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#ifndef OBJECTS_OBJECT_FD_H
#define OBJECTS_OBJECT_FD_H 1
#include "align_asset_macro.h"
#define dobject_fdTex_000458 "__OTR__objects/object_fd/object_fdTex_000458"
static const ALIGN_ASSET(2) char object_fdTex_000458[] = dobject_fdTex_000458;
#define dobject_fdTex_000658 "__OTR__objects/object_fd/object_fdTex_000658"
static const ALIGN_ASSET(2) char object_fdTex_000658[] = dobject_fdTex_000658;
#define dobject_fdTex_000A78 "__OTR__objects/object_fd/object_fdTex_000A78"
static const ALIGN_ASSET(2) char object_fdTex_000A78[] = dobject_fdTex_000A78;
#define dobject_fdTex_0040A8 "__OTR__objects/object_fd/object_fdTex_0040A8"
static const ALIGN_ASSET(2) char object_fdTex_0040A8[] = dobject_fdTex_0040A8;
#define dobject_fdTex_0048A8 "__OTR__objects/object_fd/object_fdTex_0048A8"
static const ALIGN_ASSET(2) char object_fdTex_0048A8[] = dobject_fdTex_0048A8;
#define dobject_fdTex_0050A8 "__OTR__objects/object_fd/object_fdTex_0050A8"
static const ALIGN_ASSET(2) char object_fdTex_0050A8[] = dobject_fdTex_0050A8;
#define dobject_fdTex_0052A8 "__OTR__objects/object_fd/object_fdTex_0052A8"
static const ALIGN_ASSET(2) char object_fdTex_0052A8[] = dobject_fdTex_0052A8;
#define dobject_fdTex_0054A8 "__OTR__objects/object_fd/object_fdTex_0054A8"
static const ALIGN_ASSET(2) char object_fdTex_0054A8[] = dobject_fdTex_0054A8;
#define dobject_fdTex_0056A8 "__OTR__objects/object_fd/object_fdTex_0056A8"
static const ALIGN_ASSET(2) char object_fdTex_0056A8[] = dobject_fdTex_0056A8;
#define dobject_fdTex_005B60 "__OTR__objects/object_fd/object_fdTex_005B60"
static const ALIGN_ASSET(2) char object_fdTex_005B60[] = dobject_fdTex_005B60;
#define dobject_fdTex_005D60 "__OTR__objects/object_fd/object_fdTex_005D60"
static const ALIGN_ASSET(2) char object_fdTex_005D60[] = dobject_fdTex_005D60;
#define dobject_fdTex_005F60 "__OTR__objects/object_fd/object_fdTex_005F60"
static const ALIGN_ASSET(2) char object_fdTex_005F60[] = dobject_fdTex_005F60;
#define dobject_fdTex_009208 "__OTR__objects/object_fd/object_fdTex_009208"
static const ALIGN_ASSET(2) char object_fdTex_009208[] = dobject_fdTex_009208;
#define dobject_fdTex_009780 "__OTR__objects/object_fd/object_fdTex_009780"
static const ALIGN_ASSET(2) char object_fdTex_009780[] = dobject_fdTex_009780;
#define dobject_fdTex_009980 "__OTR__objects/object_fd/object_fdTex_009980"
static const ALIGN_ASSET(2) char object_fdTex_009980[] = dobject_fdTex_009980;
#define dobject_fdTex_00A050 "__OTR__objects/object_fd/object_fdTex_00A050"
static const ALIGN_ASSET(2) char object_fdTex_00A050[] = dobject_fdTex_00A050;
#define dobject_fdTex_00A918 "__OTR__objects/object_fd/object_fdTex_00A918"
static const ALIGN_ASSET(2) char object_fdTex_00A918[] = dobject_fdTex_00A918;
