blob: 2de39c4e75e7b063a606106630ff3b34a4dae0b0 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
|
#ifndef OBJECTS_OBJECT_GE1_H
#define OBJECTS_OBJECT_GE1_H 1
#include "align_asset_macro.h"
#define dgGerudoWhiteSkel "__OTR__objects/object_ge1/gGerudoWhiteSkel"
static const ALIGN_ASSET(2) char gGerudoWhiteSkel[] = dgGerudoWhiteSkel;
#define dgGerudoWhiteWaistDL "__OTR__objects/object_ge1/gGerudoWhiteWaistDL"
static const ALIGN_ASSET(2) char gGerudoWhiteWaistDL[] = dgGerudoWhiteWaistDL;
#define dgGerudoWhiteLeftThighDL "__OTR__objects/object_ge1/gGerudoWhiteLeftThighDL"
static const ALIGN_ASSET(2) char gGerudoWhiteLeftThighDL[] = dgGerudoWhiteLeftThighDL;
#define dgGerudoWhiteLeftShinDL "__OTR__objects/object_ge1/gGerudoWhiteLeftShinDL"
static const ALIGN_ASSET(2) char gGerudoWhiteLeftShinDL[] = dgGerudoWhiteLeftShinDL;
#define dgGerudoWhiteLeftFootDL "__OTR__objects/object_ge1/gGerudoWhiteLeftFootDL"
static const ALIGN_ASSET(2) char gGerudoWhiteLeftFootDL[] = dgGerudoWhiteLeftFootDL;
#define dgGerudoWhiteRightThighDL "__OTR__objects/object_ge1/gGerudoWhiteRightThighDL"
static const ALIGN_ASSET(2) char gGerudoWhiteRightThighDL[] = dgGerudoWhiteRightThighDL;
#define dgGerudoWhiteRightShinDL "__OTR__objects/object_ge1/gGerudoWhiteRightShinDL"
static const ALIGN_ASSET(2) char gGerudoWhiteRightShinDL[] = dgGerudoWhiteRightShinDL;
#define dgGerudoWhiteRightFootDL "__OTR__objects/object_ge1/gGerudoWhiteRightFootDL"
static const ALIGN_ASSET(2) char gGerudoWhiteRightFootDL[] = dgGerudoWhiteRightFootDL;
#define dgGerudoWhiteTorsoDL "__OTR__objects/object_ge1/gGerudoWhiteTorsoDL"
static const ALIGN_ASSET(2) char gGerudoWhiteTorsoDL[] = dgGerudoWhiteTorsoDL;
#define dgGerudoWhiteLeftUpperArmDL "__OTR__objects/object_ge1/gGerudoWhiteLeftUpperArmDL"
static const ALIGN_ASSET(2) char gGerudoWhiteLeftUpperArmDL[] = dgGerudoWhiteLeftUpperArmDL;
#define dgGerudoWhiteLeftForearmDL "__OTR__objects/object_ge1/gGerudoWhiteLeftForearmDL"
static const ALIGN_ASSET(2) char gGerudoWhiteLeftForearmDL[] = dgGerudoWhiteLeftForearmDL;
#define dgGerudoWhiteLeftHandDL "__OTR__objects/object_ge1/gGerudoWhiteLeftHandDL"
static const ALIGN_ASSET(2) char gGerudoWhiteLeftHandDL[] = dgGerudoWhiteLeftHandDL;
#define dgGerudoWhiteRightUpperArmDL "__OTR__objects/object_ge1/gGerudoWhiteRightUpperArmDL"
static const ALIGN_ASSET(2) char gGerudoWhiteRightUpperArmDL[] = dgGerudoWhiteRightUpperArmDL;
#define dgGerudoWhiteRightForearmDL "__OTR__objects/object_ge1/gGerudoWhiteRightForearmDL"
static const ALIGN_ASSET(2) char gGerudoWhiteRightForearmDL[] = dgGerudoWhiteRightForearmDL;
#define dgGerudoWhiteRightHandDL "__OTR__objects/object_ge1/gGerudoWhiteRightHandDL"
static const ALIGN_ASSET(2) char gGerudoWhiteRightHandDL[] = dgGerudoWhiteRightHandDL;
#define dgGerudoWhiteHeadDL "__OTR__objects/object_ge1/gGerudoWhiteHeadDL"
static const ALIGN_ASSET(2) char gGerudoWhiteHeadDL[] = dgGerudoWhiteHeadDL;
#define dgGerudoWhiteGeneralTLUT "__OTR__objects/object_ge1/gGerudoWhiteGeneralTLUT"
static const ALIGN_ASSET(2) char gGerudoWhiteGeneralTLUT[] = dgGerudoWhiteGeneralTLUT;
#define dgGerudoWhiteHairTLUT "__OTR__objects/object_ge1/gGerudoWhiteHairTLUT"
static const ALIGN_ASSET(2) char gGerudoWhiteHairTLUT[] = dgGerudoWhiteHairTLUT;
#define dgGerudoWhiteSkinGradientTex "__OTR__objects/object_ge1/gGerudoWhiteSkinGradientTex"
static const ALIGN_ASSET(2) char gGerudoWhiteSkinGradientTex[] = dgGerudoWhiteSkinGradientTex;
#define dgGerudoWhiteWhiteFabricLipsTex "__OTR__objects/object_ge1/gGerudoWhiteWhiteFabricLipsTex"
static const ALIGN_ASSET(2) char gGerudoWhiteWhiteFabricLipsTex[] = dgGerudoWhiteWhiteFabricLipsTex;
