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#ifndef OBJECTS_OBJECT_FA_H
#define OBJECTS_OBJECT_FA_H 1

#include "align_asset_macro.h"

#define dgFaTLUT "__OTR__objects/object_fa/gFaTLUT"
static const ALIGN_ASSET(2) char gFaTLUT[] = dgFaTLUT;

#define dgFaSkinTex "__OTR__objects/object_fa/gFaSkinTex"
static const ALIGN_ASSET(2) char gFaSkinTex[] = dgFaSkinTex;

#define dgFaEyeOpenTex "__OTR__objects/object_fa/gFaEyeOpenTex"
static const ALIGN_ASSET(2) char gFaEyeOpenTex[] = dgFaEyeOpenTex;

#define dgFaMouthTex "__OTR__objects/object_fa/gFaMouthTex"
static const ALIGN_ASSET(2) char gFaMouthTex[] = dgFaMouthTex;

#define dgFaHair1Tex "__OTR__objects/object_fa/gFaHair1Tex"
static const ALIGN_ASSET(2) char gFaHair1Tex[] = dgFaHair1Tex;

#define dgFaEarTex "__OTR__objects/object_fa/gFaEarTex"
static const ALIGN_ASSET(2) char gFaEarTex[] = dgFaEarTex;

#define dgFaHair2Tex "__OTR__objects/object_fa/gFaHair2Tex"
static const ALIGN_ASSET(2) char gFaHair2Tex[] = dgFaHair2Tex;

#define dgFaHeadbandTex "__OTR__objects/object_fa/gFaHeadbandTex"
static const ALIGN_ASSET(2) char gFaHeadbandTex[] = dgFaHeadbandTex;

#define dgFaEyeHalfTex "__OTR__objects/object_fa/gFaEyeHalfTex"
static const ALIGN_ASSET(2) char gFaEyeHalfTex[] = dgFaEyeHalfTex;

#define dgFaEyeClosedTex "__OTR__objects/object_fa/gFaEyeClosedTex"
static const ALIGN_ASSET(2) char gFaEyeClosedTex[] = dgFaEyeClosedTex;

#define dgFaDL "__OTR__objects/object_fa/gFaDL"
static const ALIGN_ASSET(2) char gFaDL[] = dgFaDL;

#endif // OBJECTS_OBJECT_FA_H