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#ifndef OBJECTS_OBJECT_GI_CLOTHES_H
#define OBJECTS_OBJECT_GI_CLOTHES_H 1

#include "align_asset_macro.h"

#define dobject_gi_clothesTex_000000 "__OTR__objects/object_gi_clothes/object_gi_clothesTex_000000"
static const ALIGN_ASSET(2) char object_gi_clothesTex_000000[] = dobject_gi_clothesTex_000000;

#define dgGiGoronCollarColorDL "__OTR__objects/object_gi_clothes/gGiGoronCollarColorDL"
static const ALIGN_ASSET(2) char gGiGoronCollarColorDL[] = dgGiGoronCollarColorDL;

#define dgGiZoraCollarColorDL "__OTR__objects/object_gi_clothes/gGiZoraCollarColorDL"
static const ALIGN_ASSET(2) char gGiZoraCollarColorDL[] = dgGiZoraCollarColorDL;

#define dgGiGoronTunicColorDL "__OTR__objects/object_gi_clothes/gGiGoronTunicColorDL"
static const ALIGN_ASSET(2) char gGiGoronTunicColorDL[] = dgGiGoronTunicColorDL;

#define dgGiZoraTunicColorDL "__OTR__objects/object_gi_clothes/gGiZoraTunicColorDL"
static const ALIGN_ASSET(2) char gGiZoraTunicColorDL[] = dgGiZoraTunicColorDL;

#define dgGiTunicCollarDL "__OTR__objects/object_gi_clothes/gGiTunicCollarDL"
static const ALIGN_ASSET(2) char gGiTunicCollarDL[] = dgGiTunicCollarDL;

#define dgGiTunicDL "__OTR__objects/object_gi_clothes/gGiTunicDL"
static const ALIGN_ASSET(2) char gGiTunicDL[] = dgGiTunicDL;

#endif // OBJECTS_OBJECT_GI_CLOTHES_H