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#ifndef OBJECTS_OBJECT_GI_CLOTHES_H
#define OBJECTS_OBJECT_GI_CLOTHES_H 1
#include "align_asset_macro.h"
#define dobject_gi_clothesTex_000000 "__OTR__objects/object_gi_clothes/object_gi_clothesTex_000000"
static const ALIGN_ASSET(2) char object_gi_clothesTex_000000[] = dobject_gi_clothesTex_000000;
#define dgGiGoronCollarColorDL "__OTR__objects/object_gi_clothes/gGiGoronCollarColorDL"
static const ALIGN_ASSET(2) char gGiGoronCollarColorDL[] = dgGiGoronCollarColorDL;
#define dgGiZoraCollarColorDL "__OTR__objects/object_gi_clothes/gGiZoraCollarColorDL"
static const ALIGN_ASSET(2) char gGiZoraCollarColorDL[] = dgGiZoraCollarColorDL;
#define dgGiGoronTunicColorDL "__OTR__objects/object_gi_clothes/gGiGoronTunicColorDL"
static const ALIGN_ASSET(2) char gGiGoronTunicColorDL[] = dgGiGoronTunicColorDL;
#define dgGiZoraTunicColorDL "__OTR__objects/object_gi_clothes/gGiZoraTunicColorDL"
static const ALIGN_ASSET(2) char gGiZoraTunicColorDL[] = dgGiZoraTunicColorDL;
#define dgGiTunicCollarDL "__OTR__objects/object_gi_clothes/gGiTunicCollarDL"
static const ALIGN_ASSET(2) char gGiTunicCollarDL[] = dgGiTunicCollarDL;
#define dgGiTunicDL "__OTR__objects/object_gi_clothes/gGiTunicDL"
static const ALIGN_ASSET(2) char gGiTunicDL[] = dgGiTunicDL;
#endif // OBJECTS_OBJECT_GI_CLOTHES_H
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