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#ifndef OBJECTS_OBJECT_ANI_H
#define OBJECTS_OBJECT_ANI_H 1

#include "align_asset_macro.h"

#define dobject_aniTex_0011D8 "__OTR__objects/object_ani/object_aniTex_0011D8"
static const ALIGN_ASSET(2) char object_aniTex_0011D8[] = dobject_aniTex_0011D8;

#define dgRoofManSkel "__OTR__objects/object_ani/gRoofManSkel"
static const ALIGN_ASSET(2) char gRoofManSkel[] = dgRoofManSkel;

#define dgRoofManWaistDL "__OTR__objects/object_ani/gRoofManWaistDL"
static const ALIGN_ASSET(2) char gRoofManWaistDL[] = dgRoofManWaistDL;

#define dgRoofManLeftThighDL "__OTR__objects/object_ani/gRoofManLeftThighDL"
static const ALIGN_ASSET(2) char gRoofManLeftThighDL[] = dgRoofManLeftThighDL;

#define dgRoofManLeftLegDL "__OTR__objects/object_ani/gRoofManLeftLegDL"
static const ALIGN_ASSET(2) char gRoofManLeftLegDL[] = dgRoofManLeftLegDL;

#define dgRoofManLeftFootDL "__OTR__objects/object_ani/gRoofManLeftFootDL"
static const ALIGN_ASSET(2) char gRoofManLeftFootDL[] = dgRoofManLeftFootDL;

#define dgRoofManRightThighDL "__OTR__objects/object_ani/gRoofManRightThighDL"
static const ALIGN_ASSET(2) char gRoofManRightThighDL[] = dgRoofManRightThighDL;

#define dgRoofManRightLegDL "__OTR__objects/object_ani/gRoofManRightLegDL"
static const ALIGN_ASSET(2) char gRoofManRightLegDL[] = dgRoofManRightLegDL;

#define dgRoofManRightFootDL "__OTR__objects/object_ani/gRoofManRightFootDL"
static const ALIGN_ASSET(2) char gRoofManRightFootDL[] = dgRoofManRightFootDL;

#define dgRoofManTorsoDL "__OTR__objects/object_ani/gRoofManTorsoDL"
static const ALIGN_ASSET(2) char gRoofManTorsoDL[] = dgRoofManTorsoDL;

#define dgRoofManLeftUpperArmDL "__OTR__objects/object_ani/gRoofManLeftUpperArmDL"
static const ALIGN_ASSET(2) char gRoofManLeftUpperArmDL[] = dgRoofManLeftUpperArmDL;

#define dgRoofManLeftForearmDL "__OTR__objects/object_ani/gRoofManLeftForearmDL"
static const ALIGN_ASSET(2) char gRoofManLeftForearmDL[] = dgRoofManLeftForearmDL;

#define dgRoofManLeftHandDL "__OTR__objects/object_ani/gRoofManLeftHandDL"
static const ALIGN_ASSET(2) char gRoofManLeftHandDL[] = dgRoofManLeftHandDL;

#define dgRoofManRightUpperArmDL "__OTR__objects/object_ani/gRoofManRightUpperArmDL"
static const ALIGN_ASSET(2) char gRoofManRightUpperArmDL[] = dgRoofManRightUpperArmDL;

#define dgRoofManRightForearmDL "__OTR__objects/object_ani/gRoofManRightForearmDL"
static const ALIGN_ASSET(2) char gRoofManRightForearmDL[] = dgRoofManRightForearmDL;

#define dgRoofManRightHandDL "__OTR__objects/object_ani/gRoofManRightHandDL"
static const ALIGN_ASSET(2) char gRoofManRightHandDL[] = dgRoofManRightHandDL;

#define dgRoofManHeadDL "__OTR__objects/object_ani/gRoofManHeadDL"
static const ALIGN_ASSET(2) char gRoofManHeadDL[] = dgRoofManHeadDL;

#define dgRoofMan1TLUT "__OTR__objects/object_ani/gRoofMan1TLUT"
static const ALIGN_ASSET(2) char gRoofMan1TLUT[] = dgRoofMan1TLUT;

#define dgRoofMan2TLUT "__OTR__objects/object_ani/gRoofMan2TLUT"
static const ALIGN_ASSET(2) char gRoofMan2TLUT[] = dgRoofMan2TLUT;

#define dgRoofManHandBackTex "__OTR__objects/object_ani/gRoofManHandBackTex"
static const ALIGN_ASSET(2) char gRoofManHandBackTex[] = dgRoofManHandBackTex;

#define dgRoofManForearmGradientTex "__OTR__objects/object_ani/gRoofManForearmGradientTex"
static const ALIGN_ASSET(2) char gRoofManForearmGradientTex[] = dgRoofManForearmGradientTex;

#define dgRoofManThighGradientTex "__OTR__objects/object_ani/gRoofManThighGradientTex"
static const ALIGN_ASSET(2) char gRoofManThighGradientTex[] = dgRoofManThighGradientTex;

#define dgRoofManSandalBuckleTex "__OTR__objects/object_ani/gRoofManSandalBuckleTex"
static const ALIGN_ASSET(2) char gRoofManSandalBuckleTex[] = dgRoofManSandalBuckleTex;

#define dgRoofManTrouserPatternTex "__OTR__objects/object_ani/gRoofManTrouserPatternTex"
static const ALIGN_ASSET(2) char gRoofManTrouserPatternTex[] = dgRoofManTrouserPatternTex;

#define dgRoofManSkinGradientTex "__OTR__objects/object_ani/gRoofManSkinGradientTex"
static const ALIGN_ASSET(2) char gRoofManSkinGradientTex[] = dgRoofManSkinGradientTex;

#define dgRoofManEarTex "__OTR__objects/object_ani/gRoofManEarTex"
static const ALIGN_ASSET(2) char gRoofManEarTex[] = dgRoofManEarTex;

#define dgRoofManHairTex "__OTR__objects/object_ani/gRoofManHairTex"
static const ALIGN_ASSET(2) char gRoofManHairTex[] = dgRoofManHairTex;

#define dgRoofManEyeOpenTex "__OTR__objects/object_ani/gRoofManEyeOpenTex"
static const ALIGN_ASSET(2) char gRoofManEyeOpenTex[] = dgRoofManEyeOpenTex;

#define dgRoofManEyeHalfTex "__OTR__objects/object_ani/gRoofManEyeHalfTex"
static const ALIGN_ASSET(2) char gRoofManEyeHalfTex[] = dgRoofManEyeHalfTex;

#define dgRoofManEyeClosedTex "__OTR__objects/object_ani/gRoofManEyeClosedTex"
static const ALIGN_ASSET(2) char gRoofManEyeClosedTex[] = dgRoofManEyeClosedTex;

#define dgRoofManKnockbackAnim "__OTR__objects/object_ani/gRoofManKnockbackAnim"
static const ALIGN_ASSET(2) char gRoofManKnockbackAnim[] = dgRoofManKnockbackAnim;

#define dgRoofManGettingUpAfterKnockbackAnim "__OTR__objects/object_ani/gRoofManGettingUpAfterKnockbackAnim"
static const ALIGN_ASSET(2) char gRoofManGettingUpAfterKnockbackAnim[] = dgRoofManGettingUpAfterKnockbackAnim;

#define dgRoofManIdleAnim "__OTR__objects/object_ani/gRoofManIdleAnim"
static const ALIGN_ASSET(2) char gRoofManIdleAnim[] = dgRoofManIdleAnim;


#endif // OBJECTS_OBJECT_ANI_H