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path: root/soh/assets/objects/object_fd2/object_fd2.h
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#ifndef OBJECTS_OBJECT_FD2_H
#define OBJECTS_OBJECT_FD2_H 1

#include "align_asset_macro.h"

#define dobject_fd2Tex_003308 "__OTR__objects/object_fd2/object_fd2Tex_003308"
static const ALIGN_ASSET(2) char object_fd2Tex_003308[] = dobject_fd2Tex_003308;

#define dobject_fd2Tex_003B08 "__OTR__objects/object_fd2/object_fd2Tex_003B08"
static const ALIGN_ASSET(2) char object_fd2Tex_003B08[] = dobject_fd2Tex_003B08;

#define dobject_fd2Tex_004308 "__OTR__objects/object_fd2/object_fd2Tex_004308"
static const ALIGN_ASSET(2) char object_fd2Tex_004308[] = dobject_fd2Tex_004308;

#define dobject_fd2Tex_004508 "__OTR__objects/object_fd2/object_fd2Tex_004508"
static const ALIGN_ASSET(2) char object_fd2Tex_004508[] = dobject_fd2Tex_004508;

#define dobject_fd2Tex_004708 "__OTR__objects/object_fd2/object_fd2Tex_004708"
static const ALIGN_ASSET(2) char object_fd2Tex_004708[] = dobject_fd2Tex_004708;

#define dobject_fd2Tex_004908 "__OTR__objects/object_fd2/object_fd2Tex_004908"
static const ALIGN_ASSET(2) char object_fd2Tex_004908[] = dobject_fd2Tex_004908;

#define dobject_fd2Tex_004BE8 "__OTR__objects/object_fd2/object_fd2Tex_004BE8"
static const ALIGN_ASSET(2) char object_fd2Tex_004BE8[] = dobject_fd2Tex_004BE8;

#define dobject_fd2Tex_004FA0 "__OTR__objects/object_fd2/object_fd2Tex_004FA0"
static const ALIGN_ASSET(2) char object_fd2Tex_004FA0[] = dobject_fd2Tex_004FA0;

#define dobject_fd2Tex_0051A0 "__OTR__objects/object_fd2/object_fd2Tex_0051A0"
static const ALIGN_ASSET(2) char object_fd2Tex_0051A0[] = dobject_fd2Tex_0051A0;

#define dobject_fd2Tex_0053A0 "__OTR__objects/object_fd2/object_fd2Tex_0053A0"
static const ALIGN_ASSET(2) char object_fd2Tex_0053A0[] = dobject_fd2Tex_0053A0;

#define dobject_fd2TLUT_002508 "__OTR__objects/object_fd2/object_fd2TLUT_002508"
static const ALIGN_ASSET(2) char object_fd2TLUT_002508[] = dobject_fd2TLUT_002508;

#define dgHoleVolvagiaSkel "__OTR__objects/object_fd2/gHoleVolvagiaSkel"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkel[] = dgHoleVolvagiaSkel;

#define dgHoleVolvagiaManeMaterialDL "__OTR__objects/object_fd2/gHoleVolvagiaManeMaterialDL"
static const ALIGN_ASSET(2) char gHoleVolvagiaManeMaterialDL[] = dgHoleVolvagiaManeMaterialDL;

#define dgHoleVolvagiaManeModelDL "__OTR__objects/object_fd2/gHoleVolvagiaManeModelDL"
static const ALIGN_ASSET(2) char gHoleVolvagiaManeModelDL[] = dgHoleVolvagiaManeModelDL;

#define dgHoleVolvagiaBrokenFaceDL "__OTR__objects/object_fd2/gHoleVolvagiaBrokenFaceDL"
static const ALIGN_ASSET(2) char gHoleVolvagiaBrokenFaceDL[] = dgHoleVolvagiaBrokenFaceDL;

#define dgHoleVolvagiaBreatheFireAnim "__OTR__objects/object_fd2/gHoleVolvagiaBreatheFireAnim"
static const ALIGN_ASSET(2) char gHoleVolvagiaBreatheFireAnim[] = dgHoleVolvagiaBreatheFireAnim;