#define dobject_fdTex_00AA18 "__OTR__objects/object_fd/object_fdTex_00AA18"
static const ALIGN_ASSET(2) char object_fdTex_00AA18[] = dobject_fdTex_00AA18;
#define dobject_fdTex_00B458 "__OTR__objects/object_fd/object_fdTex_00B458"
static const ALIGN_ASSET(2) char object_fdTex_00B458[] = dobject_fdTex_00B458;
#define dobject_fdTex_00BC58 "__OTR__objects/object_fd/object_fdTex_00BC58"
static const ALIGN_ASSET(2) char object_fdTex_00BC58[] = dobject_fdTex_00BC58;
#define dobject_fdTex_00BE58 "__OTR__objects/object_fd/object_fdTex_00BE58"
static const ALIGN_ASSET(2) char object_fdTex_00BE58[] = dobject_fdTex_00BE58;
#define dobject_fdTex_00C058 "__OTR__objects/object_fd/object_fdTex_00C058"
static const ALIGN_ASSET(2) char object_fdTex_00C058[] = dobject_fdTex_00C058;
#define dobject_fdTex_00D170 "__OTR__objects/object_fd/object_fdTex_00D170"
static const ALIGN_ASSET(2) char object_fdTex_00D170[] = dobject_fdTex_00D170;
#define dobject_fdTex_00D438 "__OTR__objects/object_fd/object_fdTex_00D438"
static const ALIGN_ASSET(2) char object_fdTex_00D438[] = dobject_fdTex_00D438;
#define dobject_fdTLUT_000438 "__OTR__objects/object_fd/object_fdTLUT_000438"
static const ALIGN_ASSET(2) char object_fdTLUT_000438[] = dobject_fdTLUT_000438;
#define dobject_fdTLUT_000A58 "__OTR__objects/object_fd/object_fdTLUT_000A58"
static const ALIGN_ASSET(2) char object_fdTLUT_000A58[] = dobject_fdTLUT_000A58;
#define dobject_fdTLUT_0032A8 "__OTR__objects/object_fd/object_fdTLUT_0032A8"
static const ALIGN_ASSET(2) char object_fdTLUT_0032A8[] = dobject_fdTLUT_0032A8;
#define dgVolvagiaTitleCardTex "__OTR__objects/object_fd/gVolvagiaTitleCardTex"
static const ALIGN_ASSET(2) char gVolvagiaTitleCardTex[] = dgVolvagiaTitleCardTex;
#define dgVolvagiaLeftArmSkel "__OTR__objects/object_fd/gVolvagiaLeftArmSkel"
static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkel[] = dgVolvagiaLeftArmSkel;
#define dgVolvagiaRightArmSkel "__OTR__objects/object_fd/gVolvagiaRightArmSkel"
static const ALIGN_ASSET(2) char gVolvagiaRightArmSkel[] = dgVolvagiaRightArmSkel;
#define dgVolvagiaHeadSkel "__OTR__objects/object_fd/gVolvagiaHeadSkel"
static const ALIGN_ASSET(2) char gVolvagiaHeadSkel[] = dgVolvagiaHeadSkel;
#define dgVolvagiaLeftArmEmergeAnim "__OTR__objects/object_fd/gVolvagiaLeftArmEmergeAnim"
static const ALIGN_ASSET(2) char gVolvagiaLeftArmEmergeAnim[] = dgVolvagiaLeftArmEmergeAnim;
#define dgVolvagiaRightArmEmergeAnim "__OTR__objects/object_fd/gVolvagiaRightArmEmergeAnim"
static const ALIGN_ASSET(2) char gVolvagiaRightArmEmergeAnim[] = dgVolvagiaRightArmEmergeAnim;
#define dgVolvagiaHeadEmergeAnim "__OTR__objects/object_fd/gVolvagiaHeadEmergeAnim"
static const ALIGN_ASSET(2) char gVolvagiaHeadEmergeAnim[] = dgVolvagiaHeadEmergeAnim;
