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#ifndef OBJECTS_OBJECT_DY_OBJ_H
#define OBJECTS_OBJECT_DY_OBJ_H 1
#include "align_asset_macro.h"
#define dgGreatFairySkel "__OTR__objects/object_dy_obj/gGreatFairySkel"
static const ALIGN_ASSET(2) char gGreatFairySkel[] = dgGreatFairySkel;
#define dgGreatFairyWaistDL "__OTR__objects/object_dy_obj/gGreatFairyWaistDL"
static const ALIGN_ASSET(2) char gGreatFairyWaistDL[] = dgGreatFairyWaistDL;
#define dgGreatFairyLeftThighDL "__OTR__objects/object_dy_obj/gGreatFairyLeftThighDL"
static const ALIGN_ASSET(2) char gGreatFairyLeftThighDL[] = dgGreatFairyLeftThighDL;
#define dgGreatFairyLeftLegDL "__OTR__objects/object_dy_obj/gGreatFairyLeftLegDL"
static const ALIGN_ASSET(2) char gGreatFairyLeftLegDL[] = dgGreatFairyLeftLegDL;
#define dgGreatFairyLeftFootDL "__OTR__objects/object_dy_obj/gGreatFairyLeftFootDL"
static const ALIGN_ASSET(2) char gGreatFairyLeftFootDL[] = dgGreatFairyLeftFootDL;
#define dgGreatFairyRightThighDL "__OTR__objects/object_dy_obj/gGreatFairyRightThighDL"
static const ALIGN_ASSET(2) char gGreatFairyRightThighDL[] = dgGreatFairyRightThighDL;
#define dgGreatFairyRightLegDL "__OTR__objects/object_dy_obj/gGreatFairyRightLegDL"
static const ALIGN_ASSET(2) char gGreatFairyRightLegDL[] = dgGreatFairyRightLegDL;
#define dgGreatFairyRightFootDL "__OTR__objects/object_dy_obj/gGreatFairyRightFootDL"
static const ALIGN_ASSET(2) char gGreatFairyRightFootDL[] = dgGreatFairyRightFootDL;
#define dgGreatFairyTorsoDL "__OTR__objects/object_dy_obj/gGreatFairyTorsoDL"
static const ALIGN_ASSET(2) char gGreatFairyTorsoDL[] = dgGreatFairyTorsoDL;
#define dgGreatFairyLeftUpperArmDL "__OTR__objects/object_dy_obj/gGreatFairyLeftUpperArmDL"
static const ALIGN_ASSET(2) char gGreatFairyLeftUpperArmDL[] = dgGreatFairyLeftUpperArmDL;
#define dgGreatFairyLeftForearmDL "__OTR__objects/object_dy_obj/gGreatFairyLeftForearmDL"
static const ALIGN_ASSET(2) char gGreatFairyLeftForearmDL[] = dgGreatFairyLeftForearmDL;
#define dgGreatFairyLeftHandDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHandDL"
static const ALIGN_ASSET(2) char gGreatFairyLeftHandDL[] = dgGreatFairyLeftHandDL;
#define dgGreatFairyRightUpperArmDL "__OTR__objects/object_dy_obj/gGreatFairyRightUpperArmDL"
static const ALIGN_ASSET(2) char gGreatFairyRightUpperArmDL[] = dgGreatFairyRightUpperArmDL;
#define dgGreatFairyRightForearmDL "__OTR__objects/object_dy_obj/gGreatFairyRightForearmDL"
static const ALIGN_ASSET(2) char gGreatFairyRightForearmDL[] = dgGreatFairyRightForearmDL;
#define dgGreatFairyRightHandDL "__OTR__objects/object_dy_obj/gGreatFairyRightHandDL"
static const ALIGN_ASSET(2) char gGreatFairyRightHandDL[] = dgGreatFairyRightHandDL;
#define dgGreatFairyHeadDL "__OTR__objects/object_dy_obj/gGreatFairyHeadDL"
static const ALIGN_ASSET(2) char gGreatFairyHeadDL[] = dgGreatFairyHeadDL;
#define dgGreatFairyMiddleHairLowerPartDL "__OTR__objects/object_dy_obj/gGreatFairyMiddleHairLowerPartDL"
static const ALIGN_ASSET(2) char gGreatFairyMiddleHairLowerPartDL[] = dgGreatFairyMiddleHairLowerPartDL;
#define dgGreatFairyMiddleHairMiddlePartDL "__OTR__objects/object_dy_obj/gGreatFairyMiddleHairMiddlePartDL"
