char gDust1Tex[] = dgDust1Tex;
#define dgDust2Tex "__OTR__objects/gameplay_keep/gDust2Tex"
static const ALIGN_ASSET(2) char gDust2Tex[] = dgDust2Tex;
#define dgDust3Tex "__OTR__objects/gameplay_keep/gDust3Tex"
static const ALIGN_ASSET(2) char gDust3Tex[] = dgDust3Tex;
#define dgDust4Tex "__OTR__objects/gameplay_keep/gDust4Tex"
static const ALIGN_ASSET(2) char gDust4Tex[] = dgDust4Tex;
#define dgDust5Tex "__OTR__objects/gameplay_keep/gDust5Tex"
static const ALIGN_ASSET(2) char gDust5Tex[] = dgDust5Tex;
#define dgDust6Tex "__OTR__objects/gameplay_keep/gDust6Tex"
static const ALIGN_ASSET(2) char gDust6Tex[] = dgDust6Tex;
#define dgDust7Tex "__OTR__objects/gameplay_keep/gDust7Tex"
static const ALIGN_ASSET(2) char gDust7Tex[] = dgDust7Tex;
#define dgDust8Tex "__OTR__objects/gameplay_keep/gDust8Tex"
static const ALIGN_ASSET(2) char gDust8Tex[] = dgDust8Tex;
#define dgCircleGlowLTex "__OTR__objects/gameplay_keep/gCircleGlowLTex"
static const ALIGN_ASSET(2) char gCircleGlowLTex[] = dgCircleGlowLTex;
#define dgCircleGlowRTex "__OTR__objects/gameplay_keep/gCircleGlowRTex"
static const ALIGN_ASSET(2) char gCircleGlowRTex[] = dgCircleGlowRTex;
#define dgCircleGlowSLTex "__OTR__objects/gameplay_keep/gCircleGlowSLTex"
static const ALIGN_ASSET(2) char gCircleGlowSLTex[] = dgCircleGlowSLTex;
#define dgCircleGlowSRTex "__OTR__objects/gameplay_keep/gCircleGlowSRTex"
static const ALIGN_ASSET(2) char gCircleGlowSRTex[] = dgCircleGlowSRTex;
#define dgEffBubble1Tex "__OTR__objects/gameplay_keep/gEffBubble1Tex"
static const ALIGN_ASSET(2) char gEffBubble1Tex[] = dgEffBubble1Tex;
#define dgEffBubble2Tex "__OTR__objects/gameplay_keep/gEffBubble2Tex"
static const ALIGN_ASSET(2) char gEffBubble2Tex[] = dgEffBubble2Tex;
#define dgEffSpark1Tex "__OTR__objects/gameplay_keep/gEffSpark1Tex"
static const ALIGN_ASSET(2) char gEffSpark1Tex[] = dgEffSpark1Tex;
#define dgEffSpark2Tex "__OTR__objects/gameplay_keep/gEffSpark2Tex"
static const ALIGN_ASSET(2) char gEffSpark2Tex[] = dgEffSpark2Tex;
#define dgEffSpark3Tex "__OTR__objects/gameplay_keep/gEffSpark3Tex"
static const ALIGN_ASSET(2) char gEffSpark3Tex[] = dgEffSpark3Tex;
#define dgEffSpark4Tex "__OTR__objects/gameplay_keep/gEffSpark4Tex"
static const ALIGN_ASSET(2) char gEffSpark4Tex[] = dgEffSpark4Tex;
#define dgFishSkelLimbsLimb_018F98DL_018A68 "__OTR__objects/gameplay_keep/gFishSkelLimbsLimb_018F98DL_018A68"
static const ALIGN_ASSET(2) char gFishSkelLimbsLimb_018F98DL_018A68[] = dgFishSkelLimbsLimb_018F98DL_018A68;
#define dgFishSkelLimbsLimb_018FB0DL_018950 "__OTR__objects/gameplay_keep/gFishSkelLimbsLimb_018FB0DL_018950"
static const ALIGN_ASSET(2) char gFishSkelLimbsLimb_018FB0DL_018950[] = dgFishSkelLimbsLimb_018FB0DL_018950;
#define dgFishSkelLimbsLimb_018FBCDL_0188B0 "__OTR__objects/gameplay_keep/gFishSkelLimbsLimb_018FBCDL_0188B0"
static const ALIGN_ASSET(2) char gFishSkelLimbsLimb_018FBCDL_0188B0[] = dgFishSkelLimbsLimb_018FBCDL_0188B0;
// #region NTSC
#define dgameplay_keep_DL_0C8B0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0C8B0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_0C8B0[] = dgameplay_keep_DL_0C8B0;