#define dgVolvagiaBrokenFaceDL "__OTR__objects/object_fd/gVolvagiaBrokenFaceDL"
static const ALIGN_ASSET(2) char gVolvagiaBrokenFaceDL[] = dgVolvagiaBrokenFaceDL;
#define dgVolvagiaManeMaterialDL "__OTR__objects/object_fd/gVolvagiaManeMaterialDL"
static const ALIGN_ASSET(2) char gVolvagiaManeMaterialDL[] = dgVolvagiaManeMaterialDL;
#define dgVolvagiaManeModelDL "__OTR__objects/object_fd/gVolvagiaManeModelDL"
static const ALIGN_ASSET(2) char gVolvagiaManeModelDL[] = dgVolvagiaManeModelDL;
#define dgVolvagiaEyeOpenTex "__OTR__objects/object_fd/gVolvagiaEyeOpenTex"
static const ALIGN_ASSET(2) char gVolvagiaEyeOpenTex[] = dgVolvagiaEyeOpenTex;
#define dgVolvagiaEyeHalfTex "__OTR__objects/object_fd/gVolvagiaEyeHalfTex"
static const ALIGN_ASSET(2) char gVolvagiaEyeHalfTex[] = dgVolvagiaEyeHalfTex;
#define dgVolvagiaEyeClosedTex "__OTR__objects/object_fd/gVolvagiaEyeClosedTex"
static const ALIGN_ASSET(2) char gVolvagiaEyeClosedTex[] = dgVolvagiaEyeClosedTex;
#define dgVolvagiaRibsDL "__OTR__objects/object_fd/gVolvagiaRibsDL"
static const ALIGN_ASSET(2) char gVolvagiaRibsDL[] = dgVolvagiaRibsDL;
#define dgVolvagiaSkullDL "__OTR__objects/object_fd/gVolvagiaSkullDL"
static const ALIGN_ASSET(2) char gVolvagiaSkullDL[] = dgVolvagiaSkullDL;
#define dgVolvagiaJawboneDL "__OTR__objects/object_fd/gVolvagiaJawboneDL"
static const ALIGN_ASSET(2) char gVolvagiaJawboneDL[] = dgVolvagiaJawboneDL;
#define dgVolvagiaBodySeg1DL "__OTR__objects/object_fd/gVolvagiaBodySeg1DL"
static const ALIGN_ASSET(2) char gVolvagiaBodySeg1DL[] = dgVolvagiaBodySeg1DL;
#define dgVolvagiaBodySeg2DL "__OTR__objects/object_fd/gVolvagiaBodySeg2DL"
static const ALIGN_ASSET(2) char gVolvagiaBodySeg2DL[] = dgVolvagiaBodySeg2DL;
#define dgVolvagiaBodySeg3DL "__OTR__objects/object_fd/gVolvagiaBodySeg3DL"
static const ALIGN_ASSET(2) char gVolvagiaBodySeg3DL[] = dgVolvagiaBodySeg3DL;
#define dgVolvagiaBodySeg4DL "__OTR__objects/object_fd/gVolvagiaBodySeg4DL"
static const ALIGN_ASSET(2) char gVolvagiaBodySeg4DL[] = dgVolvagiaBodySeg4DL;
#define dgVolvagiaBodySeg5DL "__OTR__objects/object_fd/gVolvagiaBodySeg5DL"
static const ALIGN_ASSET(2) char gVolvagiaBodySeg5DL[] = dgVolvagiaBodySeg5DL;
#define dgVolvagiaBodySeg6DL "__OTR__objects/object_fd/gVolvagiaBodySeg6DL"
static const ALIGN_ASSET(2) char gVolvagiaBodySeg6DL[] = dgVolvagiaBodySeg6DL;
#define dgVolvagiaBodySeg7DL "__OTR__objects/object_fd/gVolvagiaBodySeg7DL"
static const ALIGN_ASSET(2) char gVolvagiaBodySeg7DL[] = dgVolvagiaBodySeg7DL;
#define dgVolvagiaBodySeg8DL "__OTR__objects/object_fd/gVolvagiaBodySeg8DL"
static const ALIGN_ASSET(2) char gVolvagiaBodySeg8DL[] = dgVolvagiaBodySeg8DL;
#define dgVolvagiaBodySeg9DL "__OTR__objects/object_fd/gVolvagiaBodySeg9DL"
static const ALIGN_ASSET(2) char gVolvagiaBodySeg9DL[] = dgVolvagiaBodySeg9DL;