#define dgHoleVolvagiaHitAnim "__OTR__objects/object_fd2/gHoleVolvagiaHitAnim"
static const ALIGN_ASSET(2) char gHoleVolvagiaHitAnim[] = dgHoleVolvagiaHitAnim;

#define dgHoleVolvagiaDamagedAnim "__OTR__objects/object_fd2/gHoleVolvagiaDamagedAnim"
static const ALIGN_ASSET(2) char gHoleVolvagiaDamagedAnim[] = dgHoleVolvagiaDamagedAnim;

#define dgHoleVolvagiaBurrowAnim "__OTR__objects/object_fd2/gHoleVolvagiaBurrowAnim"
static const ALIGN_ASSET(2) char gHoleVolvagiaBurrowAnim[] = dgHoleVolvagiaBurrowAnim;

#define dgHoleVolvagiaKnockoutAnim "__OTR__objects/object_fd2/gHoleVolvagiaKnockoutAnim"
static const ALIGN_ASSET(2) char gHoleVolvagiaKnockoutAnim[] = dgHoleVolvagiaKnockoutAnim;

#define dgHoleVolvagiaVulnerableAnim "__OTR__objects/object_fd2/gHoleVolvagiaVulnerableAnim"
static const ALIGN_ASSET(2) char gHoleVolvagiaVulnerableAnim[] = dgHoleVolvagiaVulnerableAnim;

#define dgHoleVolvagiaTurnAnim "__OTR__objects/object_fd2/gHoleVolvagiaTurnAnim"
static const ALIGN_ASSET(2) char gHoleVolvagiaTurnAnim[] = dgHoleVolvagiaTurnAnim;

#define dgHoleVolvagiaClawSwipeAnim "__OTR__objects/object_fd2/gHoleVolvagiaClawSwipeAnim"
static const ALIGN_ASSET(2) char gHoleVolvagiaClawSwipeAnim[] = dgHoleVolvagiaClawSwipeAnim;

#define dgHoleVolvagiaEmergeAnim "__OTR__objects/object_fd2/gHoleVolvagiaEmergeAnim"
static const ALIGN_ASSET(2) char gHoleVolvagiaEmergeAnim[] = dgHoleVolvagiaEmergeAnim;

#define dgHoleVolvagiaIdleAnim "__OTR__objects/object_fd2/gHoleVolvagiaIdleAnim"
static const ALIGN_ASSET(2) char gHoleVolvagiaIdleAnim[] = dgHoleVolvagiaIdleAnim;

#define dgHoleVolvagiaEyeHalfTex "__OTR__objects/object_fd2/gHoleVolvagiaEyeHalfTex"
static const ALIGN_ASSET(2) char gHoleVolvagiaEyeHalfTex[] = dgHoleVolvagiaEyeHalfTex;

#define dgHoleVolvagiaEyeOpenTex "__OTR__objects/object_fd2/gHoleVolvagiaEyeOpenTex"
static const ALIGN_ASSET(2) char gHoleVolvagiaEyeOpenTex[] = dgHoleVolvagiaEyeOpenTex;

#define dgHoleVolvagiaEyeClosedTex "__OTR__objects/object_fd2/gHoleVolvagiaEyeClosedTex"
static const ALIGN_ASSET(2) char gHoleVolvagiaEyeClosedTex[] = dgHoleVolvagiaEyeClosedTex;

#define dgHoleVolvagiaAnim_00CDAC "__OTR__objects/object_fd2/gHoleVolvagiaAnim_00CDAC"
static const ALIGN_ASSET(2) char gHoleVolvagiaAnim_00CDAC[] = dgHoleVolvagiaAnim_00CDAC;

#define dgHoleVolvagiaVtx_00DD80 "__OTR__objects/object_fd2/gHoleVolvagiaVtx_00DD80"
static const ALIGN_ASSET(2) char gHoleVolvagiaVtx_00DD80[] = dgHoleVolvagiaVtx_00DD80;