#define dgameplay_keep_Tex_0CE60 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0CE60"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_0CE60[] = dgameplay_keep_Tex_0CE60;
#define dgameplay_keep_DL_39890 "__OTR__objects/gameplay_keep/gameplay_keep_DL_39890"
static const ALIGN_ASSET(2) char gameplay_keep_DL_39890[] = dgameplay_keep_DL_39890;
#define dgameplay_keep_DL_399B0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_399B0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_399B0[] = dgameplay_keep_DL_399B0;
#define dgameplay_keep_DL_39A80 "__OTR__objects/gameplay_keep/gameplay_keep_DL_39A80"
static const ALIGN_ASSET(2) char gameplay_keep_DL_39A80[] = dgameplay_keep_DL_39A80;
#define dgameplay_keep_DL_39B50 "__OTR__objects/gameplay_keep/gameplay_keep_DL_39B50"
static const ALIGN_ASSET(2) char gameplay_keep_DL_39B50[] = dgameplay_keep_DL_39B50;
#define dgameplay_keep_DL_3CFD0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_3CFD0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_3CFD0[] = dgameplay_keep_DL_3CFD0;
#define dgameplay_keep_DL_3D108 "__OTR__objects/gameplay_keep/gameplay_keep_DL_3D108"
static const ALIGN_ASSET(2) char gameplay_keep_DL_3D108[] = dgameplay_keep_DL_3D108;
#define dgameplay_keep_DL_3D260 "__OTR__objects/gameplay_keep/gameplay_keep_DL_3D260"
static const ALIGN_ASSET(2) char gameplay_keep_DL_3D260[] = dgameplay_keep_DL_3D260;
#define dgUnusedDropBombchuTex "__OTR__objects/gameplay_keep/gUnusedDropBombchuTex"
static const ALIGN_ASSET(2) char gUnusedDropBombchuTex[] = dgUnusedDropBombchuTex;
#define dgUnusedWalletTex "__OTR__objects/gameplay_keep/gUnusedWalletTex"
static const ALIGN_ASSET(2) char gUnusedWalletTex[] = dgUnusedWalletTex;
#define dgUnusedHeartPieceTex "__OTR__objects/gameplay_keep/gUnusedHeartPieceTex"
static const ALIGN_ASSET(2) char gUnusedHeartPieceTex[] = dgUnusedHeartPieceTex;
#define dgUnusedDropRecoveryHeartTex "__OTR__objects/gameplay_keep/gUnusedDropRecoveryHeartTex"
static const ALIGN_ASSET(2) char gUnusedDropRecoveryHeartTex[] = dgUnusedDropRecoveryHeartTex;
#define dgUnusedDropBombTex "__OTR__objects/gameplay_keep/gUnusedDropBombTex"
static const ALIGN_ASSET(2) char gUnusedDropBombTex[] = dgUnusedDropBombTex;
#define dgUnusedDropArrows1Tex "__OTR__objects/gameplay_keep/gUnusedDropArrows1Tex"
static const ALIGN_ASSET(2) char gUnusedDropArrows1Tex[] = dgUnusedDropArrows1Tex;
#define dgUnusedRupeeLightBlueTex "__OTR__objects/gameplay_keep/gUnusedRupeeLightBlueTex"
static const ALIGN_ASSET(2) char gUnusedRupeeLightBlueTex[] = dgUnusedRupeeLightBlueTex;
#define dgUnusedHeartContainerTex "__OTR__objects/gameplay_keep/gUnusedHeartContainerTex"
static const ALIGN_ASSET(2) char gUnusedHeartContainerTex[] = dgUnusedHeartContainerTex;
#define dgUnusedTreeBarkTex "__OTR__objects/gameplay_keep/gUnusedTreeBarkTex"
static const ALIGN_ASSET(2) char gUnusedTreeBarkTex[] = dgUnusedTreeBarkTex;
#endif // OBJECTS_GAMEPLAY_KEEP_H
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