#define dgVolvagiaBodySeg10DL "__OTR__objects/object_fd/gVolvagiaBodySeg10DL"
static const ALIGN_ASSET(2) char gVolvagiaBodySeg10DL[] = dgVolvagiaBodySeg10DL;
#define dgVolvagiaBodySeg11DL "__OTR__objects/object_fd/gVolvagiaBodySeg11DL"
static const ALIGN_ASSET(2) char gVolvagiaBodySeg11DL[] = dgVolvagiaBodySeg11DL;
#define dgVolvagiaBodySeg12DL "__OTR__objects/object_fd/gVolvagiaBodySeg12DL"
static const ALIGN_ASSET(2) char gVolvagiaBodySeg12DL[] = dgVolvagiaBodySeg12DL;
#define dgVolvagiaBodySeg13DL "__OTR__objects/object_fd/gVolvagiaBodySeg13DL"
static const ALIGN_ASSET(2) char gVolvagiaBodySeg13DL[] = dgVolvagiaBodySeg13DL;
#define dgVolvagiaBodySeg14DL "__OTR__objects/object_fd/gVolvagiaBodySeg14DL"
static const ALIGN_ASSET(2) char gVolvagiaBodySeg14DL[] = dgVolvagiaBodySeg14DL;
#define dgVolvagiaBodySeg15DL "__OTR__objects/object_fd/gVolvagiaBodySeg15DL"
static const ALIGN_ASSET(2) char gVolvagiaBodySeg15DL[] = dgVolvagiaBodySeg15DL;
#define dgVolvagiaBodySeg16DL "__OTR__objects/object_fd/gVolvagiaBodySeg16DL"
static const ALIGN_ASSET(2) char gVolvagiaBodySeg16DL[] = dgVolvagiaBodySeg16DL;
#define dgVolvagiaBodySeg17DL "__OTR__objects/object_fd/gVolvagiaBodySeg17DL"
static const ALIGN_ASSET(2) char gVolvagiaBodySeg17DL[] = dgVolvagiaBodySeg17DL;
#define dgVolvagiaBodySeg18DL "__OTR__objects/object_fd/gVolvagiaBodySeg18DL"
static const ALIGN_ASSET(2) char gVolvagiaBodySeg18DL[] = dgVolvagiaBodySeg18DL;
#define dgVolvagiaEmberMaterialDL "__OTR__objects/object_fd/gVolvagiaEmberMaterialDL"
static const ALIGN_ASSET(2) char gVolvagiaEmberMaterialDL[] = dgVolvagiaEmberMaterialDL;
#define dgVolvagiaEmberModelDL "__OTR__objects/object_fd/gVolvagiaEmberModelDL"
static const ALIGN_ASSET(2) char gVolvagiaEmberModelDL[] = dgVolvagiaEmberModelDL;
#define dgVolvagiaDustMaterialDL "__OTR__objects/object_fd/gVolvagiaDustMaterialDL"
static const ALIGN_ASSET(2) char gVolvagiaDustMaterialDL[] = dgVolvagiaDustMaterialDL;
#define dgVolvagiaDustModelDL "__OTR__objects/object_fd/gVolvagiaDustModelDL"
static const ALIGN_ASSET(2) char gVolvagiaDustModelDL[] = dgVolvagiaDustModelDL;
#define dgVolvagiaDebrisMaterialDL "__OTR__objects/object_fd/gVolvagiaDebrisMaterialDL"
static const ALIGN_ASSET(2) char gVolvagiaDebrisMaterialDL[] = dgVolvagiaDebrisMaterialDL;
#define dgVolvagiaDebrisModelDL "__OTR__objects/object_fd/gVolvagiaDebrisModelDL"
static const ALIGN_ASSET(2) char gVolvagiaDebrisModelDL[] = dgVolvagiaDebrisModelDL;
#define dgVolvagiaSkullPieceMaterialDL "__OTR__objects/object_fd/gVolvagiaSkullPieceMaterialDL"
static const ALIGN_ASSET(2) char gVolvagiaSkullPieceMaterialDL[] = dgVolvagiaSkullPieceMaterialDL;
#define dgVolvagiaSkullPieceModelDL "__OTR__objects/object_fd/gVolvagiaSkullPieceModelDL"