static const ALIGN_ASSET(2) char gGreatFairyMiddleHairMiddlePartDL[] = dgGreatFairyMiddleHairMiddlePartDL;
#define dgGreatFairyMiddleHairUpperPartDL "__OTR__objects/object_dy_obj/gGreatFairyMiddleHairUpperPartDL"
static const ALIGN_ASSET(2) char gGreatFairyMiddleHairUpperPartDL[] = dgGreatFairyMiddleHairUpperPartDL;
#define dgGreatFairyMiddleHairTipDL "__OTR__objects/object_dy_obj/gGreatFairyMiddleHairTipDL"
static const ALIGN_ASSET(2) char gGreatFairyMiddleHairTipDL[] = dgGreatFairyMiddleHairTipDL;
#define dgGreatFairyLeftHairLowerPartDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHairLowerPartDL"
static const ALIGN_ASSET(2) char gGreatFairyLeftHairLowerPartDL[] = dgGreatFairyLeftHairLowerPartDL;
#define dgGreatFairyLeftHairMiddlePartDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHairMiddlePartDL"
static const ALIGN_ASSET(2) char gGreatFairyLeftHairMiddlePartDL[] = dgGreatFairyLeftHairMiddlePartDL;
#define dgGreatFairyLeftHairUpperPartDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHairUpperPartDL"
static const ALIGN_ASSET(2) char gGreatFairyLeftHairUpperPartDL[] = dgGreatFairyLeftHairUpperPartDL;
#define dgGreatFairyLeftHairTipDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHairTipDL"
static const ALIGN_ASSET(2) char gGreatFairyLeftHairTipDL[] = dgGreatFairyLeftHairTipDL;
#define dgGreatFairyRightHairLowerPartDL "__OTR__objects/object_dy_obj/gGreatFairyRightHairLowerPartDL"
static const ALIGN_ASSET(2) char gGreatFairyRightHairLowerPartDL[] = dgGreatFairyRightHairLowerPartDL;
#define dgGreatFairyRightHairMiddlePartDL "__OTR__objects/object_dy_obj/gGreatFairyRightHairMiddlePartDL"
static const ALIGN_ASSET(2) char gGreatFairyRightHairMiddlePartDL[] = dgGreatFairyRightHairMiddlePartDL;
#define dgGreatFairyRightHairUpperPartDL "__OTR__objects/object_dy_obj/gGreatFairyRightHairUpperPartDL"
static const ALIGN_ASSET(2) char gGreatFairyRightHairUpperPartDL[] = dgGreatFairyRightHairUpperPartDL;
#define dgGreatFairyRightHairTipDL "__OTR__objects/object_dy_obj/gGreatFairyRightHairTipDL"
static const ALIGN_ASSET(2) char gGreatFairyRightHairTipDL[] = dgGreatFairyRightHairTipDL;
#define dgGreatFairyBetaDL "__OTR__objects/object_dy_obj/gGreatFairyBetaDL"
static const ALIGN_ASSET(2) char gGreatFairyBetaDL[] = dgGreatFairyBetaDL;
#define dgGreatFairyFlowerDL "__OTR__objects/object_dy_obj/gGreatFairyFlowerDL"
static const ALIGN_ASSET(2) char gGreatFairyFlowerDL[] = dgGreatFairyFlowerDL;
#define dgGreatFairyParticleMaterialDL "__OTR__objects/object_dy_obj/gGreatFairyParticleMaterialDL"
static const ALIGN_ASSET(2) char gGreatFairyParticleMaterialDL[] = dgGreatFairyParticleMaterialDL;
#define dgGreatFairyParticleModelDL "__OTR__objects/object_dy_obj/gGreatFairyParticleModelDL"
static const ALIGN_ASSET(2) char gGreatFairyParticleModelDL[] = dgGreatFairyParticleModelDL;
#define dgGreatFairySpiralBeamDL "__OTR__objects/object_dy_obj/gGreatFairySpiralBeamDL"
static const ALIGN_ASSET(2) char gGreatFairySpiralBeamDL[] = dgGreatFairySpiralBeamDL;
#define dgGreatFairyTLUT "__OTR__objects/object_dy_obj/gGreatFairyTLUT"
