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#ifndef OBJECTS_OBJECT_DOG_H
#define OBJECTS_OBJECT_DOG_H 1

#include "align_asset_macro.h"

#define dgDogBarkAnim "__OTR__objects/object_dog/gDogBarkAnim"
static const ALIGN_ASSET(2) char gDogBarkAnim[] = dgDogBarkAnim;

#define dgDogBowAnim "__OTR__objects/object_dog/gDogBowAnim"
static const ALIGN_ASSET(2) char gDogBowAnim[] = dgDogBowAnim;

#define dgDogBow2Anim "__OTR__objects/object_dog/gDogBow2Anim"
static const ALIGN_ASSET(2) char gDogBow2Anim[] = dgDogBow2Anim;

#define dgDogRunAnim "__OTR__objects/object_dog/gDogRunAnim"
static const ALIGN_ASSET(2) char gDogRunAnim[] = dgDogRunAnim;

#define dgDogSitAnim "__OTR__objects/object_dog/gDogSitAnim"
static const ALIGN_ASSET(2) char gDogSitAnim[] = dgDogSitAnim;

#define dgDogWalkAnim "__OTR__objects/object_dog/gDogWalkAnim"
static const ALIGN_ASSET(2) char gDogWalkAnim[] = dgDogWalkAnim;

#define dgDogFur1Tex "__OTR__objects/object_dog/gDogFur1Tex"
static const ALIGN_ASSET(2) char gDogFur1Tex[] = dgDogFur1Tex;

#define dgDogFur2Tex "__OTR__objects/object_dog/gDogFur2Tex"
static const ALIGN_ASSET(2) char gDogFur2Tex[] = dgDogFur2Tex;

#define dgDogFur3Tex "__OTR__objects/object_dog/gDogFur3Tex"
static const ALIGN_ASSET(2) char gDogFur3Tex[] = dgDogFur3Tex;

#define dgDogFaceEyeTex "__OTR__objects/object_dog/gDogFaceEyeTex"
static const ALIGN_ASSET(2) char gDogFaceEyeTex[] = dgDogFaceEyeTex;

#define dgDogFaceNoseTex "__OTR__objects/object_dog/gDogFaceNoseTex"
static const ALIGN_ASSET(2) char gDogFaceNoseTex[] = dgDogFaceNoseTex;

#define dgDogFur4Tex "__OTR__objects/object_dog/gDogFur4Tex"
static const ALIGN_ASSET(2) char gDogFur4Tex[] = dgDogFur4Tex;

#define dgDogPawTex "__OTR__objects/object_dog/gDogPawTex"
static const ALIGN_ASSET(2) char gDogPawTex[] = dgDogPawTex;

#define dgDogFaceHairTex "__OTR__objects/object_dog/gDogFaceHairTex"
static const ALIGN_ASSET(2) char gDogFaceHairTex[] = dgDogFaceHairTex;

#define dgDogHeadDL "__OTR__objects/object_dog/gDogHeadDL"
static const ALIGN_ASSET(2) char gDogHeadDL[] = dgDogHeadDL;

#define dgDogRightFaceHairDL "__OTR__objects/object_dog/gDogRightFaceHairDL"
static const ALIGN_ASSET(2) char gDogRightFaceHairDL[] = dgDogRightFaceHairDL;

#define dgDogLeftFaceHairDL "__OTR__objects/object_dog/gDogLeftFaceHairDL"
static const ALIGN_ASSET(2) char gDogLeftFaceHairDL[] = dgDogLeftFaceHairDL;

#define dgDogFrontBodyDL "__OTR__objects/object_dog/gDogFrontBodyDL"
static const ALIGN_ASSET(2) char gDogFrontBodyDL[] = dgDogFrontBodyDL;

#define dgDogFrontRightLegDL "__OTR__objects/object_dog/gDogFrontRightLegDL"
static const ALIGN_ASSET(2) char gDogFrontRightLegDL[] = dgDogFrontRightLegDL;

#define dgDogFrontLeftLegDL "__OTR__objects/object_dog/gDogFrontLeftLegDL"
static const ALIGN_ASSET(2) char gDogFrontLeftLegDL[] = dgDogFrontLeftLegDL;

#define dgDogBackBodyDL "__OTR__objects/object_dog/gDogBackBodyDL"
static const ALIGN_ASSET(2) char gDogBackBodyDL[] = dgDogBackBodyDL;

#define dgDogBackRightLegDL "__OTR__objects/object_dog/gDogBackRightLegDL"
static const ALIGN_ASSET(2) char gDogBackRightLegDL[] = dgDogBackRightLegDL;

#define dgDogBackLeftLegDL "__OTR__objects/object_dog/gDogBackLeftLegDL"
static const ALIGN_ASSET(2) char gDogBackLeftLegDL[] = dgDogBackLeftLegDL;

#define dgDogTailDL "__OTR__objects/object_dog/gDogTailDL"
static const ALIGN_ASSET(2) char gDogTailDL[] = dgDogTailDL;

#define dgDogSkel "__OTR__objects/object_dog/gDogSkel"
static const ALIGN_ASSET(2) char gDogSkel[] = dgDogSkel;


#endif // OBJECTS_OBJECT_DOG_H