#define dgGerudoWhiteEarTex "__OTR__objects/object_ge1/gGerudoWhiteEarTex"
static const ALIGN_ASSET(2) char gGerudoWhiteEarTex[] = dgGerudoWhiteEarTex;
#define dgGerudoWhiteFingersTex "__OTR__objects/object_ge1/gGerudoWhiteFingersTex"
static const ALIGN_ASSET(2) char gGerudoWhiteFingersTex[] = dgGerudoWhiteFingersTex;
#define dgGerudoWhiteArmletTex "__OTR__objects/object_ge1/gGerudoWhiteArmletTex"
static const ALIGN_ASSET(2) char gGerudoWhiteArmletTex[] = dgGerudoWhiteArmletTex;
#define dgGerudoWhiteJacketTex "__OTR__objects/object_ge1/gGerudoWhiteJacketTex"
static const ALIGN_ASSET(2) char gGerudoWhiteJacketTex[] = dgGerudoWhiteJacketTex;
#define dgGerudoWhiteTubeTopTex "__OTR__objects/object_ge1/gGerudoWhiteTubeTopTex"
static const ALIGN_ASSET(2) char gGerudoWhiteTubeTopTex[] = dgGerudoWhiteTubeTopTex;
#define dgGerudoWhiteNavelTex "__OTR__objects/object_ge1/gGerudoWhiteNavelTex"
static const ALIGN_ASSET(2) char gGerudoWhiteNavelTex[] = dgGerudoWhiteNavelTex;
#define dgGerudoWhiteCleavageTex "__OTR__objects/object_ge1/gGerudoWhiteCleavageTex"
static const ALIGN_ASSET(2) char gGerudoWhiteCleavageTex[] = dgGerudoWhiteCleavageTex;
#define dgGerudoWhiteShoeUpperTex "__OTR__objects/object_ge1/gGerudoWhiteShoeUpperTex"
static const ALIGN_ASSET(2) char gGerudoWhiteShoeUpperTex[] = dgGerudoWhiteShoeUpperTex;
#define dgGerudoWhiteShoeSoleTex "__OTR__objects/object_ge1/gGerudoWhiteShoeSoleTex"
static const ALIGN_ASSET(2) char gGerudoWhiteShoeSoleTex[] = dgGerudoWhiteShoeSoleTex;
#define dgGerudoWhiteCrotchTex "__OTR__objects/object_ge1/gGerudoWhiteCrotchTex"
static const ALIGN_ASSET(2) char gGerudoWhiteCrotchTex[] = dgGerudoWhiteCrotchTex;
#define dgGerudoWhiteHairstyleBobDL "__OTR__objects/object_ge1/gGerudoWhiteHairstyleBobDL"
static const ALIGN_ASSET(2) char gGerudoWhiteHairstyleBobDL[] = dgGerudoWhiteHairstyleBobDL;
#define dgGerudoWhiteHairstyleStraightFringeDL "__OTR__objects/object_ge1/gGerudoWhiteHairstyleStraightFringeDL"
static const ALIGN_ASSET(2) char gGerudoWhiteHairstyleStraightFringeDL[] = dgGerudoWhiteHairstyleStraightFringeDL;
#define dgGerudoWhiteHairstyleSpikyDL "__OTR__objects/object_ge1/gGerudoWhiteHairstyleSpikyDL"
static const ALIGN_ASSET(2) char gGerudoWhiteHairstyleSpikyDL[] = dgGerudoWhiteHairstyleSpikyDL;
#define dgGerudoWhiteHairTex "__OTR__objects/object_ge1/gGerudoWhiteHairTex"
static const ALIGN_ASSET(2) char gGerudoWhiteHairTex[] = dgGerudoWhiteHairTex;
#define dgGerudoWhiteEyeOpenTex "__OTR__objects/object_ge1/gGerudoWhiteEyeOpenTex"
static const ALIGN_ASSET(2) char gGerudoWhiteEyeOpenTex[] = dgGerudoWhiteEyeOpenTex;
#define dgGerudoWhiteEyeHalfTex "__OTR__objects/object_ge1/gGerudoWhiteEyeHalfTex"
static const ALIGN_ASSET(2) char gGerudoWhiteEyeHalfTex[] = dgGerudoWhiteEyeHalfTex;
#define dgGerudoWhiteEyeClosedTex "__OTR__objects/object_ge1/gGerudoWhiteEyeClosedTex"
static const ALIGN_ASSET(2) char gGerudoWhiteEyeClosedTex[] = dgGerudoWhiteEyeClosedTex;
#define dgGerudoWhiteUnusedFoldingArmsAnim "__OTR__objects/object_ge1/gGerudoWhiteUnusedFoldingArmsAnim"
static const ALIGN_ASSET(2) char gGerudoWhiteUnusedFoldingArmsAnim[] = dgGerudoWhiteUnusedFoldingArmsAnim;
#define dgGerudoWhiteIdleAnim "__OTR__objects/object_ge1/gGerudoWhiteIdleAnim"
static const ALIGN_ASSET(2) char gGerudoWhiteIdleAnim[] = dgGerudoWhiteIdleAnim;
#define dgGerudoWhiteClapAnim "__OTR__objects/object_ge1/gGerudoWhiteClapAnim"
static const ALIGN_ASSET(2) char gGerudoWhiteClapAnim[] = dgGerudoWhiteClapAnim;
#define dgGerudoWhiteDismissiveAnim "__OTR__objects/object_ge1/gGerudoWhiteDismissiveAnim"
static const ALIGN_ASSET(2) char gGerudoWhiteDismissiveAnim[] = dgGerudoWhiteDismissiveAnim;
#endif // OBJECTS_OBJECT_GE1_H
|