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#ifndef OBJECTS_OBJECT_BROB_H
#define OBJECTS_OBJECT_BROB_H 1
#include "align_asset_macro.h"
#define dobject_brob_Anim_000290 "__OTR__objects/object_brob/object_brob_Anim_000290"
static const ALIGN_ASSET(2) char object_brob_Anim_000290[] = dobject_brob_Anim_000290;
#define dobject_brob_DL_0007E0 "__OTR__objects/object_brob/object_brob_DL_0007E0"
static const ALIGN_ASSET(2) char object_brob_DL_0007E0[] = dobject_brob_DL_0007E0;
#define dobject_brob_DL_000898 "__OTR__objects/object_brob/object_brob_DL_000898"
static const ALIGN_ASSET(2) char object_brob_DL_000898[] = dobject_brob_DL_000898;
#define dobject_brob_DL_0009D0 "__OTR__objects/object_brob/object_brob_DL_0009D0"
static const ALIGN_ASSET(2) char object_brob_DL_0009D0[] = dobject_brob_DL_0009D0;
#define dobject_brob_DL_000AE8 "__OTR__objects/object_brob/object_brob_DL_000AE8"
static const ALIGN_ASSET(2) char object_brob_DL_000AE8[] = dobject_brob_DL_000AE8;
#define dobject_brob_DL_000C00 "__OTR__objects/object_brob/object_brob_DL_000C00"
static const ALIGN_ASSET(2) char object_brob_DL_000C00[] = dobject_brob_DL_000C00;
#define dobject_brob_Tex_000D48 "__OTR__objects/object_brob/object_brob_Tex_000D48"
static const ALIGN_ASSET(2) char object_brob_Tex_000D48[] = dobject_brob_Tex_000D48;
#define dobject_brob_Skel_0015D8 "__OTR__objects/object_brob/object_brob_Skel_0015D8"
static const ALIGN_ASSET(2) char object_brob_Skel_0015D8[] = dobject_brob_Skel_0015D8;
#define dobject_brob_Anim_001678 "__OTR__objects/object_brob/object_brob_Anim_001678"
static const ALIGN_ASSET(2) char object_brob_Anim_001678[] = dobject_brob_Anim_001678;
#define dobject_brob_Anim_001750 "__OTR__objects/object_brob/object_brob_Anim_001750"
static const ALIGN_ASSET(2) char object_brob_Anim_001750[] = dobject_brob_Anim_001750;
#define dobject_brob_Anim_001958 "__OTR__objects/object_brob/object_brob_Anim_001958"
static const ALIGN_ASSET(2) char object_brob_Anim_001958[] = dobject_brob_Anim_001958;
#define dobject_brob_Col_001A70 "__OTR__objects/object_brob/object_brob_Col_001A70"
static const ALIGN_ASSET(2) char object_brob_Col_001A70[] = dobject_brob_Col_001A70;
#endif // OBJECTS_OBJECT_BROB_H
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