#define dgHoleVolvagiaVtx_00D000 "__OTR__objects/object_fd2/gHoleVolvagiaVtx_00D000"
static const ALIGN_ASSET(2) char gHoleVolvagiaVtx_00D000[] = dgHoleVolvagiaVtx_00D000;

#define dgHoleVolvagiaSkelLimbsLimb_011838DL_00FF70 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011838DL_00FF70"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011838DL_00FF70[] = dgHoleVolvagiaSkelLimbsLimb_011838DL_00FF70;

#define dgHoleVolvagiaSkelLimbsLimb_011844DL_010D40 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011844DL_010D40"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011844DL_010D40[] = dgHoleVolvagiaSkelLimbsLimb_011844DL_010D40;

#define dgHoleVolvagiaSkelLimbsLimb_011850DL_010E98 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011850DL_010E98"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011850DL_010E98[] = dgHoleVolvagiaSkelLimbsLimb_011850DL_010E98;

#define dgHoleVolvagiaSkelLimbsLimb_01185CDL_010FF8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_01185CDL_010FF8"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_01185CDL_010FF8[] = dgHoleVolvagiaSkelLimbsLimb_01185CDL_010FF8;

#define dgHoleVolvagiaSkelLimbsLimb_011868DL_011160 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011868DL_011160"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011868DL_011160[] = dgHoleVolvagiaSkelLimbsLimb_011868DL_011160;

#define dgHoleVolvagiaSkelLimbsLimb_011874DL_0112C0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011874DL_0112C0"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011874DL_0112C0[] = dgHoleVolvagiaSkelLimbsLimb_011874DL_0112C0;

#define dgHoleVolvagiaSkelLimbsLimb_011880DL_011410 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011880DL_011410"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011880DL_011410[] = dgHoleVolvagiaSkelLimbsLimb_011880DL_011410;

#define dgHoleVolvagiaSkelLimbsLimb_01188CDL_011560 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_01188CDL_011560"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_01188CDL_011560[] = dgHoleVolvagiaSkelLimbsLimb_01188CDL_011560;

#define dgHoleVolvagiaSkelLimbsLimb_011898DL_0116B8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011898DL_0116B8"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011898DL_0116B8[] = dgHoleVolvagiaSkelLimbsLimb_011898DL_0116B8;

#define dgHoleVolvagiaSkelLimbsLimb_0118A4DL_010070 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118A4DL_010070"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118A4DL_010070[] = dgHoleVolvagiaSkelLimbsLimb_0118A4DL_010070;

#define dgHoleVolvagiaSkelLimbsLimb_0118B0DL_0101D0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118B0DL_0101D0"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118B0DL_0101D0[] = dgHoleVolvagiaSkelLimbsLimb_0118B0DL_0101D0;

#define dgHoleVolvagiaSkelLimbsLimb_0118BCDL_010330 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118BCDL_010330"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118BCDL_010330[] = dgHoleVolvagiaSkelLimbsLimb_0118BCDL_010330;

#define dgHoleVolvagiaSkelLimbsLimb_0118C8DL_010490 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118C8DL_010490"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118C8DL_010490[] = dgHoleVolvagiaSkelLimbsLimb_0118C8DL_010490;

#define dgHoleVolvagiaSkelLimbsLimb_0118D4DL_0105F8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118D4DL_0105F8"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118D4DL_0105F8[] = dgHoleVolvagiaSkelLimbsLimb_0118D4DL_0105F8;

#define dgHoleVolvagiaSkelLimbsLimb_0118E0DL_010758 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118E0DL_010758"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118E0DL_010758[] = dgHoleVolvagiaSkelLimbsLimb_0118E0DL_010758;

#define dgHoleVolvagiaSkelLimbsLimb_0118ECDL_0108B0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118ECDL_0108B0"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118ECDL_0108B0[] = dgHoleVolvagiaSkelLimbsLimb_0118ECDL_0108B0;

#define dgHoleVolvagiaSkelLimbsLimb_0118F8DL_010A10 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118F8DL_010A10"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118F8DL_010A10[] = dgHoleVolvagiaSkelLimbsLimb_0118F8DL_010A10;