static const ALIGN_ASSET(2) char gVolvagiaSkullPieceModelDL[] = dgVolvagiaSkullPieceModelDL;
#define dgVolvagiaBodySkel "__OTR__objects/object_fd/gVolvagiaBodySkel"
static const ALIGN_ASSET(2) char gVolvagiaBodySkel[] = dgVolvagiaBodySkel;
#define dgVolvagiaBodyStaticAnim "__OTR__objects/object_fd/gVolvagiaBodyStaticAnim"
static const ALIGN_ASSET(2) char gVolvagiaBodyStaticAnim[] = dgVolvagiaBodyStaticAnim;
#define dgVolvagiaBodyTex "__OTR__objects/object_fd/gVolvagiaBodyTex"
static const ALIGN_ASSET(2) char gVolvagiaBodyTex[] = dgVolvagiaBodyTex;
#define dgVolvagiaDL_009668 "__OTR__objects/object_fd/gVolvagiaDL_009668"
static const ALIGN_ASSET(2) char gVolvagiaDL_009668[] = dgVolvagiaDL_009668;
#define dgVolvagiaPlatformCol "__OTR__objects/object_fd/gVolvagiaPlatformCol"
static const ALIGN_ASSET(2) char gVolvagiaPlatformCol[] = dgVolvagiaPlatformCol;
#define dgVolvagiaPlatformDL "__OTR__objects/object_fd/gVolvagiaPlatformDL"
static const ALIGN_ASSET(2) char gVolvagiaPlatformDL[] = dgVolvagiaPlatformDL;
#define dgVolvagiaRockDL "__OTR__objects/object_fd/gVolvagiaRockDL"
static const ALIGN_ASSET(2) char gVolvagiaRockDL[] = dgVolvagiaRockDL;
#define dgVolvagiaLeftArmSkelLimbsLimb_011480DL_0024E8 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_011480DL_0024E8"
static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_011480DL_0024E8[] = dgVolvagiaLeftArmSkelLimbsLimb_011480DL_0024E8;
#define dgVolvagiaLeftArmSkelLimbsLimb_01148CDL_002678 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_01148CDL_002678"
static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_01148CDL_002678[] = dgVolvagiaLeftArmSkelLimbsLimb_01148CDL_002678;
#define dgVolvagiaLeftArmSkelLimbsLimb_011498DL_002770 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_011498DL_002770"
static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_011498DL_002770[] = dgVolvagiaLeftArmSkelLimbsLimb_011498DL_002770;
#define dgVolvagiaLeftArmSkelLimbsLimb_0114A4DL_002850 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_0114A4DL_002850"
static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_0114A4DL_002850[] = dgVolvagiaLeftArmSkelLimbsLimb_0114A4DL_002850;
#define dgVolvagiaLeftArmSkelLimbsLimb_0114B0DL_002AD0 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_0114B0DL_002AD0"
static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_0114B0DL_002AD0[] = dgVolvagiaLeftArmSkelLimbsLimb_0114B0DL_002AD0;
#define dgVolvagiaLeftArmSkelLimbsLimb_0114BCDL_002990 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_0114BCDL_002990"
static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_0114BCDL_002990[] = dgVolvagiaLeftArmSkelLimbsLimb_0114BCDL_002990;
#define dgVolvagiaRightArmSkelLimbsLimb_011540DL_002C10 "__OTR__objects/object_fd/gVolvagiaRightArmSkelLimbsLimb_011540DL_002C10"