static const ALIGN_ASSET(2) char gGreatFairyTLUT[] = dgGreatFairyTLUT;
#define dgGreatFairyParticleTex "__OTR__objects/object_dy_obj/gGreatFairyParticleTex"
static const ALIGN_ASSET(2) char gGreatFairyParticleTex[] = dgGreatFairyParticleTex;
#define dgGreatFairyBetaGradient1Tex "__OTR__objects/object_dy_obj/gGreatFairyBetaGradient1Tex"
static const ALIGN_ASSET(2) char gGreatFairyBetaGradient1Tex[] = dgGreatFairyBetaGradient1Tex;
#define dgGreatFairyBetaGradient2Tex "__OTR__objects/object_dy_obj/gGreatFairyBetaGradient2Tex"
static const ALIGN_ASSET(2) char gGreatFairyBetaGradient2Tex[] = dgGreatFairyBetaGradient2Tex;
#define dgGreatFairyBetaClothesTex "__OTR__objects/object_dy_obj/gGreatFairyBetaClothesTex"
static const ALIGN_ASSET(2) char gGreatFairyBetaClothesTex[] = dgGreatFairyBetaClothesTex;
#define dgGreatFairyFlowerTex "__OTR__objects/object_dy_obj/gGreatFairyFlowerTex"
static const ALIGN_ASSET(2) char gGreatFairyFlowerTex[] = dgGreatFairyFlowerTex;
#define dgGreatFairyBootPatternTex "__OTR__objects/object_dy_obj/gGreatFairyBootPatternTex"
static const ALIGN_ASSET(2) char gGreatFairyBootPatternTex[] = dgGreatFairyBootPatternTex;
#define dgGreatFairyLeavesPattern1Tex "__OTR__objects/object_dy_obj/gGreatFairyLeavesPattern1Tex"
static const ALIGN_ASSET(2) char gGreatFairyLeavesPattern1Tex[] = dgGreatFairyLeavesPattern1Tex;
#define dgGreatFairySkinGradient "__OTR__objects/object_dy_obj/gGreatFairySkinGradient"
static const ALIGN_ASSET(2) char gGreatFairySkinGradient[] = dgGreatFairySkinGradient;
#define dgGreatFairyLeavesPattern2Tex "__OTR__objects/object_dy_obj/gGreatFairyLeavesPattern2Tex"
static const ALIGN_ASSET(2) char gGreatFairyLeavesPattern2Tex[] = dgGreatFairyLeavesPattern2Tex;
#define dgGreatFairyHairTex "__OTR__objects/object_dy_obj/gGreatFairyHairTex"
static const ALIGN_ASSET(2) char gGreatFairyHairTex[] = dgGreatFairyHairTex;
#define dgGreatFairyEar1Tex "__OTR__objects/object_dy_obj/gGreatFairyEar1Tex"
static const ALIGN_ASSET(2) char gGreatFairyEar1Tex[] = dgGreatFairyEar1Tex;
#define dgGreatFairyEar2Tex "__OTR__objects/object_dy_obj/gGreatFairyEar2Tex"
static const ALIGN_ASSET(2) char gGreatFairyEar2Tex[] = dgGreatFairyEar2Tex;
#define dgGreatFairyBackOfHandTex "__OTR__objects/object_dy_obj/gGreatFairyBackOfHandTex"
static const ALIGN_ASSET(2) char gGreatFairyBackOfHandTex[] = dgGreatFairyBackOfHandTex;
#define dgGreatFairyLeavesPattern3Tex "__OTR__objects/object_dy_obj/gGreatFairyLeavesPattern3Tex"
static const ALIGN_ASSET(2) char gGreatFairyLeavesPattern3Tex[] = dgGreatFairyLeavesPattern3Tex;
#define dgGreatFairySpiralBeamPatternTex "__OTR__objects/object_dy_obj/gGreatFairySpiralBeamPatternTex"
static const ALIGN_ASSET(2) char gGreatFairySpiralBeamPatternTex[] = dgGreatFairySpiralBeamPatternTex;
#define dgGreatFairySpiralBeamGradientTex "__OTR__objects/object_dy_obj/gGreatFairySpiralBeamGradientTex"
static const ALIGN_ASSET(2) char gGreatFairySpiralBeamGradientTex[] = dgGreatFairySpiralBeamGradientTex;
#define dgGreatFairyEyeOpenTex "__OTR__objects/object_dy_obj/gGreatFairyEyeOpenTex"
static const ALIGN_ASSET(2) char gGreatFairyEyeOpenTex[] = dgGreatFairyEyeOpenTex;