#define dgHoleVolvagiaSkelLimbsLimb_011904DL_001748 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011904DL_001748"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011904DL_001748[] = dgHoleVolvagiaSkelLimbsLimb_011904DL_001748;

#define dgHoleVolvagiaSkelLimbsLimb_011910DL_0018D8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011910DL_0018D8"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011910DL_0018D8[] = dgHoleVolvagiaSkelLimbsLimb_011910DL_0018D8;

#define dgHoleVolvagiaSkelLimbsLimb_01191CDL_0019D0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_01191CDL_0019D0"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_01191CDL_0019D0[] = dgHoleVolvagiaSkelLimbsLimb_01191CDL_0019D0;

#define dgHoleVolvagiaSkelLimbsLimb_011928DL_001AB0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011928DL_001AB0"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011928DL_001AB0[] = dgHoleVolvagiaSkelLimbsLimb_011928DL_001AB0;

#define dgHoleVolvagiaSkelLimbsLimb_011934DL_001D30 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011934DL_001D30"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011934DL_001D30[] = dgHoleVolvagiaSkelLimbsLimb_011934DL_001D30;

#define dgHoleVolvagiaSkelLimbsLimb_011940DL_001BF0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011940DL_001BF0"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011940DL_001BF0[] = dgHoleVolvagiaSkelLimbsLimb_011940DL_001BF0;

#define dgHoleVolvagiaSkelLimbsLimb_01194CDL_001E70 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_01194CDL_001E70"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_01194CDL_001E70[] = dgHoleVolvagiaSkelLimbsLimb_01194CDL_001E70;

#define dgHoleVolvagiaSkelLimbsLimb_011958DL_001F70 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011958DL_001F70"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011958DL_001F70[] = dgHoleVolvagiaSkelLimbsLimb_011958DL_001F70;

#define dgHoleVolvagiaSkelLimbsLimb_011964DL_002068 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011964DL_002068"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011964DL_002068[] = dgHoleVolvagiaSkelLimbsLimb_011964DL_002068;

#define dgHoleVolvagiaSkelLimbsLimb_011970DL_002288 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011970DL_002288"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011970DL_002288[] = dgHoleVolvagiaSkelLimbsLimb_011970DL_002288;

#define dgHoleVolvagiaSkelLimbsLimb_01197CDL_002148 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_01197CDL_002148"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_01197CDL_002148[] = dgHoleVolvagiaSkelLimbsLimb_01197CDL_002148;

#define dgHoleVolvagiaSkelLimbsLimb_011988DL_0023C8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011988DL_0023C8"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011988DL_0023C8[] = dgHoleVolvagiaSkelLimbsLimb_011988DL_0023C8;

#define dgHoleVolvagiaSkelLimbsLimb_011994DL_010BC8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011994DL_010BC8"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011994DL_010BC8[] = dgHoleVolvagiaSkelLimbsLimb_011994DL_010BC8;

#define dgHoleVolvagiaSkelLimbsLimb_0119ACDL_0013E0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0119ACDL_0013E0"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0119ACDL_0013E0[] = dgHoleVolvagiaSkelLimbsLimb_0119ACDL_0013E0;

#define dgHoleVolvagiaSkelLimbsLimb_0119B8DL_0015B8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0119B8DL_0015B8"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0119B8DL_0015B8[] = dgHoleVolvagiaSkelLimbsLimb_0119B8DL_0015B8;

#define dgHoleVolvagiaSkelLimbsLimb_0119C4DL_001680 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0119C4DL_001680"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0119C4DL_001680[] = dgHoleVolvagiaSkelLimbsLimb_0119C4DL_001680;

#define dgHoleVolvagiaSkelLimbsLimb_0119D0DL_001308 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0119D0DL_001308"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0119D0DL_001308[] = dgHoleVolvagiaSkelLimbsLimb_0119D0DL_001308;

#define dgHoleVolvagiaSkelLimbsLimb_0119DCDL_001010 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0119DCDL_001010"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0119DCDL_001010[] = dgHoleVolvagiaSkelLimbsLimb_0119DCDL_001010;


#endif // OBJECTS_OBJECT_FD2_H