static const ALIGN_ASSET(2) char gVolvagiaRightArmSkelLimbsLimb_011540DL_002C10[] = dgVolvagiaRightArmSkelLimbsLimb_011540DL_002C10;
#define dgVolvagiaRightArmSkelLimbsLimb_01154CDL_002D10 "__OTR__objects/object_fd/gVolvagiaRightArmSkelLimbsLimb_01154CDL_002D10"
static const ALIGN_ASSET(2) char gVolvagiaRightArmSkelLimbsLimb_01154CDL_002D10[] = dgVolvagiaRightArmSkelLimbsLimb_01154CDL_002D10;
#define dgVolvagiaRightArmSkelLimbsLimb_011558DL_002E08 "__OTR__objects/object_fd/gVolvagiaRightArmSkelLimbsLimb_011558DL_002E08"
static const ALIGN_ASSET(2) char gVolvagiaRightArmSkelLimbsLimb_011558DL_002E08[] = dgVolvagiaRightArmSkelLimbsLimb_011558DL_002E08;
#define dgVolvagiaRightArmSkelLimbsLimb_011564DL_003028 "__OTR__objects/object_fd/gVolvagiaRightArmSkelLimbsLimb_011564DL_003028"
static const ALIGN_ASSET(2) char gVolvagiaRightArmSkelLimbsLimb_011564DL_003028[] = dgVolvagiaRightArmSkelLimbsLimb_011564DL_003028;
#define dgVolvagiaRightArmSkelLimbsLimb_011570DL_002EE8 "__OTR__objects/object_fd/gVolvagiaRightArmSkelLimbsLimb_011570DL_002EE8"
static const ALIGN_ASSET(2) char gVolvagiaRightArmSkelLimbsLimb_011570DL_002EE8[] = dgVolvagiaRightArmSkelLimbsLimb_011570DL_002EE8;
#define dgVolvagiaRightArmSkelLimbsLimb_01157CDL_003168 "__OTR__objects/object_fd/gVolvagiaRightArmSkelLimbsLimb_01157CDL_003168"
static const ALIGN_ASSET(2) char gVolvagiaRightArmSkelLimbsLimb_01157CDL_003168[] = dgVolvagiaRightArmSkelLimbsLimb_01157CDL_003168;
#define dgVolvagiaHeadSkelLimbsLimb_01160CDL_002180 "__OTR__objects/object_fd/gVolvagiaHeadSkelLimbsLimb_01160CDL_002180"
static const ALIGN_ASSET(2) char gVolvagiaHeadSkelLimbsLimb_01160CDL_002180[] = dgVolvagiaHeadSkelLimbsLimb_01160CDL_002180;
#define dgVolvagiaHeadSkelLimbsLimb_011618DL_002358 "__OTR__objects/object_fd/gVolvagiaHeadSkelLimbsLimb_011618DL_002358"
static const ALIGN_ASSET(2) char gVolvagiaHeadSkelLimbsLimb_011618DL_002358[] = dgVolvagiaHeadSkelLimbsLimb_011618DL_002358;
#define dgVolvagiaHeadSkelLimbsLimb_011624DL_002420 "__OTR__objects/object_fd/gVolvagiaHeadSkelLimbsLimb_011624DL_002420"
static const ALIGN_ASSET(2) char gVolvagiaHeadSkelLimbsLimb_011624DL_002420[] = dgVolvagiaHeadSkelLimbsLimb_011624DL_002420;
#define dgVolvagiaHeadSkelLimbsLimb_011630DL_0020A8 "__OTR__objects/object_fd/gVolvagiaHeadSkelLimbsLimb_011630DL_0020A8"
static const ALIGN_ASSET(2) char gVolvagiaHeadSkelLimbsLimb_011630DL_0020A8[] = dgVolvagiaHeadSkelLimbsLimb_011630DL_0020A8;
#define dgVolvagiaHeadSkelLimbsLimb_01163CDL_001DB0 "__OTR__objects/object_fd/gVolvagiaHeadSkelLimbsLimb_01163CDL_001DB0"
static const ALIGN_ASSET(2) char gVolvagiaHeadSkelLimbsLimb_01163CDL_001DB0[] = dgVolvagiaHeadSkelLimbsLimb_01163CDL_001DB0;
#endif // OBJECTS_OBJECT_FD_H
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