#define dgGreatFairyEyeHalfTex "__OTR__objects/object_dy_obj/gGreatFairyEyeHalfTex"
static const ALIGN_ASSET(2) char gGreatFairyEyeHalfTex[] = dgGreatFairyEyeHalfTex;
#define dgGreatFairyEyeClosedTex "__OTR__objects/object_dy_obj/gGreatFairyEyeClosedTex"
static const ALIGN_ASSET(2) char gGreatFairyEyeClosedTex[] = dgGreatFairyEyeClosedTex;
#define dgGreatFairyMouthClosedTex "__OTR__objects/object_dy_obj/gGreatFairyMouthClosedTex"
static const ALIGN_ASSET(2) char gGreatFairyMouthClosedTex[] = dgGreatFairyMouthClosedTex;
#define dgGreatFairyMouthOpenTex "__OTR__objects/object_dy_obj/gGreatFairyMouthOpenTex"
static const ALIGN_ASSET(2) char gGreatFairyMouthOpenTex[] = dgGreatFairyMouthOpenTex;
#define dgGreatFairyAnim_000108 "__OTR__objects/object_dy_obj/gGreatFairyAnim_000108"
static const ALIGN_ASSET(2) char gGreatFairyAnim_000108[] = dgGreatFairyAnim_000108;
#define dgGreatFairySpellFountainSpinShrinkAnim "__OTR__objects/object_dy_obj/gGreatFairySpellFountainSpinShrinkAnim"
static const ALIGN_ASSET(2) char gGreatFairySpellFountainSpinShrinkAnim[] = dgGreatFairySpellFountainSpinShrinkAnim;
#define dgGreatFairyLayingSidewaysAnim "__OTR__objects/object_dy_obj/gGreatFairyLayingSidewaysAnim"
static const ALIGN_ASSET(2) char gGreatFairyLayingSidewaysAnim[] = dgGreatFairyLayingSidewaysAnim;
#define dgGreatFairyLayingDownTransitionAnim "__OTR__objects/object_dy_obj/gGreatFairyLayingDownTransitionAnim"
static const ALIGN_ASSET(2) char gGreatFairyLayingDownTransitionAnim[] = dgGreatFairyLayingDownTransitionAnim;
#define dgGreatFairyAfterSpellAnim "__OTR__objects/object_dy_obj/gGreatFairyAfterSpellAnim"
static const ALIGN_ASSET(2) char gGreatFairyAfterSpellAnim[] = dgGreatFairyAfterSpellAnim;
#define dgGreatFairyAnim_005810 "__OTR__objects/object_dy_obj/gGreatFairyAnim_005810"
static const ALIGN_ASSET(2) char gGreatFairyAnim_005810[] = dgGreatFairyAnim_005810;
#define dgGreatFairyJewelFountainSpinShrinkAnim "__OTR__objects/object_dy_obj/gGreatFairyJewelFountainSpinShrinkAnim"
static const ALIGN_ASSET(2) char gGreatFairyJewelFountainSpinShrinkAnim[] = dgGreatFairyJewelFountainSpinShrinkAnim;
#define dgGreatFairyGivingUpgradeAnim "__OTR__objects/object_dy_obj/gGreatFairyGivingUpgradeAnim"
static const ALIGN_ASSET(2) char gGreatFairyGivingUpgradeAnim[] = dgGreatFairyGivingUpgradeAnim;
#define dgGreatFairyAfterUpgradeAnim "__OTR__objects/object_dy_obj/gGreatFairyAfterUpgradeAnim"
static const ALIGN_ASSET(2) char gGreatFairyAfterUpgradeAnim[] = dgGreatFairyAfterUpgradeAnim;
#define dgGreatFairySittingTransitionAnim "__OTR__objects/object_dy_obj/gGreatFairySittingTransitionAnim"
static const ALIGN_ASSET(2) char gGreatFairySittingTransitionAnim[] = dgGreatFairySittingTransitionAnim;
#define dgGreatFairySittingAnim "__OTR__objects/object_dy_obj/gGreatFairySittingAnim"
static const ALIGN_ASSET(2) char gGreatFairySittingAnim[] = dgGreatFairySittingAnim;
#define dgGreatFairySpiralBeamVtx "__OTR__objects/object_dy_obj/gGreatFairySpiralBeamVtx"
static const ALIGN_ASSET(2) char gGreatFairySpiralBeamVtx[] = dgGreatFairySpiralBeamVtx;
#endif // OBJECTS_OBJECT_DY_OBJ_H
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